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+/*!
+ * OOUI v0.26.4
+ * https://www.mediawiki.org/wiki/OOUI
+ *
+ * Copyright 2011–2018 OOUI Team and other contributors.
+ * Released under the MIT license
+ * http://oojs.mit-license.org
+ *
+ * Date: 2018-04-17T22:23:58Z
+ */
+( function ( OO ) {
+
+'use strict';
+
+/**
+ * An ActionWidget is a {@link OO.ui.ButtonWidget button widget} that executes an action.
+ * Action widgets are used with OO.ui.ActionSet, which manages the behavior and availability
+ * of the actions.
+ *
+ * Both actions and action sets are primarily used with {@link OO.ui.Dialog Dialogs}.
+ * Please see the [OOUI documentation on MediaWiki] [1] for more information
+ * and examples.
+ *
+ * [1]: https://www.mediawiki.org/wiki/OOUI/Windows/Process_Dialogs#Action_sets
+ *
+ * @class
+ * @extends OO.ui.ButtonWidget
+ * @mixins OO.ui.mixin.PendingElement
+ *
+ * @constructor
+ * @param {Object} [config] Configuration options
+ * @cfg {string} [action] Symbolic name of the action (e.g., ‘continue’ or ‘cancel’).
+ * @cfg {string[]} [modes] Symbolic names of the modes (e.g., ‘edit’ or ‘read’) in which the action
+ * should be made available. See the action set's {@link OO.ui.ActionSet#setMode setMode} method
+ * for more information about setting modes.
+ * @cfg {boolean} [framed=false] Render the action button with a frame
+ */
+OO.ui.ActionWidget = function OoUiActionWidget( config ) {
+ // Configuration initialization
+ config = $.extend( { framed: false }, config );
+
+ // Parent constructor
+ OO.ui.ActionWidget.parent.call( this, config );
+
+ // Mixin constructors
+ OO.ui.mixin.PendingElement.call( this, config );
+
+ // Properties
+ this.action = config.action || '';
+ this.modes = config.modes || [];
+ this.width = 0;
+ this.height = 0;
+
+ // Initialization
+ this.$element.addClass( 'oo-ui-actionWidget' );
+};
+
+/* Setup */
+
+OO.inheritClass( OO.ui.ActionWidget, OO.ui.ButtonWidget );
+OO.mixinClass( OO.ui.ActionWidget, OO.ui.mixin.PendingElement );
+
+/* Methods */
+
+/**
+ * Check if the action is configured to be available in the specified `mode`.
+ *
+ * @param {string} mode Name of mode
+ * @return {boolean} The action is configured with the mode
+ */
+OO.ui.ActionWidget.prototype.hasMode = function ( mode ) {
+ return this.modes.indexOf( mode ) !== -1;
+};
+
+/**
+ * Get the symbolic name of the action (e.g., ‘continue’ or ‘cancel’).
+ *
+ * @return {string}
+ */
+OO.ui.ActionWidget.prototype.getAction = function () {
+ return this.action;
+};
+
+/**
+ * Get the symbolic name of the mode or modes for which the action is configured to be available.
+ *
+ * The current mode is set with the action set's {@link OO.ui.ActionSet#setMode setMode} method.
+ * Only actions that are configured to be avaiable in the current mode will be visible. All other actions
+ * are hidden.
+ *
+ * @return {string[]}
+ */
+OO.ui.ActionWidget.prototype.getModes = function () {
+ return this.modes.slice();
+};
+
+/* eslint-disable no-unused-vars */
+/**
+ * ActionSets manage the behavior of the {@link OO.ui.ActionWidget action widgets} that comprise them.
+ * Actions can be made available for specific contexts (modes) and circumstances
+ * (abilities). Action sets are primarily used with {@link OO.ui.Dialog Dialogs}.
+ *
+ * ActionSets contain two types of actions:
+ *
+ * - Special: Special actions are the first visible actions with special flags, such as 'safe' and 'primary', the default special flags. Additional special flags can be configured in subclasses with the static #specialFlags property.
+ * - Other: Other actions include all non-special visible actions.
+ *
+ * See the [OOUI documentation on MediaWiki][1] for more information.
+ *
+ * @example
+ * // Example: An action set used in a process dialog
+ * function MyProcessDialog( config ) {
+ * MyProcessDialog.parent.call( this, config );
+ * }
+ * OO.inheritClass( MyProcessDialog, OO.ui.ProcessDialog );
+ * MyProcessDialog.static.title = 'An action set in a process dialog';
+ * MyProcessDialog.static.name = 'myProcessDialog';
+ * // An action set that uses modes ('edit' and 'help' mode, in this example).
+ * MyProcessDialog.static.actions = [
+ * { action: 'continue', modes: 'edit', label: 'Continue', flags: [ 'primary', 'progressive' ] },
+ * { action: 'help', modes: 'edit', label: 'Help' },
+ * { modes: 'edit', label: 'Cancel', flags: 'safe' },
+ * { action: 'back', modes: 'help', label: 'Back', flags: 'safe' }
+ * ];
+ *
+ * MyProcessDialog.prototype.initialize = function () {
+ * MyProcessDialog.parent.prototype.initialize.apply( this, arguments );
+ * this.panel1 = new OO.ui.PanelLayout( { padded: true, expanded: false } );
+ * this.panel1.$element.append( '<p>This dialog uses an action set (continue, help, cancel, back) configured with modes. This is edit mode. Click \'help\' to see help mode.</p>' );
+ * this.panel2 = new OO.ui.PanelLayout( { padded: true, expanded: false } );
+ * this.panel2.$element.append( '<p>This is help mode. Only the \'back\' action widget is configured to be visible here. Click \'back\' to return to \'edit\' mode.</p>' );
+ * this.stackLayout = new OO.ui.StackLayout( {
+ * items: [ this.panel1, this.panel2 ]
+ * } );
+ * this.$body.append( this.stackLayout.$element );
+ * };
+ * MyProcessDialog.prototype.getSetupProcess = function ( data ) {
+ * return MyProcessDialog.parent.prototype.getSetupProcess.call( this, data )
+ * .next( function () {
+ * this.actions.setMode( 'edit' );
+ * }, this );
+ * };
+ * MyProcessDialog.prototype.getActionProcess = function ( action ) {
+ * if ( action === 'help' ) {
+ * this.actions.setMode( 'help' );
+ * this.stackLayout.setItem( this.panel2 );
+ * } else if ( action === 'back' ) {
+ * this.actions.setMode( 'edit' );
+ * this.stackLayout.setItem( this.panel1 );
+ * } else if ( action === 'continue' ) {
+ * var dialog = this;
+ * return new OO.ui.Process( function () {
+ * dialog.close();
+ * } );
+ * }
+ * return MyProcessDialog.parent.prototype.getActionProcess.call( this, action );
+ * };
+ * MyProcessDialog.prototype.getBodyHeight = function () {
+ * return this.panel1.$element.outerHeight( true );
+ * };
+ * var windowManager = new OO.ui.WindowManager();
+ * $( 'body' ).append( windowManager.$element );
+ * var dialog = new MyProcessDialog( {
+ * size: 'medium'
+ * } );
+ * windowManager.addWindows( [ dialog ] );
+ * windowManager.openWindow( dialog );
+ *
+ * [1]: https://www.mediawiki.org/wiki/OOUI/Windows/Process_Dialogs#Action_sets
+ *
+ * @abstract
+ * @class
+ * @mixins OO.EventEmitter
+ *
+ * @constructor
+ * @param {Object} [config] Configuration options
+ */
+OO.ui.ActionSet = function OoUiActionSet( config ) {
+ // Configuration initialization
+ config = config || {};
+
+ // Mixin constructors
+ OO.EventEmitter.call( this );
+
+ // Properties
+ this.list = [];
+ this.categories = {
+ actions: 'getAction',
+ flags: 'getFlags',
+ modes: 'getModes'
+ };
+ this.categorized = {};
+ this.special = {};
+ this.others = [];
+ this.organized = false;
+ this.changing = false;
+ this.changed = false;
+};
+/* eslint-enable no-unused-vars */
+
+/* Setup */
+
+OO.mixinClass( OO.ui.ActionSet, OO.EventEmitter );
+
+/* Static Properties */
+
+/**
+ * Symbolic name of the flags used to identify special actions. Special actions are displayed in the
+ * header of a {@link OO.ui.ProcessDialog process dialog}.
+ * See the [OOUI documentation on MediaWiki][2] for more information and examples.
+ *
+ * [2]:https://www.mediawiki.org/wiki/OOUI/Windows/Process_Dialogs
+ *
+ * @abstract
+ * @static
+ * @inheritable
+ * @property {string}
+ */
+OO.ui.ActionSet.static.specialFlags = [ 'safe', 'primary' ];
+
+/* Events */
+
+/**
+ * @event click
+ *
+ * A 'click' event is emitted when an action is clicked.
+ *
+ * @param {OO.ui.ActionWidget} action Action that was clicked
+ */
+
+/**
+ * @event add
+ *
+ * An 'add' event is emitted when actions are {@link #method-add added} to the action set.
+ *
+ * @param {OO.ui.ActionWidget[]} added Actions added
+ */
+
+/**
+ * @event remove
+ *
+ * A 'remove' event is emitted when actions are {@link #method-remove removed}
+ * or {@link #clear cleared}.
+ *
+ * @param {OO.ui.ActionWidget[]} added Actions removed
+ */
+
+/**
+ * @event change
+ *
+ * A 'change' event is emitted when actions are {@link #method-add added}, {@link #clear cleared},
+ * or {@link #method-remove removed} from the action set or when the {@link #setMode mode} is changed.
+ *
+ */
+
+/* Methods */
+
+/**
+ * Handle action change events.
+ *
+ * @private
+ * @fires change
+ */
+OO.ui.ActionSet.prototype.onActionChange = function () {
+ this.organized = false;
+ if ( this.changing ) {
+ this.changed = true;
+ } else {
+ this.emit( 'change' );
+ }
+};
+
+/**
+ * Check if an action is one of the special actions.
+ *
+ * @param {OO.ui.ActionWidget} action Action to check
+ * @return {boolean} Action is special
+ */
+OO.ui.ActionSet.prototype.isSpecial = function ( action ) {
+ var flag;
+
+ for ( flag in this.special ) {
+ if ( action === this.special[ flag ] ) {
+ return true;
+ }
+ }
+
+ return false;
+};
+
+/**
+ * Get action widgets based on the specified filter: ‘actions’, ‘flags’, ‘modes’, ‘visible’,
+ * or ‘disabled’.
+ *
+ * @param {Object} [filters] Filters to use, omit to get all actions
+ * @param {string|string[]} [filters.actions] Actions that action widgets must have
+ * @param {string|string[]} [filters.flags] Flags that action widgets must have (e.g., 'safe')
+ * @param {string|string[]} [filters.modes] Modes that action widgets must have
+ * @param {boolean} [filters.visible] Action widgets must be visible
+ * @param {boolean} [filters.disabled] Action widgets must be disabled
+ * @return {OO.ui.ActionWidget[]} Action widgets matching all criteria
+ */
+OO.ui.ActionSet.prototype.get = function ( filters ) {
+ var i, len, list, category, actions, index, match, matches;
+
+ if ( filters ) {
+ this.organize();
+
+ // Collect category candidates
+ matches = [];
+ for ( category in this.categorized ) {
+ list = filters[ category ];
+ if ( list ) {
+ if ( !Array.isArray( list ) ) {
+ list = [ list ];
+ }
+ for ( i = 0, len = list.length; i < len; i++ ) {
+ actions = this.categorized[ category ][ list[ i ] ];
+ if ( Array.isArray( actions ) ) {
+ matches.push.apply( matches, actions );
+ }
+ }
+ }
+ }
+ // Remove by boolean filters
+ for ( i = 0, len = matches.length; i < len; i++ ) {
+ match = matches[ i ];
+ if (
+ ( filters.visible !== undefined && match.isVisible() !== filters.visible ) ||
+ ( filters.disabled !== undefined && match.isDisabled() !== filters.disabled )
+ ) {
+ matches.splice( i, 1 );
+ len--;
+ i--;
+ }
+ }
+ // Remove duplicates
+ for ( i = 0, len = matches.length; i < len; i++ ) {
+ match = matches[ i ];
+ index = matches.lastIndexOf( match );
+ while ( index !== i ) {
+ matches.splice( index, 1 );
+ len--;
+ index = matches.lastIndexOf( match );
+ }
+ }
+ return matches;
+ }
+ return this.list.slice();
+};
+
+/**
+ * Get 'special' actions.
+ *
+ * Special actions are the first visible action widgets with special flags, such as 'safe' and 'primary'.
+ * Special flags can be configured in subclasses by changing the static #specialFlags property.
+ *
+ * @return {OO.ui.ActionWidget[]|null} 'Special' action widgets.
+ */
+OO.ui.ActionSet.prototype.getSpecial = function () {
+ this.organize();
+ return $.extend( {}, this.special );
+};
+
+/**
+ * Get 'other' actions.
+ *
+ * Other actions include all non-special visible action widgets.
+ *
+ * @return {OO.ui.ActionWidget[]} 'Other' action widgets
+ */
+OO.ui.ActionSet.prototype.getOthers = function () {
+ this.organize();
+ return this.others.slice();
+};
+
+/**
+ * Set the mode (e.g., ‘edit’ or ‘view’). Only {@link OO.ui.ActionWidget#modes actions} configured
+ * to be available in the specified mode will be made visible. All other actions will be hidden.
+ *
+ * @param {string} mode The mode. Only actions configured to be available in the specified
+ * mode will be made visible.
+ * @chainable
+ * @fires toggle
+ * @fires change
+ */
+OO.ui.ActionSet.prototype.setMode = function ( mode ) {
+ var i, len, action;
+
+ this.changing = true;
+ for ( i = 0, len = this.list.length; i < len; i++ ) {
+ action = this.list[ i ];
+ action.toggle( action.hasMode( mode ) );
+ }
+
+ this.organized = false;
+ this.changing = false;
+ this.emit( 'change' );
+
+ return this;
+};
+
+/**
+ * Set the abilities of the specified actions.
+ *
+ * Action widgets that are configured with the specified actions will be enabled
+ * or disabled based on the boolean values specified in the `actions`
+ * parameter.
+ *
+ * @param {Object.<string,boolean>} actions A list keyed by action name with boolean
+ * values that indicate whether or not the action should be enabled.
+ * @chainable
+ */
+OO.ui.ActionSet.prototype.setAbilities = function ( actions ) {
+ var i, len, action, item;
+
+ for ( i = 0, len = this.list.length; i < len; i++ ) {
+ item = this.list[ i ];
+ action = item.getAction();
+ if ( actions[ action ] !== undefined ) {
+ item.setDisabled( !actions[ action ] );
+ }
+ }
+
+ return this;
+};
+
+/**
+ * Executes a function once per action.
+ *
+ * When making changes to multiple actions, use this method instead of iterating over the actions
+ * manually to defer emitting a #change event until after all actions have been changed.
+ *
+ * @param {Object|null} filter Filters to use to determine which actions to iterate over; see #get
+ * @param {Function} callback Callback to run for each action; callback is invoked with three
+ * arguments: the action, the action's index, the list of actions being iterated over
+ * @chainable
+ */
+OO.ui.ActionSet.prototype.forEach = function ( filter, callback ) {
+ this.changed = false;
+ this.changing = true;
+ this.get( filter ).forEach( callback );
+ this.changing = false;
+ if ( this.changed ) {
+ this.emit( 'change' );
+ }
+
+ return this;
+};
+
+/**
+ * Add action widgets to the action set.
+ *
+ * @param {OO.ui.ActionWidget[]} actions Action widgets to add
+ * @chainable
+ * @fires add
+ * @fires change
+ */
+OO.ui.ActionSet.prototype.add = function ( actions ) {
+ var i, len, action;
+
+ this.changing = true;
+ for ( i = 0, len = actions.length; i < len; i++ ) {
+ action = actions[ i ];
+ action.connect( this, {
+ click: [ 'emit', 'click', action ],
+ toggle: [ 'onActionChange' ]
+ } );
+ this.list.push( action );
+ }
+ this.organized = false;
+ this.emit( 'add', actions );
+ this.changing = false;
+ this.emit( 'change' );
+
+ return this;
+};
+
+/**
+ * Remove action widgets from the set.
+ *
+ * To remove all actions, you may wish to use the #clear method instead.
+ *
+ * @param {OO.ui.ActionWidget[]} actions Action widgets to remove
+ * @chainable
+ * @fires remove
+ * @fires change
+ */
+OO.ui.ActionSet.prototype.remove = function ( actions ) {
+ var i, len, index, action;
+
+ this.changing = true;
+ for ( i = 0, len = actions.length; i < len; i++ ) {
+ action = actions[ i ];
+ index = this.list.indexOf( action );
+ if ( index !== -1 ) {
+ action.disconnect( this );
+ this.list.splice( index, 1 );
+ }
+ }
+ this.organized = false;
+ this.emit( 'remove', actions );
+ this.changing = false;
+ this.emit( 'change' );
+
+ return this;
+};
+
+/**
+ * Remove all action widets from the set.
+ *
+ * To remove only specified actions, use the {@link #method-remove remove} method instead.
+ *
+ * @chainable
+ * @fires remove
+ * @fires change
+ */
+OO.ui.ActionSet.prototype.clear = function () {
+ var i, len, action,
+ removed = this.list.slice();
+
+ this.changing = true;
+ for ( i = 0, len = this.list.length; i < len; i++ ) {
+ action = this.list[ i ];
+ action.disconnect( this );
+ }
+
+ this.list = [];
+
+ this.organized = false;
+ this.emit( 'remove', removed );
+ this.changing = false;
+ this.emit( 'change' );
+
+ return this;
+};
+
+/**
+ * Organize actions.
+ *
+ * This is called whenever organized information is requested. It will only reorganize the actions
+ * if something has changed since the last time it ran.
+ *
+ * @private
+ * @chainable
+ */
+OO.ui.ActionSet.prototype.organize = function () {
+ var i, iLen, j, jLen, flag, action, category, list, item, special,
+ specialFlags = this.constructor.static.specialFlags;
+
+ if ( !this.organized ) {
+ this.categorized = {};
+ this.special = {};
+ this.others = [];
+ for ( i = 0, iLen = this.list.length; i < iLen; i++ ) {
+ action = this.list[ i ];
+ if ( action.isVisible() ) {
+ // Populate categories
+ for ( category in this.categories ) {
+ if ( !this.categorized[ category ] ) {
+ this.categorized[ category ] = {};
+ }
+ list = action[ this.categories[ category ] ]();
+ if ( !Array.isArray( list ) ) {
+ list = [ list ];
+ }
+ for ( j = 0, jLen = list.length; j < jLen; j++ ) {
+ item = list[ j ];
+ if ( !this.categorized[ category ][ item ] ) {
+ this.categorized[ category ][ item ] = [];
+ }
+ this.categorized[ category ][ item ].push( action );
+ }
+ }
+ // Populate special/others
+ special = false;
+ for ( j = 0, jLen = specialFlags.length; j < jLen; j++ ) {
+ flag = specialFlags[ j ];
+ if ( !this.special[ flag ] && action.hasFlag( flag ) ) {
+ this.special[ flag ] = action;
+ special = true;
+ break;
+ }
+ }
+ if ( !special ) {
+ this.others.push( action );
+ }
+ }
+ }
+ this.organized = true;
+ }
+
+ return this;
+};
+
+/**
+ * Errors contain a required message (either a string or jQuery selection) that is used to describe what went wrong
+ * in a {@link OO.ui.Process process}. The error's #recoverable and #warning configurations are used to customize the
+ * appearance and functionality of the error interface.
+ *
+ * The basic error interface contains a formatted error message as well as two buttons: 'Dismiss' and 'Try again' (i.e., the error
+ * is 'recoverable' by default). If the error is not recoverable, the 'Try again' button will not be rendered and the widget
+ * that initiated the failed process will be disabled.
+ *
+ * If the error is a warning, the error interface will include a 'Dismiss' and a 'Continue' button, which will try the
+ * process again.
+ *
+ * For an example of error interfaces, please see the [OOUI documentation on MediaWiki][1].
+ *
+ * [1]: https://www.mediawiki.org/wiki/OOUI/Windows/Process_Dialogs#Processes_and_errors
+ *
+ * @class
+ *
+ * @constructor
+ * @param {string|jQuery} message Description of error
+ * @param {Object} [config] Configuration options
+ * @cfg {boolean} [recoverable=true] Error is recoverable.
+ * By default, errors are recoverable, and users can try the process again.
+ * @cfg {boolean} [warning=false] Error is a warning.
+ * If the error is a warning, the error interface will include a
+ * 'Dismiss' and a 'Continue' button. It is the responsibility of the developer to ensure that the warning
+ * is not triggered a second time if the user chooses to continue.
+ */
+OO.ui.Error = function OoUiError( message, config ) {
+ // Allow passing positional parameters inside the config object
+ if ( OO.isPlainObject( message ) && config === undefined ) {
+ config = message;
+ message = config.message;
+ }
+
+ // Configuration initialization
+ config = config || {};
+
+ // Properties
+ this.message = message instanceof jQuery ? message : String( message );
+ this.recoverable = config.recoverable === undefined || !!config.recoverable;
+ this.warning = !!config.warning;
+};
+
+/* Setup */
+
+OO.initClass( OO.ui.Error );
+
+/* Methods */
+
+/**
+ * Check if the error is recoverable.
+ *
+ * If the error is recoverable, users are able to try the process again.
+ *
+ * @return {boolean} Error is recoverable
+ */
+OO.ui.Error.prototype.isRecoverable = function () {
+ return this.recoverable;
+};
+
+/**
+ * Check if the error is a warning.
+ *
+ * If the error is a warning, the error interface will include a 'Dismiss' and a 'Continue' button.
+ *
+ * @return {boolean} Error is warning
+ */
+OO.ui.Error.prototype.isWarning = function () {
+ return this.warning;
+};
+
+/**
+ * Get error message as DOM nodes.
+ *
+ * @return {jQuery} Error message in DOM nodes
+ */
+OO.ui.Error.prototype.getMessage = function () {
+ return this.message instanceof jQuery ?
+ this.message.clone() :
+ $( '<div>' ).text( this.message ).contents();
+};
+
+/**
+ * Get the error message text.
+ *
+ * @return {string} Error message
+ */
+OO.ui.Error.prototype.getMessageText = function () {
+ return this.message instanceof jQuery ? this.message.text() : this.message;
+};
+
+/**
+ * A Process is a list of steps that are called in sequence. The step can be a number, a jQuery promise,
+ * or a function:
+ *
+ * - **number**: the process will wait for the specified number of milliseconds before proceeding.
+ * - **promise**: the process will continue to the next step when the promise is successfully resolved
+ * or stop if the promise is rejected.
+ * - **function**: the process will execute the function. The process will stop if the function returns
+ * either a boolean `false` or a promise that is rejected; if the function returns a number, the process
+ * will wait for that number of milliseconds before proceeding.
+ *
+ * If the process fails, an {@link OO.ui.Error error} is generated. Depending on how the error is
+ * configured, users can dismiss the error and try the process again, or not. If a process is stopped,
+ * its remaining steps will not be performed.
+ *
+ * @class
+ *
+ * @constructor
+ * @param {number|jQuery.Promise|Function} step Number of miliseconds to wait before proceeding, promise
+ * that must be resolved before proceeding, or a function to execute. See #createStep for more information. see #createStep for more information
+ * @param {Object} [context=null] Execution context of the function. The context is ignored if the step is
+ * a number or promise.
+ */
+OO.ui.Process = function ( step, context ) {
+ // Properties
+ this.steps = [];
+
+ // Initialization
+ if ( step !== undefined ) {
+ this.next( step, context );
+ }
+};
+
+/* Setup */
+
+OO.initClass( OO.ui.Process );
+
+/* Methods */
+
+/**
+ * Start the process.
+ *
+ * @return {jQuery.Promise} Promise that is resolved when all steps have successfully completed.
+ * If any of the steps return a promise that is rejected or a boolean false, this promise is rejected
+ * and any remaining steps are not performed.
+ */
+OO.ui.Process.prototype.execute = function () {
+ var i, len, promise;
+
+ /**
+ * Continue execution.
+ *
+ * @ignore
+ * @param {Array} step A function and the context it should be called in
+ * @return {Function} Function that continues the process
+ */
+ function proceed( step ) {
+ return function () {
+ // Execute step in the correct context
+ var deferred,
+ result = step.callback.call( step.context );
+
+ if ( result === false ) {
+ // Use rejected promise for boolean false results
+ return $.Deferred().reject( [] ).promise();
+ }
+ if ( typeof result === 'number' ) {
+ if ( result < 0 ) {
+ throw new Error( 'Cannot go back in time: flux capacitor is out of service' );
+ }
+ // Use a delayed promise for numbers, expecting them to be in milliseconds
+ deferred = $.Deferred();
+ setTimeout( deferred.resolve, result );
+ return deferred.promise();
+ }
+ if ( result instanceof OO.ui.Error ) {
+ // Use rejected promise for error
+ return $.Deferred().reject( [ result ] ).promise();
+ }
+ if ( Array.isArray( result ) && result.length && result[ 0 ] instanceof OO.ui.Error ) {
+ // Use rejected promise for list of errors
+ return $.Deferred().reject( result ).promise();
+ }
+ // Duck-type the object to see if it can produce a promise
+ if ( result && $.isFunction( result.promise ) ) {
+ // Use a promise generated from the result
+ return result.promise();
+ }
+ // Use resolved promise for other results
+ return $.Deferred().resolve().promise();
+ };
+ }
+
+ if ( this.steps.length ) {
+ // Generate a chain reaction of promises
+ promise = proceed( this.steps[ 0 ] )();
+ for ( i = 1, len = this.steps.length; i < len; i++ ) {
+ promise = promise.then( proceed( this.steps[ i ] ) );
+ }
+ } else {
+ promise = $.Deferred().resolve().promise();
+ }
+
+ return promise;
+};
+
+/**
+ * Create a process step.
+ *
+ * @private
+ * @param {number|jQuery.Promise|Function} step
+ *
+ * - Number of milliseconds to wait before proceeding
+ * - Promise that must be resolved before proceeding
+ * - Function to execute
+ * - If the function returns a boolean false the process will stop
+ * - If the function returns a promise, the process will continue to the next
+ * step when the promise is resolved or stop if the promise is rejected
+ * - If the function returns a number, the process will wait for that number of
+ * milliseconds before proceeding
+ * @param {Object} [context=null] Execution context of the function. The context is
+ * ignored if the step is a number or promise.
+ * @return {Object} Step object, with `callback` and `context` properties
+ */
+OO.ui.Process.prototype.createStep = function ( step, context ) {
+ if ( typeof step === 'number' || $.isFunction( step.promise ) ) {
+ return {
+ callback: function () {
+ return step;
+ },
+ context: null
+ };
+ }
+ if ( $.isFunction( step ) ) {
+ return {
+ callback: step,
+ context: context
+ };
+ }
+ throw new Error( 'Cannot create process step: number, promise or function expected' );
+};
+
+/**
+ * Add step to the beginning of the process.
+ *
+ * @inheritdoc #createStep
+ * @return {OO.ui.Process} this
+ * @chainable
+ */
+OO.ui.Process.prototype.first = function ( step, context ) {
+ this.steps.unshift( this.createStep( step, context ) );
+ return this;
+};
+
+/**
+ * Add step to the end of the process.
+ *
+ * @inheritdoc #createStep
+ * @return {OO.ui.Process} this
+ * @chainable
+ */
+OO.ui.Process.prototype.next = function ( step, context ) {
+ this.steps.push( this.createStep( step, context ) );
+ return this;
+};
+
+/**
+ * A window instance represents the life cycle for one single opening of a window
+ * until its closing.
+ *
+ * While OO.ui.WindowManager will reuse OO.ui.Window objects, each time a window is
+ * opened, a new lifecycle starts.
+ *
+ * For more information, please see the [OOUI documentation on MediaWiki] [1].
+ *
+ * [1]: https://www.mediawiki.org/wiki/OOUI/Windows
+ *
+ * @class
+ *
+ * @constructor
+ */
+OO.ui.WindowInstance = function OOuiWindowInstance() {
+ var deferreds = {
+ opening: $.Deferred(),
+ opened: $.Deferred(),
+ closing: $.Deferred(),
+ closed: $.Deferred()
+ };
+
+ /**
+ * @private
+ * @property {Object}
+ */
+ this.deferreds = deferreds;
+
+ // Set these up as chained promises so that rejecting of
+ // an earlier stage automatically rejects the subsequent
+ // would-be stages as well.
+
+ /**
+ * @property {jQuery.Promise}
+ */
+ this.opening = deferreds.opening.promise();
+ /**
+ * @property {jQuery.Promise}
+ */
+ this.opened = this.opening.then( function () {
+ return deferreds.opened;
+ } );
+ /**
+ * @property {jQuery.Promise}
+ */
+ this.closing = this.opened.then( function () {
+ return deferreds.closing;
+ } );
+ /**
+ * @property {jQuery.Promise}
+ */
+ this.closed = this.closing.then( function () {
+ return deferreds.closed;
+ } );
+};
+
+/* Setup */
+
+OO.initClass( OO.ui.WindowInstance );
+
+/**
+ * Check if window is opening.
+ *
+ * @return {boolean} Window is opening
+ */
+OO.ui.WindowInstance.prototype.isOpening = function () {
+ return this.deferreds.opened.state() === 'pending';
+};
+
+/**
+ * Check if window is opened.
+ *
+ * @return {boolean} Window is opened
+ */
+OO.ui.WindowInstance.prototype.isOpened = function () {
+ return this.deferreds.opened.state() === 'resolved' &&
+ this.deferreds.closing.state() === 'pending';
+};
+
+/**
+ * Check if window is closing.
+ *
+ * @return {boolean} Window is closing
+ */
+OO.ui.WindowInstance.prototype.isClosing = function () {
+ return this.deferreds.closing.state() === 'resolved' &&
+ this.deferreds.closed.state() === 'pending';
+};
+
+/**
+ * Check if window is closed.
+ *
+ * @return {boolean} Window is closed
+ */
+OO.ui.WindowInstance.prototype.isClosed = function () {
+ return this.deferreds.closed.state() === 'resolved';
+};
+
+/**
+ * Window managers are used to open and close {@link OO.ui.Window windows} and control their presentation.
+ * Managed windows are mutually exclusive. If a new window is opened while a current window is opening
+ * or is opened, the current window will be closed and any ongoing {@link OO.ui.Process process} will be cancelled. Windows
+ * themselves are persistent and—rather than being torn down when closed—can be repopulated with the
+ * pertinent data and reused.
+ *
+ * Over the lifecycle of a window, the window manager makes available three promises: `opening`,
+ * `opened`, and `closing`, which represent the primary stages of the cycle:
+ *
+ * **Opening**: the opening stage begins when the window manager’s #openWindow or a window’s
+ * {@link OO.ui.Window#open open} method is used, and the window manager begins to open the window.
+ *
+ * - an `opening` event is emitted with an `opening` promise
+ * - the #getSetupDelay method is called and the returned value is used to time a pause in execution before the
+ * window’s {@link OO.ui.Window#method-setup setup} method is called which executes OO.ui.Window#getSetupProcess.
+ * - a `setup` progress notification is emitted from the `opening` promise
+ * - the #getReadyDelay method is called the returned value is used to time a pause in execution before the
+ * window’s {@link OO.ui.Window#method-ready ready} method is called which executes OO.ui.Window#getReadyProcess.
+ * - a `ready` progress notification is emitted from the `opening` promise
+ * - the `opening` promise is resolved with an `opened` promise
+ *
+ * **Opened**: the window is now open.
+ *
+ * **Closing**: the closing stage begins when the window manager's #closeWindow or the
+ * window's {@link OO.ui.Window#close close} methods is used, and the window manager begins
+ * to close the window.
+ *
+ * - the `opened` promise is resolved with `closing` promise and a `closing` event is emitted
+ * - the #getHoldDelay method is called and the returned value is used to time a pause in execution before
+ * the window's {@link OO.ui.Window#getHoldProcess getHoldProces} method is called on the
+ * window and its result executed
+ * - a `hold` progress notification is emitted from the `closing` promise
+ * - the #getTeardownDelay() method is called and the returned value is used to time a pause in execution before
+ * the window's {@link OO.ui.Window#getTeardownProcess getTeardownProcess} method is called on the
+ * window and its result executed
+ * - a `teardown` progress notification is emitted from the `closing` promise
+ * - the `closing` promise is resolved. The window is now closed
+ *
+ * See the [OOUI documentation on MediaWiki][1] for more information.
+ *
+ * [1]: https://www.mediawiki.org/wiki/OOUI/Windows/Window_managers
+ *
+ * @class
+ * @extends OO.ui.Element
+ * @mixins OO.EventEmitter
+ *
+ * @constructor
+ * @param {Object} [config] Configuration options
+ * @cfg {OO.Factory} [factory] Window factory to use for automatic instantiation
+ * Note that window classes that are instantiated with a factory must have
+ * a {@link OO.ui.Dialog#static-name static name} property that specifies a symbolic name.
+ * @cfg {boolean} [modal=true] Prevent interaction outside the dialog
+ */
+OO.ui.WindowManager = function OoUiWindowManager( config ) {
+ // Configuration initialization
+ config = config || {};
+
+ // Parent constructor
+ OO.ui.WindowManager.parent.call( this, config );
+
+ // Mixin constructors
+ OO.EventEmitter.call( this );
+
+ // Properties
+ this.factory = config.factory;
+ this.modal = config.modal === undefined || !!config.modal;
+ this.windows = {};
+ // Deprecated placeholder promise given to compatOpening in openWindow()
+ // that is resolved in closeWindow().
+ this.compatOpened = null;
+ this.preparingToOpen = null;
+ this.preparingToClose = null;
+ this.currentWindow = null;
+ this.globalEvents = false;
+ this.$returnFocusTo = null;
+ this.$ariaHidden = null;
+ this.onWindowResizeTimeout = null;
+ this.onWindowResizeHandler = this.onWindowResize.bind( this );
+ this.afterWindowResizeHandler = this.afterWindowResize.bind( this );
+
+ // Initialization
+ this.$element
+ .addClass( 'oo-ui-windowManager' )
+ .attr( 'aria-hidden', true )
+ .toggleClass( 'oo-ui-windowManager-modal', this.modal );
+};
+
+/* Setup */
+
+OO.inheritClass( OO.ui.WindowManager, OO.ui.Element );
+OO.mixinClass( OO.ui.WindowManager, OO.EventEmitter );
+
+/* Events */
+
+/**
+ * An 'opening' event is emitted when the window begins to be opened.
+ *
+ * @event opening
+ * @param {OO.ui.Window} win Window that's being opened
+ * @param {jQuery.Promise} opened A promise resolved with a value when the window is opened successfully.
+ * This promise also emits `setup` and `ready` notifications. When this promise is resolved, the first
+ * argument of the value is an 'closed' promise, the second argument is the opening data.
+ * @param {Object} data Window opening data
+ */
+
+/**
+ * A 'closing' event is emitted when the window begins to be closed.
+ *
+ * @event closing
+ * @param {OO.ui.Window} win Window that's being closed
+ * @param {jQuery.Promise} closed A promise resolved with a value when the window is closed successfully.
+ * This promise also emits `hold` and `teardown` notifications. When this promise is resolved, the first
+ * argument of its value is the closing data.
+ * @param {Object} data Window closing data
+ */
+
+/**
+ * A 'resize' event is emitted when a window is resized.
+ *
+ * @event resize
+ * @param {OO.ui.Window} win Window that was resized
+ */
+
+/* Static Properties */
+
+/**
+ * Map of the symbolic name of each window size and its CSS properties.
+ *
+ * @static
+ * @inheritable
+ * @property {Object}
+ */
+OO.ui.WindowManager.static.sizes = {
+ small: {
+ width: 300
+ },
+ medium: {
+ width: 500
+ },
+ large: {
+ width: 700
+ },
+ larger: {
+ width: 900
+ },
+ full: {
+ // These can be non-numeric because they are never used in calculations
+ width: '100%',
+ height: '100%'
+ }
+};
+
+/**
+ * Symbolic name of the default window size.
+ *
+ * The default size is used if the window's requested size is not recognized.
+ *
+ * @static
+ * @inheritable
+ * @property {string}
+ */
+OO.ui.WindowManager.static.defaultSize = 'medium';
+
+/* Methods */
+
+/**
+ * Handle window resize events.
+ *
+ * @private
+ * @param {jQuery.Event} e Window resize event
+ */
+OO.ui.WindowManager.prototype.onWindowResize = function () {
+ clearTimeout( this.onWindowResizeTimeout );
+ this.onWindowResizeTimeout = setTimeout( this.afterWindowResizeHandler, 200 );
+};
+
+/**
+ * Handle window resize events.
+ *
+ * @private
+ * @param {jQuery.Event} e Window resize event
+ */
+OO.ui.WindowManager.prototype.afterWindowResize = function () {
+ var currentFocusedElement = document.activeElement;
+ if ( this.currentWindow ) {
+ this.updateWindowSize( this.currentWindow );
+
+ // Restore focus to the original element if it has changed.
+ // When a layout change is made on resize inputs lose focus
+ // on Android (Chrome and Firefox). See T162127.
+ if ( currentFocusedElement !== document.activeElement ) {
+ currentFocusedElement.focus();
+ }
+ }
+};
+
+/**
+ * Check if window is opening.
+ *
+ * @param {OO.ui.Window} win Window to check
+ * @return {boolean} Window is opening
+ */
+OO.ui.WindowManager.prototype.isOpening = function ( win ) {
+ return win === this.currentWindow && !!this.lifecycle &&
+ this.lifecycle.isOpening();
+};
+
+/**
+ * Check if window is closing.
+ *
+ * @param {OO.ui.Window} win Window to check
+ * @return {boolean} Window is closing
+ */
+OO.ui.WindowManager.prototype.isClosing = function ( win ) {
+ return win === this.currentWindow && !!this.lifecycle &&
+ this.lifecycle.isClosing();
+};
+
+/**
+ * Check if window is opened.
+ *
+ * @param {OO.ui.Window} win Window to check
+ * @return {boolean} Window is opened
+ */
+OO.ui.WindowManager.prototype.isOpened = function ( win ) {
+ return win === this.currentWindow && !!this.lifecycle &&
+ this.lifecycle.isOpened();
+};
+
+/**
+ * Check if a window is being managed.
+ *
+ * @param {OO.ui.Window} win Window to check
+ * @return {boolean} Window is being managed
+ */
+OO.ui.WindowManager.prototype.hasWindow = function ( win ) {
+ var name;
+
+ for ( name in this.windows ) {
+ if ( this.windows[ name ] === win ) {
+ return true;
+ }
+ }
+
+ return false;
+};
+
+/**
+ * Get the number of milliseconds to wait after opening begins before executing the ‘setup’ process.
+ *
+ * @param {OO.ui.Window} win Window being opened
+ * @param {Object} [data] Window opening data
+ * @return {number} Milliseconds to wait
+ */
+OO.ui.WindowManager.prototype.getSetupDelay = function () {
+ return 0;
+};
+
+/**
+ * Get the number of milliseconds to wait after setup has finished before executing the ‘ready’ process.
+ *
+ * @param {OO.ui.Window} win Window being opened
+ * @param {Object} [data] Window opening data
+ * @return {number} Milliseconds to wait
+ */
+OO.ui.WindowManager.prototype.getReadyDelay = function () {
+ return 0;
+};
+
+/**
+ * Get the number of milliseconds to wait after closing has begun before executing the 'hold' process.
+ *
+ * @param {OO.ui.Window} win Window being closed
+ * @param {Object} [data] Window closing data
+ * @return {number} Milliseconds to wait
+ */
+OO.ui.WindowManager.prototype.getHoldDelay = function () {
+ return 0;
+};
+
+/**
+ * Get the number of milliseconds to wait after the ‘hold’ process has finished before
+ * executing the ‘teardown’ process.
+ *
+ * @param {OO.ui.Window} win Window being closed
+ * @param {Object} [data] Window closing data
+ * @return {number} Milliseconds to wait
+ */
+OO.ui.WindowManager.prototype.getTeardownDelay = function () {
+ return this.modal ? 250 : 0;
+};
+
+/**
+ * Get a window by its symbolic name.
+ *
+ * If the window is not yet instantiated and its symbolic name is recognized by a factory, it will be
+ * instantiated and added to the window manager automatically. Please see the [OOUI documentation on MediaWiki][3]
+ * for more information about using factories.
+ * [3]: https://www.mediawiki.org/wiki/OOUI/Windows/Window_managers
+ *
+ * @param {string} name Symbolic name of the window
+ * @return {jQuery.Promise} Promise resolved with matching window, or rejected with an OO.ui.Error
+ * @throws {Error} An error is thrown if the symbolic name is not recognized by the factory.
+ * @throws {Error} An error is thrown if the named window is not recognized as a managed window.
+ */
+OO.ui.WindowManager.prototype.getWindow = function ( name ) {
+ var deferred = $.Deferred(),
+ win = this.windows[ name ];
+
+ if ( !( win instanceof OO.ui.Window ) ) {
+ if ( this.factory ) {
+ if ( !this.factory.lookup( name ) ) {
+ deferred.reject( new OO.ui.Error(
+ 'Cannot auto-instantiate window: symbolic name is unrecognized by the factory'
+ ) );
+ } else {
+ win = this.factory.create( name );
+ this.addWindows( [ win ] );
+ deferred.resolve( win );
+ }
+ } else {
+ deferred.reject( new OO.ui.Error(
+ 'Cannot get unmanaged window: symbolic name unrecognized as a managed window'
+ ) );
+ }
+ } else {
+ deferred.resolve( win );
+ }
+
+ return deferred.promise();
+};
+
+/**
+ * Get current window.
+ *
+ * @return {OO.ui.Window|null} Currently opening/opened/closing window
+ */
+OO.ui.WindowManager.prototype.getCurrentWindow = function () {
+ return this.currentWindow;
+};
+
+/**
+ * Open a window.
+ *
+ * @param {OO.ui.Window|string} win Window object or symbolic name of window to open
+ * @param {Object} [data] Window opening data
+ * @param {jQuery|null} [data.$returnFocusTo] Element to which the window will return focus when closed.
+ * Defaults the current activeElement. If set to null, focus isn't changed on close.
+ * @return {OO.ui.WindowInstance|jQuery.Promise} A lifecycle object representing this particular
+ * opening of the window. For backwards-compatibility, then object is also a Thenable that is resolved
+ * when the window is done opening, with nested promise for when closing starts. This behaviour
+ * is deprecated and is not compatible with jQuery 3. See T163510.
+ * @fires opening
+ */
+OO.ui.WindowManager.prototype.openWindow = function ( win, data, lifecycle, compatOpening ) {
+ var error,
+ manager = this;
+ data = data || {};
+
+ // Internal parameter 'lifecycle' allows this method to always return
+ // a lifecycle even if the window still needs to be created
+ // asynchronously when 'win' is a string.
+ lifecycle = lifecycle || new OO.ui.WindowInstance();
+ compatOpening = compatOpening || $.Deferred();
+
+ // Turn lifecycle into a Thenable for backwards-compatibility with
+ // the deprecated nested-promise behaviour, see T163510.
+ [ 'state', 'always', 'catch', 'pipe', 'then', 'promise', 'progress', 'done', 'fail' ]
+ .forEach( function ( method ) {
+ lifecycle[ method ] = function () {
+ OO.ui.warnDeprecation(
+ 'Using the return value of openWindow as a promise is deprecated. ' +
+ 'Use .openWindow( ... ).opening.' + method + '( ... ) instead.'
+ );
+ return compatOpening[ method ].apply( this, arguments );
+ };
+ } );
+
+ // Argument handling
+ if ( typeof win === 'string' ) {
+ this.getWindow( win ).then(
+ function ( win ) {
+ manager.openWindow( win, data, lifecycle, compatOpening );
+ },
+ function ( err ) {
+ lifecycle.deferreds.opening.reject( err );
+ }
+ );
+ return lifecycle;
+ }
+
+ // Error handling
+ if ( !this.hasWindow( win ) ) {
+ error = 'Cannot open window: window is not attached to manager';
+ } else if ( this.lifecycle && this.lifecycle.isOpened() ) {
+ error = 'Cannot open window: another window is open';
+ } else if ( this.preparingToOpen || ( this.lifecycle && this.lifecycle.isOpening() ) ) {
+ error = 'Cannot open window: another window is opening';
+ }
+
+ if ( error ) {
+ compatOpening.reject( new OO.ui.Error( error ) );
+ lifecycle.deferreds.opening.reject( new OO.ui.Error( error ) );
+ return lifecycle;
+ }
+
+ // If a window is currently closing, wait for it to complete
+ this.preparingToOpen = $.when( this.lifecycle && this.lifecycle.closed );
+ // Ensure handlers get called after preparingToOpen is set
+ this.preparingToOpen.done( function () {
+ if ( manager.modal ) {
+ manager.toggleGlobalEvents( true );
+ manager.toggleAriaIsolation( true );
+ }
+ manager.$returnFocusTo = data.$returnFocusTo !== undefined ? data.$returnFocusTo : $( document.activeElement );
+ manager.currentWindow = win;
+ manager.lifecycle = lifecycle;
+ manager.preparingToOpen = null;
+ manager.emit( 'opening', win, compatOpening, data );
+ lifecycle.deferreds.opening.resolve( data );
+ setTimeout( function () {
+ manager.compatOpened = $.Deferred();
+ win.setup( data ).then( function () {
+ manager.updateWindowSize( win );
+ compatOpening.notify( { state: 'setup' } );
+ setTimeout( function () {
+ win.ready( data ).then( function () {
+ compatOpening.notify( { state: 'ready' } );
+ lifecycle.deferreds.opened.resolve( data );
+ compatOpening.resolve( manager.compatOpened.promise(), data );
+ }, function () {
+ lifecycle.deferreds.opened.reject();
+ compatOpening.reject();
+ manager.closeWindow( win );
+ } );
+ }, manager.getReadyDelay() );
+ }, function () {
+ lifecycle.deferreds.opened.reject();
+ compatOpening.reject();
+ manager.closeWindow( win );
+ } );
+ }, manager.getSetupDelay() );
+ } );
+
+ return lifecycle;
+};
+
+/**
+ * Close a window.
+ *
+ * @param {OO.ui.Window|string} win Window object or symbolic name of window to close
+ * @param {Object} [data] Window closing data
+ * @return {OO.ui.WindowInstance|jQuery.Promise} A lifecycle object representing this particular
+ * opening of the window. For backwards-compatibility, the object is also a Thenable that is resolved
+ * when the window is done closing, see T163510.
+ * @fires closing
+ */
+OO.ui.WindowManager.prototype.closeWindow = function ( win, data ) {
+ var error,
+ manager = this,
+ compatClosing = $.Deferred(),
+ lifecycle = this.lifecycle,
+ compatOpened;
+
+ // Argument handling
+ if ( typeof win === 'string' ) {
+ win = this.windows[ win ];
+ } else if ( !this.hasWindow( win ) ) {
+ win = null;
+ }
+
+ // Error handling
+ if ( !lifecycle ) {
+ error = 'Cannot close window: no window is currently open';
+ } else if ( !win ) {
+ error = 'Cannot close window: window is not attached to manager';
+ } else if ( win !== this.currentWindow || this.lifecycle.isClosed() ) {
+ error = 'Cannot close window: window already closed with different data';
+ } else if ( this.preparingToClose || this.lifecycle.isClosing() ) {
+ error = 'Cannot close window: window already closing with different data';
+ }
+
+ if ( error ) {
+ // This function was called for the wrong window and we don't want to mess with the current
+ // window's state.
+ lifecycle = new OO.ui.WindowInstance();
+ // Pretend the window has been opened, so that we can pretend to fail to close it.
+ lifecycle.deferreds.opening.resolve( {} );
+ lifecycle.deferreds.opened.resolve( {} );
+ }
+
+ // Turn lifecycle into a Thenable for backwards-compatibility with
+ // the deprecated nested-promise behaviour, see T163510.
+ [ 'state', 'always', 'catch', 'pipe', 'then', 'promise', 'progress', 'done', 'fail' ]
+ .forEach( function ( method ) {
+ lifecycle[ method ] = function () {
+ OO.ui.warnDeprecation(
+ 'Using the return value of closeWindow as a promise is deprecated. ' +
+ 'Use .closeWindow( ... ).closed.' + method + '( ... ) instead.'
+ );
+ return compatClosing[ method ].apply( this, arguments );
+ };
+ } );
+
+ if ( error ) {
+ compatClosing.reject( new OO.ui.Error( error ) );
+ lifecycle.deferreds.closing.reject( new OO.ui.Error( error ) );
+ return lifecycle;
+ }
+
+ // If the window is currently opening, close it when it's done
+ this.preparingToClose = $.when( this.lifecycle.opened );
+ // Ensure handlers get called after preparingToClose is set
+ this.preparingToClose.always( function () {
+ manager.preparingToClose = null;
+ manager.emit( 'closing', win, compatClosing, data );
+ lifecycle.deferreds.closing.resolve( data );
+ compatOpened = manager.compatOpened;
+ manager.compatOpened = null;
+ compatOpened.resolve( compatClosing.promise(), data );
+ setTimeout( function () {
+ win.hold( data ).then( function () {
+ compatClosing.notify( { state: 'hold' } );
+ setTimeout( function () {
+ win.teardown( data ).then( function () {
+ compatClosing.notify( { state: 'teardown' } );
+ if ( manager.modal ) {
+ manager.toggleGlobalEvents( false );
+ manager.toggleAriaIsolation( false );
+ }
+ if ( manager.$returnFocusTo && manager.$returnFocusTo.length ) {
+ manager.$returnFocusTo[ 0 ].focus();
+ }
+ manager.currentWindow = null;
+ manager.lifecycle = null;
+ lifecycle.deferreds.closed.resolve( data );
+ compatClosing.resolve( data );
+ } );
+ }, manager.getTeardownDelay() );
+ } );
+ }, manager.getHoldDelay() );
+ } );
+
+ return lifecycle;
+};
+
+/**
+ * Add windows to the window manager.
+ *
+ * Windows can be added by reference, symbolic name, or explicitly defined symbolic names.
+ * See the [OOUI documentation on MediaWiki] [2] for examples.
+ * [2]: https://www.mediawiki.org/wiki/OOUI/Windows/Window_managers
+ *
+ * This function can be called in two manners:
+ *
+ * 1. `.addWindows( [ windowA, windowB, ... ] )` (where `windowA`, `windowB` are OO.ui.Window objects)
+ *
+ * This syntax registers windows under the symbolic names defined in their `.static.name`
+ * properties. For example, if `windowA.constructor.static.name` is `'nameA'`, calling
+ * `.openWindow( 'nameA' )` afterwards will open the window `windowA`. This syntax requires the
+ * static name to be set, otherwise an exception will be thrown.
+ *
+ * This is the recommended way, as it allows for an easier switch to using a window factory.
+ *
+ * 2. `.addWindows( { nameA: windowA, nameB: windowB, ... } )`
+ *
+ * This syntax registers windows under the explicitly given symbolic names. In this example,
+ * calling `.openWindow( 'nameA' )` afterwards will open the window `windowA`, regardless of what
+ * its `.static.name` is set to. The static name is not required to be set.
+ *
+ * This should only be used if you need to override the default symbolic names.
+ *
+ * Example:
+ *
+ * var windowManager = new OO.ui.WindowManager();
+ * $( 'body' ).append( windowManager.$element );
+ *
+ * // Add a window under the default name: see OO.ui.MessageDialog.static.name
+ * windowManager.addWindows( [ new OO.ui.MessageDialog() ] );
+ * // Add a window under an explicit name
+ * windowManager.addWindows( { myMessageDialog: new OO.ui.MessageDialog() } );
+ *
+ * // Open window by default name
+ * windowManager.openWindow( 'message' );
+ * // Open window by explicitly given name
+ * windowManager.openWindow( 'myMessageDialog' );
+ *
+ *
+ * @param {Object.<string,OO.ui.Window>|OO.ui.Window[]} windows An array of window objects specified
+ * by reference, symbolic name, or explicitly defined symbolic names.
+ * @throws {Error} An error is thrown if a window is added by symbolic name, but has neither an
+ * explicit nor a statically configured symbolic name.
+ */
+OO.ui.WindowManager.prototype.addWindows = function ( windows ) {
+ var i, len, win, name, list;
+
+ if ( Array.isArray( windows ) ) {
+ // Convert to map of windows by looking up symbolic names from static configuration
+ list = {};
+ for ( i = 0, len = windows.length; i < len; i++ ) {
+ name = windows[ i ].constructor.static.name;
+ if ( !name ) {
+ throw new Error( 'Windows must have a `name` static property defined.' );
+ }
+ list[ name ] = windows[ i ];
+ }
+ } else if ( OO.isPlainObject( windows ) ) {
+ list = windows;
+ }
+
+ // Add windows
+ for ( name in list ) {
+ win = list[ name ];
+ this.windows[ name ] = win.toggle( false );
+ this.$element.append( win.$element );
+ win.setManager( this );
+ }
+};
+
+/**
+ * Remove the specified windows from the windows manager.
+ *
+ * Windows will be closed before they are removed. If you wish to remove all windows, you may wish to use
+ * the #clearWindows method instead. If you no longer need the window manager and want to ensure that it no
+ * longer listens to events, use the #destroy method.
+ *
+ * @param {string[]} names Symbolic names of windows to remove
+ * @return {jQuery.Promise} Promise resolved when window is closed and removed
+ * @throws {Error} An error is thrown if the named windows are not managed by the window manager.
+ */
+OO.ui.WindowManager.prototype.removeWindows = function ( names ) {
+ var i, len, win, name, cleanupWindow,
+ manager = this,
+ promises = [],
+ cleanup = function ( name, win ) {
+ delete manager.windows[ name ];
+ win.$element.detach();
+ };
+
+ for ( i = 0, len = names.length; i < len; i++ ) {
+ name = names[ i ];
+ win = this.windows[ name ];
+ if ( !win ) {
+ throw new Error( 'Cannot remove window' );
+ }
+ cleanupWindow = cleanup.bind( null, name, win );
+ promises.push( this.closeWindow( name ).closed.then( cleanupWindow, cleanupWindow ) );
+ }
+
+ return $.when.apply( $, promises );
+};
+
+/**
+ * Remove all windows from the window manager.
+ *
+ * Windows will be closed before they are removed. Note that the window manager, though not in use, will still
+ * listen to events. If the window manager will not be used again, you may wish to use the #destroy method instead.
+ * To remove just a subset of windows, use the #removeWindows method.
+ *
+ * @return {jQuery.Promise} Promise resolved when all windows are closed and removed
+ */
+OO.ui.WindowManager.prototype.clearWindows = function () {
+ return this.removeWindows( Object.keys( this.windows ) );
+};
+
+/**
+ * Set dialog size. In general, this method should not be called directly.
+ *
+ * Fullscreen mode will be used if the dialog is too wide to fit in the screen.
+ *
+ * @param {OO.ui.Window} win Window to update, should be the current window
+ * @chainable
+ */
+OO.ui.WindowManager.prototype.updateWindowSize = function ( win ) {
+ var isFullscreen;
+
+ // Bypass for non-current, and thus invisible, windows
+ if ( win !== this.currentWindow ) {
+ return;
+ }
+
+ isFullscreen = win.getSize() === 'full';
+
+ this.$element.toggleClass( 'oo-ui-windowManager-fullscreen', isFullscreen );
+ this.$element.toggleClass( 'oo-ui-windowManager-floating', !isFullscreen );
+ win.setDimensions( win.getSizeProperties() );
+
+ this.emit( 'resize', win );
+
+ return this;
+};
+
+/**
+ * Bind or unbind global events for scrolling.
+ *
+ * @private
+ * @param {boolean} [on] Bind global events
+ * @chainable
+ */
+OO.ui.WindowManager.prototype.toggleGlobalEvents = function ( on ) {
+ var scrollWidth, bodyMargin,
+ $body = $( this.getElementDocument().body ),
+ // We could have multiple window managers open so only modify
+ // the body css at the bottom of the stack
+ stackDepth = $body.data( 'windowManagerGlobalEvents' ) || 0;
+
+ on = on === undefined ? !!this.globalEvents : !!on;
+
+ if ( on ) {
+ if ( !this.globalEvents ) {
+ $( this.getElementWindow() ).on( {
+ // Start listening for top-level window dimension changes
+ 'orientationchange resize': this.onWindowResizeHandler
+ } );
+ if ( stackDepth === 0 ) {
+ scrollWidth = window.innerWidth - document.documentElement.clientWidth;
+ bodyMargin = parseFloat( $body.css( 'margin-right' ) ) || 0;
+ $body.css( {
+ overflow: 'hidden',
+ 'margin-right': bodyMargin + scrollWidth
+ } );
+ }
+ stackDepth++;
+ this.globalEvents = true;
+ }
+ } else if ( this.globalEvents ) {
+ $( this.getElementWindow() ).off( {
+ // Stop listening for top-level window dimension changes
+ 'orientationchange resize': this.onWindowResizeHandler
+ } );
+ stackDepth--;
+ if ( stackDepth === 0 ) {
+ $body.css( {
+ overflow: '',
+ 'margin-right': ''
+ } );
+ }
+ this.globalEvents = false;
+ }
+ $body.data( 'windowManagerGlobalEvents', stackDepth );
+
+ return this;
+};
+
+/**
+ * Toggle screen reader visibility of content other than the window manager.
+ *
+ * @private
+ * @param {boolean} [isolate] Make only the window manager visible to screen readers
+ * @chainable
+ */
+OO.ui.WindowManager.prototype.toggleAriaIsolation = function ( isolate ) {
+ var $topLevelElement;
+ isolate = isolate === undefined ? !this.$ariaHidden : !!isolate;
+
+ if ( isolate ) {
+ if ( !this.$ariaHidden ) {
+ // Find the top level element containing the window manager or the
+ // window manager's element itself in case its a direct child of body
+ $topLevelElement = this.$element.parentsUntil( 'body' ).last();
+ $topLevelElement = $topLevelElement.length === 0 ? this.$element : $topLevelElement;
+
+ // In case previously set by another window manager
+ this.$element.removeAttr( 'aria-hidden' );
+
+ // Hide everything other than the window manager from screen readers
+ this.$ariaHidden = $( 'body' )
+ .children()
+ .not( 'script' )
+ .not( $topLevelElement )
+ .attr( 'aria-hidden', true );
+ }
+ } else if ( this.$ariaHidden ) {
+ // Restore screen reader visibility
+ this.$ariaHidden.removeAttr( 'aria-hidden' );
+ this.$ariaHidden = null;
+
+ // and hide the window manager
+ this.$element.attr( 'aria-hidden', true );
+ }
+
+ return this;
+};
+
+/**
+ * Destroy the window manager.
+ *
+ * Destroying the window manager ensures that it will no longer listen to events. If you would like to
+ * continue using the window manager, but wish to remove all windows from it, use the #clearWindows method
+ * instead.
+ */
+OO.ui.WindowManager.prototype.destroy = function () {
+ this.toggleGlobalEvents( false );
+ this.toggleAriaIsolation( false );
+ this.clearWindows();
+ this.$element.remove();
+};
+
+/**
+ * A window is a container for elements that are in a child frame. They are used with
+ * a window manager (OO.ui.WindowManager), which is used to open and close the window and control
+ * its presentation. The size of a window is specified using a symbolic name (e.g., ‘small’, ‘medium’,
+ * ‘large’), which is interpreted by the window manager. If the requested size is not recognized,
+ * the window manager will choose a sensible fallback.
+ *
+ * The lifecycle of a window has three primary stages (opening, opened, and closing) in which
+ * different processes are executed:
+ *
+ * **opening**: The opening stage begins when the window manager's {@link OO.ui.WindowManager#openWindow
+ * openWindow} or the window's {@link #open open} methods are used, and the window manager begins to open
+ * the window.
+ *
+ * - {@link #getSetupProcess} method is called and its result executed
+ * - {@link #getReadyProcess} method is called and its result executed
+ *
+ * **opened**: The window is now open
+ *
+ * **closing**: The closing stage begins when the window manager's
+ * {@link OO.ui.WindowManager#closeWindow closeWindow}
+ * or the window's {@link #close} methods are used, and the window manager begins to close the window.
+ *
+ * - {@link #getHoldProcess} method is called and its result executed
+ * - {@link #getTeardownProcess} method is called and its result executed. The window is now closed
+ *
+ * Each of the window's processes (setup, ready, hold, and teardown) can be extended in subclasses
+ * by overriding the window's #getSetupProcess, #getReadyProcess, #getHoldProcess and #getTeardownProcess
+ * methods. Note that each {@link OO.ui.Process process} is executed in series, so asynchronous
+ * processing can complete. Always assume window processes are executed asynchronously.
+ *
+ * For more information, please see the [OOUI documentation on MediaWiki] [1].
+ *
+ * [1]: https://www.mediawiki.org/wiki/OOUI/Windows
+ *
+ * @abstract
+ * @class
+ * @extends OO.ui.Element
+ * @mixins OO.EventEmitter
+ *
+ * @constructor
+ * @param {Object} [config] Configuration options
+ * @cfg {string} [size] Symbolic name of the dialog size: `small`, `medium`, `large`, `larger` or
+ * `full`. If omitted, the value of the {@link #static-size static size} property will be used.
+ */
+OO.ui.Window = function OoUiWindow( config ) {
+ // Configuration initialization
+ config = config || {};
+
+ // Parent constructor
+ OO.ui.Window.parent.call( this, config );
+
+ // Mixin constructors
+ OO.EventEmitter.call( this );
+
+ // Properties
+ this.manager = null;
+ this.size = config.size || this.constructor.static.size;
+ this.$frame = $( '<div>' );
+ /**
+ * Overlay element to use for the `$overlay` configuration option of widgets that support it.
+ * Things put inside of it are overlaid on top of the window and are not bound to its dimensions.
+ * See <https://www.mediawiki.org/wiki/OOUI/Concepts#Overlays>.
+ *
+ * MyDialog.prototype.initialize = function () {
+ * ...
+ * var popupButton = new OO.ui.PopupButtonWidget( {
+ * $overlay: this.$overlay,
+ * label: 'Popup button',
+ * popup: {
+ * $content: $( '<p>Popup contents.</p><p>Popup contents.</p><p>Popup contents.</p>' ),
+ * padded: true
+ * }
+ * } );
+ * ...
+ * };
+ *
+ * @property {jQuery}
+ */
+ this.$overlay = $( '<div>' );
+ this.$content = $( '<div>' );
+
+ this.$focusTrapBefore = $( '<div>' ).prop( 'tabIndex', 0 );
+ this.$focusTrapAfter = $( '<div>' ).prop( 'tabIndex', 0 );
+ this.$focusTraps = this.$focusTrapBefore.add( this.$focusTrapAfter );
+
+ // Initialization
+ this.$overlay.addClass( 'oo-ui-window-overlay' );
+ this.$content
+ .addClass( 'oo-ui-window-content' )
+ .attr( 'tabindex', 0 );
+ this.$frame
+ .addClass( 'oo-ui-window-frame' )
+ .append( this.$focusTrapBefore, this.$content, this.$focusTrapAfter );
+
+ this.$element
+ .addClass( 'oo-ui-window' )
+ .append( this.$frame, this.$overlay );
+
+ // Initially hidden - using #toggle may cause errors if subclasses override toggle with methods
+ // that reference properties not initialized at that time of parent class construction
+ // TODO: Find a better way to handle post-constructor setup
+ this.visible = false;
+ this.$element.addClass( 'oo-ui-element-hidden' );
+};
+
+/* Setup */
+
+OO.inheritClass( OO.ui.Window, OO.ui.Element );
+OO.mixinClass( OO.ui.Window, OO.EventEmitter );
+
+/* Static Properties */
+
+/**
+ * Symbolic name of the window size: `small`, `medium`, `large`, `larger` or `full`.
+ *
+ * The static size is used if no #size is configured during construction.
+ *
+ * @static
+ * @inheritable
+ * @property {string}
+ */
+OO.ui.Window.static.size = 'medium';
+
+/* Methods */
+
+/**
+ * Handle mouse down events.
+ *
+ * @private
+ * @param {jQuery.Event} e Mouse down event
+ */
+OO.ui.Window.prototype.onMouseDown = function ( e ) {
+ // Prevent clicking on the click-block from stealing focus
+ if ( e.target === this.$element[ 0 ] ) {
+ return false;
+ }
+};
+
+/**
+ * Check if the window has been initialized.
+ *
+ * Initialization occurs when a window is added to a manager.
+ *
+ * @return {boolean} Window has been initialized
+ */
+OO.ui.Window.prototype.isInitialized = function () {
+ return !!this.manager;
+};
+
+/**
+ * Check if the window is visible.
+ *
+ * @return {boolean} Window is visible
+ */
+OO.ui.Window.prototype.isVisible = function () {
+ return this.visible;
+};
+
+/**
+ * Check if the window is opening.
+ *
+ * This method is a wrapper around the window manager's {@link OO.ui.WindowManager#isOpening isOpening}
+ * method.
+ *
+ * @return {boolean} Window is opening
+ */
+OO.ui.Window.prototype.isOpening = function () {
+ return this.manager.isOpening( this );
+};
+
+/**
+ * Check if the window is closing.
+ *
+ * This method is a wrapper around the window manager's {@link OO.ui.WindowManager#isClosing isClosing} method.
+ *
+ * @return {boolean} Window is closing
+ */
+OO.ui.Window.prototype.isClosing = function () {
+ return this.manager.isClosing( this );
+};
+
+/**
+ * Check if the window is opened.
+ *
+ * This method is a wrapper around the window manager's {@link OO.ui.WindowManager#isOpened isOpened} method.
+ *
+ * @return {boolean} Window is opened
+ */
+OO.ui.Window.prototype.isOpened = function () {
+ return this.manager.isOpened( this );
+};
+
+/**
+ * Get the window manager.
+ *
+ * All windows must be attached to a window manager, which is used to open
+ * and close the window and control its presentation.
+ *
+ * @return {OO.ui.WindowManager} Manager of window
+ */
+OO.ui.Window.prototype.getManager = function () {
+ return this.manager;
+};
+
+/**
+ * Get the symbolic name of the window size (e.g., `small` or `medium`).
+ *
+ * @return {string} Symbolic name of the size: `small`, `medium`, `large`, `larger`, `full`
+ */
+OO.ui.Window.prototype.getSize = function () {
+ var viewport = OO.ui.Element.static.getDimensions( this.getElementWindow() ),
+ sizes = this.manager.constructor.static.sizes,
+ size = this.size;
+
+ if ( !sizes[ size ] ) {
+ size = this.manager.constructor.static.defaultSize;
+ }
+ if ( size !== 'full' && viewport.rect.right - viewport.rect.left < sizes[ size ].width ) {
+ size = 'full';
+ }
+
+ return size;
+};
+
+/**
+ * Get the size properties associated with the current window size
+ *
+ * @return {Object} Size properties
+ */
+OO.ui.Window.prototype.getSizeProperties = function () {
+ return this.manager.constructor.static.sizes[ this.getSize() ];
+};
+
+/**
+ * Disable transitions on window's frame for the duration of the callback function, then enable them
+ * back.
+ *
+ * @private
+ * @param {Function} callback Function to call while transitions are disabled
+ */
+OO.ui.Window.prototype.withoutSizeTransitions = function ( callback ) {
+ // Temporarily resize the frame so getBodyHeight() can use scrollHeight measurements.
+ // Disable transitions first, otherwise we'll get values from when the window was animating.
+ // We need to build the transition CSS properties using these specific properties since
+ // Firefox doesn't return anything useful when asked just for 'transition'.
+ var oldTransition = this.$frame.css( 'transition-property' ) + ' ' +
+ this.$frame.css( 'transition-duration' ) + ' ' +
+ this.$frame.css( 'transition-timing-function' ) + ' ' +
+ this.$frame.css( 'transition-delay' );
+
+ this.$frame.css( 'transition', 'none' );
+ callback();
+
+ // Force reflow to make sure the style changes done inside callback
+ // really are not transitioned
+ this.$frame.height();
+ this.$frame.css( 'transition', oldTransition );
+};
+
+/**
+ * Get the height of the full window contents (i.e., the window head, body and foot together).
+ *
+ * What consistitutes the head, body, and foot varies depending on the window type.
+ * A {@link OO.ui.MessageDialog message dialog} displays a title and message in its body,
+ * and any actions in the foot. A {@link OO.ui.ProcessDialog process dialog} displays a title
+ * and special actions in the head, and dialog content in the body.
+ *
+ * To get just the height of the dialog body, use the #getBodyHeight method.
+ *
+ * @return {number} The height of the window contents (the dialog head, body and foot) in pixels
+ */
+OO.ui.Window.prototype.getContentHeight = function () {
+ var bodyHeight,
+ win = this,
+ bodyStyleObj = this.$body[ 0 ].style,
+ frameStyleObj = this.$frame[ 0 ].style;
+
+ // Temporarily resize the frame so getBodyHeight() can use scrollHeight measurements.
+ // Disable transitions first, otherwise we'll get values from when the window was animating.
+ this.withoutSizeTransitions( function () {
+ var oldHeight = frameStyleObj.height,
+ oldPosition = bodyStyleObj.position;
+ frameStyleObj.height = '1px';
+ // Force body to resize to new width
+ bodyStyleObj.position = 'relative';
+ bodyHeight = win.getBodyHeight();
+ frameStyleObj.height = oldHeight;
+ bodyStyleObj.position = oldPosition;
+ } );
+
+ return (
+ // Add buffer for border
+ ( this.$frame.outerHeight() - this.$frame.innerHeight() ) +
+ // Use combined heights of children
+ ( this.$head.outerHeight( true ) + bodyHeight + this.$foot.outerHeight( true ) )
+ );
+};
+
+/**
+ * Get the height of the window body.
+ *
+ * To get the height of the full window contents (the window body, head, and foot together),
+ * use #getContentHeight.
+ *
+ * When this function is called, the window will temporarily have been resized
+ * to height=1px, so .scrollHeight measurements can be taken accurately.
+ *
+ * @return {number} Height of the window body in pixels
+ */
+OO.ui.Window.prototype.getBodyHeight = function () {
+ return this.$body[ 0 ].scrollHeight;
+};
+
+/**
+ * Get the directionality of the frame (right-to-left or left-to-right).
+ *
+ * @return {string} Directionality: `'ltr'` or `'rtl'`
+ */
+OO.ui.Window.prototype.getDir = function () {
+ return OO.ui.Element.static.getDir( this.$content ) || 'ltr';
+};
+
+/**
+ * Get the 'setup' process.
+ *
+ * The setup process is used to set up a window for use in a particular context,
+ * based on the `data` argument. This method is called during the opening phase of the window’s
+ * lifecycle.
+ *
+ * Override this method to add additional steps to the ‘setup’ process the parent method provides
+ * using the {@link OO.ui.Process#first first} and {@link OO.ui.Process#next next} methods
+ * of OO.ui.Process.
+ *
+ * To add window content that persists between openings, you may wish to use the #initialize method
+ * instead.
+ *
+ * @param {Object} [data] Window opening data
+ * @return {OO.ui.Process} Setup process
+ */
+OO.ui.Window.prototype.getSetupProcess = function () {
+ return new OO.ui.Process();
+};
+
+/**
+ * Get the ‘ready’ process.
+ *
+ * The ready process is used to ready a window for use in a particular
+ * context, based on the `data` argument. This method is called during the opening phase of
+ * the window’s lifecycle, after the window has been {@link #getSetupProcess setup}.
+ *
+ * Override this method to add additional steps to the ‘ready’ process the parent method
+ * provides using the {@link OO.ui.Process#first first} and {@link OO.ui.Process#next next}
+ * methods of OO.ui.Process.
+ *
+ * @param {Object} [data] Window opening data
+ * @return {OO.ui.Process} Ready process
+ */
+OO.ui.Window.prototype.getReadyProcess = function () {
+ return new OO.ui.Process();
+};
+
+/**
+ * Get the 'hold' process.
+ *
+ * The hold process is used to keep a window from being used in a particular context,
+ * based on the `data` argument. This method is called during the closing phase of the window’s
+ * lifecycle.
+ *
+ * Override this method to add additional steps to the 'hold' process the parent method provides
+ * using the {@link OO.ui.Process#first first} and {@link OO.ui.Process#next next} methods
+ * of OO.ui.Process.
+ *
+ * @param {Object} [data] Window closing data
+ * @return {OO.ui.Process} Hold process
+ */
+OO.ui.Window.prototype.getHoldProcess = function () {
+ return new OO.ui.Process();
+};
+
+/**
+ * Get the ‘teardown’ process.
+ *
+ * The teardown process is used to teardown a window after use. During teardown,
+ * user interactions within the window are conveyed and the window is closed, based on the `data`
+ * argument. This method is called during the closing phase of the window’s lifecycle.
+ *
+ * Override this method to add additional steps to the ‘teardown’ process the parent method provides
+ * using the {@link OO.ui.Process#first first} and {@link OO.ui.Process#next next} methods
+ * of OO.ui.Process.
+ *
+ * @param {Object} [data] Window closing data
+ * @return {OO.ui.Process} Teardown process
+ */
+OO.ui.Window.prototype.getTeardownProcess = function () {
+ return new OO.ui.Process();
+};
+
+/**
+ * Set the window manager.
+ *
+ * This will cause the window to initialize. Calling it more than once will cause an error.
+ *
+ * @param {OO.ui.WindowManager} manager Manager for this window
+ * @throws {Error} An error is thrown if the method is called more than once
+ * @chainable
+ */
+OO.ui.Window.prototype.setManager = function ( manager ) {
+ if ( this.manager ) {
+ throw new Error( 'Cannot set window manager, window already has a manager' );
+ }
+
+ this.manager = manager;
+ this.initialize();
+
+ return this;
+};
+
+/**
+ * Set the window size by symbolic name (e.g., 'small' or 'medium')
+ *
+ * @param {string} size Symbolic name of size: `small`, `medium`, `large`, `larger` or
+ * `full`
+ * @chainable
+ */
+OO.ui.Window.prototype.setSize = function ( size ) {
+ this.size = size;
+ this.updateSize();
+ return this;
+};
+
+/**
+ * Update the window size.
+ *
+ * @throws {Error} An error is thrown if the window is not attached to a window manager
+ * @chainable
+ */
+OO.ui.Window.prototype.updateSize = function () {
+ if ( !this.manager ) {
+ throw new Error( 'Cannot update window size, must be attached to a manager' );
+ }
+
+ this.manager.updateWindowSize( this );
+
+ return this;
+};
+
+/**
+ * Set window dimensions. This method is called by the {@link OO.ui.WindowManager window manager}
+ * when the window is opening. In general, setDimensions should not be called directly.
+ *
+ * To set the size of the window, use the #setSize method.
+ *
+ * @param {Object} dim CSS dimension properties
+ * @param {string|number} [dim.width] Width
+ * @param {string|number} [dim.minWidth] Minimum width
+ * @param {string|number} [dim.maxWidth] Maximum width
+ * @param {string|number} [dim.height] Height, omit to set based on height of contents
+ * @param {string|number} [dim.minHeight] Minimum height
+ * @param {string|number} [dim.maxHeight] Maximum height
+ * @chainable
+ */
+OO.ui.Window.prototype.setDimensions = function ( dim ) {
+ var height,
+ win = this,
+ styleObj = this.$frame[ 0 ].style;
+
+ // Calculate the height we need to set using the correct width
+ if ( dim.height === undefined ) {
+ this.withoutSizeTransitions( function () {
+ var oldWidth = styleObj.width;
+ win.$frame.css( 'width', dim.width || '' );
+ height = win.getContentHeight();
+ styleObj.width = oldWidth;
+ } );
+ } else {
+ height = dim.height;
+ }
+
+ this.$frame.css( {
+ width: dim.width || '',
+ minWidth: dim.minWidth || '',
+ maxWidth: dim.maxWidth || '',
+ height: height || '',
+ minHeight: dim.minHeight || '',
+ maxHeight: dim.maxHeight || ''
+ } );
+
+ return this;
+};
+
+/**
+ * Initialize window contents.
+ *
+ * Before the window is opened for the first time, #initialize is called so that content that
+ * persists between openings can be added to the window.
+ *
+ * To set up a window with new content each time the window opens, use #getSetupProcess.
+ *
+ * @throws {Error} An error is thrown if the window is not attached to a window manager
+ * @chainable
+ */
+OO.ui.Window.prototype.initialize = function () {
+ if ( !this.manager ) {
+ throw new Error( 'Cannot initialize window, must be attached to a manager' );
+ }
+
+ // Properties
+ this.$head = $( '<div>' );
+ this.$body = $( '<div>' );
+ this.$foot = $( '<div>' );
+ this.$document = $( this.getElementDocument() );
+
+ // Events
+ this.$element.on( 'mousedown', this.onMouseDown.bind( this ) );
+
+ // Initialization
+ this.$head.addClass( 'oo-ui-window-head' );
+ this.$body.addClass( 'oo-ui-window-body' );
+ this.$foot.addClass( 'oo-ui-window-foot' );
+ this.$content.append( this.$head, this.$body, this.$foot );
+
+ return this;
+};
+
+/**
+ * Called when someone tries to focus the hidden element at the end of the dialog.
+ * Sends focus back to the start of the dialog.
+ *
+ * @param {jQuery.Event} event Focus event
+ */
+OO.ui.Window.prototype.onFocusTrapFocused = function ( event ) {
+ var backwards = this.$focusTrapBefore.is( event.target ),
+ element = OO.ui.findFocusable( this.$content, backwards );
+ if ( element ) {
+ // There's a focusable element inside the content, at the front or
+ // back depending on which focus trap we hit; select it.
+ element.focus();
+ } else {
+ // There's nothing focusable inside the content. As a fallback,
+ // this.$content is focusable, and focusing it will keep our focus
+ // properly trapped. It's not a *meaningful* focus, since it's just
+ // the content-div for the Window, but it's better than letting focus
+ // escape into the page.
+ this.$content.focus();
+ }
+};
+
+/**
+ * Open the window.
+ *
+ * This method is a wrapper around a call to the window manager’s {@link OO.ui.WindowManager#openWindow openWindow}
+ * method, which returns a promise resolved when the window is done opening.
+ *
+ * To customize the window each time it opens, use #getSetupProcess or #getReadyProcess.
+ *
+ * @param {Object} [data] Window opening data
+ * @return {jQuery.Promise} Promise resolved with a value when the window is opened, or rejected
+ * if the window fails to open. When the promise is resolved successfully, the first argument of the
+ * value is a new promise, which is resolved when the window begins closing.
+ * @throws {Error} An error is thrown if the window is not attached to a window manager
+ */
+OO.ui.Window.prototype.open = function ( data ) {
+ if ( !this.manager ) {
+ throw new Error( 'Cannot open window, must be attached to a manager' );
+ }
+
+ return this.manager.openWindow( this, data );
+};
+
+/**
+ * Close the window.
+ *
+ * This method is a wrapper around a call to the window
+ * manager’s {@link OO.ui.WindowManager#closeWindow closeWindow} method,
+ * which returns a closing promise resolved when the window is done closing.
+ *
+ * The window's #getHoldProcess and #getTeardownProcess methods are called during the closing
+ * phase of the window’s lifecycle and can be used to specify closing behavior each time
+ * the window closes.
+ *
+ * @param {Object} [data] Window closing data
+ * @return {jQuery.Promise} Promise resolved when window is closed
+ * @throws {Error} An error is thrown if the window is not attached to a window manager
+ */
+OO.ui.Window.prototype.close = function ( data ) {
+ if ( !this.manager ) {
+ throw new Error( 'Cannot close window, must be attached to a manager' );
+ }
+
+ return this.manager.closeWindow( this, data );
+};
+
+/**
+ * Setup window.
+ *
+ * This is called by OO.ui.WindowManager during window opening, and should not be called directly
+ * by other systems.
+ *
+ * @param {Object} [data] Window opening data
+ * @return {jQuery.Promise} Promise resolved when window is setup
+ */
+OO.ui.Window.prototype.setup = function ( data ) {
+ var win = this;
+
+ this.toggle( true );
+
+ this.focusTrapHandler = OO.ui.bind( this.onFocusTrapFocused, this );
+ this.$focusTraps.on( 'focus', this.focusTrapHandler );
+
+ return this.getSetupProcess( data ).execute().then( function () {
+ // Force redraw by asking the browser to measure the elements' widths
+ win.$element.addClass( 'oo-ui-window-active oo-ui-window-setup' ).width();
+ win.$content.addClass( 'oo-ui-window-content-setup' ).width();
+ } );
+};
+
+/**
+ * Ready window.
+ *
+ * This is called by OO.ui.WindowManager during window opening, and should not be called directly
+ * by other systems.
+ *
+ * @param {Object} [data] Window opening data
+ * @return {jQuery.Promise} Promise resolved when window is ready
+ */
+OO.ui.Window.prototype.ready = function ( data ) {
+ var win = this;
+
+ this.$content.focus();
+ return this.getReadyProcess( data ).execute().then( function () {
+ // Force redraw by asking the browser to measure the elements' widths
+ win.$element.addClass( 'oo-ui-window-ready' ).width();
+ win.$content.addClass( 'oo-ui-window-content-ready' ).width();
+ } );
+};
+
+/**
+ * Hold window.
+ *
+ * This is called by OO.ui.WindowManager during window closing, and should not be called directly
+ * by other systems.
+ *
+ * @param {Object} [data] Window closing data
+ * @return {jQuery.Promise} Promise resolved when window is held
+ */
+OO.ui.Window.prototype.hold = function ( data ) {
+ var win = this;
+
+ return this.getHoldProcess( data ).execute().then( function () {
+ // Get the focused element within the window's content
+ var $focus = win.$content.find( OO.ui.Element.static.getDocument( win.$content ).activeElement );
+
+ // Blur the focused element
+ if ( $focus.length ) {
+ $focus[ 0 ].blur();
+ }
+
+ // Force redraw by asking the browser to measure the elements' widths
+ win.$element.removeClass( 'oo-ui-window-ready' ).width();
+ win.$content.removeClass( 'oo-ui-window-content-ready' ).width();
+ } );
+};
+
+/**
+ * Teardown window.
+ *
+ * This is called by OO.ui.WindowManager during window closing, and should not be called directly
+ * by other systems.
+ *
+ * @param {Object} [data] Window closing data
+ * @return {jQuery.Promise} Promise resolved when window is torn down
+ */
+OO.ui.Window.prototype.teardown = function ( data ) {
+ var win = this;
+
+ return this.getTeardownProcess( data ).execute().then( function () {
+ // Force redraw by asking the browser to measure the elements' widths
+ win.$element.removeClass( 'oo-ui-window-active oo-ui-window-setup' ).width();
+ win.$content.removeClass( 'oo-ui-window-content-setup' ).width();
+ win.$focusTraps.off( 'focus', win.focusTrapHandler );
+ win.toggle( false );
+ } );
+};
+
+/**
+ * The Dialog class serves as the base class for the other types of dialogs.
+ * Unless extended to include controls, the rendered dialog box is a simple window
+ * that users can close by hitting the ‘Esc’ key. Dialog windows are used with OO.ui.WindowManager,
+ * which opens, closes, and controls the presentation of the window. See the
+ * [OOUI documentation on MediaWiki] [1] for more information.
+ *
+ * @example
+ * // A simple dialog window.
+ * function MyDialog( config ) {
+ * MyDialog.parent.call( this, config );
+ * }
+ * OO.inheritClass( MyDialog, OO.ui.Dialog );
+ * MyDialog.static.name = 'myDialog';
+ * MyDialog.prototype.initialize = function () {
+ * MyDialog.parent.prototype.initialize.call( this );
+ * this.content = new OO.ui.PanelLayout( { padded: true, expanded: false } );
+ * this.content.$element.append( '<p>A simple dialog window. Press \'Esc\' to close.</p>' );
+ * this.$body.append( this.content.$element );
+ * };
+ * MyDialog.prototype.getBodyHeight = function () {
+ * return this.content.$element.outerHeight( true );
+ * };
+ * var myDialog = new MyDialog( {
+ * size: 'medium'
+ * } );
+ * // Create and append a window manager, which opens and closes the window.
+ * var windowManager = new OO.ui.WindowManager();
+ * $( 'body' ).append( windowManager.$element );
+ * windowManager.addWindows( [ myDialog ] );
+ * // Open the window!
+ * windowManager.openWindow( myDialog );
+ *
+ * [1]: https://www.mediawiki.org/wiki/OOUI/Windows/Dialogs
+ *
+ * @abstract
+ * @class
+ * @extends OO.ui.Window
+ * @mixins OO.ui.mixin.PendingElement
+ *
+ * @constructor
+ * @param {Object} [config] Configuration options
+ */
+OO.ui.Dialog = function OoUiDialog( config ) {
+ // Parent constructor
+ OO.ui.Dialog.parent.call( this, config );
+
+ // Mixin constructors
+ OO.ui.mixin.PendingElement.call( this );
+
+ // Properties
+ this.actions = new OO.ui.ActionSet();
+ this.attachedActions = [];
+ this.currentAction = null;
+ this.onDialogKeyDownHandler = this.onDialogKeyDown.bind( this );
+
+ // Events
+ this.actions.connect( this, {
+ click: 'onActionClick',
+ change: 'onActionsChange'
+ } );
+
+ // Initialization
+ this.$element
+ .addClass( 'oo-ui-dialog' )
+ .attr( 'role', 'dialog' );
+};
+
+/* Setup */
+
+OO.inheritClass( OO.ui.Dialog, OO.ui.Window );
+OO.mixinClass( OO.ui.Dialog, OO.ui.mixin.PendingElement );
+
+/* Static Properties */
+
+/**
+ * Symbolic name of dialog.
+ *
+ * The dialog class must have a symbolic name in order to be registered with OO.Factory.
+ * Please see the [OOUI documentation on MediaWiki] [3] for more information.
+ *
+ * [3]: https://www.mediawiki.org/wiki/OOUI/Windows/Window_managers
+ *
+ * @abstract
+ * @static
+ * @inheritable
+ * @property {string}
+ */
+OO.ui.Dialog.static.name = '';
+
+/**
+ * The dialog title.
+ *
+ * The title can be specified as a plaintext string, a {@link OO.ui.mixin.LabelElement Label} node, or a function
+ * that will produce a Label node or string. The title can also be specified with data passed to the
+ * constructor (see #getSetupProcess). In this case, the static value will be overridden.
+ *
+ * @abstract
+ * @static
+ * @inheritable
+ * @property {jQuery|string|Function}
+ */
+OO.ui.Dialog.static.title = '';
+
+/**
+ * An array of configured {@link OO.ui.ActionWidget action widgets}.
+ *
+ * Actions can also be specified with data passed to the constructor (see #getSetupProcess). In this case, the static
+ * value will be overridden.
+ *
+ * [2]: https://www.mediawiki.org/wiki/OOUI/Windows/Process_Dialogs#Action_sets
+ *
+ * @static
+ * @inheritable
+ * @property {Object[]}
+ */
+OO.ui.Dialog.static.actions = [];
+
+/**
+ * Close the dialog when the 'Esc' key is pressed.
+ *
+ * @static
+ * @abstract
+ * @inheritable
+ * @property {boolean}
+ */
+OO.ui.Dialog.static.escapable = true;
+
+/* Methods */
+
+/**
+ * Handle frame document key down events.
+ *
+ * @private
+ * @param {jQuery.Event} e Key down event
+ */
+OO.ui.Dialog.prototype.onDialogKeyDown = function ( e ) {
+ var actions;
+ if ( e.which === OO.ui.Keys.ESCAPE && this.constructor.static.escapable ) {
+ this.executeAction( '' );
+ e.preventDefault();
+ e.stopPropagation();
+ } else if ( e.which === OO.ui.Keys.ENTER && ( e.ctrlKey || e.metaKey ) ) {
+ actions = this.actions.get( { flags: 'primary', visible: true, disabled: false } );
+ if ( actions.length > 0 ) {
+ this.executeAction( actions[ 0 ].getAction() );
+ e.preventDefault();
+ e.stopPropagation();
+ }
+ }
+};
+
+/**
+ * Handle action click events.
+ *
+ * @private
+ * @param {OO.ui.ActionWidget} action Action that was clicked
+ */
+OO.ui.Dialog.prototype.onActionClick = function ( action ) {
+ if ( !this.isPending() ) {
+ this.executeAction( action.getAction() );
+ }
+};
+
+/**
+ * Handle actions change event.
+ *
+ * @private
+ */
+OO.ui.Dialog.prototype.onActionsChange = function () {
+ this.detachActions();
+ if ( !this.isClosing() ) {
+ this.attachActions();
+ }
+};
+
+/**
+ * Get the set of actions used by the dialog.
+ *
+ * @return {OO.ui.ActionSet}
+ */
+OO.ui.Dialog.prototype.getActions = function () {
+ return this.actions;
+};
+
+/**
+ * Get a process for taking action.
+ *
+ * When you override this method, you can create a new OO.ui.Process and return it, or add additional
+ * accept steps to the process the parent method provides using the {@link OO.ui.Process#first 'first'}
+ * and {@link OO.ui.Process#next 'next'} methods of OO.ui.Process.
+ *
+ * @param {string} [action] Symbolic name of action
+ * @return {OO.ui.Process} Action process
+ */
+OO.ui.Dialog.prototype.getActionProcess = function ( action ) {
+ return new OO.ui.Process()
+ .next( function () {
+ if ( !action ) {
+ // An empty action always closes the dialog without data, which should always be
+ // safe and make no changes
+ this.close();
+ }
+ }, this );
+};
+
+/**
+ * @inheritdoc
+ *
+ * @param {Object} [data] Dialog opening data
+ * @param {jQuery|string|Function|null} [data.title] Dialog title, omit to use
+ * the {@link #static-title static title}
+ * @param {Object[]} [data.actions] List of configuration options for each
+ * {@link OO.ui.ActionWidget action widget}, omit to use {@link #static-actions static actions}.
+ */
+OO.ui.Dialog.prototype.getSetupProcess = function ( data ) {
+ data = data || {};
+
+ // Parent method
+ return OO.ui.Dialog.parent.prototype.getSetupProcess.call( this, data )
+ .next( function () {
+ var config = this.constructor.static,
+ actions = data.actions !== undefined ? data.actions : config.actions,
+ title = data.title !== undefined ? data.title : config.title;
+
+ this.title.setLabel( title ).setTitle( title );
+ this.actions.add( this.getActionWidgets( actions ) );
+
+ this.$element.on( 'keydown', this.onDialogKeyDownHandler );
+ }, this );
+};
+
+/**
+ * @inheritdoc
+ */
+OO.ui.Dialog.prototype.getTeardownProcess = function ( data ) {
+ // Parent method
+ return OO.ui.Dialog.parent.prototype.getTeardownProcess.call( this, data )
+ .first( function () {
+ this.$element.off( 'keydown', this.onDialogKeyDownHandler );
+
+ this.actions.clear();
+ this.currentAction = null;
+ }, this );
+};
+
+/**
+ * @inheritdoc
+ */
+OO.ui.Dialog.prototype.initialize = function () {
+ // Parent method
+ OO.ui.Dialog.parent.prototype.initialize.call( this );
+
+ // Properties
+ this.title = new OO.ui.LabelWidget();
+
+ // Initialization
+ this.$content.addClass( 'oo-ui-dialog-content' );
+ this.$element.attr( 'aria-labelledby', this.title.getElementId() );
+ this.setPendingElement( this.$head );
+};
+
+/**
+ * Get action widgets from a list of configs
+ *
+ * @param {Object[]} actions Action widget configs
+ * @return {OO.ui.ActionWidget[]} Action widgets
+ */
+OO.ui.Dialog.prototype.getActionWidgets = function ( actions ) {
+ var i, len, widgets = [];
+ for ( i = 0, len = actions.length; i < len; i++ ) {
+ widgets.push(
+ new OO.ui.ActionWidget( actions[ i ] )
+ );
+ }
+ return widgets;
+};
+
+/**
+ * Attach action actions.
+ *
+ * @protected
+ */
+OO.ui.Dialog.prototype.attachActions = function () {
+ // Remember the list of potentially attached actions
+ this.attachedActions = this.actions.get();
+};
+
+/**
+ * Detach action actions.
+ *
+ * @protected
+ * @chainable
+ */
+OO.ui.Dialog.prototype.detachActions = function () {
+ var i, len;
+
+ // Detach all actions that may have been previously attached
+ for ( i = 0, len = this.attachedActions.length; i < len; i++ ) {
+ this.attachedActions[ i ].$element.detach();
+ }
+ this.attachedActions = [];
+};
+
+/**
+ * Execute an action.
+ *
+ * @param {string} action Symbolic name of action to execute
+ * @return {jQuery.Promise} Promise resolved when action completes, rejected if it fails
+ */
+OO.ui.Dialog.prototype.executeAction = function ( action ) {
+ this.pushPending();
+ this.currentAction = action;
+ return this.getActionProcess( action ).execute()
+ .always( this.popPending.bind( this ) );
+};
+
+/**
+ * MessageDialogs display a confirmation or alert message. By default, the rendered dialog box
+ * consists of a header that contains the dialog title, a body with the message, and a footer that
+ * contains any {@link OO.ui.ActionWidget action widgets}. The MessageDialog class is the only type
+ * of {@link OO.ui.Dialog dialog} that is usually instantiated directly.
+ *
+ * There are two basic types of message dialogs, confirmation and alert:
+ *
+ * - **confirmation**: the dialog title describes what a progressive action will do and the message provides
+ * more details about the consequences.
+ * - **alert**: the dialog title describes which event occurred and the message provides more information
+ * about why the event occurred.
+ *
+ * The MessageDialog class specifies two actions: ‘accept’, the primary
+ * action (e.g., ‘ok’) and ‘reject,’ the safe action (e.g., ‘cancel’). Both will close the window,
+ * passing along the selected action.
+ *
+ * For more information and examples, please see the [OOUI documentation on MediaWiki][1].
+ *
+ * @example
+ * // Example: Creating and opening a message dialog window.
+ * var messageDialog = new OO.ui.MessageDialog();
+ *
+ * // Create and append a window manager.
+ * var windowManager = new OO.ui.WindowManager();
+ * $( 'body' ).append( windowManager.$element );
+ * windowManager.addWindows( [ messageDialog ] );
+ * // Open the window.
+ * windowManager.openWindow( messageDialog, {
+ * title: 'Basic message dialog',
+ * message: 'This is the message'
+ * } );
+ *
+ * [1]: https://www.mediawiki.org/wiki/OOUI/Windows/Message_Dialogs
+ *
+ * @class
+ * @extends OO.ui.Dialog
+ *
+ * @constructor
+ * @param {Object} [config] Configuration options
+ */
+OO.ui.MessageDialog = function OoUiMessageDialog( config ) {
+ // Parent constructor
+ OO.ui.MessageDialog.parent.call( this, config );
+
+ // Properties
+ this.verticalActionLayout = null;
+
+ // Initialization
+ this.$element.addClass( 'oo-ui-messageDialog' );
+};
+
+/* Setup */
+
+OO.inheritClass( OO.ui.MessageDialog, OO.ui.Dialog );
+
+/* Static Properties */
+
+/**
+ * @static
+ * @inheritdoc
+ */
+OO.ui.MessageDialog.static.name = 'message';
+
+/**
+ * @static
+ * @inheritdoc
+ */
+OO.ui.MessageDialog.static.size = 'small';
+
+/**
+ * Dialog title.
+ *
+ * The title of a confirmation dialog describes what a progressive action will do. The
+ * title of an alert dialog describes which event occurred.
+ *
+ * @static
+ * @inheritable
+ * @property {jQuery|string|Function|null}
+ */
+OO.ui.MessageDialog.static.title = null;
+
+/**
+ * The message displayed in the dialog body.
+ *
+ * A confirmation message describes the consequences of a progressive action. An alert
+ * message describes why an event occurred.
+ *
+ * @static
+ * @inheritable
+ * @property {jQuery|string|Function|null}
+ */
+OO.ui.MessageDialog.static.message = null;
+
+/**
+ * @static
+ * @inheritdoc
+ */
+OO.ui.MessageDialog.static.actions = [
+ // Note that OO.ui.alert() and OO.ui.confirm() rely on these.
+ { action: 'accept', label: OO.ui.deferMsg( 'ooui-dialog-message-accept' ), flags: 'primary' },
+ { action: 'reject', label: OO.ui.deferMsg( 'ooui-dialog-message-reject' ), flags: 'safe' }
+];
+
+/* Methods */
+
+/**
+ * @inheritdoc
+ */
+OO.ui.MessageDialog.prototype.setManager = function ( manager ) {
+ OO.ui.MessageDialog.parent.prototype.setManager.call( this, manager );
+
+ // Events
+ this.manager.connect( this, {
+ resize: 'onResize'
+ } );
+
+ return this;
+};
+
+/**
+ * Handle window resized events.
+ *
+ * @private
+ */
+OO.ui.MessageDialog.prototype.onResize = function () {
+ var dialog = this;
+ dialog.fitActions();
+ // Wait for CSS transition to finish and do it again :(
+ setTimeout( function () {
+ dialog.fitActions();
+ }, 300 );
+};
+
+/**
+ * Toggle action layout between vertical and horizontal.
+ *
+ * @private
+ * @param {boolean} [value] Layout actions vertically, omit to toggle
+ * @chainable
+ */
+OO.ui.MessageDialog.prototype.toggleVerticalActionLayout = function ( value ) {
+ value = value === undefined ? !this.verticalActionLayout : !!value;
+
+ if ( value !== this.verticalActionLayout ) {
+ this.verticalActionLayout = value;
+ this.$actions
+ .toggleClass( 'oo-ui-messageDialog-actions-vertical', value )
+ .toggleClass( 'oo-ui-messageDialog-actions-horizontal', !value );
+ }
+
+ return this;
+};
+
+/**
+ * @inheritdoc
+ */
+OO.ui.MessageDialog.prototype.getActionProcess = function ( action ) {
+ if ( action ) {
+ return new OO.ui.Process( function () {
+ this.close( { action: action } );
+ }, this );
+ }
+ return OO.ui.MessageDialog.parent.prototype.getActionProcess.call( this, action );
+};
+
+/**
+ * @inheritdoc
+ *
+ * @param {Object} [data] Dialog opening data
+ * @param {jQuery|string|Function|null} [data.title] Description of the action being confirmed
+ * @param {jQuery|string|Function|null} [data.message] Description of the action's consequence
+ * @param {string} [data.size] Symbolic name of the dialog size, see OO.ui.Window
+ * @param {Object[]} [data.actions] List of OO.ui.ActionOptionWidget configuration options for each
+ * action item
+ */
+OO.ui.MessageDialog.prototype.getSetupProcess = function ( data ) {
+ data = data || {};
+
+ // Parent method
+ return OO.ui.MessageDialog.parent.prototype.getSetupProcess.call( this, data )
+ .next( function () {
+ this.title.setLabel(
+ data.title !== undefined ? data.title : this.constructor.static.title
+ );
+ this.message.setLabel(
+ data.message !== undefined ? data.message : this.constructor.static.message
+ );
+ this.size = data.size !== undefined ? data.size : this.constructor.static.size;
+ }, this );
+};
+
+/**
+ * @inheritdoc
+ */
+OO.ui.MessageDialog.prototype.getReadyProcess = function ( data ) {
+ data = data || {};
+
+ // Parent method
+ return OO.ui.MessageDialog.parent.prototype.getReadyProcess.call( this, data )
+ .next( function () {
+ // Focus the primary action button
+ var actions = this.actions.get();
+ actions = actions.filter( function ( action ) {
+ return action.getFlags().indexOf( 'primary' ) > -1;
+ } );
+ if ( actions.length > 0 ) {
+ actions[ 0 ].focus();
+ }
+ }, this );
+};
+
+/**
+ * @inheritdoc
+ */
+OO.ui.MessageDialog.prototype.getBodyHeight = function () {
+ var bodyHeight, oldOverflow,
+ $scrollable = this.container.$element;
+
+ oldOverflow = $scrollable[ 0 ].style.overflow;
+ $scrollable[ 0 ].style.overflow = 'hidden';
+
+ OO.ui.Element.static.reconsiderScrollbars( $scrollable[ 0 ] );
+
+ bodyHeight = this.text.$element.outerHeight( true );
+ $scrollable[ 0 ].style.overflow = oldOverflow;
+
+ return bodyHeight;
+};
+
+/**
+ * @inheritdoc
+ */
+OO.ui.MessageDialog.prototype.setDimensions = function ( dim ) {
+ var $scrollable = this.container.$element;
+ OO.ui.MessageDialog.parent.prototype.setDimensions.call( this, dim );
+
+ // Twiddle the overflow property, otherwise an unnecessary scrollbar will be produced.
+ // Need to do it after transition completes (250ms), add 50ms just in case.
+ setTimeout( function () {
+ var oldOverflow = $scrollable[ 0 ].style.overflow,
+ activeElement = document.activeElement;
+
+ $scrollable[ 0 ].style.overflow = 'hidden';
+
+ OO.ui.Element.static.reconsiderScrollbars( $scrollable[ 0 ] );
+
+ // Check reconsiderScrollbars didn't destroy our focus, as we
+ // are doing this after the ready process.
+ if ( activeElement && activeElement !== document.activeElement && activeElement.focus ) {
+ activeElement.focus();
+ }
+
+ $scrollable[ 0 ].style.overflow = oldOverflow;
+ }, 300 );
+
+ return this;
+};
+
+/**
+ * @inheritdoc
+ */
+OO.ui.MessageDialog.prototype.initialize = function () {
+ // Parent method
+ OO.ui.MessageDialog.parent.prototype.initialize.call( this );
+
+ // Properties
+ this.$actions = $( '<div>' );
+ this.container = new OO.ui.PanelLayout( {
+ scrollable: true, classes: [ 'oo-ui-messageDialog-container' ]
+ } );
+ this.text = new OO.ui.PanelLayout( {
+ padded: true, expanded: false, classes: [ 'oo-ui-messageDialog-text' ]
+ } );
+ this.message = new OO.ui.LabelWidget( {
+ classes: [ 'oo-ui-messageDialog-message' ]
+ } );
+
+ // Initialization
+ this.title.$element.addClass( 'oo-ui-messageDialog-title' );
+ this.$content.addClass( 'oo-ui-messageDialog-content' );
+ this.container.$element.append( this.text.$element );
+ this.text.$element.append( this.title.$element, this.message.$element );
+ this.$body.append( this.container.$element );
+ this.$actions.addClass( 'oo-ui-messageDialog-actions' );
+ this.$foot.append( this.$actions );
+};
+
+/**
+ * @inheritdoc
+ */
+OO.ui.MessageDialog.prototype.attachActions = function () {
+ var i, len, other, special, others;
+
+ // Parent method
+ OO.ui.MessageDialog.parent.prototype.attachActions.call( this );
+
+ special = this.actions.getSpecial();
+ others = this.actions.getOthers();
+
+ if ( special.safe ) {
+ this.$actions.append( special.safe.$element );
+ special.safe.toggleFramed( false );
+ }
+ if ( others.length ) {
+ for ( i = 0, len = others.length; i < len; i++ ) {
+ other = others[ i ];
+ this.$actions.append( other.$element );
+ other.toggleFramed( false );
+ }
+ }
+ if ( special.primary ) {
+ this.$actions.append( special.primary.$element );
+ special.primary.toggleFramed( false );
+ }
+
+ if ( !this.isOpening() ) {
+ // If the dialog is currently opening, this will be called automatically soon.
+ // This also calls #fitActions.
+ this.updateSize();
+ }
+};
+
+/**
+ * Fit action actions into columns or rows.
+ *
+ * Columns will be used if all labels can fit without overflow, otherwise rows will be used.
+ *
+ * @private
+ */
+OO.ui.MessageDialog.prototype.fitActions = function () {
+ var i, len, action,
+ previous = this.verticalActionLayout,
+ actions = this.actions.get();
+
+ // Detect clipping
+ this.toggleVerticalActionLayout( false );
+ for ( i = 0, len = actions.length; i < len; i++ ) {
+ action = actions[ i ];
+ if ( action.$element.innerWidth() < action.$label.outerWidth( true ) ) {
+ this.toggleVerticalActionLayout( true );
+ break;
+ }
+ }
+
+ // Move the body out of the way of the foot
+ this.$body.css( 'bottom', this.$foot.outerHeight( true ) );
+
+ if ( this.verticalActionLayout !== previous ) {
+ // We changed the layout, window height might need to be updated.
+ this.updateSize();
+ }
+};
+
+/**
+ * ProcessDialog windows encapsulate a {@link OO.ui.Process process} and all of the code necessary
+ * to complete it. If the process terminates with an error, a customizable {@link OO.ui.Error error
+ * interface} alerts users to the trouble, permitting the user to dismiss the error and try again when
+ * relevant. The ProcessDialog class is always extended and customized with the actions and content
+ * required for each process.
+ *
+ * The process dialog box consists of a header that visually represents the ‘working’ state of long
+ * processes with an animation. The header contains the dialog title as well as
+ * two {@link OO.ui.ActionWidget action widgets}: a ‘safe’ action on the left (e.g., ‘Cancel’) and
+ * a ‘primary’ action on the right (e.g., ‘Done’).
+ *
+ * Like other windows, the process dialog is managed by a {@link OO.ui.WindowManager window manager}.
+ * Please see the [OOUI documentation on MediaWiki][1] for more information and examples.
+ *
+ * @example
+ * // Example: Creating and opening a process dialog window.
+ * function MyProcessDialog( config ) {
+ * MyProcessDialog.parent.call( this, config );
+ * }
+ * OO.inheritClass( MyProcessDialog, OO.ui.ProcessDialog );
+ *
+ * MyProcessDialog.static.name = 'myProcessDialog';
+ * MyProcessDialog.static.title = 'Process dialog';
+ * MyProcessDialog.static.actions = [
+ * { action: 'save', label: 'Done', flags: 'primary' },
+ * { label: 'Cancel', flags: 'safe' }
+ * ];
+ *
+ * MyProcessDialog.prototype.initialize = function () {
+ * MyProcessDialog.parent.prototype.initialize.apply( this, arguments );
+ * this.content = new OO.ui.PanelLayout( { padded: true, expanded: false } );
+ * this.content.$element.append( '<p>This is a process dialog window. The header contains the title and two buttons: \'Cancel\' (a safe action) on the left and \'Done\' (a primary action) on the right.</p>' );
+ * this.$body.append( this.content.$element );
+ * };
+ * MyProcessDialog.prototype.getActionProcess = function ( action ) {
+ * var dialog = this;
+ * if ( action ) {
+ * return new OO.ui.Process( function () {
+ * dialog.close( { action: action } );
+ * } );
+ * }
+ * return MyProcessDialog.parent.prototype.getActionProcess.call( this, action );
+ * };
+ *
+ * var windowManager = new OO.ui.WindowManager();
+ * $( 'body' ).append( windowManager.$element );
+ *
+ * var dialog = new MyProcessDialog();
+ * windowManager.addWindows( [ dialog ] );
+ * windowManager.openWindow( dialog );
+ *
+ * [1]: https://www.mediawiki.org/wiki/OOUI/Windows/Process_Dialogs
+ *
+ * @abstract
+ * @class
+ * @extends OO.ui.Dialog
+ *
+ * @constructor
+ * @param {Object} [config] Configuration options
+ */
+OO.ui.ProcessDialog = function OoUiProcessDialog( config ) {
+ // Parent constructor
+ OO.ui.ProcessDialog.parent.call( this, config );
+
+ // Properties
+ this.fitOnOpen = false;
+
+ // Initialization
+ this.$element.addClass( 'oo-ui-processDialog' );
+};
+
+/* Setup */
+
+OO.inheritClass( OO.ui.ProcessDialog, OO.ui.Dialog );
+
+/* Methods */
+
+/**
+ * Handle dismiss button click events.
+ *
+ * Hides errors.
+ *
+ * @private
+ */
+OO.ui.ProcessDialog.prototype.onDismissErrorButtonClick = function () {
+ this.hideErrors();
+};
+
+/**
+ * Handle retry button click events.
+ *
+ * Hides errors and then tries again.
+ *
+ * @private
+ */
+OO.ui.ProcessDialog.prototype.onRetryButtonClick = function () {
+ this.hideErrors();
+ this.executeAction( this.currentAction );
+};
+
+/**
+ * @inheritdoc
+ */
+OO.ui.ProcessDialog.prototype.initialize = function () {
+ // Parent method
+ OO.ui.ProcessDialog.parent.prototype.initialize.call( this );
+
+ // Properties
+ this.$navigation = $( '<div>' );
+ this.$location = $( '<div>' );
+ this.$safeActions = $( '<div>' );
+ this.$primaryActions = $( '<div>' );
+ this.$otherActions = $( '<div>' );
+ this.dismissButton = new OO.ui.ButtonWidget( {
+ label: OO.ui.msg( 'ooui-dialog-process-dismiss' )
+ } );
+ this.retryButton = new OO.ui.ButtonWidget();
+ this.$errors = $( '<div>' );
+ this.$errorsTitle = $( '<div>' );
+
+ // Events
+ this.dismissButton.connect( this, { click: 'onDismissErrorButtonClick' } );
+ this.retryButton.connect( this, { click: 'onRetryButtonClick' } );
+
+ // Initialization
+ this.title.$element.addClass( 'oo-ui-processDialog-title' );
+ this.$location
+ .append( this.title.$element )
+ .addClass( 'oo-ui-processDialog-location' );
+ this.$safeActions.addClass( 'oo-ui-processDialog-actions-safe' );
+ this.$primaryActions.addClass( 'oo-ui-processDialog-actions-primary' );
+ this.$otherActions.addClass( 'oo-ui-processDialog-actions-other' );
+ this.$errorsTitle
+ .addClass( 'oo-ui-processDialog-errors-title' )
+ .text( OO.ui.msg( 'ooui-dialog-process-error' ) );
+ this.$errors
+ .addClass( 'oo-ui-processDialog-errors oo-ui-element-hidden' )
+ .append( this.$errorsTitle, this.dismissButton.$element, this.retryButton.$element );
+ this.$content
+ .addClass( 'oo-ui-processDialog-content' )
+ .append( this.$errors );
+ this.$navigation
+ .addClass( 'oo-ui-processDialog-navigation' )
+ // Note: Order of appends below is important. These are in the order
+ // we want tab to go through them. Display-order is handled entirely
+ // by CSS absolute-positioning. As such, primary actions like "done"
+ // should go first.
+ .append( this.$primaryActions, this.$location, this.$safeActions );
+ this.$head.append( this.$navigation );
+ this.$foot.append( this.$otherActions );
+};
+
+/**
+ * @inheritdoc
+ */
+OO.ui.ProcessDialog.prototype.getActionWidgets = function ( actions ) {
+ var i, len, config,
+ isMobile = OO.ui.isMobile(),
+ widgets = [];
+
+ for ( i = 0, len = actions.length; i < len; i++ ) {
+ config = $.extend( { framed: !OO.ui.isMobile() }, actions[ i ] );
+ if ( isMobile &&
+ ( config.flags === 'back' || ( Array.isArray( config.flags ) && config.flags.indexOf( 'back' ) !== -1 ) )
+ ) {
+ $.extend( config, {
+ icon: 'previous',
+ label: ''
+ } );
+ }
+ widgets.push(
+ new OO.ui.ActionWidget( config )
+ );
+ }
+ return widgets;
+};
+
+/**
+ * @inheritdoc
+ */
+OO.ui.ProcessDialog.prototype.attachActions = function () {
+ var i, len, other, special, others;
+
+ // Parent method
+ OO.ui.ProcessDialog.parent.prototype.attachActions.call( this );
+
+ special = this.actions.getSpecial();
+ others = this.actions.getOthers();
+ if ( special.primary ) {
+ this.$primaryActions.append( special.primary.$element );
+ }
+ for ( i = 0, len = others.length; i < len; i++ ) {
+ other = others[ i ];
+ this.$otherActions.append( other.$element );
+ }
+ if ( special.safe ) {
+ this.$safeActions.append( special.safe.$element );
+ }
+
+ this.fitLabel();
+ this.$body.css( 'bottom', this.$foot.outerHeight( true ) );
+};
+
+/**
+ * @inheritdoc
+ */
+OO.ui.ProcessDialog.prototype.executeAction = function ( action ) {
+ var process = this;
+ return OO.ui.ProcessDialog.parent.prototype.executeAction.call( this, action )
+ .fail( function ( errors ) {
+ process.showErrors( errors || [] );
+ } );
+};
+
+/**
+ * @inheritdoc
+ */
+OO.ui.ProcessDialog.prototype.setDimensions = function () {
+ // Parent method
+ OO.ui.ProcessDialog.parent.prototype.setDimensions.apply( this, arguments );
+
+ this.fitLabel();
+};
+
+/**
+ * Fit label between actions.
+ *
+ * @private
+ * @chainable
+ */
+OO.ui.ProcessDialog.prototype.fitLabel = function () {
+ var safeWidth, primaryWidth, biggerWidth, labelWidth, navigationWidth, leftWidth, rightWidth,
+ size = this.getSizeProperties();
+
+ if ( typeof size.width !== 'number' ) {
+ if ( this.isOpened() ) {
+ navigationWidth = this.$head.width() - 20;
+ } else if ( this.isOpening() ) {
+ if ( !this.fitOnOpen ) {
+ // Size is relative and the dialog isn't open yet, so wait.
+ // FIXME: This should ideally be handled by setup somehow.
+ this.manager.lifecycle.opened.done( this.fitLabel.bind( this ) );
+ this.fitOnOpen = true;
+ }
+ return;
+ } else {
+ return;
+ }
+ } else {
+ navigationWidth = size.width - 20;
+ }
+
+ safeWidth = this.$safeActions.is( ':visible' ) ? this.$safeActions.width() : 0;
+ primaryWidth = this.$primaryActions.is( ':visible' ) ? this.$primaryActions.width() : 0;
+ biggerWidth = Math.max( safeWidth, primaryWidth );
+
+ labelWidth = this.title.$element.width();
+
+ if ( 2 * biggerWidth + labelWidth < navigationWidth ) {
+ // We have enough space to center the label
+ leftWidth = rightWidth = biggerWidth;
+ } else {
+ // Let's hope we at least have enough space not to overlap, because we can't wrap the label…
+ if ( this.getDir() === 'ltr' ) {
+ leftWidth = safeWidth;
+ rightWidth = primaryWidth;
+ } else {
+ leftWidth = primaryWidth;
+ rightWidth = safeWidth;
+ }
+ }
+
+ this.$location.css( { paddingLeft: leftWidth, paddingRight: rightWidth } );
+
+ return this;
+};
+
+/**
+ * Handle errors that occurred during accept or reject processes.
+ *
+ * @private
+ * @param {OO.ui.Error[]|OO.ui.Error} errors Errors to be handled
+ */
+OO.ui.ProcessDialog.prototype.showErrors = function ( errors ) {
+ var i, len, $item, actions,
+ items = [],
+ abilities = {},
+ recoverable = true,
+ warning = false;
+
+ if ( errors instanceof OO.ui.Error ) {
+ errors = [ errors ];
+ }
+
+ for ( i = 0, len = errors.length; i < len; i++ ) {
+ if ( !errors[ i ].isRecoverable() ) {
+ recoverable = false;
+ }
+ if ( errors[ i ].isWarning() ) {
+ warning = true;
+ }
+ $item = $( '<div>' )
+ .addClass( 'oo-ui-processDialog-error' )
+ .append( errors[ i ].getMessage() );
+ items.push( $item[ 0 ] );
+ }
+ this.$errorItems = $( items );
+ if ( recoverable ) {
+ abilities[ this.currentAction ] = true;
+ // Copy the flags from the first matching action
+ actions = this.actions.get( { actions: this.currentAction } );
+ if ( actions.length ) {
+ this.retryButton.clearFlags().setFlags( actions[ 0 ].getFlags() );
+ }
+ } else {
+ abilities[ this.currentAction ] = false;
+ this.actions.setAbilities( abilities );
+ }
+ if ( warning ) {
+ this.retryButton.setLabel( OO.ui.msg( 'ooui-dialog-process-continue' ) );
+ } else {
+ this.retryButton.setLabel( OO.ui.msg( 'ooui-dialog-process-retry' ) );
+ }
+ this.retryButton.toggle( recoverable );
+ this.$errorsTitle.after( this.$errorItems );
+ this.$errors.removeClass( 'oo-ui-element-hidden' ).scrollTop( 0 );
+};
+
+/**
+ * Hide errors.
+ *
+ * @private
+ */
+OO.ui.ProcessDialog.prototype.hideErrors = function () {
+ this.$errors.addClass( 'oo-ui-element-hidden' );
+ if ( this.$errorItems ) {
+ this.$errorItems.remove();
+ this.$errorItems = null;
+ }
+};
+
+/**
+ * @inheritdoc
+ */
+OO.ui.ProcessDialog.prototype.getTeardownProcess = function ( data ) {
+ // Parent method
+ return OO.ui.ProcessDialog.parent.prototype.getTeardownProcess.call( this, data )
+ .first( function () {
+ // Make sure to hide errors
+ this.hideErrors();
+ this.fitOnOpen = false;
+ }, this );
+};
+
+/**
+ * @class OO.ui
+ */
+
+/**
+ * Lazy-initialize and return a global OO.ui.WindowManager instance, used by OO.ui.alert and
+ * OO.ui.confirm.
+ *
+ * @private
+ * @return {OO.ui.WindowManager}
+ */
+OO.ui.getWindowManager = function () {
+ if ( !OO.ui.windowManager ) {
+ OO.ui.windowManager = new OO.ui.WindowManager();
+ $( 'body' ).append( OO.ui.windowManager.$element );
+ OO.ui.windowManager.addWindows( [ new OO.ui.MessageDialog() ] );
+ }
+ return OO.ui.windowManager;
+};
+
+/**
+ * Display a quick modal alert dialog, using a OO.ui.MessageDialog. While the dialog is open, the
+ * rest of the page will be dimmed out and the user won't be able to interact with it. The dialog
+ * has only one action button, labelled "OK", clicking it will simply close the dialog.
+ *
+ * A window manager is created automatically when this function is called for the first time.
+ *
+ * @example
+ * OO.ui.alert( 'Something happened!' ).done( function () {
+ * console.log( 'User closed the dialog.' );
+ * } );
+ *
+ * OO.ui.alert( 'Something larger happened!', { size: 'large' } );
+ *
+ * @param {jQuery|string} text Message text to display
+ * @param {Object} [options] Additional options, see OO.ui.MessageDialog#getSetupProcess
+ * @return {jQuery.Promise} Promise resolved when the user closes the dialog
+ */
+OO.ui.alert = function ( text, options ) {
+ return OO.ui.getWindowManager().openWindow( 'message', $.extend( {
+ message: text,
+ actions: [ OO.ui.MessageDialog.static.actions[ 0 ] ]
+ }, options ) ).closed.then( function () {
+ return undefined;
+ } );
+};
+
+/**
+ * Display a quick modal confirmation dialog, using a OO.ui.MessageDialog. While the dialog is open,
+ * the rest of the page will be dimmed out and the user won't be able to interact with it. The
+ * dialog has two action buttons, one to confirm an operation (labelled "OK") and one to cancel it
+ * (labelled "Cancel").
+ *
+ * A window manager is created automatically when this function is called for the first time.
+ *
+ * @example
+ * OO.ui.confirm( 'Are you sure?' ).done( function ( confirmed ) {
+ * if ( confirmed ) {
+ * console.log( 'User clicked "OK"!' );
+ * } else {
+ * console.log( 'User clicked "Cancel" or closed the dialog.' );
+ * }
+ * } );
+ *
+ * @param {jQuery|string} text Message text to display
+ * @param {Object} [options] Additional options, see OO.ui.MessageDialog#getSetupProcess
+ * @return {jQuery.Promise} Promise resolved when the user closes the dialog. If the user chose to
+ * confirm, the promise will resolve to boolean `true`; otherwise, it will resolve to boolean
+ * `false`.
+ */
+OO.ui.confirm = function ( text, options ) {
+ return OO.ui.getWindowManager().openWindow( 'message', $.extend( {
+ message: text
+ }, options ) ).closed.then( function ( data ) {
+ return !!( data && data.action === 'accept' );
+ } );
+};
+
+/**
+ * Display a quick modal prompt dialog, using a OO.ui.MessageDialog. While the dialog is open,
+ * the rest of the page will be dimmed out and the user won't be able to interact with it. The
+ * dialog has a text input widget and two action buttons, one to confirm an operation (labelled "OK")
+ * and one to cancel it (labelled "Cancel").
+ *
+ * A window manager is created automatically when this function is called for the first time.
+ *
+ * @example
+ * OO.ui.prompt( 'Choose a line to go to', { textInput: { placeholder: 'Line number' } } ).done( function ( result ) {
+ * if ( result !== null ) {
+ * console.log( 'User typed "' + result + '" then clicked "OK".' );
+ * } else {
+ * console.log( 'User clicked "Cancel" or closed the dialog.' );
+ * }
+ * } );
+ *
+ * @param {jQuery|string} text Message text to display
+ * @param {Object} [options] Additional options, see OO.ui.MessageDialog#getSetupProcess
+ * @param {Object} [options.textInput] Additional options for text input widget, see OO.ui.TextInputWidget
+ * @return {jQuery.Promise} Promise resolved when the user closes the dialog. If the user chose to
+ * confirm, the promise will resolve with the value of the text input widget; otherwise, it will
+ * resolve to `null`.
+ */
+OO.ui.prompt = function ( text, options ) {
+ var instance,
+ manager = OO.ui.getWindowManager(),
+ textInput = new OO.ui.TextInputWidget( ( options && options.textInput ) || {} ),
+ textField = new OO.ui.FieldLayout( textInput, {
+ align: 'top',
+ label: text
+ } );
+
+ instance = manager.openWindow( 'message', $.extend( {
+ message: textField.$element
+ }, options ) );
+
+ // TODO: This is a little hacky, and could be done by extending MessageDialog instead.
+ instance.opened.then( function () {
+ textInput.on( 'enter', function () {
+ manager.getCurrentWindow().close( { action: 'accept' } );
+ } );
+ textInput.focus();
+ } );
+
+ return instance.closed.then( function ( data ) {
+ return data && data.action === 'accept' ? textInput.getValue() : null;
+ } );
+};
+
+}( OO ) );
+
+//# sourceMappingURL=oojs-ui-windows.js.map \ No newline at end of file