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+/*!
+ * OOUI v0.26.4
+ * https://www.mediawiki.org/wiki/OOUI
+ *
+ * Copyright 2011–2018 OOUI Team and other contributors.
+ * Released under the MIT license
+ * http://oojs.mit-license.org
+ *
+ * Date: 2018-04-17T22:23:58Z
+ */
+( function ( OO ) {
+
+'use strict';
+
+/**
+ * Namespace for all classes, static methods and static properties.
+ *
+ * @class
+ * @singleton
+ */
+OO.ui = {};
+
+OO.ui.bind = $.proxy;
+
+/**
+ * @property {Object}
+ */
+OO.ui.Keys = {
+ UNDEFINED: 0,
+ BACKSPACE: 8,
+ DELETE: 46,
+ LEFT: 37,
+ RIGHT: 39,
+ UP: 38,
+ DOWN: 40,
+ ENTER: 13,
+ END: 35,
+ HOME: 36,
+ TAB: 9,
+ PAGEUP: 33,
+ PAGEDOWN: 34,
+ ESCAPE: 27,
+ SHIFT: 16,
+ SPACE: 32
+};
+
+/**
+ * Constants for MouseEvent.which
+ *
+ * @property {Object}
+ */
+OO.ui.MouseButtons = {
+ LEFT: 1,
+ MIDDLE: 2,
+ RIGHT: 3
+};
+
+/**
+ * @property {number}
+ * @private
+ */
+OO.ui.elementId = 0;
+
+/**
+ * Generate a unique ID for element
+ *
+ * @return {string} ID
+ */
+OO.ui.generateElementId = function () {
+ OO.ui.elementId++;
+ return 'ooui-' + OO.ui.elementId;
+};
+
+/**
+ * Check if an element is focusable.
+ * Inspired by :focusable in jQueryUI v1.11.4 - 2015-04-14
+ *
+ * @param {jQuery} $element Element to test
+ * @return {boolean} Element is focusable
+ */
+OO.ui.isFocusableElement = function ( $element ) {
+ var nodeName,
+ element = $element[ 0 ];
+
+ // Anything disabled is not focusable
+ if ( element.disabled ) {
+ return false;
+ }
+
+ // Check if the element is visible
+ if ( !(
+ // This is quicker than calling $element.is( ':visible' )
+ $.expr.pseudos.visible( element ) &&
+ // Check that all parents are visible
+ !$element.parents().addBack().filter( function () {
+ return $.css( this, 'visibility' ) === 'hidden';
+ } ).length
+ ) ) {
+ return false;
+ }
+
+ // Check if the element is ContentEditable, which is the string 'true'
+ if ( element.contentEditable === 'true' ) {
+ return true;
+ }
+
+ // Anything with a non-negative numeric tabIndex is focusable.
+ // Use .prop to avoid browser bugs
+ if ( $element.prop( 'tabIndex' ) >= 0 ) {
+ return true;
+ }
+
+ // Some element types are naturally focusable
+ // (indexOf is much faster than regex in Chrome and about the
+ // same in FF: https://jsperf.com/regex-vs-indexof-array2)
+ nodeName = element.nodeName.toLowerCase();
+ if ( [ 'input', 'select', 'textarea', 'button', 'object' ].indexOf( nodeName ) !== -1 ) {
+ return true;
+ }
+
+ // Links and areas are focusable if they have an href
+ if ( ( nodeName === 'a' || nodeName === 'area' ) && $element.attr( 'href' ) !== undefined ) {
+ return true;
+ }
+
+ return false;
+};
+
+/**
+ * Find a focusable child
+ *
+ * @param {jQuery} $container Container to search in
+ * @param {boolean} [backwards] Search backwards
+ * @return {jQuery} Focusable child, or an empty jQuery object if none found
+ */
+OO.ui.findFocusable = function ( $container, backwards ) {
+ var $focusable = $( [] ),
+ // $focusableCandidates is a superset of things that
+ // could get matched by isFocusableElement
+ $focusableCandidates = $container
+ .find( 'input, select, textarea, button, object, a, area, [contenteditable], [tabindex]' );
+
+ if ( backwards ) {
+ $focusableCandidates = Array.prototype.reverse.call( $focusableCandidates );
+ }
+
+ $focusableCandidates.each( function () {
+ var $this = $( this );
+ if ( OO.ui.isFocusableElement( $this ) ) {
+ $focusable = $this;
+ return false;
+ }
+ } );
+ return $focusable;
+};
+
+/**
+ * Get the user's language and any fallback languages.
+ *
+ * These language codes are used to localize user interface elements in the user's language.
+ *
+ * In environments that provide a localization system, this function should be overridden to
+ * return the user's language(s). The default implementation returns English (en) only.
+ *
+ * @return {string[]} Language codes, in descending order of priority
+ */
+OO.ui.getUserLanguages = function () {
+ return [ 'en' ];
+};
+
+/**
+ * Get a value in an object keyed by language code.
+ *
+ * @param {Object.<string,Mixed>} obj Object keyed by language code
+ * @param {string|null} [lang] Language code, if omitted or null defaults to any user language
+ * @param {string} [fallback] Fallback code, used if no matching language can be found
+ * @return {Mixed} Local value
+ */
+OO.ui.getLocalValue = function ( obj, lang, fallback ) {
+ var i, len, langs;
+
+ // Requested language
+ if ( obj[ lang ] ) {
+ return obj[ lang ];
+ }
+ // Known user language
+ langs = OO.ui.getUserLanguages();
+ for ( i = 0, len = langs.length; i < len; i++ ) {
+ lang = langs[ i ];
+ if ( obj[ lang ] ) {
+ return obj[ lang ];
+ }
+ }
+ // Fallback language
+ if ( obj[ fallback ] ) {
+ return obj[ fallback ];
+ }
+ // First existing language
+ for ( lang in obj ) {
+ return obj[ lang ];
+ }
+
+ return undefined;
+};
+
+/**
+ * Check if a node is contained within another node
+ *
+ * Similar to jQuery#contains except a list of containers can be supplied
+ * and a boolean argument allows you to include the container in the match list
+ *
+ * @param {HTMLElement|HTMLElement[]} containers Container node(s) to search in
+ * @param {HTMLElement} contained Node to find
+ * @param {boolean} [matchContainers] Include the container(s) in the list of nodes to match, otherwise only match descendants
+ * @return {boolean} The node is in the list of target nodes
+ */
+OO.ui.contains = function ( containers, contained, matchContainers ) {
+ var i;
+ if ( !Array.isArray( containers ) ) {
+ containers = [ containers ];
+ }
+ for ( i = containers.length - 1; i >= 0; i-- ) {
+ if ( ( matchContainers && contained === containers[ i ] ) || $.contains( containers[ i ], contained ) ) {
+ return true;
+ }
+ }
+ return false;
+};
+
+/**
+ * Return a function, that, as long as it continues to be invoked, will not
+ * be triggered. The function will be called after it stops being called for
+ * N milliseconds. If `immediate` is passed, trigger the function on the
+ * leading edge, instead of the trailing.
+ *
+ * Ported from: http://underscorejs.org/underscore.js
+ *
+ * @param {Function} func Function to debounce
+ * @param {number} [wait=0] Wait period in milliseconds
+ * @param {boolean} [immediate] Trigger on leading edge
+ * @return {Function} Debounced function
+ */
+OO.ui.debounce = function ( func, wait, immediate ) {
+ var timeout;
+ return function () {
+ var context = this,
+ args = arguments,
+ later = function () {
+ timeout = null;
+ if ( !immediate ) {
+ func.apply( context, args );
+ }
+ };
+ if ( immediate && !timeout ) {
+ func.apply( context, args );
+ }
+ if ( !timeout || wait ) {
+ clearTimeout( timeout );
+ timeout = setTimeout( later, wait );
+ }
+ };
+};
+
+/**
+ * Puts a console warning with provided message.
+ *
+ * @param {string} message Message
+ */
+OO.ui.warnDeprecation = function ( message ) {
+ if ( OO.getProp( window, 'console', 'warn' ) !== undefined ) {
+ // eslint-disable-next-line no-console
+ console.warn( message );
+ }
+};
+
+/**
+ * Returns a function, that, when invoked, will only be triggered at most once
+ * during a given window of time. If called again during that window, it will
+ * wait until the window ends and then trigger itself again.
+ *
+ * As it's not knowable to the caller whether the function will actually run
+ * when the wrapper is called, return values from the function are entirely
+ * discarded.
+ *
+ * @param {Function} func Function to throttle
+ * @param {number} wait Throttle window length, in milliseconds
+ * @return {Function} Throttled function
+ */
+OO.ui.throttle = function ( func, wait ) {
+ var context, args, timeout,
+ previous = 0,
+ run = function () {
+ timeout = null;
+ previous = OO.ui.now();
+ func.apply( context, args );
+ };
+ return function () {
+ // Check how long it's been since the last time the function was
+ // called, and whether it's more or less than the requested throttle
+ // period. If it's less, run the function immediately. If it's more,
+ // set a timeout for the remaining time -- but don't replace an
+ // existing timeout, since that'd indefinitely prolong the wait.
+ var remaining = wait - ( OO.ui.now() - previous );
+ context = this;
+ args = arguments;
+ if ( remaining <= 0 ) {
+ // Note: unless wait was ridiculously large, this means we'll
+ // automatically run the first time the function was called in a
+ // given period. (If you provide a wait period larger than the
+ // current Unix timestamp, you *deserve* unexpected behavior.)
+ clearTimeout( timeout );
+ run();
+ } else if ( !timeout ) {
+ timeout = setTimeout( run, remaining );
+ }
+ };
+};
+
+/**
+ * A (possibly faster) way to get the current timestamp as an integer
+ *
+ * @return {number} Current timestamp, in milliseconds since the Unix epoch
+ */
+OO.ui.now = Date.now || function () {
+ return new Date().getTime();
+};
+
+/**
+ * Reconstitute a JavaScript object corresponding to a widget created by
+ * the PHP implementation.
+ *
+ * This is an alias for `OO.ui.Element.static.infuse()`.
+ *
+ * @param {string|HTMLElement|jQuery} idOrNode
+ * A DOM id (if a string) or node for the widget to infuse.
+ * @return {OO.ui.Element}
+ * The `OO.ui.Element` corresponding to this (infusable) document node.
+ */
+OO.ui.infuse = function ( idOrNode ) {
+ return OO.ui.Element.static.infuse( idOrNode );
+};
+
+( function () {
+ /**
+ * Message store for the default implementation of OO.ui.msg
+ *
+ * Environments that provide a localization system should not use this, but should override
+ * OO.ui.msg altogether.
+ *
+ * @private
+ */
+ var messages = {
+ // Tool tip for a button that moves items in a list down one place
+ 'ooui-outline-control-move-down': 'Move item down',
+ // Tool tip for a button that moves items in a list up one place
+ 'ooui-outline-control-move-up': 'Move item up',
+ // Tool tip for a button that removes items from a list
+ 'ooui-outline-control-remove': 'Remove item',
+ // Label for the toolbar group that contains a list of all other available tools
+ 'ooui-toolbar-more': 'More',
+ // Label for the fake tool that expands the full list of tools in a toolbar group
+ 'ooui-toolgroup-expand': 'More',
+ // Label for the fake tool that collapses the full list of tools in a toolbar group
+ 'ooui-toolgroup-collapse': 'Fewer',
+ // Default label for the tooltip for the button that removes a tag item
+ 'ooui-item-remove': 'Remove',
+ // Default label for the accept button of a confirmation dialog
+ 'ooui-dialog-message-accept': 'OK',
+ // Default label for the reject button of a confirmation dialog
+ 'ooui-dialog-message-reject': 'Cancel',
+ // Title for process dialog error description
+ 'ooui-dialog-process-error': 'Something went wrong',
+ // Label for process dialog dismiss error button, visible when describing errors
+ 'ooui-dialog-process-dismiss': 'Dismiss',
+ // Label for process dialog retry action button, visible when describing only recoverable errors
+ 'ooui-dialog-process-retry': 'Try again',
+ // Label for process dialog retry action button, visible when describing only warnings
+ 'ooui-dialog-process-continue': 'Continue',
+ // Label for the file selection widget's select file button
+ 'ooui-selectfile-button-select': 'Select a file',
+ // Label for the file selection widget if file selection is not supported
+ 'ooui-selectfile-not-supported': 'File selection is not supported',
+ // Label for the file selection widget when no file is currently selected
+ 'ooui-selectfile-placeholder': 'No file is selected',
+ // Label for the file selection widget's drop target
+ 'ooui-selectfile-dragdrop-placeholder': 'Drop file here'
+ };
+
+ /**
+ * Get a localized message.
+ *
+ * After the message key, message parameters may optionally be passed. In the default implementation,
+ * any occurrences of $1 are replaced with the first parameter, $2 with the second parameter, etc.
+ * Alternative implementations of OO.ui.msg may use any substitution system they like, as long as
+ * they support unnamed, ordered message parameters.
+ *
+ * In environments that provide a localization system, this function should be overridden to
+ * return the message translated in the user's language. The default implementation always returns
+ * English messages. An example of doing this with [jQuery.i18n](https://github.com/wikimedia/jquery.i18n)
+ * follows.
+ *
+ * @example
+ * var i, iLen, button,
+ * messagePath = 'oojs-ui/dist/i18n/',
+ * languages = [ $.i18n().locale, 'ur', 'en' ],
+ * languageMap = {};
+ *
+ * for ( i = 0, iLen = languages.length; i < iLen; i++ ) {
+ * languageMap[ languages[ i ] ] = messagePath + languages[ i ].toLowerCase() + '.json';
+ * }
+ *
+ * $.i18n().load( languageMap ).done( function() {
+ * // Replace the built-in `msg` only once we've loaded the internationalization.
+ * // OOUI uses `OO.ui.deferMsg` for all initially-loaded messages. So long as
+ * // you put off creating any widgets until this promise is complete, no English
+ * // will be displayed.
+ * OO.ui.msg = $.i18n;
+ *
+ * // A button displaying "OK" in the default locale
+ * button = new OO.ui.ButtonWidget( {
+ * label: OO.ui.msg( 'ooui-dialog-message-accept' ),
+ * icon: 'check'
+ * } );
+ * $( 'body' ).append( button.$element );
+ *
+ * // A button displaying "OK" in Urdu
+ * $.i18n().locale = 'ur';
+ * button = new OO.ui.ButtonWidget( {
+ * label: OO.ui.msg( 'ooui-dialog-message-accept' ),
+ * icon: 'check'
+ * } );
+ * $( 'body' ).append( button.$element );
+ * } );
+ *
+ * @param {string} key Message key
+ * @param {...Mixed} [params] Message parameters
+ * @return {string} Translated message with parameters substituted
+ */
+ OO.ui.msg = function ( key ) {
+ var message = messages[ key ],
+ params = Array.prototype.slice.call( arguments, 1 );
+ if ( typeof message === 'string' ) {
+ // Perform $1 substitution
+ message = message.replace( /\$(\d+)/g, function ( unused, n ) {
+ var i = parseInt( n, 10 );
+ return params[ i - 1 ] !== undefined ? params[ i - 1 ] : '$' + n;
+ } );
+ } else {
+ // Return placeholder if message not found
+ message = '[' + key + ']';
+ }
+ return message;
+ };
+}() );
+
+/**
+ * Package a message and arguments for deferred resolution.
+ *
+ * Use this when you are statically specifying a message and the message may not yet be present.
+ *
+ * @param {string} key Message key
+ * @param {...Mixed} [params] Message parameters
+ * @return {Function} Function that returns the resolved message when executed
+ */
+OO.ui.deferMsg = function () {
+ var args = arguments;
+ return function () {
+ return OO.ui.msg.apply( OO.ui, args );
+ };
+};
+
+/**
+ * Resolve a message.
+ *
+ * If the message is a function it will be executed, otherwise it will pass through directly.
+ *
+ * @param {Function|string} msg Deferred message, or message text
+ * @return {string} Resolved message
+ */
+OO.ui.resolveMsg = function ( msg ) {
+ if ( $.isFunction( msg ) ) {
+ return msg();
+ }
+ return msg;
+};
+
+/**
+ * @param {string} url
+ * @return {boolean}
+ */
+OO.ui.isSafeUrl = function ( url ) {
+ // Keep this function in sync with php/Tag.php
+ var i, protocolWhitelist;
+
+ function stringStartsWith( haystack, needle ) {
+ return haystack.substr( 0, needle.length ) === needle;
+ }
+
+ protocolWhitelist = [
+ 'bitcoin', 'ftp', 'ftps', 'geo', 'git', 'gopher', 'http', 'https', 'irc', 'ircs',
+ 'magnet', 'mailto', 'mms', 'news', 'nntp', 'redis', 'sftp', 'sip', 'sips', 'sms', 'ssh',
+ 'svn', 'tel', 'telnet', 'urn', 'worldwind', 'xmpp'
+ ];
+
+ if ( url === '' ) {
+ return true;
+ }
+
+ for ( i = 0; i < protocolWhitelist.length; i++ ) {
+ if ( stringStartsWith( url, protocolWhitelist[ i ] + ':' ) ) {
+ return true;
+ }
+ }
+
+ // This matches '//' too
+ if ( stringStartsWith( url, '/' ) || stringStartsWith( url, './' ) ) {
+ return true;
+ }
+ if ( stringStartsWith( url, '?' ) || stringStartsWith( url, '#' ) ) {
+ return true;
+ }
+
+ return false;
+};
+
+/**
+ * Check if the user has a 'mobile' device.
+ *
+ * For our purposes this means the user is primarily using an
+ * on-screen keyboard, touch input instead of a mouse and may
+ * have a physically small display.
+ *
+ * It is left up to implementors to decide how to compute this
+ * so the default implementation always returns false.
+ *
+ * @return {boolean} User is on a mobile device
+ */
+OO.ui.isMobile = function () {
+ return false;
+};
+
+/**
+ * Get the additional spacing that should be taken into account when displaying elements that are
+ * clipped to the viewport, e.g. dropdown menus and popups. This is meant to be overridden to avoid
+ * such menus overlapping any fixed headers/toolbars/navigation used by the site.
+ *
+ * @return {Object} Object with the properties 'top', 'right', 'bottom', 'left', each representing
+ * the extra spacing from that edge of viewport (in pixels)
+ */
+OO.ui.getViewportSpacing = function () {
+ return {
+ top: 0,
+ right: 0,
+ bottom: 0,
+ left: 0
+ };
+};
+
+/**
+ * Get the default overlay, which is used by various widgets when they are passed `$overlay: true`.
+ * See <https://www.mediawiki.org/wiki/OOUI/Concepts#Overlays>.
+ *
+ * @return {jQuery} Default overlay node
+ */
+OO.ui.getDefaultOverlay = function () {
+ if ( !OO.ui.$defaultOverlay ) {
+ OO.ui.$defaultOverlay = $( '<div>' ).addClass( 'oo-ui-defaultOverlay' );
+ $( 'body' ).append( OO.ui.$defaultOverlay );
+ }
+ return OO.ui.$defaultOverlay;
+};
+
+/*!
+ * Mixin namespace.
+ */
+
+/**
+ * Namespace for OOUI mixins.
+ *
+ * Mixins are named according to the type of object they are intended to
+ * be mixed in to. For example, OO.ui.mixin.GroupElement is intended to be
+ * mixed in to an instance of OO.ui.Element, and OO.ui.mixin.GroupWidget
+ * is intended to be mixed in to an instance of OO.ui.Widget.
+ *
+ * @class
+ * @singleton
+ */
+OO.ui.mixin = {};
+
+/**
+ * Each Element represents a rendering in the DOM—a button or an icon, for example, or anything
+ * that is visible to a user. Unlike {@link OO.ui.Widget widgets}, plain elements usually do not have events
+ * connected to them and can't be interacted with.
+ *
+ * @abstract
+ * @class
+ *
+ * @constructor
+ * @param {Object} [config] Configuration options
+ * @cfg {string[]} [classes] The names of the CSS classes to apply to the element. CSS styles are added
+ * to the top level (e.g., the outermost div) of the element. See the [OOUI documentation on MediaWiki][2]
+ * for an example.
+ * [2]: https://www.mediawiki.org/wiki/OOUI/Widgets/Buttons_and_Switches#cssExample
+ * @cfg {string} [id] The HTML id attribute used in the rendered tag.
+ * @cfg {string} [text] Text to insert
+ * @cfg {Array} [content] An array of content elements to append (after #text).
+ * Strings will be html-escaped; use an OO.ui.HtmlSnippet to append raw HTML.
+ * Instances of OO.ui.Element will have their $element appended.
+ * @cfg {jQuery} [$content] Content elements to append (after #text).
+ * @cfg {jQuery} [$element] Wrapper element. Defaults to a new element with #getTagName.
+ * @cfg {Mixed} [data] Custom data of any type or combination of types (e.g., string, number, array, object).
+ * Data can also be specified with the #setData method.
+ */
+OO.ui.Element = function OoUiElement( config ) {
+ if ( OO.ui.isDemo ) {
+ this.initialConfig = config;
+ }
+ // Configuration initialization
+ config = config || {};
+
+ // Properties
+ this.$ = $;
+ this.elementId = null;
+ this.visible = true;
+ this.data = config.data;
+ this.$element = config.$element ||
+ $( document.createElement( this.getTagName() ) );
+ this.elementGroup = null;
+
+ // Initialization
+ if ( Array.isArray( config.classes ) ) {
+ this.$element.addClass( config.classes.join( ' ' ) );
+ }
+ if ( config.id ) {
+ this.setElementId( config.id );
+ }
+ if ( config.text ) {
+ this.$element.text( config.text );
+ }
+ if ( config.content ) {
+ // The `content` property treats plain strings as text; use an
+ // HtmlSnippet to append HTML content. `OO.ui.Element`s get their
+ // appropriate $element appended.
+ this.$element.append( config.content.map( function ( v ) {
+ if ( typeof v === 'string' ) {
+ // Escape string so it is properly represented in HTML.
+ return document.createTextNode( v );
+ } else if ( v instanceof OO.ui.HtmlSnippet ) {
+ // Bypass escaping.
+ return v.toString();
+ } else if ( v instanceof OO.ui.Element ) {
+ return v.$element;
+ }
+ return v;
+ } ) );
+ }
+ if ( config.$content ) {
+ // The `$content` property treats plain strings as HTML.
+ this.$element.append( config.$content );
+ }
+};
+
+/* Setup */
+
+OO.initClass( OO.ui.Element );
+
+/* Static Properties */
+
+/**
+ * The name of the HTML tag used by the element.
+ *
+ * The static value may be ignored if the #getTagName method is overridden.
+ *
+ * @static
+ * @inheritable
+ * @property {string}
+ */
+OO.ui.Element.static.tagName = 'div';
+
+/* Static Methods */
+
+/**
+ * Reconstitute a JavaScript object corresponding to a widget created
+ * by the PHP implementation.
+ *
+ * @param {string|HTMLElement|jQuery} idOrNode
+ * A DOM id (if a string) or node for the widget to infuse.
+ * @return {OO.ui.Element}
+ * The `OO.ui.Element` corresponding to this (infusable) document node.
+ * For `Tag` objects emitted on the HTML side (used occasionally for content)
+ * the value returned is a newly-created Element wrapping around the existing
+ * DOM node.
+ */
+OO.ui.Element.static.infuse = function ( idOrNode ) {
+ var obj = OO.ui.Element.static.unsafeInfuse( idOrNode, false );
+ // Verify that the type matches up.
+ // FIXME: uncomment after T89721 is fixed, see T90929.
+ /*
+ if ( !( obj instanceof this['class'] ) ) {
+ throw new Error( 'Infusion type mismatch!' );
+ }
+ */
+ return obj;
+};
+
+/**
+ * Implementation helper for `infuse`; skips the type check and has an
+ * extra property so that only the top-level invocation touches the DOM.
+ *
+ * @private
+ * @param {string|HTMLElement|jQuery} idOrNode
+ * @param {jQuery.Promise|boolean} domPromise A promise that will be resolved
+ * when the top-level widget of this infusion is inserted into DOM,
+ * replacing the original node; or false for top-level invocation.
+ * @return {OO.ui.Element}
+ */
+OO.ui.Element.static.unsafeInfuse = function ( idOrNode, domPromise ) {
+ // look for a cached result of a previous infusion.
+ var id, $elem, error, data, cls, parts, parent, obj, top, state, infusedChildren;
+ if ( typeof idOrNode === 'string' ) {
+ id = idOrNode;
+ $elem = $( document.getElementById( id ) );
+ } else {
+ $elem = $( idOrNode );
+ id = $elem.attr( 'id' );
+ }
+ if ( !$elem.length ) {
+ if ( typeof idOrNode === 'string' ) {
+ error = 'Widget not found: ' + idOrNode;
+ } else if ( idOrNode && idOrNode.selector ) {
+ error = 'Widget not found: ' + idOrNode.selector;
+ } else {
+ error = 'Widget not found';
+ }
+ throw new Error( error );
+ }
+ if ( $elem[ 0 ].oouiInfused ) {
+ $elem = $elem[ 0 ].oouiInfused;
+ }
+ data = $elem.data( 'ooui-infused' );
+ if ( data ) {
+ // cached!
+ if ( data === true ) {
+ throw new Error( 'Circular dependency! ' + id );
+ }
+ if ( domPromise ) {
+ // pick up dynamic state, like focus, value of form inputs, scroll position, etc.
+ state = data.constructor.static.gatherPreInfuseState( $elem, data );
+ // restore dynamic state after the new element is re-inserted into DOM under infused parent
+ domPromise.done( data.restorePreInfuseState.bind( data, state ) );
+ infusedChildren = $elem.data( 'ooui-infused-children' );
+ if ( infusedChildren && infusedChildren.length ) {
+ infusedChildren.forEach( function ( data ) {
+ var state = data.constructor.static.gatherPreInfuseState( $elem, data );
+ domPromise.done( data.restorePreInfuseState.bind( data, state ) );
+ } );
+ }
+ }
+ return data;
+ }
+ data = $elem.attr( 'data-ooui' );
+ if ( !data ) {
+ throw new Error( 'No infusion data found: ' + id );
+ }
+ try {
+ data = JSON.parse( data );
+ } catch ( _ ) {
+ data = null;
+ }
+ if ( !( data && data._ ) ) {
+ throw new Error( 'No valid infusion data found: ' + id );
+ }
+ if ( data._ === 'Tag' ) {
+ // Special case: this is a raw Tag; wrap existing node, don't rebuild.
+ return new OO.ui.Element( { $element: $elem } );
+ }
+ parts = data._.split( '.' );
+ cls = OO.getProp.apply( OO, [ window ].concat( parts ) );
+ if ( cls === undefined ) {
+ throw new Error( 'Unknown widget type: id: ' + id + ', class: ' + data._ );
+ }
+
+ // Verify that we're creating an OO.ui.Element instance
+ parent = cls.parent;
+
+ while ( parent !== undefined ) {
+ if ( parent === OO.ui.Element ) {
+ // Safe
+ break;
+ }
+
+ parent = parent.parent;
+ }
+
+ if ( parent !== OO.ui.Element ) {
+ throw new Error( 'Unknown widget type: id: ' + id + ', class: ' + data._ );
+ }
+
+ if ( domPromise === false ) {
+ top = $.Deferred();
+ domPromise = top.promise();
+ }
+ $elem.data( 'ooui-infused', true ); // prevent loops
+ data.id = id; // implicit
+ infusedChildren = [];
+ data = OO.copy( data, null, function deserialize( value ) {
+ var infused;
+ if ( OO.isPlainObject( value ) ) {
+ if ( value.tag ) {
+ infused = OO.ui.Element.static.unsafeInfuse( value.tag, domPromise );
+ infusedChildren.push( infused );
+ // Flatten the structure
+ infusedChildren.push.apply( infusedChildren, infused.$element.data( 'ooui-infused-children' ) || [] );
+ infused.$element.removeData( 'ooui-infused-children' );
+ return infused;
+ }
+ if ( value.html !== undefined ) {
+ return new OO.ui.HtmlSnippet( value.html );
+ }
+ }
+ } );
+ // allow widgets to reuse parts of the DOM
+ data = cls.static.reusePreInfuseDOM( $elem[ 0 ], data );
+ // pick up dynamic state, like focus, value of form inputs, scroll position, etc.
+ state = cls.static.gatherPreInfuseState( $elem[ 0 ], data );
+ // rebuild widget
+ // eslint-disable-next-line new-cap
+ obj = new cls( data );
+ // If anyone is holding a reference to the old DOM element,
+ // let's allow them to OO.ui.infuse() it and do what they expect, see T105828.
+ // Do not use jQuery.data(), as using it on detached nodes leaks memory in 1.x line by design.
+ $elem[ 0 ].oouiInfused = obj.$element;
+ // now replace old DOM with this new DOM.
+ if ( top ) {
+ // An efficient constructor might be able to reuse the entire DOM tree of the original element,
+ // so only mutate the DOM if we need to.
+ if ( $elem[ 0 ] !== obj.$element[ 0 ] ) {
+ $elem.replaceWith( obj.$element );
+ }
+ top.resolve();
+ }
+ obj.$element.data( 'ooui-infused', obj );
+ obj.$element.data( 'ooui-infused-children', infusedChildren );
+ // set the 'data-ooui' attribute so we can identify infused widgets
+ obj.$element.attr( 'data-ooui', '' );
+ // restore dynamic state after the new element is inserted into DOM
+ domPromise.done( obj.restorePreInfuseState.bind( obj, state ) );
+ return obj;
+};
+
+/**
+ * Pick out parts of `node`'s DOM to be reused when infusing a widget.
+ *
+ * This method **must not** make any changes to the DOM, only find interesting pieces and add them
+ * to `config` (which should then be returned). Actual DOM juggling should then be done by the
+ * constructor, which will be given the enhanced config.
+ *
+ * @protected
+ * @param {HTMLElement} node
+ * @param {Object} config
+ * @return {Object}
+ */
+OO.ui.Element.static.reusePreInfuseDOM = function ( node, config ) {
+ return config;
+};
+
+/**
+ * Gather the dynamic state (focus, value of form inputs, scroll position, etc.) of an HTML DOM node
+ * (and its children) that represent an Element of the same class and the given configuration,
+ * generated by the PHP implementation.
+ *
+ * This method is called just before `node` is detached from the DOM. The return value of this
+ * function will be passed to #restorePreInfuseState after the newly created widget's #$element
+ * is inserted into DOM to replace `node`.
+ *
+ * @protected
+ * @param {HTMLElement} node
+ * @param {Object} config
+ * @return {Object}
+ */
+OO.ui.Element.static.gatherPreInfuseState = function () {
+ return {};
+};
+
+/**
+ * Get a jQuery function within a specific document.
+ *
+ * @static
+ * @param {jQuery|HTMLElement|HTMLDocument|Window} context Context to bind the function to
+ * @param {jQuery} [$iframe] HTML iframe element that contains the document, omit if document is
+ * not in an iframe
+ * @return {Function} Bound jQuery function
+ */
+OO.ui.Element.static.getJQuery = function ( context, $iframe ) {
+ function wrapper( selector ) {
+ return $( selector, wrapper.context );
+ }
+
+ wrapper.context = this.getDocument( context );
+
+ if ( $iframe ) {
+ wrapper.$iframe = $iframe;
+ }
+
+ return wrapper;
+};
+
+/**
+ * Get the document of an element.
+ *
+ * @static
+ * @param {jQuery|HTMLElement|HTMLDocument|Window} obj Object to get the document for
+ * @return {HTMLDocument|null} Document object
+ */
+OO.ui.Element.static.getDocument = function ( obj ) {
+ // jQuery - selections created "offscreen" won't have a context, so .context isn't reliable
+ return ( obj[ 0 ] && obj[ 0 ].ownerDocument ) ||
+ // Empty jQuery selections might have a context
+ obj.context ||
+ // HTMLElement
+ obj.ownerDocument ||
+ // Window
+ obj.document ||
+ // HTMLDocument
+ ( obj.nodeType === Node.DOCUMENT_NODE && obj ) ||
+ null;
+};
+
+/**
+ * Get the window of an element or document.
+ *
+ * @static
+ * @param {jQuery|HTMLElement|HTMLDocument|Window} obj Context to get the window for
+ * @return {Window} Window object
+ */
+OO.ui.Element.static.getWindow = function ( obj ) {
+ var doc = this.getDocument( obj );
+ return doc.defaultView;
+};
+
+/**
+ * Get the direction of an element or document.
+ *
+ * @static
+ * @param {jQuery|HTMLElement|HTMLDocument|Window} obj Context to get the direction for
+ * @return {string} Text direction, either 'ltr' or 'rtl'
+ */
+OO.ui.Element.static.getDir = function ( obj ) {
+ var isDoc, isWin;
+
+ if ( obj instanceof jQuery ) {
+ obj = obj[ 0 ];
+ }
+ isDoc = obj.nodeType === Node.DOCUMENT_NODE;
+ isWin = obj.document !== undefined;
+ if ( isDoc || isWin ) {
+ if ( isWin ) {
+ obj = obj.document;
+ }
+ obj = obj.body;
+ }
+ return $( obj ).css( 'direction' );
+};
+
+/**
+ * Get the offset between two frames.
+ *
+ * TODO: Make this function not use recursion.
+ *
+ * @static
+ * @param {Window} from Window of the child frame
+ * @param {Window} [to=window] Window of the parent frame
+ * @param {Object} [offset] Offset to start with, used internally
+ * @return {Object} Offset object, containing left and top properties
+ */
+OO.ui.Element.static.getFrameOffset = function ( from, to, offset ) {
+ var i, len, frames, frame, rect;
+
+ if ( !to ) {
+ to = window;
+ }
+ if ( !offset ) {
+ offset = { top: 0, left: 0 };
+ }
+ if ( from.parent === from ) {
+ return offset;
+ }
+
+ // Get iframe element
+ frames = from.parent.document.getElementsByTagName( 'iframe' );
+ for ( i = 0, len = frames.length; i < len; i++ ) {
+ if ( frames[ i ].contentWindow === from ) {
+ frame = frames[ i ];
+ break;
+ }
+ }
+
+ // Recursively accumulate offset values
+ if ( frame ) {
+ rect = frame.getBoundingClientRect();
+ offset.left += rect.left;
+ offset.top += rect.top;
+ if ( from !== to ) {
+ this.getFrameOffset( from.parent, offset );
+ }
+ }
+ return offset;
+};
+
+/**
+ * Get the offset between two elements.
+ *
+ * The two elements may be in a different frame, but in that case the frame $element is in must
+ * be contained in the frame $anchor is in.
+ *
+ * @static
+ * @param {jQuery} $element Element whose position to get
+ * @param {jQuery} $anchor Element to get $element's position relative to
+ * @return {Object} Translated position coordinates, containing top and left properties
+ */
+OO.ui.Element.static.getRelativePosition = function ( $element, $anchor ) {
+ var iframe, iframePos,
+ pos = $element.offset(),
+ anchorPos = $anchor.offset(),
+ elementDocument = this.getDocument( $element ),
+ anchorDocument = this.getDocument( $anchor );
+
+ // If $element isn't in the same document as $anchor, traverse up
+ while ( elementDocument !== anchorDocument ) {
+ iframe = elementDocument.defaultView.frameElement;
+ if ( !iframe ) {
+ throw new Error( '$element frame is not contained in $anchor frame' );
+ }
+ iframePos = $( iframe ).offset();
+ pos.left += iframePos.left;
+ pos.top += iframePos.top;
+ elementDocument = iframe.ownerDocument;
+ }
+ pos.left -= anchorPos.left;
+ pos.top -= anchorPos.top;
+ return pos;
+};
+
+/**
+ * Get element border sizes.
+ *
+ * @static
+ * @param {HTMLElement} el Element to measure
+ * @return {Object} Dimensions object with `top`, `left`, `bottom` and `right` properties
+ */
+OO.ui.Element.static.getBorders = function ( el ) {
+ var doc = el.ownerDocument,
+ win = doc.defaultView,
+ style = win.getComputedStyle( el, null ),
+ $el = $( el ),
+ top = parseFloat( style ? style.borderTopWidth : $el.css( 'borderTopWidth' ) ) || 0,
+ left = parseFloat( style ? style.borderLeftWidth : $el.css( 'borderLeftWidth' ) ) || 0,
+ bottom = parseFloat( style ? style.borderBottomWidth : $el.css( 'borderBottomWidth' ) ) || 0,
+ right = parseFloat( style ? style.borderRightWidth : $el.css( 'borderRightWidth' ) ) || 0;
+
+ return {
+ top: top,
+ left: left,
+ bottom: bottom,
+ right: right
+ };
+};
+
+/**
+ * Get dimensions of an element or window.
+ *
+ * @static
+ * @param {HTMLElement|Window} el Element to measure
+ * @return {Object} Dimensions object with `borders`, `scroll`, `scrollbar` and `rect` properties
+ */
+OO.ui.Element.static.getDimensions = function ( el ) {
+ var $el, $win,
+ doc = el.ownerDocument || el.document,
+ win = doc.defaultView;
+
+ if ( win === el || el === doc.documentElement ) {
+ $win = $( win );
+ return {
+ borders: { top: 0, left: 0, bottom: 0, right: 0 },
+ scroll: {
+ top: $win.scrollTop(),
+ left: $win.scrollLeft()
+ },
+ scrollbar: { right: 0, bottom: 0 },
+ rect: {
+ top: 0,
+ left: 0,
+ bottom: $win.innerHeight(),
+ right: $win.innerWidth()
+ }
+ };
+ } else {
+ $el = $( el );
+ return {
+ borders: this.getBorders( el ),
+ scroll: {
+ top: $el.scrollTop(),
+ left: $el.scrollLeft()
+ },
+ scrollbar: {
+ right: $el.innerWidth() - el.clientWidth,
+ bottom: $el.innerHeight() - el.clientHeight
+ },
+ rect: el.getBoundingClientRect()
+ };
+ }
+};
+
+/**
+ * Get the number of pixels that an element's content is scrolled to the left.
+ *
+ * Adapted from <https://github.com/othree/jquery.rtl-scroll-type>.
+ * Original code copyright 2012 Wei-Ko Kao, licensed under the MIT License.
+ *
+ * This function smooths out browser inconsistencies (nicely described in the README at
+ * <https://github.com/othree/jquery.rtl-scroll-type>) and produces a result consistent
+ * with Firefox's 'scrollLeft', which seems the sanest.
+ *
+ * @static
+ * @method
+ * @param {HTMLElement|Window} el Element to measure
+ * @return {number} Scroll position from the left.
+ * If the element's direction is LTR, this is a positive number between `0` (initial scroll position)
+ * and `el.scrollWidth - el.clientWidth` (furthest possible scroll position).
+ * If the element's direction is RTL, this is a negative number between `0` (initial scroll position)
+ * and `-el.scrollWidth + el.clientWidth` (furthest possible scroll position).
+ */
+OO.ui.Element.static.getScrollLeft = ( function () {
+ var rtlScrollType = null;
+
+ function test() {
+ var $definer = $( '<div dir="rtl" style="font-size: 14px; width: 1px; height: 1px; position: absolute; top: -1000px; overflow: scroll">A</div>' ),
+ definer = $definer[ 0 ];
+
+ $definer.appendTo( 'body' );
+ if ( definer.scrollLeft > 0 ) {
+ // Safari, Chrome
+ rtlScrollType = 'default';
+ } else {
+ definer.scrollLeft = 1;
+ if ( definer.scrollLeft === 0 ) {
+ // Firefox, old Opera
+ rtlScrollType = 'negative';
+ } else {
+ // Internet Explorer, Edge
+ rtlScrollType = 'reverse';
+ }
+ }
+ $definer.remove();
+ }
+
+ return function getScrollLeft( el ) {
+ var isRoot = el.window === el ||
+ el === el.ownerDocument.body ||
+ el === el.ownerDocument.documentElement,
+ scrollLeft = isRoot ? $( window ).scrollLeft() : el.scrollLeft,
+ // All browsers use the correct scroll type ('negative') on the root, so don't
+ // do any fixups when looking at the root element
+ direction = isRoot ? 'ltr' : $( el ).css( 'direction' );
+
+ if ( direction === 'rtl' ) {
+ if ( rtlScrollType === null ) {
+ test();
+ }
+ if ( rtlScrollType === 'reverse' ) {
+ scrollLeft = -scrollLeft;
+ } else if ( rtlScrollType === 'default' ) {
+ scrollLeft = scrollLeft - el.scrollWidth + el.clientWidth;
+ }
+ }
+
+ return scrollLeft;
+ };
+}() );
+
+/**
+ * Get the root scrollable element of given element's document.
+ *
+ * On Blink-based browsers (Chrome etc.), `document.documentElement` can't be used to get or set
+ * the scrollTop property; instead we have to use `document.body`. Changing and testing the value
+ * lets us use 'body' or 'documentElement' based on what is working.
+ *
+ * https://code.google.com/p/chromium/issues/detail?id=303131
+ *
+ * @static
+ * @param {HTMLElement} el Element to find root scrollable parent for
+ * @return {HTMLElement} Scrollable parent, `document.body` or `document.documentElement`
+ * depending on browser
+ */
+OO.ui.Element.static.getRootScrollableElement = function ( el ) {
+ var scrollTop, body;
+
+ if ( OO.ui.scrollableElement === undefined ) {
+ body = el.ownerDocument.body;
+ scrollTop = body.scrollTop;
+ body.scrollTop = 1;
+
+ // In some browsers (observed in Chrome 56 on Linux Mint 18.1),
+ // body.scrollTop doesn't become exactly 1, but a fractional value like 0.76
+ if ( Math.round( body.scrollTop ) === 1 ) {
+ body.scrollTop = scrollTop;
+ OO.ui.scrollableElement = 'body';
+ } else {
+ OO.ui.scrollableElement = 'documentElement';
+ }
+ }
+
+ return el.ownerDocument[ OO.ui.scrollableElement ];
+};
+
+/**
+ * Get closest scrollable container.
+ *
+ * Traverses up until either a scrollable element or the root is reached, in which case the root
+ * scrollable element will be returned (see #getRootScrollableElement).
+ *
+ * @static
+ * @param {HTMLElement} el Element to find scrollable container for
+ * @param {string} [dimension] Dimension of scrolling to look for; `x`, `y` or omit for either
+ * @return {HTMLElement} Closest scrollable container
+ */
+OO.ui.Element.static.getClosestScrollableContainer = function ( el, dimension ) {
+ var i, val,
+ // Browsers do not correctly return the computed value of 'overflow' when 'overflow-x' and
+ // 'overflow-y' have different values, so we need to check the separate properties.
+ props = [ 'overflow-x', 'overflow-y' ],
+ $parent = $( el ).parent();
+
+ if ( dimension === 'x' || dimension === 'y' ) {
+ props = [ 'overflow-' + dimension ];
+ }
+
+ // Special case for the document root (which doesn't really have any scrollable container, since
+ // it is the ultimate scrollable container, but this is probably saner than null or exception)
+ if ( $( el ).is( 'html, body' ) ) {
+ return this.getRootScrollableElement( el );
+ }
+
+ while ( $parent.length ) {
+ if ( $parent[ 0 ] === this.getRootScrollableElement( el ) ) {
+ return $parent[ 0 ];
+ }
+ i = props.length;
+ while ( i-- ) {
+ val = $parent.css( props[ i ] );
+ // We assume that elements with 'overflow' (in any direction) set to 'hidden' will never be
+ // scrolled in that direction, but they can actually be scrolled programatically. The user can
+ // unintentionally perform a scroll in such case even if the application doesn't scroll
+ // programatically, e.g. when jumping to an anchor, or when using built-in find functionality.
+ // This could cause funny issues...
+ if ( val === 'auto' || val === 'scroll' ) {
+ return $parent[ 0 ];
+ }
+ }
+ $parent = $parent.parent();
+ }
+ // The element is unattached... return something mostly sane
+ return this.getRootScrollableElement( el );
+};
+
+/**
+ * Scroll element into view.
+ *
+ * @static
+ * @param {HTMLElement} el Element to scroll into view
+ * @param {Object} [config] Configuration options
+ * @param {string} [config.duration='fast'] jQuery animation duration value
+ * @param {string} [config.direction] Scroll in only one direction, e.g. 'x' or 'y', omit
+ * to scroll in both directions
+ * @return {jQuery.Promise} Promise which resolves when the scroll is complete
+ */
+OO.ui.Element.static.scrollIntoView = function ( el, config ) {
+ var position, animations, container, $container, elementDimensions, containerDimensions, $window,
+ deferred = $.Deferred();
+
+ // Configuration initialization
+ config = config || {};
+
+ animations = {};
+ container = this.getClosestScrollableContainer( el, config.direction );
+ $container = $( container );
+ elementDimensions = this.getDimensions( el );
+ containerDimensions = this.getDimensions( container );
+ $window = $( this.getWindow( el ) );
+
+ // Compute the element's position relative to the container
+ if ( $container.is( 'html, body' ) ) {
+ // If the scrollable container is the root, this is easy
+ position = {
+ top: elementDimensions.rect.top,
+ bottom: $window.innerHeight() - elementDimensions.rect.bottom,
+ left: elementDimensions.rect.left,
+ right: $window.innerWidth() - elementDimensions.rect.right
+ };
+ } else {
+ // Otherwise, we have to subtract el's coordinates from container's coordinates
+ position = {
+ top: elementDimensions.rect.top - ( containerDimensions.rect.top + containerDimensions.borders.top ),
+ bottom: containerDimensions.rect.bottom - containerDimensions.borders.bottom - containerDimensions.scrollbar.bottom - elementDimensions.rect.bottom,
+ left: elementDimensions.rect.left - ( containerDimensions.rect.left + containerDimensions.borders.left ),
+ right: containerDimensions.rect.right - containerDimensions.borders.right - containerDimensions.scrollbar.right - elementDimensions.rect.right
+ };
+ }
+
+ if ( !config.direction || config.direction === 'y' ) {
+ if ( position.top < 0 ) {
+ animations.scrollTop = containerDimensions.scroll.top + position.top;
+ } else if ( position.top > 0 && position.bottom < 0 ) {
+ animations.scrollTop = containerDimensions.scroll.top + Math.min( position.top, -position.bottom );
+ }
+ }
+ if ( !config.direction || config.direction === 'x' ) {
+ if ( position.left < 0 ) {
+ animations.scrollLeft = containerDimensions.scroll.left + position.left;
+ } else if ( position.left > 0 && position.right < 0 ) {
+ animations.scrollLeft = containerDimensions.scroll.left + Math.min( position.left, -position.right );
+ }
+ }
+ if ( !$.isEmptyObject( animations ) ) {
+ $container.stop( true ).animate( animations, config.duration === undefined ? 'fast' : config.duration );
+ $container.queue( function ( next ) {
+ deferred.resolve();
+ next();
+ } );
+ } else {
+ deferred.resolve();
+ }
+ return deferred.promise();
+};
+
+/**
+ * Force the browser to reconsider whether it really needs to render scrollbars inside the element
+ * and reserve space for them, because it probably doesn't.
+ *
+ * Workaround primarily for <https://code.google.com/p/chromium/issues/detail?id=387290>, but also
+ * similar bugs in other browsers. "Just" forcing a reflow is not sufficient in all cases, we need
+ * to first actually detach (or hide, but detaching is simpler) all children, *then* force a reflow,
+ * and then reattach (or show) them back.
+ *
+ * @static
+ * @param {HTMLElement} el Element to reconsider the scrollbars on
+ */
+OO.ui.Element.static.reconsiderScrollbars = function ( el ) {
+ var i, len, scrollLeft, scrollTop, nodes = [];
+ // Save scroll position
+ scrollLeft = el.scrollLeft;
+ scrollTop = el.scrollTop;
+ // Detach all children
+ while ( el.firstChild ) {
+ nodes.push( el.firstChild );
+ el.removeChild( el.firstChild );
+ }
+ // Force reflow
+ void el.offsetHeight;
+ // Reattach all children
+ for ( i = 0, len = nodes.length; i < len; i++ ) {
+ el.appendChild( nodes[ i ] );
+ }
+ // Restore scroll position (no-op if scrollbars disappeared)
+ el.scrollLeft = scrollLeft;
+ el.scrollTop = scrollTop;
+};
+
+/* Methods */
+
+/**
+ * Toggle visibility of an element.
+ *
+ * @param {boolean} [show] Make element visible, omit to toggle visibility
+ * @fires visible
+ * @chainable
+ */
+OO.ui.Element.prototype.toggle = function ( show ) {
+ show = show === undefined ? !this.visible : !!show;
+
+ if ( show !== this.isVisible() ) {
+ this.visible = show;
+ this.$element.toggleClass( 'oo-ui-element-hidden', !this.visible );
+ this.emit( 'toggle', show );
+ }
+
+ return this;
+};
+
+/**
+ * Check if element is visible.
+ *
+ * @return {boolean} element is visible
+ */
+OO.ui.Element.prototype.isVisible = function () {
+ return this.visible;
+};
+
+/**
+ * Get element data.
+ *
+ * @return {Mixed} Element data
+ */
+OO.ui.Element.prototype.getData = function () {
+ return this.data;
+};
+
+/**
+ * Set element data.
+ *
+ * @param {Mixed} data Element data
+ * @chainable
+ */
+OO.ui.Element.prototype.setData = function ( data ) {
+ this.data = data;
+ return this;
+};
+
+/**
+ * Set the element has an 'id' attribute.
+ *
+ * @param {string} id
+ * @chainable
+ */
+OO.ui.Element.prototype.setElementId = function ( id ) {
+ this.elementId = id;
+ this.$element.attr( 'id', id );
+ return this;
+};
+
+/**
+ * Ensure that the element has an 'id' attribute, setting it to an unique value if it's missing,
+ * and return its value.
+ *
+ * @return {string}
+ */
+OO.ui.Element.prototype.getElementId = function () {
+ if ( this.elementId === null ) {
+ this.setElementId( OO.ui.generateElementId() );
+ }
+ return this.elementId;
+};
+
+/**
+ * Check if element supports one or more methods.
+ *
+ * @param {string|string[]} methods Method or list of methods to check
+ * @return {boolean} All methods are supported
+ */
+OO.ui.Element.prototype.supports = function ( methods ) {
+ var i, len,
+ support = 0;
+
+ methods = Array.isArray( methods ) ? methods : [ methods ];
+ for ( i = 0, len = methods.length; i < len; i++ ) {
+ if ( $.isFunction( this[ methods[ i ] ] ) ) {
+ support++;
+ }
+ }
+
+ return methods.length === support;
+};
+
+/**
+ * Update the theme-provided classes.
+ *
+ * @localdoc This is called in element mixins and widget classes any time state changes.
+ * Updating is debounced, minimizing overhead of changing multiple attributes and
+ * guaranteeing that theme updates do not occur within an element's constructor
+ */
+OO.ui.Element.prototype.updateThemeClasses = function () {
+ OO.ui.theme.queueUpdateElementClasses( this );
+};
+
+/**
+ * Get the HTML tag name.
+ *
+ * Override this method to base the result on instance information.
+ *
+ * @return {string} HTML tag name
+ */
+OO.ui.Element.prototype.getTagName = function () {
+ return this.constructor.static.tagName;
+};
+
+/**
+ * Check if the element is attached to the DOM
+ *
+ * @return {boolean} The element is attached to the DOM
+ */
+OO.ui.Element.prototype.isElementAttached = function () {
+ return $.contains( this.getElementDocument(), this.$element[ 0 ] );
+};
+
+/**
+ * Get the DOM document.
+ *
+ * @return {HTMLDocument} Document object
+ */
+OO.ui.Element.prototype.getElementDocument = function () {
+ // Don't cache this in other ways either because subclasses could can change this.$element
+ return OO.ui.Element.static.getDocument( this.$element );
+};
+
+/**
+ * Get the DOM window.
+ *
+ * @return {Window} Window object
+ */
+OO.ui.Element.prototype.getElementWindow = function () {
+ return OO.ui.Element.static.getWindow( this.$element );
+};
+
+/**
+ * Get closest scrollable container.
+ *
+ * @return {HTMLElement} Closest scrollable container
+ */
+OO.ui.Element.prototype.getClosestScrollableElementContainer = function () {
+ return OO.ui.Element.static.getClosestScrollableContainer( this.$element[ 0 ] );
+};
+
+/**
+ * Get group element is in.
+ *
+ * @return {OO.ui.mixin.GroupElement|null} Group element, null if none
+ */
+OO.ui.Element.prototype.getElementGroup = function () {
+ return this.elementGroup;
+};
+
+/**
+ * Set group element is in.
+ *
+ * @param {OO.ui.mixin.GroupElement|null} group Group element, null if none
+ * @chainable
+ */
+OO.ui.Element.prototype.setElementGroup = function ( group ) {
+ this.elementGroup = group;
+ return this;
+};
+
+/**
+ * Scroll element into view.
+ *
+ * @param {Object} [config] Configuration options
+ * @return {jQuery.Promise} Promise which resolves when the scroll is complete
+ */
+OO.ui.Element.prototype.scrollElementIntoView = function ( config ) {
+ if (
+ !this.isElementAttached() ||
+ !this.isVisible() ||
+ ( this.getElementGroup() && !this.getElementGroup().isVisible() )
+ ) {
+ return $.Deferred().resolve();
+ }
+ return OO.ui.Element.static.scrollIntoView( this.$element[ 0 ], config );
+};
+
+/**
+ * Restore the pre-infusion dynamic state for this widget.
+ *
+ * This method is called after #$element has been inserted into DOM. The parameter is the return
+ * value of #gatherPreInfuseState.
+ *
+ * @protected
+ * @param {Object} state
+ */
+OO.ui.Element.prototype.restorePreInfuseState = function () {
+};
+
+/**
+ * Wraps an HTML snippet for use with configuration values which default
+ * to strings. This bypasses the default html-escaping done to string
+ * values.
+ *
+ * @class
+ *
+ * @constructor
+ * @param {string} [content] HTML content
+ */
+OO.ui.HtmlSnippet = function OoUiHtmlSnippet( content ) {
+ // Properties
+ this.content = content;
+};
+
+/* Setup */
+
+OO.initClass( OO.ui.HtmlSnippet );
+
+/* Methods */
+
+/**
+ * Render into HTML.
+ *
+ * @return {string} Unchanged HTML snippet.
+ */
+OO.ui.HtmlSnippet.prototype.toString = function () {
+ return this.content;
+};
+
+/**
+ * Layouts are containers for elements and are used to arrange other widgets of arbitrary type in a way
+ * that is centrally controlled and can be updated dynamically. Layouts can be, and usually are, combined.
+ * See {@link OO.ui.FieldsetLayout FieldsetLayout}, {@link OO.ui.FieldLayout FieldLayout}, {@link OO.ui.FormLayout FormLayout},
+ * {@link OO.ui.PanelLayout PanelLayout}, {@link OO.ui.StackLayout StackLayout}, {@link OO.ui.PageLayout PageLayout},
+ * {@link OO.ui.HorizontalLayout HorizontalLayout}, and {@link OO.ui.BookletLayout BookletLayout} for more information and examples.
+ *
+ * @abstract
+ * @class
+ * @extends OO.ui.Element
+ * @mixins OO.EventEmitter
+ *
+ * @constructor
+ * @param {Object} [config] Configuration options
+ */
+OO.ui.Layout = function OoUiLayout( config ) {
+ // Configuration initialization
+ config = config || {};
+
+ // Parent constructor
+ OO.ui.Layout.parent.call( this, config );
+
+ // Mixin constructors
+ OO.EventEmitter.call( this );
+
+ // Initialization
+ this.$element.addClass( 'oo-ui-layout' );
+};
+
+/* Setup */
+
+OO.inheritClass( OO.ui.Layout, OO.ui.Element );
+OO.mixinClass( OO.ui.Layout, OO.EventEmitter );
+
+/**
+ * Widgets are compositions of one or more OOUI elements that users can both view
+ * and interact with. All widgets can be configured and modified via a standard API,
+ * and their state can change dynamically according to a model.
+ *
+ * @abstract
+ * @class
+ * @extends OO.ui.Element
+ * @mixins OO.EventEmitter
+ *
+ * @constructor
+ * @param {Object} [config] Configuration options
+ * @cfg {boolean} [disabled=false] Disable the widget. Disabled widgets cannot be used and their
+ * appearance reflects this state.
+ */
+OO.ui.Widget = function OoUiWidget( config ) {
+ // Initialize config
+ config = $.extend( { disabled: false }, config );
+
+ // Parent constructor
+ OO.ui.Widget.parent.call( this, config );
+
+ // Mixin constructors
+ OO.EventEmitter.call( this );
+
+ // Properties
+ this.disabled = null;
+ this.wasDisabled = null;
+
+ // Initialization
+ this.$element.addClass( 'oo-ui-widget' );
+ this.setDisabled( !!config.disabled );
+};
+
+/* Setup */
+
+OO.inheritClass( OO.ui.Widget, OO.ui.Element );
+OO.mixinClass( OO.ui.Widget, OO.EventEmitter );
+
+/* Events */
+
+/**
+ * @event disable
+ *
+ * A 'disable' event is emitted when the disabled state of the widget changes
+ * (i.e. on disable **and** enable).
+ *
+ * @param {boolean} disabled Widget is disabled
+ */
+
+/**
+ * @event toggle
+ *
+ * A 'toggle' event is emitted when the visibility of the widget changes.
+ *
+ * @param {boolean} visible Widget is visible
+ */
+
+/* Methods */
+
+/**
+ * Check if the widget is disabled.
+ *
+ * @return {boolean} Widget is disabled
+ */
+OO.ui.Widget.prototype.isDisabled = function () {
+ return this.disabled;
+};
+
+/**
+ * Set the 'disabled' state of the widget.
+ *
+ * When a widget is disabled, it cannot be used and its appearance is updated to reflect this state.
+ *
+ * @param {boolean} disabled Disable widget
+ * @chainable
+ */
+OO.ui.Widget.prototype.setDisabled = function ( disabled ) {
+ var isDisabled;
+
+ this.disabled = !!disabled;
+ isDisabled = this.isDisabled();
+ if ( isDisabled !== this.wasDisabled ) {
+ this.$element.toggleClass( 'oo-ui-widget-disabled', isDisabled );
+ this.$element.toggleClass( 'oo-ui-widget-enabled', !isDisabled );
+ this.$element.attr( 'aria-disabled', isDisabled.toString() );
+ this.emit( 'disable', isDisabled );
+ this.updateThemeClasses();
+ }
+ this.wasDisabled = isDisabled;
+
+ return this;
+};
+
+/**
+ * Update the disabled state, in case of changes in parent widget.
+ *
+ * @chainable
+ */
+OO.ui.Widget.prototype.updateDisabled = function () {
+ this.setDisabled( this.disabled );
+ return this;
+};
+
+/**
+ * Get an ID of a labelable node which is part of this widget, if any, to be used for `<label for>`
+ * value.
+ *
+ * If this function returns null, the widget should have a meaningful #simulateLabelClick method
+ * instead.
+ *
+ * @return {string|null} The ID of the labelable element
+ */
+OO.ui.Widget.prototype.getInputId = function () {
+ return null;
+};
+
+/**
+ * Simulate the behavior of clicking on a label (a HTML `<label>` element) bound to this input.
+ * HTML only allows `<label>` to act on specific "labelable" elements; complex widgets might need to
+ * override this method to provide intuitive, accessible behavior.
+ *
+ * By default, this does nothing. OO.ui.mixin.TabIndexedElement overrides it for focusable widgets.
+ * Individual widgets may override it too.
+ *
+ * This method is called by OO.ui.LabelWidget and OO.ui.FieldLayout. It should not be called
+ * directly.
+ */
+OO.ui.Widget.prototype.simulateLabelClick = function () {
+};
+
+/**
+ * Theme logic.
+ *
+ * @abstract
+ * @class
+ *
+ * @constructor
+ */
+OO.ui.Theme = function OoUiTheme() {
+ this.elementClassesQueue = [];
+ this.debouncedUpdateQueuedElementClasses = OO.ui.debounce( this.updateQueuedElementClasses );
+};
+
+/* Setup */
+
+OO.initClass( OO.ui.Theme );
+
+/* Methods */
+
+/**
+ * Get a list of classes to be applied to a widget.
+ *
+ * The 'on' and 'off' lists combined MUST contain keys for all classes the theme adds or removes,
+ * otherwise state transitions will not work properly.
+ *
+ * @param {OO.ui.Element} element Element for which to get classes
+ * @return {Object.<string,string[]>} Categorized class names with `on` and `off` lists
+ */
+OO.ui.Theme.prototype.getElementClasses = function () {
+ return { on: [], off: [] };
+};
+
+/**
+ * Update CSS classes provided by the theme.
+ *
+ * For elements with theme logic hooks, this should be called any time there's a state change.
+ *
+ * @param {OO.ui.Element} element Element for which to update classes
+ */
+OO.ui.Theme.prototype.updateElementClasses = function ( element ) {
+ var $elements = $( [] ),
+ classes = this.getElementClasses( element );
+
+ if ( element.$icon ) {
+ $elements = $elements.add( element.$icon );
+ }
+ if ( element.$indicator ) {
+ $elements = $elements.add( element.$indicator );
+ }
+
+ $elements
+ .removeClass( classes.off.join( ' ' ) )
+ .addClass( classes.on.join( ' ' ) );
+};
+
+/**
+ * @private
+ */
+OO.ui.Theme.prototype.updateQueuedElementClasses = function () {
+ var i;
+ for ( i = 0; i < this.elementClassesQueue.length; i++ ) {
+ this.updateElementClasses( this.elementClassesQueue[ i ] );
+ }
+ // Clear the queue
+ this.elementClassesQueue = [];
+};
+
+/**
+ * Queue #updateElementClasses to be called for this element.
+ *
+ * @localdoc QUnit tests override this method to directly call #queueUpdateElementClasses,
+ * to make them synchronous.
+ *
+ * @param {OO.ui.Element} element Element for which to update classes
+ */
+OO.ui.Theme.prototype.queueUpdateElementClasses = function ( element ) {
+ // Keep items in the queue unique. Use lastIndexOf to start checking from the end because that's
+ // the most common case (this method is often called repeatedly for the same element).
+ if ( this.elementClassesQueue.lastIndexOf( element ) !== -1 ) {
+ return;
+ }
+ this.elementClassesQueue.push( element );
+ this.debouncedUpdateQueuedElementClasses();
+};
+
+/**
+ * Get the transition duration in milliseconds for dialogs opening/closing
+ *
+ * The dialog should be fully rendered this many milliseconds after the
+ * ready process has executed.
+ *
+ * @return {number} Transition duration in milliseconds
+ */
+OO.ui.Theme.prototype.getDialogTransitionDuration = function () {
+ return 0;
+};
+
+/**
+ * The TabIndexedElement class is an attribute mixin used to add additional functionality to an
+ * element created by another class. The mixin provides a ‘tabIndex’ property, which specifies the
+ * order in which users will navigate through the focusable elements via the "tab" key.
+ *
+ * @example
+ * // TabIndexedElement is mixed into the ButtonWidget class
+ * // to provide a tabIndex property.
+ * var button1 = new OO.ui.ButtonWidget( {
+ * label: 'fourth',
+ * tabIndex: 4
+ * } );
+ * var button2 = new OO.ui.ButtonWidget( {
+ * label: 'second',
+ * tabIndex: 2
+ * } );
+ * var button3 = new OO.ui.ButtonWidget( {
+ * label: 'third',
+ * tabIndex: 3
+ * } );
+ * var button4 = new OO.ui.ButtonWidget( {
+ * label: 'first',
+ * tabIndex: 1
+ * } );
+ * $( 'body' ).append( button1.$element, button2.$element, button3.$element, button4.$element );
+ *
+ * @abstract
+ * @class
+ *
+ * @constructor
+ * @param {Object} [config] Configuration options
+ * @cfg {jQuery} [$tabIndexed] The element that should use the tabindex functionality. By default,
+ * the functionality is applied to the element created by the class ($element). If a different element is specified, the tabindex
+ * functionality will be applied to it instead.
+ * @cfg {string|number|null} [tabIndex=0] Number that specifies the element’s position in the tab-navigation
+ * order (e.g., 1 for the first focusable element). Use 0 to use the default navigation order; use -1
+ * to remove the element from the tab-navigation flow.
+ */
+OO.ui.mixin.TabIndexedElement = function OoUiMixinTabIndexedElement( config ) {
+ // Configuration initialization
+ config = $.extend( { tabIndex: 0 }, config );
+
+ // Properties
+ this.$tabIndexed = null;
+ this.tabIndex = null;
+
+ // Events
+ this.connect( this, { disable: 'onTabIndexedElementDisable' } );
+
+ // Initialization
+ this.setTabIndex( config.tabIndex );
+ this.setTabIndexedElement( config.$tabIndexed || this.$element );
+};
+
+/* Setup */
+
+OO.initClass( OO.ui.mixin.TabIndexedElement );
+
+/* Methods */
+
+/**
+ * Set the element that should use the tabindex functionality.
+ *
+ * This method is used to retarget a tabindex mixin so that its functionality applies
+ * to the specified element. If an element is currently using the functionality, the mixin’s
+ * effect on that element is removed before the new element is set up.
+ *
+ * @param {jQuery} $tabIndexed Element that should use the tabindex functionality
+ * @chainable
+ */
+OO.ui.mixin.TabIndexedElement.prototype.setTabIndexedElement = function ( $tabIndexed ) {
+ var tabIndex = this.tabIndex;
+ // Remove attributes from old $tabIndexed
+ this.setTabIndex( null );
+ // Force update of new $tabIndexed
+ this.$tabIndexed = $tabIndexed;
+ this.tabIndex = tabIndex;
+ return this.updateTabIndex();
+};
+
+/**
+ * Set the value of the tabindex.
+ *
+ * @param {string|number|null} tabIndex Tabindex value, or `null` for no tabindex
+ * @chainable
+ */
+OO.ui.mixin.TabIndexedElement.prototype.setTabIndex = function ( tabIndex ) {
+ tabIndex = /^-?\d+$/.test( tabIndex ) ? Number( tabIndex ) : null;
+
+ if ( this.tabIndex !== tabIndex ) {
+ this.tabIndex = tabIndex;
+ this.updateTabIndex();
+ }
+
+ return this;
+};
+
+/**
+ * Update the `tabindex` attribute, in case of changes to tab index or
+ * disabled state.
+ *
+ * @private
+ * @chainable
+ */
+OO.ui.mixin.TabIndexedElement.prototype.updateTabIndex = function () {
+ if ( this.$tabIndexed ) {
+ if ( this.tabIndex !== null ) {
+ // Do not index over disabled elements
+ this.$tabIndexed.attr( {
+ tabindex: this.isDisabled() ? -1 : this.tabIndex,
+ // Support: ChromeVox and NVDA
+ // These do not seem to inherit aria-disabled from parent elements
+ 'aria-disabled': this.isDisabled().toString()
+ } );
+ } else {
+ this.$tabIndexed.removeAttr( 'tabindex aria-disabled' );
+ }
+ }
+ return this;
+};
+
+/**
+ * Handle disable events.
+ *
+ * @private
+ * @param {boolean} disabled Element is disabled
+ */
+OO.ui.mixin.TabIndexedElement.prototype.onTabIndexedElementDisable = function () {
+ this.updateTabIndex();
+};
+
+/**
+ * Get the value of the tabindex.
+ *
+ * @return {number|null} Tabindex value
+ */
+OO.ui.mixin.TabIndexedElement.prototype.getTabIndex = function () {
+ return this.tabIndex;
+};
+
+/**
+ * Get an ID of a focusable element of this widget, if any, to be used for `<label for>` value.
+ *
+ * If the element already has an ID then that is returned, otherwise unique ID is
+ * generated, set on the element, and returned.
+ *
+ * @return {string|null} The ID of the focusable element
+ */
+OO.ui.mixin.TabIndexedElement.prototype.getInputId = function () {
+ var id;
+
+ if ( !this.$tabIndexed ) {
+ return null;
+ }
+ if ( !this.isLabelableNode( this.$tabIndexed ) ) {
+ return null;
+ }
+
+ id = this.$tabIndexed.attr( 'id' );
+ if ( id === undefined ) {
+ id = OO.ui.generateElementId();
+ this.$tabIndexed.attr( 'id', id );
+ }
+
+ return id;
+};
+
+/**
+ * Whether the node is 'labelable' according to the HTML spec
+ * (i.e., whether it can be interacted with through a `<label for="…">`).
+ * See: <https://html.spec.whatwg.org/multipage/forms.html#category-label>.
+ *
+ * @private
+ * @param {jQuery} $node
+ * @return {boolean}
+ */
+OO.ui.mixin.TabIndexedElement.prototype.isLabelableNode = function ( $node ) {
+ var
+ labelableTags = [ 'button', 'meter', 'output', 'progress', 'select', 'textarea' ],
+ tagName = $node.prop( 'tagName' ).toLowerCase();
+
+ if ( tagName === 'input' && $node.attr( 'type' ) !== 'hidden' ) {
+ return true;
+ }
+ if ( labelableTags.indexOf( tagName ) !== -1 ) {
+ return true;
+ }
+ return false;
+};
+
+/**
+ * Focus this element.
+ *
+ * @chainable
+ */
+OO.ui.mixin.TabIndexedElement.prototype.focus = function () {
+ if ( !this.isDisabled() ) {
+ this.$tabIndexed.focus();
+ }
+ return this;
+};
+
+/**
+ * Blur this element.
+ *
+ * @chainable
+ */
+OO.ui.mixin.TabIndexedElement.prototype.blur = function () {
+ this.$tabIndexed.blur();
+ return this;
+};
+
+/**
+ * @inheritdoc OO.ui.Widget
+ */
+OO.ui.mixin.TabIndexedElement.prototype.simulateLabelClick = function () {
+ this.focus();
+};
+
+/**
+ * ButtonElement is often mixed into other classes to generate a button, which is a clickable
+ * interface element that can be configured with access keys for accessibility.
+ * See the [OOUI documentation on MediaWiki] [1] for examples.
+ *
+ * [1]: https://www.mediawiki.org/wiki/OOUI/Widgets/Buttons_and_Switches#Buttons
+ *
+ * @abstract
+ * @class
+ *
+ * @constructor
+ * @param {Object} [config] Configuration options
+ * @cfg {jQuery} [$button] The button element created by the class.
+ * If this configuration is omitted, the button element will use a generated `<a>`.
+ * @cfg {boolean} [framed=true] Render the button with a frame
+ */
+OO.ui.mixin.ButtonElement = function OoUiMixinButtonElement( config ) {
+ // Configuration initialization
+ config = config || {};
+
+ // Properties
+ this.$button = null;
+ this.framed = null;
+ this.active = config.active !== undefined && config.active;
+ this.onMouseUpHandler = this.onMouseUp.bind( this );
+ this.onMouseDownHandler = this.onMouseDown.bind( this );
+ this.onKeyDownHandler = this.onKeyDown.bind( this );
+ this.onKeyUpHandler = this.onKeyUp.bind( this );
+ this.onClickHandler = this.onClick.bind( this );
+ this.onKeyPressHandler = this.onKeyPress.bind( this );
+
+ // Initialization
+ this.$element.addClass( 'oo-ui-buttonElement' );
+ this.toggleFramed( config.framed === undefined || config.framed );
+ this.setButtonElement( config.$button || $( '<a>' ) );
+};
+
+/* Setup */
+
+OO.initClass( OO.ui.mixin.ButtonElement );
+
+/* Static Properties */
+
+/**
+ * Cancel mouse down events.
+ *
+ * This property is usually set to `true` to prevent the focus from changing when the button is clicked.
+ * Classes such as {@link OO.ui.mixin.DraggableElement DraggableElement} and {@link OO.ui.ButtonOptionWidget ButtonOptionWidget}
+ * use a value of `false` so that dragging behavior is possible and mousedown events can be handled by a
+ * parent widget.
+ *
+ * @static
+ * @inheritable
+ * @property {boolean}
+ */
+OO.ui.mixin.ButtonElement.static.cancelButtonMouseDownEvents = true;
+
+/* Events */
+
+/**
+ * A 'click' event is emitted when the button element is clicked.
+ *
+ * @event click
+ */
+
+/* Methods */
+
+/**
+ * Set the button element.
+ *
+ * This method is used to retarget a button mixin so that its functionality applies to
+ * the specified button element instead of the one created by the class. If a button element
+ * is already set, the method will remove the mixin’s effect on that element.
+ *
+ * @param {jQuery} $button Element to use as button
+ */
+OO.ui.mixin.ButtonElement.prototype.setButtonElement = function ( $button ) {
+ if ( this.$button ) {
+ this.$button
+ .removeClass( 'oo-ui-buttonElement-button' )
+ .removeAttr( 'role accesskey' )
+ .off( {
+ mousedown: this.onMouseDownHandler,
+ keydown: this.onKeyDownHandler,
+ click: this.onClickHandler,
+ keypress: this.onKeyPressHandler
+ } );
+ }
+
+ this.$button = $button
+ .addClass( 'oo-ui-buttonElement-button' )
+ .on( {
+ mousedown: this.onMouseDownHandler,
+ keydown: this.onKeyDownHandler,
+ click: this.onClickHandler,
+ keypress: this.onKeyPressHandler
+ } );
+
+ // Add `role="button"` on `<a>` elements, where it's needed
+ // `toUppercase()` is added for XHTML documents
+ if ( this.$button.prop( 'tagName' ).toUpperCase() === 'A' ) {
+ this.$button.attr( 'role', 'button' );
+ }
+};
+
+/**
+ * Handles mouse down events.
+ *
+ * @protected
+ * @param {jQuery.Event} e Mouse down event
+ */
+OO.ui.mixin.ButtonElement.prototype.onMouseDown = function ( e ) {
+ if ( this.isDisabled() || e.which !== OO.ui.MouseButtons.LEFT ) {
+ return;
+ }
+ this.$element.addClass( 'oo-ui-buttonElement-pressed' );
+ // Run the mouseup handler no matter where the mouse is when the button is let go, so we can
+ // reliably remove the pressed class
+ this.getElementDocument().addEventListener( 'mouseup', this.onMouseUpHandler, true );
+ // Prevent change of focus unless specifically configured otherwise
+ if ( this.constructor.static.cancelButtonMouseDownEvents ) {
+ return false;
+ }
+};
+
+/**
+ * Handles mouse up events.
+ *
+ * @protected
+ * @param {MouseEvent} e Mouse up event
+ */
+OO.ui.mixin.ButtonElement.prototype.onMouseUp = function ( e ) {
+ if ( this.isDisabled() || e.which !== OO.ui.MouseButtons.LEFT ) {
+ return;
+ }
+ this.$element.removeClass( 'oo-ui-buttonElement-pressed' );
+ // Stop listening for mouseup, since we only needed this once
+ this.getElementDocument().removeEventListener( 'mouseup', this.onMouseUpHandler, true );
+};
+
+/**
+ * Handles mouse click events.
+ *
+ * @protected
+ * @param {jQuery.Event} e Mouse click event
+ * @fires click
+ */
+OO.ui.mixin.ButtonElement.prototype.onClick = function ( e ) {
+ if ( !this.isDisabled() && e.which === OO.ui.MouseButtons.LEFT ) {
+ if ( this.emit( 'click' ) ) {
+ return false;
+ }
+ }
+};
+
+/**
+ * Handles key down events.
+ *
+ * @protected
+ * @param {jQuery.Event} e Key down event
+ */
+OO.ui.mixin.ButtonElement.prototype.onKeyDown = function ( e ) {
+ if ( this.isDisabled() || ( e.which !== OO.ui.Keys.SPACE && e.which !== OO.ui.Keys.ENTER ) ) {
+ return;
+ }
+ this.$element.addClass( 'oo-ui-buttonElement-pressed' );
+ // Run the keyup handler no matter where the key is when the button is let go, so we can
+ // reliably remove the pressed class
+ this.getElementDocument().addEventListener( 'keyup', this.onKeyUpHandler, true );
+};
+
+/**
+ * Handles key up events.
+ *
+ * @protected
+ * @param {KeyboardEvent} e Key up event
+ */
+OO.ui.mixin.ButtonElement.prototype.onKeyUp = function ( e ) {
+ if ( this.isDisabled() || ( e.which !== OO.ui.Keys.SPACE && e.which !== OO.ui.Keys.ENTER ) ) {
+ return;
+ }
+ this.$element.removeClass( 'oo-ui-buttonElement-pressed' );
+ // Stop listening for keyup, since we only needed this once
+ this.getElementDocument().removeEventListener( 'keyup', this.onKeyUpHandler, true );
+};
+
+/**
+ * Handles key press events.
+ *
+ * @protected
+ * @param {jQuery.Event} e Key press event
+ * @fires click
+ */
+OO.ui.mixin.ButtonElement.prototype.onKeyPress = function ( e ) {
+ if ( !this.isDisabled() && ( e.which === OO.ui.Keys.SPACE || e.which === OO.ui.Keys.ENTER ) ) {
+ if ( this.emit( 'click' ) ) {
+ return false;
+ }
+ }
+};
+
+/**
+ * Check if button has a frame.
+ *
+ * @return {boolean} Button is framed
+ */
+OO.ui.mixin.ButtonElement.prototype.isFramed = function () {
+ return this.framed;
+};
+
+/**
+ * Render the button with or without a frame. Omit the `framed` parameter to toggle the button frame on and off.
+ *
+ * @param {boolean} [framed] Make button framed, omit to toggle
+ * @chainable
+ */
+OO.ui.mixin.ButtonElement.prototype.toggleFramed = function ( framed ) {
+ framed = framed === undefined ? !this.framed : !!framed;
+ if ( framed !== this.framed ) {
+ this.framed = framed;
+ this.$element
+ .toggleClass( 'oo-ui-buttonElement-frameless', !framed )
+ .toggleClass( 'oo-ui-buttonElement-framed', framed );
+ this.updateThemeClasses();
+ }
+
+ return this;
+};
+
+/**
+ * Set the button's active state.
+ *
+ * The active state can be set on:
+ *
+ * - {@link OO.ui.ButtonOptionWidget ButtonOptionWidget} when it is selected
+ * - {@link OO.ui.ToggleButtonWidget ToggleButtonWidget} when it is toggle on
+ * - {@link OO.ui.ButtonWidget ButtonWidget} when clicking the button would only refresh the page
+ *
+ * @protected
+ * @param {boolean} value Make button active
+ * @chainable
+ */
+OO.ui.mixin.ButtonElement.prototype.setActive = function ( value ) {
+ this.active = !!value;
+ this.$element.toggleClass( 'oo-ui-buttonElement-active', this.active );
+ this.updateThemeClasses();
+ return this;
+};
+
+/**
+ * Check if the button is active
+ *
+ * @protected
+ * @return {boolean} The button is active
+ */
+OO.ui.mixin.ButtonElement.prototype.isActive = function () {
+ return this.active;
+};
+
+/**
+ * Any OOUI widget that contains other widgets (such as {@link OO.ui.ButtonWidget buttons} or
+ * {@link OO.ui.OptionWidget options}) mixes in GroupElement. Adding, removing, and clearing
+ * items from the group is done through the interface the class provides.
+ * For more information, please see the [OOUI documentation on MediaWiki] [1].
+ *
+ * [1]: https://www.mediawiki.org/wiki/OOUI/Elements/Groups
+ *
+ * @abstract
+ * @mixins OO.EmitterList
+ * @class
+ *
+ * @constructor
+ * @param {Object} [config] Configuration options
+ * @cfg {jQuery} [$group] The container element created by the class. If this configuration
+ * is omitted, the group element will use a generated `<div>`.
+ */
+OO.ui.mixin.GroupElement = function OoUiMixinGroupElement( config ) {
+ // Configuration initialization
+ config = config || {};
+
+ // Mixin constructors
+ OO.EmitterList.call( this, config );
+
+ // Properties
+ this.$group = null;
+
+ // Initialization
+ this.setGroupElement( config.$group || $( '<div>' ) );
+};
+
+/* Setup */
+
+OO.mixinClass( OO.ui.mixin.GroupElement, OO.EmitterList );
+
+/* Events */
+
+/**
+ * @event change
+ *
+ * A change event is emitted when the set of selected items changes.
+ *
+ * @param {OO.ui.Element[]} items Items currently in the group
+ */
+
+/* Methods */
+
+/**
+ * Set the group element.
+ *
+ * If an element is already set, items will be moved to the new element.
+ *
+ * @param {jQuery} $group Element to use as group
+ */
+OO.ui.mixin.GroupElement.prototype.setGroupElement = function ( $group ) {
+ var i, len;
+
+ this.$group = $group;
+ for ( i = 0, len = this.items.length; i < len; i++ ) {
+ this.$group.append( this.items[ i ].$element );
+ }
+};
+
+/**
+ * Find an item by its data.
+ *
+ * Only the first item with matching data will be returned. To return all matching items,
+ * use the #findItemsFromData method.
+ *
+ * @param {Object} data Item data to search for
+ * @return {OO.ui.Element|null} Item with equivalent data, `null` if none exists
+ */
+OO.ui.mixin.GroupElement.prototype.findItemFromData = function ( data ) {
+ var i, len, item,
+ hash = OO.getHash( data );
+
+ for ( i = 0, len = this.items.length; i < len; i++ ) {
+ item = this.items[ i ];
+ if ( hash === OO.getHash( item.getData() ) ) {
+ return item;
+ }
+ }
+
+ return null;
+};
+
+/**
+ * Get an item by its data.
+ *
+ * @deprecated Since v0.25.0; use {@link #findItemFromData} instead.
+ * @param {Object} data Item data to search for
+ * @return {OO.ui.Element|null} Item with equivalent data, `null` if none exists
+ */
+OO.ui.mixin.GroupElement.prototype.getItemFromData = function ( data ) {
+ OO.ui.warnDeprecation( 'GroupElement#getItemFromData. Deprecated function. Use findItemFromData instead. See T76630' );
+ return this.findItemFromData( data );
+};
+
+/**
+ * Find items by their data.
+ *
+ * All items with matching data will be returned. To return only the first match, use the #findItemFromData method instead.
+ *
+ * @param {Object} data Item data to search for
+ * @return {OO.ui.Element[]} Items with equivalent data
+ */
+OO.ui.mixin.GroupElement.prototype.findItemsFromData = function ( data ) {
+ var i, len, item,
+ hash = OO.getHash( data ),
+ items = [];
+
+ for ( i = 0, len = this.items.length; i < len; i++ ) {
+ item = this.items[ i ];
+ if ( hash === OO.getHash( item.getData() ) ) {
+ items.push( item );
+ }
+ }
+
+ return items;
+};
+
+/**
+ * Find items by their data.
+ *
+ * @deprecated Since v0.25.0; use {@link #findItemsFromData} instead.
+ * @param {Object} data Item data to search for
+ * @return {OO.ui.Element[]} Items with equivalent data
+ */
+OO.ui.mixin.GroupElement.prototype.getItemsFromData = function ( data ) {
+ OO.ui.warnDeprecation( 'GroupElement#getItemsFromData. Deprecated function. Use findItemsFromData instead. See T76630' );
+ return this.findItemsFromData( data );
+};
+
+/**
+ * Add items to the group.
+ *
+ * Items will be added to the end of the group array unless the optional `index` parameter specifies
+ * a different insertion point. Adding an existing item will move it to the end of the array or the point specified by the `index`.
+ *
+ * @param {OO.ui.Element[]} items An array of items to add to the group
+ * @param {number} [index] Index of the insertion point
+ * @chainable
+ */
+OO.ui.mixin.GroupElement.prototype.addItems = function ( items, index ) {
+ // Mixin method
+ OO.EmitterList.prototype.addItems.call( this, items, index );
+
+ this.emit( 'change', this.getItems() );
+ return this;
+};
+
+/**
+ * @inheritdoc
+ */
+OO.ui.mixin.GroupElement.prototype.moveItem = function ( items, newIndex ) {
+ // insertItemElements expects this.items to not have been modified yet, so call before the mixin
+ this.insertItemElements( items, newIndex );
+
+ // Mixin method
+ newIndex = OO.EmitterList.prototype.moveItem.call( this, items, newIndex );
+
+ return newIndex;
+};
+
+/**
+ * @inheritdoc
+ */
+OO.ui.mixin.GroupElement.prototype.insertItem = function ( item, index ) {
+ item.setElementGroup( this );
+ this.insertItemElements( item, index );
+
+ // Mixin method
+ index = OO.EmitterList.prototype.insertItem.call( this, item, index );
+
+ return index;
+};
+
+/**
+ * Insert elements into the group
+ *
+ * @private
+ * @param {OO.ui.Element} itemWidget Item to insert
+ * @param {number} index Insertion index
+ */
+OO.ui.mixin.GroupElement.prototype.insertItemElements = function ( itemWidget, index ) {
+ if ( index === undefined || index < 0 || index >= this.items.length ) {
+ this.$group.append( itemWidget.$element );
+ } else if ( index === 0 ) {
+ this.$group.prepend( itemWidget.$element );
+ } else {
+ this.items[ index ].$element.before( itemWidget.$element );
+ }
+};
+
+/**
+ * Remove the specified items from a group.
+ *
+ * Removed items are detached (not removed) from the DOM so that they may be reused.
+ * To remove all items from a group, you may wish to use the #clearItems method instead.
+ *
+ * @param {OO.ui.Element[]} items An array of items to remove
+ * @chainable
+ */
+OO.ui.mixin.GroupElement.prototype.removeItems = function ( items ) {
+ var i, len, item, index;
+
+ // Remove specific items elements
+ for ( i = 0, len = items.length; i < len; i++ ) {
+ item = items[ i ];
+ index = this.items.indexOf( item );
+ if ( index !== -1 ) {
+ item.setElementGroup( null );
+ item.$element.detach();
+ }
+ }
+
+ // Mixin method
+ OO.EmitterList.prototype.removeItems.call( this, items );
+
+ this.emit( 'change', this.getItems() );
+ return this;
+};
+
+/**
+ * Clear all items from the group.
+ *
+ * Cleared items are detached from the DOM, not removed, so that they may be reused.
+ * To remove only a subset of items from a group, use the #removeItems method.
+ *
+ * @chainable
+ */
+OO.ui.mixin.GroupElement.prototype.clearItems = function () {
+ var i, len;
+
+ // Remove all item elements
+ for ( i = 0, len = this.items.length; i < len; i++ ) {
+ this.items[ i ].setElementGroup( null );
+ this.items[ i ].$element.detach();
+ }
+
+ // Mixin method
+ OO.EmitterList.prototype.clearItems.call( this );
+
+ this.emit( 'change', this.getItems() );
+ return this;
+};
+
+/**
+ * IconElement is often mixed into other classes to generate an icon.
+ * Icons are graphics, about the size of normal text. They are used to aid the user
+ * in locating a control or to convey information in a space-efficient way. See the
+ * [OOUI documentation on MediaWiki] [1] for a list of icons
+ * included in the library.
+ *
+ * [1]: https://www.mediawiki.org/wiki/OOUI/Widgets/Icons,_Indicators,_and_Labels#Icons
+ *
+ * @abstract
+ * @class
+ *
+ * @constructor
+ * @param {Object} [config] Configuration options
+ * @cfg {jQuery} [$icon] The icon element created by the class. If this configuration is omitted,
+ * the icon element will use a generated `<span>`. To use a different HTML tag, or to specify that
+ * the icon element be set to an existing icon instead of the one generated by this class, set a
+ * value using a jQuery selection. For example:
+ *
+ * // Use a <div> tag instead of a <span>
+ * $icon: $("<div>")
+ * // Use an existing icon element instead of the one generated by the class
+ * $icon: this.$element
+ * // Use an icon element from a child widget
+ * $icon: this.childwidget.$element
+ * @cfg {Object|string} [icon=''] The symbolic name of the icon (e.g., ‘remove’ or ‘menu’), or a map of
+ * symbolic names. A map is used for i18n purposes and contains a `default` icon
+ * name and additional names keyed by language code. The `default` name is used when no icon is keyed
+ * by the user's language.
+ *
+ * Example of an i18n map:
+ *
+ * { default: 'bold-a', en: 'bold-b', de: 'bold-f' }
+ * See the [OOUI documentation on MediaWiki] [2] for a list of icons included in the library.
+ * [2]: https://www.mediawiki.org/wiki/OOUI/Widgets/Icons,_Indicators,_and_Labels#Icons
+ * @cfg {string|Function} [iconTitle] A text string used as the icon title, or a function that returns title
+ * text. The icon title is displayed when users move the mouse over the icon.
+ */
+OO.ui.mixin.IconElement = function OoUiMixinIconElement( config ) {
+ // Configuration initialization
+ config = config || {};
+
+ // Properties
+ this.$icon = null;
+ this.icon = null;
+ this.iconTitle = null;
+
+ // Initialization
+ this.setIcon( config.icon || this.constructor.static.icon );
+ this.setIconTitle( config.iconTitle || this.constructor.static.iconTitle );
+ this.setIconElement( config.$icon || $( '<span>' ) );
+};
+
+/* Setup */
+
+OO.initClass( OO.ui.mixin.IconElement );
+
+/* Static Properties */
+
+/**
+ * The symbolic name of the icon (e.g., ‘remove’ or ‘menu’), or a map of symbolic names. A map is used
+ * for i18n purposes and contains a `default` icon name and additional names keyed by
+ * language code. The `default` name is used when no icon is keyed by the user's language.
+ *
+ * Example of an i18n map:
+ *
+ * { default: 'bold-a', en: 'bold-b', de: 'bold-f' }
+ *
+ * Note: the static property will be overridden if the #icon configuration is used.
+ *
+ * @static
+ * @inheritable
+ * @property {Object|string}
+ */
+OO.ui.mixin.IconElement.static.icon = null;
+
+/**
+ * The icon title, displayed when users move the mouse over the icon. The value can be text, a
+ * function that returns title text, or `null` for no title.
+ *
+ * The static property will be overridden if the #iconTitle configuration is used.
+ *
+ * @static
+ * @inheritable
+ * @property {string|Function|null}
+ */
+OO.ui.mixin.IconElement.static.iconTitle = null;
+
+/* Methods */
+
+/**
+ * Set the icon element. This method is used to retarget an icon mixin so that its functionality
+ * applies to the specified icon element instead of the one created by the class. If an icon
+ * element is already set, the mixin’s effect on that element is removed. Generated CSS classes
+ * and mixin methods will no longer affect the element.
+ *
+ * @param {jQuery} $icon Element to use as icon
+ */
+OO.ui.mixin.IconElement.prototype.setIconElement = function ( $icon ) {
+ if ( this.$icon ) {
+ this.$icon
+ .removeClass( 'oo-ui-iconElement-icon oo-ui-icon-' + this.icon )
+ .removeAttr( 'title' );
+ }
+
+ this.$icon = $icon
+ .addClass( 'oo-ui-iconElement-icon' )
+ .toggleClass( 'oo-ui-icon-' + this.icon, !!this.icon );
+ if ( this.iconTitle !== null ) {
+ this.$icon.attr( 'title', this.iconTitle );
+ }
+
+ this.updateThemeClasses();
+};
+
+/**
+ * Set icon by symbolic name (e.g., ‘remove’ or ‘menu’). Use `null` to remove an icon.
+ * The icon parameter can also be set to a map of icon names. See the #icon config setting
+ * for an example.
+ *
+ * @param {Object|string|null} icon A symbolic icon name, a {@link #icon map of icon names} keyed
+ * by language code, or `null` to remove the icon.
+ * @chainable
+ */
+OO.ui.mixin.IconElement.prototype.setIcon = function ( icon ) {
+ icon = OO.isPlainObject( icon ) ? OO.ui.getLocalValue( icon, null, 'default' ) : icon;
+ icon = typeof icon === 'string' && icon.trim().length ? icon.trim() : null;
+
+ if ( this.icon !== icon ) {
+ if ( this.$icon ) {
+ if ( this.icon !== null ) {
+ this.$icon.removeClass( 'oo-ui-icon-' + this.icon );
+ }
+ if ( icon !== null ) {
+ this.$icon.addClass( 'oo-ui-icon-' + icon );
+ }
+ }
+ this.icon = icon;
+ }
+
+ this.$element.toggleClass( 'oo-ui-iconElement', !!this.icon );
+ this.updateThemeClasses();
+
+ return this;
+};
+
+/**
+ * Set the icon title. Use `null` to remove the title.
+ *
+ * @param {string|Function|null} iconTitle A text string used as the icon title,
+ * a function that returns title text, or `null` for no title.
+ * @chainable
+ */
+OO.ui.mixin.IconElement.prototype.setIconTitle = function ( iconTitle ) {
+ iconTitle =
+ ( typeof iconTitle === 'function' || ( typeof iconTitle === 'string' && iconTitle.length ) ) ?
+ OO.ui.resolveMsg( iconTitle ) : null;
+
+ if ( this.iconTitle !== iconTitle ) {
+ this.iconTitle = iconTitle;
+ if ( this.$icon ) {
+ if ( this.iconTitle !== null ) {
+ this.$icon.attr( 'title', iconTitle );
+ } else {
+ this.$icon.removeAttr( 'title' );
+ }
+ }
+ }
+
+ return this;
+};
+
+/**
+ * Get the symbolic name of the icon.
+ *
+ * @return {string} Icon name
+ */
+OO.ui.mixin.IconElement.prototype.getIcon = function () {
+ return this.icon;
+};
+
+/**
+ * Get the icon title. The title text is displayed when a user moves the mouse over the icon.
+ *
+ * @return {string} Icon title text
+ */
+OO.ui.mixin.IconElement.prototype.getIconTitle = function () {
+ return this.iconTitle;
+};
+
+/**
+ * IndicatorElement is often mixed into other classes to generate an indicator.
+ * Indicators are small graphics that are generally used in two ways:
+ *
+ * - To draw attention to the status of an item. For example, an indicator might be
+ * used to show that an item in a list has errors that need to be resolved.
+ * - To clarify the function of a control that acts in an exceptional way (a button
+ * that opens a menu instead of performing an action directly, for example).
+ *
+ * For a list of indicators included in the library, please see the
+ * [OOUI documentation on MediaWiki] [1].
+ *
+ * [1]: https://www.mediawiki.org/wiki/OOUI/Widgets/Icons,_Indicators,_and_Labels#Indicators
+ *
+ * @abstract
+ * @class
+ *
+ * @constructor
+ * @param {Object} [config] Configuration options
+ * @cfg {jQuery} [$indicator] The indicator element created by the class. If this
+ * configuration is omitted, the indicator element will use a generated `<span>`.
+ * @cfg {string} [indicator] Symbolic name of the indicator (e.g., ‘clear’ or ‘down’).
+ * See the [OOUI documentation on MediaWiki][2] for a list of indicators included
+ * in the library.
+ * [2]: https://www.mediawiki.org/wiki/OOUI/Widgets/Icons,_Indicators,_and_Labels#Indicators
+ * @cfg {string|Function} [indicatorTitle] A text string used as the indicator title,
+ * or a function that returns title text. The indicator title is displayed when users move
+ * the mouse over the indicator.
+ */
+OO.ui.mixin.IndicatorElement = function OoUiMixinIndicatorElement( config ) {
+ // Configuration initialization
+ config = config || {};
+
+ // Properties
+ this.$indicator = null;
+ this.indicator = null;
+ this.indicatorTitle = null;
+
+ // Initialization
+ this.setIndicator( config.indicator || this.constructor.static.indicator );
+ this.setIndicatorTitle( config.indicatorTitle || this.constructor.static.indicatorTitle );
+ this.setIndicatorElement( config.$indicator || $( '<span>' ) );
+};
+
+/* Setup */
+
+OO.initClass( OO.ui.mixin.IndicatorElement );
+
+/* Static Properties */
+
+/**
+ * Symbolic name of the indicator (e.g., ‘clear’ or ‘down’).
+ * The static property will be overridden if the #indicator configuration is used.
+ *
+ * @static
+ * @inheritable
+ * @property {string|null}
+ */
+OO.ui.mixin.IndicatorElement.static.indicator = null;
+
+/**
+ * A text string used as the indicator title, a function that returns title text, or `null`
+ * for no title. The static property will be overridden if the #indicatorTitle configuration is used.
+ *
+ * @static
+ * @inheritable
+ * @property {string|Function|null}
+ */
+OO.ui.mixin.IndicatorElement.static.indicatorTitle = null;
+
+/* Methods */
+
+/**
+ * Set the indicator element.
+ *
+ * If an element is already set, it will be cleaned up before setting up the new element.
+ *
+ * @param {jQuery} $indicator Element to use as indicator
+ */
+OO.ui.mixin.IndicatorElement.prototype.setIndicatorElement = function ( $indicator ) {
+ if ( this.$indicator ) {
+ this.$indicator
+ .removeClass( 'oo-ui-indicatorElement-indicator oo-ui-indicator-' + this.indicator )
+ .removeAttr( 'title' );
+ }
+
+ this.$indicator = $indicator
+ .addClass( 'oo-ui-indicatorElement-indicator' )
+ .toggleClass( 'oo-ui-indicator-' + this.indicator, !!this.indicator );
+ if ( this.indicatorTitle !== null ) {
+ this.$indicator.attr( 'title', this.indicatorTitle );
+ }
+
+ this.updateThemeClasses();
+};
+
+/**
+ * Set the indicator by its symbolic name: ‘clear’, ‘down’, ‘required’, ‘search’, ‘up’. Use `null` to remove the indicator.
+ *
+ * @param {string|null} indicator Symbolic name of indicator, or `null` for no indicator
+ * @chainable
+ */
+OO.ui.mixin.IndicatorElement.prototype.setIndicator = function ( indicator ) {
+ indicator = typeof indicator === 'string' && indicator.length ? indicator.trim() : null;
+
+ if ( this.indicator !== indicator ) {
+ if ( this.$indicator ) {
+ if ( this.indicator !== null ) {
+ this.$indicator.removeClass( 'oo-ui-indicator-' + this.indicator );
+ }
+ if ( indicator !== null ) {
+ this.$indicator.addClass( 'oo-ui-indicator-' + indicator );
+ }
+ }
+ this.indicator = indicator;
+ }
+
+ this.$element.toggleClass( 'oo-ui-indicatorElement', !!this.indicator );
+ this.updateThemeClasses();
+
+ return this;
+};
+
+/**
+ * Set the indicator title.
+ *
+ * The title is displayed when a user moves the mouse over the indicator.
+ *
+ * @param {string|Function|null} indicatorTitle Indicator title text, a function that returns text, or
+ * `null` for no indicator title
+ * @chainable
+ */
+OO.ui.mixin.IndicatorElement.prototype.setIndicatorTitle = function ( indicatorTitle ) {
+ indicatorTitle =
+ ( typeof indicatorTitle === 'function' || ( typeof indicatorTitle === 'string' && indicatorTitle.length ) ) ?
+ OO.ui.resolveMsg( indicatorTitle ) : null;
+
+ if ( this.indicatorTitle !== indicatorTitle ) {
+ this.indicatorTitle = indicatorTitle;
+ if ( this.$indicator ) {
+ if ( this.indicatorTitle !== null ) {
+ this.$indicator.attr( 'title', indicatorTitle );
+ } else {
+ this.$indicator.removeAttr( 'title' );
+ }
+ }
+ }
+
+ return this;
+};
+
+/**
+ * Get the symbolic name of the indicator (e.g., ‘clear’ or ‘down’).
+ *
+ * @return {string} Symbolic name of indicator
+ */
+OO.ui.mixin.IndicatorElement.prototype.getIndicator = function () {
+ return this.indicator;
+};
+
+/**
+ * Get the indicator title.
+ *
+ * The title is displayed when a user moves the mouse over the indicator.
+ *
+ * @return {string} Indicator title text
+ */
+OO.ui.mixin.IndicatorElement.prototype.getIndicatorTitle = function () {
+ return this.indicatorTitle;
+};
+
+/**
+ * LabelElement is often mixed into other classes to generate a label, which
+ * helps identify the function of an interface element.
+ * See the [OOUI documentation on MediaWiki] [1] for more information.
+ *
+ * [1]: https://www.mediawiki.org/wiki/OOUI/Widgets/Icons,_Indicators,_and_Labels#Labels
+ *
+ * @abstract
+ * @class
+ *
+ * @constructor
+ * @param {Object} [config] Configuration options
+ * @cfg {jQuery} [$label] The label element created by the class. If this
+ * configuration is omitted, the label element will use a generated `<span>`.
+ * @cfg {jQuery|string|Function|OO.ui.HtmlSnippet} [label] The label text. The label can be specified
+ * as a plaintext string, a jQuery selection of elements, or a function that will produce a string
+ * in the future. See the [OOUI documentation on MediaWiki] [2] for examples.
+ * [2]: https://www.mediawiki.org/wiki/OOUI/Widgets/Icons,_Indicators,_and_Labels#Labels
+ */
+OO.ui.mixin.LabelElement = function OoUiMixinLabelElement( config ) {
+ // Configuration initialization
+ config = config || {};
+
+ // Properties
+ this.$label = null;
+ this.label = null;
+
+ // Initialization
+ this.setLabel( config.label || this.constructor.static.label );
+ this.setLabelElement( config.$label || $( '<span>' ) );
+};
+
+/* Setup */
+
+OO.initClass( OO.ui.mixin.LabelElement );
+
+/* Events */
+
+/**
+ * @event labelChange
+ * @param {string} value
+ */
+
+/* Static Properties */
+
+/**
+ * The label text. The label can be specified as a plaintext string, a function that will
+ * produce a string in the future, or `null` for no label. The static value will
+ * be overridden if a label is specified with the #label config option.
+ *
+ * @static
+ * @inheritable
+ * @property {string|Function|null}
+ */
+OO.ui.mixin.LabelElement.static.label = null;
+
+/* Static methods */
+
+/**
+ * Highlight the first occurrence of the query in the given text
+ *
+ * @param {string} text Text
+ * @param {string} query Query to find
+ * @param {Function} [compare] Optional string comparator, e.g. Intl.Collator().compare
+ * @return {jQuery} Text with the first match of the query
+ * sub-string wrapped in highlighted span
+ */
+OO.ui.mixin.LabelElement.static.highlightQuery = function ( text, query, compare ) {
+ var i, tLen, qLen,
+ offset = -1,
+ $result = $( '<span>' );
+
+ if ( compare ) {
+ tLen = text.length;
+ qLen = query.length;
+ for ( i = 0; offset === -1 && i <= tLen - qLen; i++ ) {
+ if ( compare( query, text.slice( i, i + qLen ) ) === 0 ) {
+ offset = i;
+ }
+ }
+ } else {
+ offset = text.toLowerCase().indexOf( query.toLowerCase() );
+ }
+
+ if ( !query.length || offset === -1 ) {
+ $result.text( text );
+ } else {
+ $result.append(
+ document.createTextNode( text.slice( 0, offset ) ),
+ $( '<span>' )
+ .addClass( 'oo-ui-labelElement-label-highlight' )
+ .text( text.slice( offset, offset + query.length ) ),
+ document.createTextNode( text.slice( offset + query.length ) )
+ );
+ }
+ return $result.contents();
+};
+
+/* Methods */
+
+/**
+ * Set the label element.
+ *
+ * If an element is already set, it will be cleaned up before setting up the new element.
+ *
+ * @param {jQuery} $label Element to use as label
+ */
+OO.ui.mixin.LabelElement.prototype.setLabelElement = function ( $label ) {
+ if ( this.$label ) {
+ this.$label.removeClass( 'oo-ui-labelElement-label' ).empty();
+ }
+
+ this.$label = $label.addClass( 'oo-ui-labelElement-label' );
+ this.setLabelContent( this.label );
+};
+
+/**
+ * Set the label.
+ *
+ * An empty string will result in the label being hidden. A string containing only whitespace will
+ * be converted to a single `&nbsp;`.
+ *
+ * @param {jQuery|string|OO.ui.HtmlSnippet|Function|null} label Label nodes; text; a function that returns nodes or
+ * text; or null for no label
+ * @chainable
+ */
+OO.ui.mixin.LabelElement.prototype.setLabel = function ( label ) {
+ label = typeof label === 'function' ? OO.ui.resolveMsg( label ) : label;
+ label = ( ( typeof label === 'string' || label instanceof jQuery ) && label.length ) || ( label instanceof OO.ui.HtmlSnippet && label.toString().length ) ? label : null;
+
+ if ( this.label !== label ) {
+ if ( this.$label ) {
+ this.setLabelContent( label );
+ }
+ this.label = label;
+ this.emit( 'labelChange' );
+ }
+
+ this.$element.toggleClass( 'oo-ui-labelElement', !!this.label );
+
+ return this;
+};
+
+/**
+ * Set the label as plain text with a highlighted query
+ *
+ * @param {string} text Text label to set
+ * @param {string} query Substring of text to highlight
+ * @param {Function} [compare] Optional string comparator, e.g. Intl.Collator().compare
+ * @chainable
+ */
+OO.ui.mixin.LabelElement.prototype.setHighlightedQuery = function ( text, query, compare ) {
+ return this.setLabel( this.constructor.static.highlightQuery( text, query, compare ) );
+};
+
+/**
+ * Get the label.
+ *
+ * @return {jQuery|string|Function|null} Label nodes; text; a function that returns nodes or
+ * text; or null for no label
+ */
+OO.ui.mixin.LabelElement.prototype.getLabel = function () {
+ return this.label;
+};
+
+/**
+ * Set the content of the label.
+ *
+ * Do not call this method until after the label element has been set by #setLabelElement.
+ *
+ * @private
+ * @param {jQuery|string|Function|null} label Label nodes; text; a function that returns nodes or
+ * text; or null for no label
+ */
+OO.ui.mixin.LabelElement.prototype.setLabelContent = function ( label ) {
+ if ( typeof label === 'string' ) {
+ if ( label.match( /^\s*$/ ) ) {
+ // Convert whitespace only string to a single non-breaking space
+ this.$label.html( '&nbsp;' );
+ } else {
+ this.$label.text( label );
+ }
+ } else if ( label instanceof OO.ui.HtmlSnippet ) {
+ this.$label.html( label.toString() );
+ } else if ( label instanceof jQuery ) {
+ this.$label.empty().append( label );
+ } else {
+ this.$label.empty();
+ }
+};
+
+/**
+ * The FlaggedElement class is an attribute mixin, meaning that it is used to add
+ * additional functionality to an element created by another class. The class provides
+ * a ‘flags’ property assigned the name (or an array of names) of styling flags,
+ * which are used to customize the look and feel of a widget to better describe its
+ * importance and functionality.
+ *
+ * The library currently contains the following styling flags for general use:
+ *
+ * - **progressive**: Progressive styling is applied to convey that the widget will move the user forward in a process.
+ * - **destructive**: Destructive styling is applied to convey that the widget will remove something.
+ *
+ * The flags affect the appearance of the buttons:
+ *
+ * @example
+ * // FlaggedElement is mixed into ButtonWidget to provide styling flags
+ * var button1 = new OO.ui.ButtonWidget( {
+ * label: 'Progressive',
+ * flags: 'progressive'
+ * } );
+ * var button2 = new OO.ui.ButtonWidget( {
+ * label: 'Destructive',
+ * flags: 'destructive'
+ * } );
+ * $( 'body' ).append( button1.$element, button2.$element );
+ *
+ * {@link OO.ui.ActionWidget ActionWidgets}, which are a special kind of button that execute an action, use these flags: **primary** and **safe**.
+ * Please see the [OOUI documentation on MediaWiki] [1] for more information.
+ *
+ * [1]: https://www.mediawiki.org/wiki/OOUI/Elements/Flagged
+ *
+ * @abstract
+ * @class
+ *
+ * @constructor
+ * @param {Object} [config] Configuration options
+ * @cfg {string|string[]} [flags] The name or names of the flags (e.g., 'progressive' or 'primary') to apply.
+ * Please see the [OOUI documentation on MediaWiki] [2] for more information about available flags.
+ * [2]: https://www.mediawiki.org/wiki/OOUI/Elements/Flagged
+ * @cfg {jQuery} [$flagged] The flagged element. By default,
+ * the flagged functionality is applied to the element created by the class ($element).
+ * If a different element is specified, the flagged functionality will be applied to it instead.
+ */
+OO.ui.mixin.FlaggedElement = function OoUiMixinFlaggedElement( config ) {
+ // Configuration initialization
+ config = config || {};
+
+ // Properties
+ this.flags = {};
+ this.$flagged = null;
+
+ // Initialization
+ this.setFlags( config.flags );
+ this.setFlaggedElement( config.$flagged || this.$element );
+};
+
+/* Events */
+
+/**
+ * @event flag
+ * A flag event is emitted when the #clearFlags or #setFlags methods are used. The `changes`
+ * parameter contains the name of each modified flag and indicates whether it was
+ * added or removed.
+ *
+ * @param {Object.<string,boolean>} changes Object keyed by flag name. A Boolean `true` indicates
+ * that the flag was added, `false` that the flag was removed.
+ */
+
+/* Methods */
+
+/**
+ * Set the flagged element.
+ *
+ * This method is used to retarget a flagged mixin so that its functionality applies to the specified element.
+ * If an element is already set, the method will remove the mixin’s effect on that element.
+ *
+ * @param {jQuery} $flagged Element that should be flagged
+ */
+OO.ui.mixin.FlaggedElement.prototype.setFlaggedElement = function ( $flagged ) {
+ var classNames = Object.keys( this.flags ).map( function ( flag ) {
+ return 'oo-ui-flaggedElement-' + flag;
+ } ).join( ' ' );
+
+ if ( this.$flagged ) {
+ this.$flagged.removeClass( classNames );
+ }
+
+ this.$flagged = $flagged.addClass( classNames );
+};
+
+/**
+ * Check if the specified flag is set.
+ *
+ * @param {string} flag Name of flag
+ * @return {boolean} The flag is set
+ */
+OO.ui.mixin.FlaggedElement.prototype.hasFlag = function ( flag ) {
+ // This may be called before the constructor, thus before this.flags is set
+ return this.flags && ( flag in this.flags );
+};
+
+/**
+ * Get the names of all flags set.
+ *
+ * @return {string[]} Flag names
+ */
+OO.ui.mixin.FlaggedElement.prototype.getFlags = function () {
+ // This may be called before the constructor, thus before this.flags is set
+ return Object.keys( this.flags || {} );
+};
+
+/**
+ * Clear all flags.
+ *
+ * @chainable
+ * @fires flag
+ */
+OO.ui.mixin.FlaggedElement.prototype.clearFlags = function () {
+ var flag, className,
+ changes = {},
+ remove = [],
+ classPrefix = 'oo-ui-flaggedElement-';
+
+ for ( flag in this.flags ) {
+ className = classPrefix + flag;
+ changes[ flag ] = false;
+ delete this.flags[ flag ];
+ remove.push( className );
+ }
+
+ if ( this.$flagged ) {
+ this.$flagged.removeClass( remove.join( ' ' ) );
+ }
+
+ this.updateThemeClasses();
+ this.emit( 'flag', changes );
+
+ return this;
+};
+
+/**
+ * Add one or more flags.
+ *
+ * @param {string|string[]|Object.<string, boolean>} flags A flag name, an array of flag names,
+ * or an object keyed by flag name with a boolean value that indicates whether the flag should
+ * be added (`true`) or removed (`false`).
+ * @chainable
+ * @fires flag
+ */
+OO.ui.mixin.FlaggedElement.prototype.setFlags = function ( flags ) {
+ var i, len, flag, className,
+ changes = {},
+ add = [],
+ remove = [],
+ classPrefix = 'oo-ui-flaggedElement-';
+
+ if ( typeof flags === 'string' ) {
+ className = classPrefix + flags;
+ // Set
+ if ( !this.flags[ flags ] ) {
+ this.flags[ flags ] = true;
+ add.push( className );
+ }
+ } else if ( Array.isArray( flags ) ) {
+ for ( i = 0, len = flags.length; i < len; i++ ) {
+ flag = flags[ i ];
+ className = classPrefix + flag;
+ // Set
+ if ( !this.flags[ flag ] ) {
+ changes[ flag ] = true;
+ this.flags[ flag ] = true;
+ add.push( className );
+ }
+ }
+ } else if ( OO.isPlainObject( flags ) ) {
+ for ( flag in flags ) {
+ className = classPrefix + flag;
+ if ( flags[ flag ] ) {
+ // Set
+ if ( !this.flags[ flag ] ) {
+ changes[ flag ] = true;
+ this.flags[ flag ] = true;
+ add.push( className );
+ }
+ } else {
+ // Remove
+ if ( this.flags[ flag ] ) {
+ changes[ flag ] = false;
+ delete this.flags[ flag ];
+ remove.push( className );
+ }
+ }
+ }
+ }
+
+ if ( this.$flagged ) {
+ this.$flagged
+ .addClass( add.join( ' ' ) )
+ .removeClass( remove.join( ' ' ) );
+ }
+
+ this.updateThemeClasses();
+ this.emit( 'flag', changes );
+
+ return this;
+};
+
+/**
+ * TitledElement is mixed into other classes to provide a `title` attribute.
+ * Titles are rendered by the browser and are made visible when the user moves
+ * the mouse over the element. Titles are not visible on touch devices.
+ *
+ * @example
+ * // TitledElement provides a 'title' attribute to the
+ * // ButtonWidget class
+ * var button = new OO.ui.ButtonWidget( {
+ * label: 'Button with Title',
+ * title: 'I am a button'
+ * } );
+ * $( 'body' ).append( button.$element );
+ *
+ * @abstract
+ * @class
+ *
+ * @constructor
+ * @param {Object} [config] Configuration options
+ * @cfg {jQuery} [$titled] The element to which the `title` attribute is applied.
+ * If this config is omitted, the title functionality is applied to $element, the
+ * element created by the class.
+ * @cfg {string|Function} [title] The title text or a function that returns text. If
+ * this config is omitted, the value of the {@link #static-title static title} property is used.
+ */
+OO.ui.mixin.TitledElement = function OoUiMixinTitledElement( config ) {
+ // Configuration initialization
+ config = config || {};
+
+ // Properties
+ this.$titled = null;
+ this.title = null;
+
+ // Initialization
+ this.setTitle( config.title !== undefined ? config.title : this.constructor.static.title );
+ this.setTitledElement( config.$titled || this.$element );
+};
+
+/* Setup */
+
+OO.initClass( OO.ui.mixin.TitledElement );
+
+/* Static Properties */
+
+/**
+ * The title text, a function that returns text, or `null` for no title. The value of the static property
+ * is overridden if the #title config option is used.
+ *
+ * @static
+ * @inheritable
+ * @property {string|Function|null}
+ */
+OO.ui.mixin.TitledElement.static.title = null;
+
+/* Methods */
+
+/**
+ * Set the titled element.
+ *
+ * This method is used to retarget a titledElement mixin so that its functionality applies to the specified element.
+ * If an element is already set, the mixin’s effect on that element is removed before the new element is set up.
+ *
+ * @param {jQuery} $titled Element that should use the 'titled' functionality
+ */
+OO.ui.mixin.TitledElement.prototype.setTitledElement = function ( $titled ) {
+ if ( this.$titled ) {
+ this.$titled.removeAttr( 'title' );
+ }
+
+ this.$titled = $titled;
+ if ( this.title ) {
+ this.updateTitle();
+ }
+};
+
+/**
+ * Set title.
+ *
+ * @param {string|Function|null} title Title text, a function that returns text, or `null` for no title
+ * @chainable
+ */
+OO.ui.mixin.TitledElement.prototype.setTitle = function ( title ) {
+ title = typeof title === 'function' ? OO.ui.resolveMsg( title ) : title;
+ title = ( typeof title === 'string' && title.length ) ? title : null;
+
+ if ( this.title !== title ) {
+ this.title = title;
+ this.updateTitle();
+ }
+
+ return this;
+};
+
+/**
+ * Update the title attribute, in case of changes to title or accessKey.
+ *
+ * @protected
+ * @chainable
+ */
+OO.ui.mixin.TitledElement.prototype.updateTitle = function () {
+ var title = this.getTitle();
+ if ( this.$titled ) {
+ if ( title !== null ) {
+ // Only if this is an AccessKeyedElement
+ if ( this.formatTitleWithAccessKey ) {
+ title = this.formatTitleWithAccessKey( title );
+ }
+ this.$titled.attr( 'title', title );
+ } else {
+ this.$titled.removeAttr( 'title' );
+ }
+ }
+ return this;
+};
+
+/**
+ * Get title.
+ *
+ * @return {string} Title string
+ */
+OO.ui.mixin.TitledElement.prototype.getTitle = function () {
+ return this.title;
+};
+
+/**
+ * AccessKeyedElement is mixed into other classes to provide an `accesskey` attribute.
+ * Accesskeys allow an user to go to a specific element by using
+ * a shortcut combination of a browser specific keys + the key
+ * set to the field.
+ *
+ * @example
+ * // AccessKeyedElement provides an 'accesskey' attribute to the
+ * // ButtonWidget class
+ * var button = new OO.ui.ButtonWidget( {
+ * label: 'Button with Accesskey',
+ * accessKey: 'k'
+ * } );
+ * $( 'body' ).append( button.$element );
+ *
+ * @abstract
+ * @class
+ *
+ * @constructor
+ * @param {Object} [config] Configuration options
+ * @cfg {jQuery} [$accessKeyed] The element to which the `accesskey` attribute is applied.
+ * If this config is omitted, the accesskey functionality is applied to $element, the
+ * element created by the class.
+ * @cfg {string|Function} [accessKey] The key or a function that returns the key. If
+ * this config is omitted, no accesskey will be added.
+ */
+OO.ui.mixin.AccessKeyedElement = function OoUiMixinAccessKeyedElement( config ) {
+ // Configuration initialization
+ config = config || {};
+
+ // Properties
+ this.$accessKeyed = null;
+ this.accessKey = null;
+
+ // Initialization
+ this.setAccessKey( config.accessKey || null );
+ this.setAccessKeyedElement( config.$accessKeyed || this.$element );
+
+ // If this is also a TitledElement and it initialized before we did, we may have
+ // to update the title with the access key
+ if ( this.updateTitle ) {
+ this.updateTitle();
+ }
+};
+
+/* Setup */
+
+OO.initClass( OO.ui.mixin.AccessKeyedElement );
+
+/* Static Properties */
+
+/**
+ * The access key, a function that returns a key, or `null` for no accesskey.
+ *
+ * @static
+ * @inheritable
+ * @property {string|Function|null}
+ */
+OO.ui.mixin.AccessKeyedElement.static.accessKey = null;
+
+/* Methods */
+
+/**
+ * Set the accesskeyed element.
+ *
+ * This method is used to retarget a AccessKeyedElement mixin so that its functionality applies to the specified element.
+ * If an element is already set, the mixin's effect on that element is removed before the new element is set up.
+ *
+ * @param {jQuery} $accessKeyed Element that should use the 'accesskeyes' functionality
+ */
+OO.ui.mixin.AccessKeyedElement.prototype.setAccessKeyedElement = function ( $accessKeyed ) {
+ if ( this.$accessKeyed ) {
+ this.$accessKeyed.removeAttr( 'accesskey' );
+ }
+
+ this.$accessKeyed = $accessKeyed;
+ if ( this.accessKey ) {
+ this.$accessKeyed.attr( 'accesskey', this.accessKey );
+ }
+};
+
+/**
+ * Set accesskey.
+ *
+ * @param {string|Function|null} accessKey Key, a function that returns a key, or `null` for no accesskey
+ * @chainable
+ */
+OO.ui.mixin.AccessKeyedElement.prototype.setAccessKey = function ( accessKey ) {
+ accessKey = typeof accessKey === 'string' ? OO.ui.resolveMsg( accessKey ) : null;
+
+ if ( this.accessKey !== accessKey ) {
+ if ( this.$accessKeyed ) {
+ if ( accessKey !== null ) {
+ this.$accessKeyed.attr( 'accesskey', accessKey );
+ } else {
+ this.$accessKeyed.removeAttr( 'accesskey' );
+ }
+ }
+ this.accessKey = accessKey;
+
+ // Only if this is a TitledElement
+ if ( this.updateTitle ) {
+ this.updateTitle();
+ }
+ }
+
+ return this;
+};
+
+/**
+ * Get accesskey.
+ *
+ * @return {string} accessKey string
+ */
+OO.ui.mixin.AccessKeyedElement.prototype.getAccessKey = function () {
+ return this.accessKey;
+};
+
+/**
+ * Add information about the access key to the element's tooltip label.
+ * (This is only public for hacky usage in FieldLayout.)
+ *
+ * @param {string} title Tooltip label for `title` attribute
+ * @return {string}
+ */
+OO.ui.mixin.AccessKeyedElement.prototype.formatTitleWithAccessKey = function ( title ) {
+ var accessKey;
+
+ if ( !this.$accessKeyed ) {
+ // Not initialized yet; the constructor will call updateTitle() which will rerun this function
+ return title;
+ }
+ // Use jquery.accessKeyLabel if available to show modifiers, otherwise just display the single key
+ if ( $.fn.updateTooltipAccessKeys && $.fn.updateTooltipAccessKeys.getAccessKeyLabel ) {
+ accessKey = $.fn.updateTooltipAccessKeys.getAccessKeyLabel( this.$accessKeyed[ 0 ] );
+ } else {
+ accessKey = this.getAccessKey();
+ }
+ if ( accessKey ) {
+ title += ' [' + accessKey + ']';
+ }
+ return title;
+};
+
+/**
+ * ButtonWidget is a generic widget for buttons. A wide variety of looks,
+ * feels, and functionality can be customized via the class’s configuration options
+ * and methods. Please see the [OOUI documentation on MediaWiki] [1] for more information
+ * and examples.
+ *
+ * [1]: https://www.mediawiki.org/wiki/OOUI/Widgets/Buttons_and_Switches
+ *
+ * @example
+ * // A button widget
+ * var button = new OO.ui.ButtonWidget( {
+ * label: 'Button with Icon',
+ * icon: 'trash',
+ * iconTitle: 'Remove'
+ * } );
+ * $( 'body' ).append( button.$element );
+ *
+ * NOTE: HTML form buttons should use the OO.ui.ButtonInputWidget class.
+ *
+ * @class
+ * @extends OO.ui.Widget
+ * @mixins OO.ui.mixin.ButtonElement
+ * @mixins OO.ui.mixin.IconElement
+ * @mixins OO.ui.mixin.IndicatorElement
+ * @mixins OO.ui.mixin.LabelElement
+ * @mixins OO.ui.mixin.TitledElement
+ * @mixins OO.ui.mixin.FlaggedElement
+ * @mixins OO.ui.mixin.TabIndexedElement
+ * @mixins OO.ui.mixin.AccessKeyedElement
+ *
+ * @constructor
+ * @param {Object} [config] Configuration options
+ * @cfg {boolean} [active=false] Whether button should be shown as active
+ * @cfg {string} [href] Hyperlink to visit when the button is clicked.
+ * @cfg {string} [target] The frame or window in which to open the hyperlink.
+ * @cfg {boolean} [noFollow] Search engine traversal hint (default: true)
+ */
+OO.ui.ButtonWidget = function OoUiButtonWidget( config ) {
+ // Configuration initialization
+ config = config || {};
+
+ // Parent constructor
+ OO.ui.ButtonWidget.parent.call( this, config );
+
+ // Mixin constructors
+ OO.ui.mixin.ButtonElement.call( this, config );
+ OO.ui.mixin.IconElement.call( this, config );
+ OO.ui.mixin.IndicatorElement.call( this, config );
+ OO.ui.mixin.LabelElement.call( this, config );
+ OO.ui.mixin.TitledElement.call( this, $.extend( {}, config, { $titled: this.$button } ) );
+ OO.ui.mixin.FlaggedElement.call( this, config );
+ OO.ui.mixin.TabIndexedElement.call( this, $.extend( {}, config, { $tabIndexed: this.$button } ) );
+ OO.ui.mixin.AccessKeyedElement.call( this, $.extend( {}, config, { $accessKeyed: this.$button } ) );
+
+ // Properties
+ this.href = null;
+ this.target = null;
+ this.noFollow = false;
+
+ // Events
+ this.connect( this, { disable: 'onDisable' } );
+
+ // Initialization
+ this.$button.append( this.$icon, this.$label, this.$indicator );
+ this.$element
+ .addClass( 'oo-ui-buttonWidget' )
+ .append( this.$button );
+ this.setActive( config.active );
+ this.setHref( config.href );
+ this.setTarget( config.target );
+ this.setNoFollow( config.noFollow );
+};
+
+/* Setup */
+
+OO.inheritClass( OO.ui.ButtonWidget, OO.ui.Widget );
+OO.mixinClass( OO.ui.ButtonWidget, OO.ui.mixin.ButtonElement );
+OO.mixinClass( OO.ui.ButtonWidget, OO.ui.mixin.IconElement );
+OO.mixinClass( OO.ui.ButtonWidget, OO.ui.mixin.IndicatorElement );
+OO.mixinClass( OO.ui.ButtonWidget, OO.ui.mixin.LabelElement );
+OO.mixinClass( OO.ui.ButtonWidget, OO.ui.mixin.TitledElement );
+OO.mixinClass( OO.ui.ButtonWidget, OO.ui.mixin.FlaggedElement );
+OO.mixinClass( OO.ui.ButtonWidget, OO.ui.mixin.TabIndexedElement );
+OO.mixinClass( OO.ui.ButtonWidget, OO.ui.mixin.AccessKeyedElement );
+
+/* Static Properties */
+
+/**
+ * @static
+ * @inheritdoc
+ */
+OO.ui.ButtonWidget.static.cancelButtonMouseDownEvents = false;
+
+/**
+ * @static
+ * @inheritdoc
+ */
+OO.ui.ButtonWidget.static.tagName = 'span';
+
+/* Methods */
+
+/**
+ * Get hyperlink location.
+ *
+ * @return {string} Hyperlink location
+ */
+OO.ui.ButtonWidget.prototype.getHref = function () {
+ return this.href;
+};
+
+/**
+ * Get hyperlink target.
+ *
+ * @return {string} Hyperlink target
+ */
+OO.ui.ButtonWidget.prototype.getTarget = function () {
+ return this.target;
+};
+
+/**
+ * Get search engine traversal hint.
+ *
+ * @return {boolean} Whether search engines should avoid traversing this hyperlink
+ */
+OO.ui.ButtonWidget.prototype.getNoFollow = function () {
+ return this.noFollow;
+};
+
+/**
+ * Set hyperlink location.
+ *
+ * @param {string|null} href Hyperlink location, null to remove
+ */
+OO.ui.ButtonWidget.prototype.setHref = function ( href ) {
+ href = typeof href === 'string' ? href : null;
+ if ( href !== null && !OO.ui.isSafeUrl( href ) ) {
+ href = './' + href;
+ }
+
+ if ( href !== this.href ) {
+ this.href = href;
+ this.updateHref();
+ }
+
+ return this;
+};
+
+/**
+ * Update the `href` attribute, in case of changes to href or
+ * disabled state.
+ *
+ * @private
+ * @chainable
+ */
+OO.ui.ButtonWidget.prototype.updateHref = function () {
+ if ( this.href !== null && !this.isDisabled() ) {
+ this.$button.attr( 'href', this.href );
+ } else {
+ this.$button.removeAttr( 'href' );
+ }
+
+ return this;
+};
+
+/**
+ * Handle disable events.
+ *
+ * @private
+ * @param {boolean} disabled Element is disabled
+ */
+OO.ui.ButtonWidget.prototype.onDisable = function () {
+ this.updateHref();
+};
+
+/**
+ * Set hyperlink target.
+ *
+ * @param {string|null} target Hyperlink target, null to remove
+ */
+OO.ui.ButtonWidget.prototype.setTarget = function ( target ) {
+ target = typeof target === 'string' ? target : null;
+
+ if ( target !== this.target ) {
+ this.target = target;
+ if ( target !== null ) {
+ this.$button.attr( 'target', target );
+ } else {
+ this.$button.removeAttr( 'target' );
+ }
+ }
+
+ return this;
+};
+
+/**
+ * Set search engine traversal hint.
+ *
+ * @param {boolean} noFollow True if search engines should avoid traversing this hyperlink
+ */
+OO.ui.ButtonWidget.prototype.setNoFollow = function ( noFollow ) {
+ noFollow = typeof noFollow === 'boolean' ? noFollow : true;
+
+ if ( noFollow !== this.noFollow ) {
+ this.noFollow = noFollow;
+ if ( noFollow ) {
+ this.$button.attr( 'rel', 'nofollow' );
+ } else {
+ this.$button.removeAttr( 'rel' );
+ }
+ }
+
+ return this;
+};
+
+// Override method visibility hints from ButtonElement
+/**
+ * @method setActive
+ * @inheritdoc
+ */
+/**
+ * @method isActive
+ * @inheritdoc
+ */
+
+/**
+ * A ButtonGroupWidget groups related buttons and is used together with OO.ui.ButtonWidget and
+ * its subclasses. Each button in a group is addressed by a unique reference. Buttons can be added,
+ * removed, and cleared from the group.
+ *
+ * @example
+ * // Example: A ButtonGroupWidget with two buttons
+ * var button1 = new OO.ui.PopupButtonWidget( {
+ * label: 'Select a category',
+ * icon: 'menu',
+ * popup: {
+ * $content: $( '<p>List of categories...</p>' ),
+ * padded: true,
+ * align: 'left'
+ * }
+ * } );
+ * var button2 = new OO.ui.ButtonWidget( {
+ * label: 'Add item'
+ * });
+ * var buttonGroup = new OO.ui.ButtonGroupWidget( {
+ * items: [button1, button2]
+ * } );
+ * $( 'body' ).append( buttonGroup.$element );
+ *
+ * @class
+ * @extends OO.ui.Widget
+ * @mixins OO.ui.mixin.GroupElement
+ *
+ * @constructor
+ * @param {Object} [config] Configuration options
+ * @cfg {OO.ui.ButtonWidget[]} [items] Buttons to add
+ */
+OO.ui.ButtonGroupWidget = function OoUiButtonGroupWidget( config ) {
+ // Configuration initialization
+ config = config || {};
+
+ // Parent constructor
+ OO.ui.ButtonGroupWidget.parent.call( this, config );
+
+ // Mixin constructors
+ OO.ui.mixin.GroupElement.call( this, $.extend( {}, config, { $group: this.$element } ) );
+
+ // Initialization
+ this.$element.addClass( 'oo-ui-buttonGroupWidget' );
+ if ( Array.isArray( config.items ) ) {
+ this.addItems( config.items );
+ }
+};
+
+/* Setup */
+
+OO.inheritClass( OO.ui.ButtonGroupWidget, OO.ui.Widget );
+OO.mixinClass( OO.ui.ButtonGroupWidget, OO.ui.mixin.GroupElement );
+
+/* Static Properties */
+
+/**
+ * @static
+ * @inheritdoc
+ */
+OO.ui.ButtonGroupWidget.static.tagName = 'span';
+
+/* Methods */
+
+/**
+ * Focus the widget
+ *
+ * @chainable
+ */
+OO.ui.ButtonGroupWidget.prototype.focus = function () {
+ if ( !this.isDisabled() ) {
+ if ( this.items[ 0 ] ) {
+ this.items[ 0 ].focus();
+ }
+ }
+ return this;
+};
+
+/**
+ * @inheritdoc
+ */
+OO.ui.ButtonGroupWidget.prototype.simulateLabelClick = function () {
+ this.focus();
+};
+
+/**
+ * IconWidget is a generic widget for {@link OO.ui.mixin.IconElement icons}. In general, IconWidgets should be used with OO.ui.LabelWidget,
+ * which creates a label that identifies the icon’s function. See the [OOUI documentation on MediaWiki] [1]
+ * for a list of icons included in the library.
+ *
+ * @example
+ * // An icon widget with a label
+ * var myIcon = new OO.ui.IconWidget( {
+ * icon: 'help',
+ * iconTitle: 'Help'
+ * } );
+ * // Create a label.
+ * var iconLabel = new OO.ui.LabelWidget( {
+ * label: 'Help'
+ * } );
+ * $( 'body' ).append( myIcon.$element, iconLabel.$element );
+ *
+ * [1]: https://www.mediawiki.org/wiki/OOUI/Widgets/Icons,_Indicators,_and_Labels#Icons
+ *
+ * @class
+ * @extends OO.ui.Widget
+ * @mixins OO.ui.mixin.IconElement
+ * @mixins OO.ui.mixin.TitledElement
+ * @mixins OO.ui.mixin.FlaggedElement
+ *
+ * @constructor
+ * @param {Object} [config] Configuration options
+ */
+OO.ui.IconWidget = function OoUiIconWidget( config ) {
+ // Configuration initialization
+ config = config || {};
+
+ // Parent constructor
+ OO.ui.IconWidget.parent.call( this, config );
+
+ // Mixin constructors
+ OO.ui.mixin.IconElement.call( this, $.extend( {}, config, { $icon: this.$element } ) );
+ OO.ui.mixin.TitledElement.call( this, $.extend( {}, config, { $titled: this.$element } ) );
+ OO.ui.mixin.FlaggedElement.call( this, $.extend( {}, config, { $flagged: this.$element } ) );
+
+ // Initialization
+ this.$element.addClass( 'oo-ui-iconWidget' );
+};
+
+/* Setup */
+
+OO.inheritClass( OO.ui.IconWidget, OO.ui.Widget );
+OO.mixinClass( OO.ui.IconWidget, OO.ui.mixin.IconElement );
+OO.mixinClass( OO.ui.IconWidget, OO.ui.mixin.TitledElement );
+OO.mixinClass( OO.ui.IconWidget, OO.ui.mixin.FlaggedElement );
+
+/* Static Properties */
+
+/**
+ * @static
+ * @inheritdoc
+ */
+OO.ui.IconWidget.static.tagName = 'span';
+
+/**
+ * IndicatorWidgets create indicators, which are small graphics that are generally used to draw
+ * attention to the status of an item or to clarify the function within a control. For a list of
+ * indicators included in the library, please see the [OOUI documentation on MediaWiki][1].
+ *
+ * @example
+ * // Example of an indicator widget
+ * var indicator1 = new OO.ui.IndicatorWidget( {
+ * indicator: 'required'
+ * } );
+ *
+ * // Create a fieldset layout to add a label
+ * var fieldset = new OO.ui.FieldsetLayout();
+ * fieldset.addItems( [
+ * new OO.ui.FieldLayout( indicator1, { label: 'A required indicator:' } )
+ * ] );
+ * $( 'body' ).append( fieldset.$element );
+ *
+ * [1]: https://www.mediawiki.org/wiki/OOUI/Widgets/Icons,_Indicators,_and_Labels#Indicators
+ *
+ * @class
+ * @extends OO.ui.Widget
+ * @mixins OO.ui.mixin.IndicatorElement
+ * @mixins OO.ui.mixin.TitledElement
+ *
+ * @constructor
+ * @param {Object} [config] Configuration options
+ */
+OO.ui.IndicatorWidget = function OoUiIndicatorWidget( config ) {
+ // Configuration initialization
+ config = config || {};
+
+ // Parent constructor
+ OO.ui.IndicatorWidget.parent.call( this, config );
+
+ // Mixin constructors
+ OO.ui.mixin.IndicatorElement.call( this, $.extend( {}, config, { $indicator: this.$element } ) );
+ OO.ui.mixin.TitledElement.call( this, $.extend( {}, config, { $titled: this.$element } ) );
+
+ // Initialization
+ this.$element.addClass( 'oo-ui-indicatorWidget' );
+};
+
+/* Setup */
+
+OO.inheritClass( OO.ui.IndicatorWidget, OO.ui.Widget );
+OO.mixinClass( OO.ui.IndicatorWidget, OO.ui.mixin.IndicatorElement );
+OO.mixinClass( OO.ui.IndicatorWidget, OO.ui.mixin.TitledElement );
+
+/* Static Properties */
+
+/**
+ * @static
+ * @inheritdoc
+ */
+OO.ui.IndicatorWidget.static.tagName = 'span';
+
+/**
+ * LabelWidgets help identify the function of interface elements. Each LabelWidget can
+ * be configured with a `label` option that is set to a string, a label node, or a function:
+ *
+ * - String: a plaintext string
+ * - jQuery selection: a jQuery selection, used for anything other than a plaintext label, e.g., a
+ * label that includes a link or special styling, such as a gray color or additional graphical elements.
+ * - Function: a function that will produce a string in the future. Functions are used
+ * in cases where the value of the label is not currently defined.
+ *
+ * In addition, the LabelWidget can be associated with an {@link OO.ui.InputWidget input widget}, which
+ * will come into focus when the label is clicked.
+ *
+ * @example
+ * // Examples of LabelWidgets
+ * var label1 = new OO.ui.LabelWidget( {
+ * label: 'plaintext label'
+ * } );
+ * var label2 = new OO.ui.LabelWidget( {
+ * label: $( '<a href="default.html">jQuery label</a>' )
+ * } );
+ * // Create a fieldset layout with fields for each example
+ * var fieldset = new OO.ui.FieldsetLayout();
+ * fieldset.addItems( [
+ * new OO.ui.FieldLayout( label1 ),
+ * new OO.ui.FieldLayout( label2 )
+ * ] );
+ * $( 'body' ).append( fieldset.$element );
+ *
+ * @class
+ * @extends OO.ui.Widget
+ * @mixins OO.ui.mixin.LabelElement
+ * @mixins OO.ui.mixin.TitledElement
+ *
+ * @constructor
+ * @param {Object} [config] Configuration options
+ * @cfg {OO.ui.InputWidget} [input] {@link OO.ui.InputWidget Input widget} that uses the label.
+ * Clicking the label will focus the specified input field.
+ */
+OO.ui.LabelWidget = function OoUiLabelWidget( config ) {
+ // Configuration initialization
+ config = config || {};
+
+ // Parent constructor
+ OO.ui.LabelWidget.parent.call( this, config );
+
+ // Mixin constructors
+ OO.ui.mixin.LabelElement.call( this, $.extend( {}, config, { $label: this.$element } ) );
+ OO.ui.mixin.TitledElement.call( this, config );
+
+ // Properties
+ this.input = config.input;
+
+ // Initialization
+ if ( this.input ) {
+ if ( this.input.getInputId() ) {
+ this.$element.attr( 'for', this.input.getInputId() );
+ } else {
+ this.$label.on( 'click', function () {
+ this.input.simulateLabelClick();
+ }.bind( this ) );
+ }
+ }
+ this.$element.addClass( 'oo-ui-labelWidget' );
+};
+
+/* Setup */
+
+OO.inheritClass( OO.ui.LabelWidget, OO.ui.Widget );
+OO.mixinClass( OO.ui.LabelWidget, OO.ui.mixin.LabelElement );
+OO.mixinClass( OO.ui.LabelWidget, OO.ui.mixin.TitledElement );
+
+/* Static Properties */
+
+/**
+ * @static
+ * @inheritdoc
+ */
+OO.ui.LabelWidget.static.tagName = 'label';
+
+/**
+ * PendingElement is a mixin that is used to create elements that notify users that something is happening
+ * and that they should wait before proceeding. The pending state is visually represented with a pending
+ * texture that appears in the head of a pending {@link OO.ui.ProcessDialog process dialog} or in the input
+ * field of a {@link OO.ui.TextInputWidget text input widget}.
+ *
+ * Currently, {@link OO.ui.ActionWidget Action widgets}, which mix in this class, can also be marked as pending, but only when
+ * used in {@link OO.ui.MessageDialog message dialogs}. The behavior is not currently supported for action widgets used
+ * in process dialogs.
+ *
+ * @example
+ * function MessageDialog( config ) {
+ * MessageDialog.parent.call( this, config );
+ * }
+ * OO.inheritClass( MessageDialog, OO.ui.MessageDialog );
+ *
+ * MessageDialog.static.name = 'myMessageDialog';
+ * MessageDialog.static.actions = [
+ * { action: 'save', label: 'Done', flags: 'primary' },
+ * { label: 'Cancel', flags: 'safe' }
+ * ];
+ *
+ * MessageDialog.prototype.initialize = function () {
+ * MessageDialog.parent.prototype.initialize.apply( this, arguments );
+ * this.content = new OO.ui.PanelLayout( { $: this.$, padded: true } );
+ * this.content.$element.append( '<p>Click the \'Done\' action widget to see its pending state. Note that action widgets can be marked pending in message dialogs but not process dialogs.</p>' );
+ * this.$body.append( this.content.$element );
+ * };
+ * MessageDialog.prototype.getBodyHeight = function () {
+ * return 100;
+ * }
+ * MessageDialog.prototype.getActionProcess = function ( action ) {
+ * var dialog = this;
+ * if ( action === 'save' ) {
+ * dialog.getActions().get({actions: 'save'})[0].pushPending();
+ * return new OO.ui.Process()
+ * .next( 1000 )
+ * .next( function () {
+ * dialog.getActions().get({actions: 'save'})[0].popPending();
+ * } );
+ * }
+ * return MessageDialog.parent.prototype.getActionProcess.call( this, action );
+ * };
+ *
+ * var windowManager = new OO.ui.WindowManager();
+ * $( 'body' ).append( windowManager.$element );
+ *
+ * var dialog = new MessageDialog();
+ * windowManager.addWindows( [ dialog ] );
+ * windowManager.openWindow( dialog );
+ *
+ * @abstract
+ * @class
+ *
+ * @constructor
+ * @param {Object} [config] Configuration options
+ * @cfg {jQuery} [$pending] Element to mark as pending, defaults to this.$element
+ */
+OO.ui.mixin.PendingElement = function OoUiMixinPendingElement( config ) {
+ // Configuration initialization
+ config = config || {};
+
+ // Properties
+ this.pending = 0;
+ this.$pending = null;
+
+ // Initialisation
+ this.setPendingElement( config.$pending || this.$element );
+};
+
+/* Setup */
+
+OO.initClass( OO.ui.mixin.PendingElement );
+
+/* Methods */
+
+/**
+ * Set the pending element (and clean up any existing one).
+ *
+ * @param {jQuery} $pending The element to set to pending.
+ */
+OO.ui.mixin.PendingElement.prototype.setPendingElement = function ( $pending ) {
+ if ( this.$pending ) {
+ this.$pending.removeClass( 'oo-ui-pendingElement-pending' );
+ }
+
+ this.$pending = $pending;
+ if ( this.pending > 0 ) {
+ this.$pending.addClass( 'oo-ui-pendingElement-pending' );
+ }
+};
+
+/**
+ * Check if an element is pending.
+ *
+ * @return {boolean} Element is pending
+ */
+OO.ui.mixin.PendingElement.prototype.isPending = function () {
+ return !!this.pending;
+};
+
+/**
+ * Increase the pending counter. The pending state will remain active until the counter is zero
+ * (i.e., the number of calls to #pushPending and #popPending is the same).
+ *
+ * @chainable
+ */
+OO.ui.mixin.PendingElement.prototype.pushPending = function () {
+ if ( this.pending === 0 ) {
+ this.$pending.addClass( 'oo-ui-pendingElement-pending' );
+ this.updateThemeClasses();
+ }
+ this.pending++;
+
+ return this;
+};
+
+/**
+ * Decrease the pending counter. The pending state will remain active until the counter is zero
+ * (i.e., the number of calls to #pushPending and #popPending is the same).
+ *
+ * @chainable
+ */
+OO.ui.mixin.PendingElement.prototype.popPending = function () {
+ if ( this.pending === 1 ) {
+ this.$pending.removeClass( 'oo-ui-pendingElement-pending' );
+ this.updateThemeClasses();
+ }
+ this.pending = Math.max( 0, this.pending - 1 );
+
+ return this;
+};
+
+/**
+ * Element that will stick adjacent to a specified container, even when it is inserted elsewhere
+ * in the document (for example, in an OO.ui.Window's $overlay).
+ *
+ * The elements's position is automatically calculated and maintained when window is resized or the
+ * page is scrolled. If you reposition the container manually, you have to call #position to make
+ * sure the element is still placed correctly.
+ *
+ * As positioning is only possible when both the element and the container are attached to the DOM
+ * and visible, it's only done after you call #togglePositioning. You might want to do this inside
+ * the #toggle method to display a floating popup, for example.
+ *
+ * @abstract
+ * @class
+ *
+ * @constructor
+ * @param {Object} [config] Configuration options
+ * @cfg {jQuery} [$floatable] Node to position, assigned to #$floatable, omit to use #$element
+ * @cfg {jQuery} [$floatableContainer] Node to position adjacent to
+ * @cfg {string} [verticalPosition='below'] Where to position $floatable vertically:
+ * 'below': Directly below $floatableContainer, aligning f's top edge with fC's bottom edge
+ * 'above': Directly above $floatableContainer, aligning f's bottom edge with fC's top edge
+ * 'top': Align the top edge with $floatableContainer's top edge
+ * 'bottom': Align the bottom edge with $floatableContainer's bottom edge
+ * 'center': Vertically align the center with $floatableContainer's center
+ * @cfg {string} [horizontalPosition='start'] Where to position $floatable horizontally:
+ * 'before': Directly before $floatableContainer, aligning f's end edge with fC's start edge
+ * 'after': Directly after $floatableContainer, algining f's start edge with fC's end edge
+ * 'start': Align the start (left in LTR, right in RTL) edge with $floatableContainer's start edge
+ * 'end': Align the end (right in LTR, left in RTL) edge with $floatableContainer's end edge
+ * 'center': Horizontally align the center with $floatableContainer's center
+ * @cfg {boolean} [hideWhenOutOfView=true] Whether to hide the floatable element if the container
+ * is out of view
+ */
+OO.ui.mixin.FloatableElement = function OoUiMixinFloatableElement( config ) {
+ // Configuration initialization
+ config = config || {};
+
+ // Properties
+ this.$floatable = null;
+ this.$floatableContainer = null;
+ this.$floatableWindow = null;
+ this.$floatableClosestScrollable = null;
+ this.floatableOutOfView = false;
+ this.onFloatableScrollHandler = this.position.bind( this );
+ this.onFloatableWindowResizeHandler = this.position.bind( this );
+
+ // Initialization
+ this.setFloatableContainer( config.$floatableContainer );
+ this.setFloatableElement( config.$floatable || this.$element );
+ this.setVerticalPosition( config.verticalPosition || 'below' );
+ this.setHorizontalPosition( config.horizontalPosition || 'start' );
+ this.hideWhenOutOfView = config.hideWhenOutOfView === undefined ? true : !!config.hideWhenOutOfView;
+};
+
+/* Methods */
+
+/**
+ * Set floatable element.
+ *
+ * If an element is already set, it will be cleaned up before setting up the new element.
+ *
+ * @param {jQuery} $floatable Element to make floatable
+ */
+OO.ui.mixin.FloatableElement.prototype.setFloatableElement = function ( $floatable ) {
+ if ( this.$floatable ) {
+ this.$floatable.removeClass( 'oo-ui-floatableElement-floatable' );
+ this.$floatable.css( { left: '', top: '' } );
+ }
+
+ this.$floatable = $floatable.addClass( 'oo-ui-floatableElement-floatable' );
+ this.position();
+};
+
+/**
+ * Set floatable container.
+ *
+ * The element will be positioned relative to the specified container.
+ *
+ * @param {jQuery|null} $floatableContainer Container to keep visible, or null to unset
+ */
+OO.ui.mixin.FloatableElement.prototype.setFloatableContainer = function ( $floatableContainer ) {
+ this.$floatableContainer = $floatableContainer;
+ if ( this.$floatable ) {
+ this.position();
+ }
+};
+
+/**
+ * Change how the element is positioned vertically.
+ *
+ * @param {string} position 'below', 'above', 'top', 'bottom' or 'center'
+ */
+OO.ui.mixin.FloatableElement.prototype.setVerticalPosition = function ( position ) {
+ if ( [ 'below', 'above', 'top', 'bottom', 'center' ].indexOf( position ) === -1 ) {
+ throw new Error( 'Invalid value for vertical position: ' + position );
+ }
+ if ( this.verticalPosition !== position ) {
+ this.verticalPosition = position;
+ if ( this.$floatable ) {
+ this.position();
+ }
+ }
+};
+
+/**
+ * Change how the element is positioned horizontally.
+ *
+ * @param {string} position 'before', 'after', 'start', 'end' or 'center'
+ */
+OO.ui.mixin.FloatableElement.prototype.setHorizontalPosition = function ( position ) {
+ if ( [ 'before', 'after', 'start', 'end', 'center' ].indexOf( position ) === -1 ) {
+ throw new Error( 'Invalid value for horizontal position: ' + position );
+ }
+ if ( this.horizontalPosition !== position ) {
+ this.horizontalPosition = position;
+ if ( this.$floatable ) {
+ this.position();
+ }
+ }
+};
+
+/**
+ * Toggle positioning.
+ *
+ * Do not turn positioning on until after the element is attached to the DOM and visible.
+ *
+ * @param {boolean} [positioning] Enable positioning, omit to toggle
+ * @chainable
+ */
+OO.ui.mixin.FloatableElement.prototype.togglePositioning = function ( positioning ) {
+ var closestScrollableOfContainer;
+
+ if ( !this.$floatable || !this.$floatableContainer ) {
+ return this;
+ }
+
+ positioning = positioning === undefined ? !this.positioning : !!positioning;
+
+ if ( positioning && !this.warnedUnattached && !this.isElementAttached() ) {
+ OO.ui.warnDeprecation( 'FloatableElement#togglePositioning: Before calling this method, the element must be attached to the DOM.' );
+ this.warnedUnattached = true;
+ }
+
+ if ( this.positioning !== positioning ) {
+ this.positioning = positioning;
+
+ this.needsCustomPosition =
+ this.verticalPostion !== 'below' ||
+ this.horizontalPosition !== 'start' ||
+ !OO.ui.contains( this.$floatableContainer[ 0 ], this.$floatable[ 0 ] );
+
+ closestScrollableOfContainer = OO.ui.Element.static.getClosestScrollableContainer( this.$floatableContainer[ 0 ] );
+ // If the scrollable is the root, we have to listen to scroll events
+ // on the window because of browser inconsistencies.
+ if ( $( closestScrollableOfContainer ).is( 'html, body' ) ) {
+ closestScrollableOfContainer = OO.ui.Element.static.getWindow( closestScrollableOfContainer );
+ }
+
+ if ( positioning ) {
+ this.$floatableWindow = $( this.getElementWindow() );
+ this.$floatableWindow.on( 'resize', this.onFloatableWindowResizeHandler );
+
+ this.$floatableClosestScrollable = $( closestScrollableOfContainer );
+ this.$floatableClosestScrollable.on( 'scroll', this.onFloatableScrollHandler );
+
+ // Initial position after visible
+ this.position();
+ } else {
+ if ( this.$floatableWindow ) {
+ this.$floatableWindow.off( 'resize', this.onFloatableWindowResizeHandler );
+ this.$floatableWindow = null;
+ }
+
+ if ( this.$floatableClosestScrollable ) {
+ this.$floatableClosestScrollable.off( 'scroll', this.onFloatableScrollHandler );
+ this.$floatableClosestScrollable = null;
+ }
+
+ this.$floatable.css( { left: '', right: '', top: '' } );
+ }
+ }
+
+ return this;
+};
+
+/**
+ * Check whether the bottom edge of the given element is within the viewport of the given container.
+ *
+ * @private
+ * @param {jQuery} $element
+ * @param {jQuery} $container
+ * @return {boolean}
+ */
+OO.ui.mixin.FloatableElement.prototype.isElementInViewport = function ( $element, $container ) {
+ var elemRect, contRect, topEdgeInBounds, bottomEdgeInBounds, leftEdgeInBounds, rightEdgeInBounds,
+ startEdgeInBounds, endEdgeInBounds, viewportSpacing,
+ direction = $element.css( 'direction' );
+
+ elemRect = $element[ 0 ].getBoundingClientRect();
+ if ( $container[ 0 ] === window ) {
+ viewportSpacing = OO.ui.getViewportSpacing();
+ contRect = {
+ top: 0,
+ left: 0,
+ right: document.documentElement.clientWidth,
+ bottom: document.documentElement.clientHeight
+ };
+ contRect.top += viewportSpacing.top;
+ contRect.left += viewportSpacing.left;
+ contRect.right -= viewportSpacing.right;
+ contRect.bottom -= viewportSpacing.bottom;
+ } else {
+ contRect = $container[ 0 ].getBoundingClientRect();
+ }
+
+ topEdgeInBounds = elemRect.top >= contRect.top && elemRect.top <= contRect.bottom;
+ bottomEdgeInBounds = elemRect.bottom >= contRect.top && elemRect.bottom <= contRect.bottom;
+ leftEdgeInBounds = elemRect.left >= contRect.left && elemRect.left <= contRect.right;
+ rightEdgeInBounds = elemRect.right >= contRect.left && elemRect.right <= contRect.right;
+ if ( direction === 'rtl' ) {
+ startEdgeInBounds = rightEdgeInBounds;
+ endEdgeInBounds = leftEdgeInBounds;
+ } else {
+ startEdgeInBounds = leftEdgeInBounds;
+ endEdgeInBounds = rightEdgeInBounds;
+ }
+
+ if ( this.verticalPosition === 'below' && !bottomEdgeInBounds ) {
+ return false;
+ }
+ if ( this.verticalPosition === 'above' && !topEdgeInBounds ) {
+ return false;
+ }
+ if ( this.horizontalPosition === 'before' && !startEdgeInBounds ) {
+ return false;
+ }
+ if ( this.horizontalPosition === 'after' && !endEdgeInBounds ) {
+ return false;
+ }
+
+ // The other positioning values are all about being inside the container,
+ // so in those cases all we care about is that any part of the container is visible.
+ return elemRect.top <= contRect.bottom && elemRect.bottom >= contRect.top &&
+ elemRect.left <= contRect.right && elemRect.right >= contRect.left;
+};
+
+/**
+ * Check if the floatable is hidden to the user because it was offscreen.
+ *
+ * @return {boolean} Floatable is out of view
+ */
+OO.ui.mixin.FloatableElement.prototype.isFloatableOutOfView = function () {
+ return this.floatableOutOfView;
+};
+
+/**
+ * Position the floatable below its container.
+ *
+ * This should only be done when both of them are attached to the DOM and visible.
+ *
+ * @chainable
+ */
+OO.ui.mixin.FloatableElement.prototype.position = function () {
+ if ( !this.positioning ) {
+ return this;
+ }
+
+ if ( !(
+ // To continue, some things need to be true:
+ // The element must actually be in the DOM
+ this.isElementAttached() && (
+ // The closest scrollable is the current window
+ this.$floatableClosestScrollable[ 0 ] === this.getElementWindow() ||
+ // OR is an element in the element's DOM
+ $.contains( this.getElementDocument(), this.$floatableClosestScrollable[ 0 ] )
+ )
+ ) ) {
+ // Abort early if important parts of the widget are no longer attached to the DOM
+ return this;
+ }
+
+ this.floatableOutOfView = this.hideWhenOutOfView && !this.isElementInViewport( this.$floatableContainer, this.$floatableClosestScrollable );
+ if ( this.floatableOutOfView ) {
+ this.$floatable.addClass( 'oo-ui-element-hidden' );
+ return this;
+ } else {
+ this.$floatable.removeClass( 'oo-ui-element-hidden' );
+ }
+
+ if ( !this.needsCustomPosition ) {
+ return this;
+ }
+
+ this.$floatable.css( this.computePosition() );
+
+ // We updated the position, so re-evaluate the clipping state.
+ // (ClippableElement does not listen to 'scroll' events on $floatableContainer's parent, and so
+ // will not notice the need to update itself.)
+ // TODO: This is terrible, we shouldn't need to know about ClippableElement at all here. Why does
+ // it not listen to the right events in the right places?
+ if ( this.clip ) {
+ this.clip();
+ }
+
+ return this;
+};
+
+/**
+ * Compute how #$floatable should be positioned based on the position of #$floatableContainer
+ * and the positioning settings. This is a helper for #position that shouldn't be called directly,
+ * but may be overridden by subclasses if they want to change or add to the positioning logic.
+ *
+ * @return {Object} New position to apply with .css(). Keys are 'top', 'left', 'bottom' and 'right'.
+ */
+OO.ui.mixin.FloatableElement.prototype.computePosition = function () {
+ var isBody, scrollableX, scrollableY, containerPos,
+ horizScrollbarHeight, vertScrollbarWidth, scrollTop, scrollLeft,
+ newPos = { top: '', left: '', bottom: '', right: '' },
+ direction = this.$floatableContainer.css( 'direction' ),
+ $offsetParent = this.$floatable.offsetParent();
+
+ if ( $offsetParent.is( 'html' ) ) {
+ // The innerHeight/Width and clientHeight/Width calculations don't work well on the
+ // <html> element, but they do work on the <body>
+ $offsetParent = $( $offsetParent[ 0 ].ownerDocument.body );
+ }
+ isBody = $offsetParent.is( 'body' );
+ scrollableX = $offsetParent.css( 'overflow-x' ) === 'scroll' || $offsetParent.css( 'overflow-x' ) === 'auto';
+ scrollableY = $offsetParent.css( 'overflow-y' ) === 'scroll' || $offsetParent.css( 'overflow-y' ) === 'auto';
+
+ vertScrollbarWidth = $offsetParent.innerWidth() - $offsetParent.prop( 'clientWidth' );
+ horizScrollbarHeight = $offsetParent.innerHeight() - $offsetParent.prop( 'clientHeight' );
+ // We don't need to compute and add scrollTop and scrollLeft if the scrollable container is the body,
+ // or if it isn't scrollable
+ scrollTop = scrollableY && !isBody ? $offsetParent.scrollTop() : 0;
+ scrollLeft = scrollableX && !isBody ? OO.ui.Element.static.getScrollLeft( $offsetParent[ 0 ] ) : 0;
+
+ // Avoid passing the <body> to getRelativePosition(), because it won't return what we expect
+ // if the <body> has a margin
+ containerPos = isBody ?
+ this.$floatableContainer.offset() :
+ OO.ui.Element.static.getRelativePosition( this.$floatableContainer, $offsetParent );
+ containerPos.bottom = containerPos.top + this.$floatableContainer.outerHeight();
+ containerPos.right = containerPos.left + this.$floatableContainer.outerWidth();
+ containerPos.start = direction === 'rtl' ? containerPos.right : containerPos.left;
+ containerPos.end = direction === 'rtl' ? containerPos.left : containerPos.right;
+
+ if ( this.verticalPosition === 'below' ) {
+ newPos.top = containerPos.bottom;
+ } else if ( this.verticalPosition === 'above' ) {
+ newPos.bottom = $offsetParent.outerHeight() - containerPos.top;
+ } else if ( this.verticalPosition === 'top' ) {
+ newPos.top = containerPos.top;
+ } else if ( this.verticalPosition === 'bottom' ) {
+ newPos.bottom = $offsetParent.outerHeight() - containerPos.bottom;
+ } else if ( this.verticalPosition === 'center' ) {
+ newPos.top = containerPos.top +
+ ( this.$floatableContainer.height() - this.$floatable.height() ) / 2;
+ }
+
+ if ( this.horizontalPosition === 'before' ) {
+ newPos.end = containerPos.start;
+ } else if ( this.horizontalPosition === 'after' ) {
+ newPos.start = containerPos.end;
+ } else if ( this.horizontalPosition === 'start' ) {
+ newPos.start = containerPos.start;
+ } else if ( this.horizontalPosition === 'end' ) {
+ newPos.end = containerPos.end;
+ } else if ( this.horizontalPosition === 'center' ) {
+ newPos.left = containerPos.left +
+ ( this.$floatableContainer.width() - this.$floatable.width() ) / 2;
+ }
+
+ if ( newPos.start !== undefined ) {
+ if ( direction === 'rtl' ) {
+ newPos.right = ( isBody ? $( $offsetParent[ 0 ].ownerDocument.documentElement ) : $offsetParent ).outerWidth() - newPos.start;
+ } else {
+ newPos.left = newPos.start;
+ }
+ delete newPos.start;
+ }
+ if ( newPos.end !== undefined ) {
+ if ( direction === 'rtl' ) {
+ newPos.left = newPos.end;
+ } else {
+ newPos.right = ( isBody ? $( $offsetParent[ 0 ].ownerDocument.documentElement ) : $offsetParent ).outerWidth() - newPos.end;
+ }
+ delete newPos.end;
+ }
+
+ // Account for scroll position
+ if ( newPos.top !== '' ) {
+ newPos.top += scrollTop;
+ }
+ if ( newPos.bottom !== '' ) {
+ newPos.bottom -= scrollTop;
+ }
+ if ( newPos.left !== '' ) {
+ newPos.left += scrollLeft;
+ }
+ if ( newPos.right !== '' ) {
+ newPos.right -= scrollLeft;
+ }
+
+ // Account for scrollbar gutter
+ if ( newPos.bottom !== '' ) {
+ newPos.bottom -= horizScrollbarHeight;
+ }
+ if ( direction === 'rtl' ) {
+ if ( newPos.left !== '' ) {
+ newPos.left -= vertScrollbarWidth;
+ }
+ } else {
+ if ( newPos.right !== '' ) {
+ newPos.right -= vertScrollbarWidth;
+ }
+ }
+
+ return newPos;
+};
+
+/**
+ * Element that can be automatically clipped to visible boundaries.
+ *
+ * Whenever the element's natural height changes, you have to call
+ * {@link OO.ui.mixin.ClippableElement#clip} to make sure it's still
+ * clipping correctly.
+ *
+ * The dimensions of #$clippableContainer will be compared to the boundaries of the
+ * nearest scrollable container. If #$clippableContainer is too tall and/or too wide,
+ * then #$clippable will be given a fixed reduced height and/or width and will be made
+ * scrollable. By default, #$clippable and #$clippableContainer are the same element,
+ * but you can build a static footer by setting #$clippableContainer to an element that contains
+ * #$clippable and the footer.
+ *
+ * @abstract
+ * @class
+ *
+ * @constructor
+ * @param {Object} [config] Configuration options
+ * @cfg {jQuery} [$clippable] Node to clip, assigned to #$clippable, omit to use #$element
+ * @cfg {jQuery} [$clippableContainer] Node to keep visible, assigned to #$clippableContainer,
+ * omit to use #$clippable
+ */
+OO.ui.mixin.ClippableElement = function OoUiMixinClippableElement( config ) {
+ // Configuration initialization
+ config = config || {};
+
+ // Properties
+ this.$clippable = null;
+ this.$clippableContainer = null;
+ this.clipping = false;
+ this.clippedHorizontally = false;
+ this.clippedVertically = false;
+ this.$clippableScrollableContainer = null;
+ this.$clippableScroller = null;
+ this.$clippableWindow = null;
+ this.idealWidth = null;
+ this.idealHeight = null;
+ this.onClippableScrollHandler = this.clip.bind( this );
+ this.onClippableWindowResizeHandler = this.clip.bind( this );
+
+ // Initialization
+ if ( config.$clippableContainer ) {
+ this.setClippableContainer( config.$clippableContainer );
+ }
+ this.setClippableElement( config.$clippable || this.$element );
+};
+
+/* Methods */
+
+/**
+ * Set clippable element.
+ *
+ * If an element is already set, it will be cleaned up before setting up the new element.
+ *
+ * @param {jQuery} $clippable Element to make clippable
+ */
+OO.ui.mixin.ClippableElement.prototype.setClippableElement = function ( $clippable ) {
+ if ( this.$clippable ) {
+ this.$clippable.removeClass( 'oo-ui-clippableElement-clippable' );
+ this.$clippable.css( { width: '', height: '', overflowX: '', overflowY: '' } );
+ OO.ui.Element.static.reconsiderScrollbars( this.$clippable[ 0 ] );
+ }
+
+ this.$clippable = $clippable.addClass( 'oo-ui-clippableElement-clippable' );
+ this.clip();
+};
+
+/**
+ * Set clippable container.
+ *
+ * This is the container that will be measured when deciding whether to clip. When clipping,
+ * #$clippable will be resized in order to keep the clippable container fully visible.
+ *
+ * If the clippable container is unset, #$clippable will be used.
+ *
+ * @param {jQuery|null} $clippableContainer Container to keep visible, or null to unset
+ */
+OO.ui.mixin.ClippableElement.prototype.setClippableContainer = function ( $clippableContainer ) {
+ this.$clippableContainer = $clippableContainer;
+ if ( this.$clippable ) {
+ this.clip();
+ }
+};
+
+/**
+ * Toggle clipping.
+ *
+ * Do not turn clipping on until after the element is attached to the DOM and visible.
+ *
+ * @param {boolean} [clipping] Enable clipping, omit to toggle
+ * @chainable
+ */
+OO.ui.mixin.ClippableElement.prototype.toggleClipping = function ( clipping ) {
+ clipping = clipping === undefined ? !this.clipping : !!clipping;
+
+ if ( clipping && !this.warnedUnattached && !this.isElementAttached() ) {
+ OO.ui.warnDeprecation( 'ClippableElement#toggleClipping: Before calling this method, the element must be attached to the DOM.' );
+ this.warnedUnattached = true;
+ }
+
+ if ( this.clipping !== clipping ) {
+ this.clipping = clipping;
+ if ( clipping ) {
+ this.$clippableScrollableContainer = $( this.getClosestScrollableElementContainer() );
+ // If the clippable container is the root, we have to listen to scroll events and check
+ // jQuery.scrollTop on the window because of browser inconsistencies
+ this.$clippableScroller = this.$clippableScrollableContainer.is( 'html, body' ) ?
+ $( OO.ui.Element.static.getWindow( this.$clippableScrollableContainer ) ) :
+ this.$clippableScrollableContainer;
+ this.$clippableScroller.on( 'scroll', this.onClippableScrollHandler );
+ this.$clippableWindow = $( this.getElementWindow() )
+ .on( 'resize', this.onClippableWindowResizeHandler );
+ // Initial clip after visible
+ this.clip();
+ } else {
+ this.$clippable.css( {
+ width: '',
+ height: '',
+ maxWidth: '',
+ maxHeight: '',
+ overflowX: '',
+ overflowY: ''
+ } );
+ OO.ui.Element.static.reconsiderScrollbars( this.$clippable[ 0 ] );
+
+ this.$clippableScrollableContainer = null;
+ this.$clippableScroller.off( 'scroll', this.onClippableScrollHandler );
+ this.$clippableScroller = null;
+ this.$clippableWindow.off( 'resize', this.onClippableWindowResizeHandler );
+ this.$clippableWindow = null;
+ }
+ }
+
+ return this;
+};
+
+/**
+ * Check if the element will be clipped to fit the visible area of the nearest scrollable container.
+ *
+ * @return {boolean} Element will be clipped to the visible area
+ */
+OO.ui.mixin.ClippableElement.prototype.isClipping = function () {
+ return this.clipping;
+};
+
+/**
+ * Check if the bottom or right of the element is being clipped by the nearest scrollable container.
+ *
+ * @return {boolean} Part of the element is being clipped
+ */
+OO.ui.mixin.ClippableElement.prototype.isClipped = function () {
+ return this.clippedHorizontally || this.clippedVertically;
+};
+
+/**
+ * Check if the right of the element is being clipped by the nearest scrollable container.
+ *
+ * @return {boolean} Part of the element is being clipped
+ */
+OO.ui.mixin.ClippableElement.prototype.isClippedHorizontally = function () {
+ return this.clippedHorizontally;
+};
+
+/**
+ * Check if the bottom of the element is being clipped by the nearest scrollable container.
+ *
+ * @return {boolean} Part of the element is being clipped
+ */
+OO.ui.mixin.ClippableElement.prototype.isClippedVertically = function () {
+ return this.clippedVertically;
+};
+
+/**
+ * Set the ideal size. These are the dimensions #$clippable will have when it's not being clipped.
+ *
+ * @param {number|string} [width] Width as a number of pixels or CSS string with unit suffix
+ * @param {number|string} [height] Height as a number of pixels or CSS string with unit suffix
+ */
+OO.ui.mixin.ClippableElement.prototype.setIdealSize = function ( width, height ) {
+ this.idealWidth = width;
+ this.idealHeight = height;
+
+ if ( !this.clipping ) {
+ // Update dimensions
+ this.$clippable.css( { width: width, height: height } );
+ }
+ // While clipping, idealWidth and idealHeight are not considered
+};
+
+/**
+ * Return the side of the clippable on which it is "anchored" (aligned to something else).
+ * ClippableElement will clip the opposite side when reducing element's width.
+ *
+ * Classes that mix in ClippableElement should override this to return 'right' if their
+ * clippable is absolutely positioned and using 'right: Npx' (and not using 'left').
+ * If your class also mixes in FloatableElement, this is handled automatically.
+ *
+ * (This can't be guessed from the actual CSS because the computed values for 'left'/'right' are
+ * always in pixels, even if they were unset or set to 'auto'.)
+ *
+ * When in doubt, 'left' (or 'right' in RTL) is a sane fallback.
+ *
+ * @return {string} 'left' or 'right'
+ */
+OO.ui.mixin.ClippableElement.prototype.getHorizontalAnchorEdge = function () {
+ if ( this.computePosition && this.positioning && this.computePosition().right !== '' ) {
+ return 'right';
+ }
+ return 'left';
+};
+
+/**
+ * Return the side of the clippable on which it is "anchored" (aligned to something else).
+ * ClippableElement will clip the opposite side when reducing element's width.
+ *
+ * Classes that mix in ClippableElement should override this to return 'bottom' if their
+ * clippable is absolutely positioned and using 'bottom: Npx' (and not using 'top').
+ * If your class also mixes in FloatableElement, this is handled automatically.
+ *
+ * (This can't be guessed from the actual CSS because the computed values for 'left'/'right' are
+ * always in pixels, even if they were unset or set to 'auto'.)
+ *
+ * When in doubt, 'top' is a sane fallback.
+ *
+ * @return {string} 'top' or 'bottom'
+ */
+OO.ui.mixin.ClippableElement.prototype.getVerticalAnchorEdge = function () {
+ if ( this.computePosition && this.positioning && this.computePosition().bottom !== '' ) {
+ return 'bottom';
+ }
+ return 'top';
+};
+
+/**
+ * Clip element to visible boundaries and allow scrolling when needed. You should call this method
+ * when the element's natural height changes.
+ *
+ * Element will be clipped the bottom or right of the element is within 10px of the edge of, or
+ * overlapped by, the visible area of the nearest scrollable container.
+ *
+ * Because calling clip() when the natural height changes isn't always possible, we also set
+ * max-height when the element isn't being clipped. This means that if the element tries to grow
+ * beyond the edge, something reasonable will happen before clip() is called.
+ *
+ * @chainable
+ */
+OO.ui.mixin.ClippableElement.prototype.clip = function () {
+ var extraHeight, extraWidth, viewportSpacing,
+ desiredWidth, desiredHeight, allotedWidth, allotedHeight,
+ naturalWidth, naturalHeight, clipWidth, clipHeight,
+ $item, itemRect, $viewport, viewportRect, availableRect,
+ direction, vertScrollbarWidth, horizScrollbarHeight,
+ // Extra tolerance so that the sloppy code below doesn't result in results that are off
+ // by one or two pixels. (And also so that we have space to display drop shadows.)
+ // Chosen by fair dice roll.
+ buffer = 7;
+
+ if ( !this.clipping ) {
+ // this.$clippableScrollableContainer and this.$clippableWindow are null, so the below will fail
+ return this;
+ }
+
+ function rectIntersection( a, b ) {
+ var out = {};
+ out.top = Math.max( a.top, b.top );
+ out.left = Math.max( a.left, b.left );
+ out.bottom = Math.min( a.bottom, b.bottom );
+ out.right = Math.min( a.right, b.right );
+ return out;
+ }
+
+ viewportSpacing = OO.ui.getViewportSpacing();
+
+ if ( this.$clippableScrollableContainer.is( 'html, body' ) ) {
+ $viewport = $( this.$clippableScrollableContainer[ 0 ].ownerDocument.body );
+ // Dimensions of the browser window, rather than the element!
+ viewportRect = {
+ top: 0,
+ left: 0,
+ right: document.documentElement.clientWidth,
+ bottom: document.documentElement.clientHeight
+ };
+ viewportRect.top += viewportSpacing.top;
+ viewportRect.left += viewportSpacing.left;
+ viewportRect.right -= viewportSpacing.right;
+ viewportRect.bottom -= viewportSpacing.bottom;
+ } else {
+ $viewport = this.$clippableScrollableContainer;
+ viewportRect = $viewport[ 0 ].getBoundingClientRect();
+ // Convert into a plain object
+ viewportRect = $.extend( {}, viewportRect );
+ }
+
+ // Account for scrollbar gutter
+ direction = $viewport.css( 'direction' );
+ vertScrollbarWidth = $viewport.innerWidth() - $viewport.prop( 'clientWidth' );
+ horizScrollbarHeight = $viewport.innerHeight() - $viewport.prop( 'clientHeight' );
+ viewportRect.bottom -= horizScrollbarHeight;
+ if ( direction === 'rtl' ) {
+ viewportRect.left += vertScrollbarWidth;
+ } else {
+ viewportRect.right -= vertScrollbarWidth;
+ }
+
+ // Add arbitrary tolerance
+ viewportRect.top += buffer;
+ viewportRect.left += buffer;
+ viewportRect.right -= buffer;
+ viewportRect.bottom -= buffer;
+
+ $item = this.$clippableContainer || this.$clippable;
+
+ extraHeight = $item.outerHeight() - this.$clippable.outerHeight();
+ extraWidth = $item.outerWidth() - this.$clippable.outerWidth();
+
+ itemRect = $item[ 0 ].getBoundingClientRect();
+ // Convert into a plain object
+ itemRect = $.extend( {}, itemRect );
+
+ // Item might already be clipped, so we can't just use its dimensions (in case we might need to
+ // make it larger than before). Extend the rectangle to the maximum size we are allowed to take.
+ if ( this.getHorizontalAnchorEdge() === 'right' ) {
+ itemRect.left = viewportRect.left;
+ } else {
+ itemRect.right = viewportRect.right;
+ }
+ if ( this.getVerticalAnchorEdge() === 'bottom' ) {
+ itemRect.top = viewportRect.top;
+ } else {
+ itemRect.bottom = viewportRect.bottom;
+ }
+
+ availableRect = rectIntersection( viewportRect, itemRect );
+
+ desiredWidth = Math.max( 0, availableRect.right - availableRect.left );
+ desiredHeight = Math.max( 0, availableRect.bottom - availableRect.top );
+ // It should never be desirable to exceed the dimensions of the browser viewport... right?
+ desiredWidth = Math.min( desiredWidth,
+ document.documentElement.clientWidth - viewportSpacing.left - viewportSpacing.right );
+ desiredHeight = Math.min( desiredHeight,
+ document.documentElement.clientHeight - viewportSpacing.top - viewportSpacing.right );
+ allotedWidth = Math.ceil( desiredWidth - extraWidth );
+ allotedHeight = Math.ceil( desiredHeight - extraHeight );
+ naturalWidth = this.$clippable.prop( 'scrollWidth' );
+ naturalHeight = this.$clippable.prop( 'scrollHeight' );
+ clipWidth = allotedWidth < naturalWidth;
+ clipHeight = allotedHeight < naturalHeight;
+
+ if ( clipWidth ) {
+ // The order matters here. If overflow is not set first, Chrome displays bogus scrollbars. See T157672.
+ // Forcing a reflow is a smaller workaround than calling reconsiderScrollbars() for this case.
+ this.$clippable.css( 'overflowX', 'scroll' );
+ void this.$clippable[ 0 ].offsetHeight; // Force reflow
+ this.$clippable.css( {
+ width: Math.max( 0, allotedWidth ),
+ maxWidth: ''
+ } );
+ } else {
+ this.$clippable.css( {
+ overflowX: '',
+ width: this.idealWidth || '',
+ maxWidth: Math.max( 0, allotedWidth )
+ } );
+ }
+ if ( clipHeight ) {
+ // The order matters here. If overflow is not set first, Chrome displays bogus scrollbars. See T157672.
+ // Forcing a reflow is a smaller workaround than calling reconsiderScrollbars() for this case.
+ this.$clippable.css( 'overflowY', 'scroll' );
+ void this.$clippable[ 0 ].offsetHeight; // Force reflow
+ this.$clippable.css( {
+ height: Math.max( 0, allotedHeight ),
+ maxHeight: ''
+ } );
+ } else {
+ this.$clippable.css( {
+ overflowY: '',
+ height: this.idealHeight || '',
+ maxHeight: Math.max( 0, allotedHeight )
+ } );
+ }
+
+ // If we stopped clipping in at least one of the dimensions
+ if ( ( this.clippedHorizontally && !clipWidth ) || ( this.clippedVertically && !clipHeight ) ) {
+ OO.ui.Element.static.reconsiderScrollbars( this.$clippable[ 0 ] );
+ }
+
+ this.clippedHorizontally = clipWidth;
+ this.clippedVertically = clipHeight;
+
+ return this;
+};
+
+/**
+ * PopupWidget is a container for content. The popup is overlaid and positioned absolutely.
+ * By default, each popup has an anchor that points toward its origin.
+ * Please see the [OOUI documentation on Mediawiki] [1] for more information and examples.
+ *
+ * Unlike most widgets, PopupWidget is initially hidden and must be shown by calling #toggle.
+ *
+ * @example
+ * // A popup widget.
+ * var popup = new OO.ui.PopupWidget( {
+ * $content: $( '<p>Hi there!</p>' ),
+ * padded: true,
+ * width: 300
+ * } );
+ *
+ * $( 'body' ).append( popup.$element );
+ * // To display the popup, toggle the visibility to 'true'.
+ * popup.toggle( true );
+ *
+ * [1]: https://www.mediawiki.org/wiki/OOUI/Widgets/Popups
+ *
+ * @class
+ * @extends OO.ui.Widget
+ * @mixins OO.ui.mixin.LabelElement
+ * @mixins OO.ui.mixin.ClippableElement
+ * @mixins OO.ui.mixin.FloatableElement
+ *
+ * @constructor
+ * @param {Object} [config] Configuration options
+ * @cfg {number} [width=320] Width of popup in pixels
+ * @cfg {number} [height] Height of popup in pixels. Omit to use the automatic height.
+ * @cfg {boolean} [anchor=true] Show anchor pointing to origin of popup
+ * @cfg {string} [position='below'] Where to position the popup relative to $floatableContainer
+ * 'above': Put popup above $floatableContainer; anchor points down to the horizontal center
+ * of $floatableContainer
+ * 'below': Put popup below $floatableContainer; anchor points up to the horizontal center
+ * of $floatableContainer
+ * 'before': Put popup to the left (LTR) / right (RTL) of $floatableContainer; anchor points
+ * endwards (right/left) to the vertical center of $floatableContainer
+ * 'after': Put popup to the right (LTR) / left (RTL) of $floatableContainer; anchor points
+ * startwards (left/right) to the vertical center of $floatableContainer
+ * @cfg {string} [align='center'] How to align the popup to $floatableContainer
+ * 'forwards': If position is above/below, move the popup as far endwards (right in LTR, left in RTL)
+ * as possible while still keeping the anchor within the popup;
+ * if position is before/after, move the popup as far downwards as possible.
+ * 'backwards': If position is above/below, move the popup as far startwards (left in LTR, right in RTL)
+ * as possible while still keeping the anchor within the popup;
+ * if position in before/after, move the popup as far upwards as possible.
+ * 'center': Horizontally (if position is above/below) or vertically (before/after) align the center
+ * of the popup with the center of $floatableContainer.
+ * 'force-left': Alias for 'forwards' in LTR and 'backwards' in RTL
+ * 'force-right': Alias for 'backwards' in RTL and 'forwards' in LTR
+ * @cfg {boolean} [autoFlip=true] Whether to automatically switch the popup's position between
+ * 'above' and 'below', or between 'before' and 'after', if there is not enough space in the
+ * desired direction to display the popup without clipping
+ * @cfg {jQuery} [$container] Constrain the popup to the boundaries of the specified container.
+ * See the [OOUI docs on MediaWiki][3] for an example.
+ * [3]: https://www.mediawiki.org/wiki/OOUI/Widgets/Popups#containerExample
+ * @cfg {number} [containerPadding=10] Padding between the popup and its container, specified as a number of pixels.
+ * @cfg {jQuery} [$content] Content to append to the popup's body
+ * @cfg {jQuery} [$footer] Content to append to the popup's footer
+ * @cfg {boolean} [autoClose=false] Automatically close the popup when it loses focus.
+ * @cfg {jQuery} [$autoCloseIgnore] Elements that will not close the popup when clicked.
+ * This config option is only relevant if #autoClose is set to `true`. See the [OOUI documentation on MediaWiki][2]
+ * for an example.
+ * [2]: https://www.mediawiki.org/wiki/OOUI/Widgets/Popups#autocloseExample
+ * @cfg {boolean} [head=false] Show a popup header that contains a #label (if specified) and close
+ * button.
+ * @cfg {boolean} [padded=false] Add padding to the popup's body
+ */
+OO.ui.PopupWidget = function OoUiPopupWidget( config ) {
+ // Configuration initialization
+ config = config || {};
+
+ // Parent constructor
+ OO.ui.PopupWidget.parent.call( this, config );
+
+ // Properties (must be set before ClippableElement constructor call)
+ this.$body = $( '<div>' );
+ this.$popup = $( '<div>' );
+
+ // Mixin constructors
+ OO.ui.mixin.LabelElement.call( this, config );
+ OO.ui.mixin.ClippableElement.call( this, $.extend( {}, config, {
+ $clippable: this.$body,
+ $clippableContainer: this.$popup
+ } ) );
+ OO.ui.mixin.FloatableElement.call( this, config );
+
+ // Properties
+ this.$anchor = $( '<div>' );
+ // If undefined, will be computed lazily in computePosition()
+ this.$container = config.$container;
+ this.containerPadding = config.containerPadding !== undefined ? config.containerPadding : 10;
+ this.autoClose = !!config.autoClose;
+ this.$autoCloseIgnore = config.$autoCloseIgnore;
+ this.transitionTimeout = null;
+ this.anchored = false;
+ this.width = config.width !== undefined ? config.width : 320;
+ this.height = config.height !== undefined ? config.height : null;
+ this.onMouseDownHandler = this.onMouseDown.bind( this );
+ this.onDocumentKeyDownHandler = this.onDocumentKeyDown.bind( this );
+
+ // Initialization
+ this.toggleAnchor( config.anchor === undefined || config.anchor );
+ this.setAlignment( config.align || 'center' );
+ this.setPosition( config.position || 'below' );
+ this.setAutoFlip( config.autoFlip === undefined || config.autoFlip );
+ this.$body.addClass( 'oo-ui-popupWidget-body' );
+ this.$anchor.addClass( 'oo-ui-popupWidget-anchor' );
+ this.$popup
+ .addClass( 'oo-ui-popupWidget-popup' )
+ .append( this.$body );
+ this.$element
+ .addClass( 'oo-ui-popupWidget' )
+ .append( this.$popup, this.$anchor );
+ // Move content, which was added to #$element by OO.ui.Widget, to the body
+ // FIXME This is gross, we should use '$body' or something for the config
+ if ( config.$content instanceof jQuery ) {
+ this.$body.append( config.$content );
+ }
+
+ if ( config.padded ) {
+ this.$body.addClass( 'oo-ui-popupWidget-body-padded' );
+ }
+
+ if ( config.head ) {
+ this.closeButton = new OO.ui.ButtonWidget( { framed: false, icon: 'close' } );
+ this.closeButton.connect( this, { click: 'onCloseButtonClick' } );
+ this.$head = $( '<div>' )
+ .addClass( 'oo-ui-popupWidget-head' )
+ .append( this.$label, this.closeButton.$element );
+ this.$popup.prepend( this.$head );
+ }
+
+ if ( config.$footer ) {
+ this.$footer = $( '<div>' )
+ .addClass( 'oo-ui-popupWidget-footer' )
+ .append( config.$footer );
+ this.$popup.append( this.$footer );
+ }
+
+ // Initially hidden - using #toggle may cause errors if subclasses override toggle with methods
+ // that reference properties not initialized at that time of parent class construction
+ // TODO: Find a better way to handle post-constructor setup
+ this.visible = false;
+ this.$element.addClass( 'oo-ui-element-hidden' );
+};
+
+/* Setup */
+
+OO.inheritClass( OO.ui.PopupWidget, OO.ui.Widget );
+OO.mixinClass( OO.ui.PopupWidget, OO.ui.mixin.LabelElement );
+OO.mixinClass( OO.ui.PopupWidget, OO.ui.mixin.ClippableElement );
+OO.mixinClass( OO.ui.PopupWidget, OO.ui.mixin.FloatableElement );
+
+/* Events */
+
+/**
+ * @event ready
+ *
+ * The popup is ready: it is visible and has been positioned and clipped.
+ */
+
+/* Methods */
+
+/**
+ * Handles mouse down events.
+ *
+ * @private
+ * @param {MouseEvent} e Mouse down event
+ */
+OO.ui.PopupWidget.prototype.onMouseDown = function ( e ) {
+ if (
+ this.isVisible() &&
+ !OO.ui.contains( this.$element.add( this.$autoCloseIgnore ).get(), e.target, true )
+ ) {
+ this.toggle( false );
+ }
+};
+
+/**
+ * Bind mouse down listener.
+ *
+ * @private
+ */
+OO.ui.PopupWidget.prototype.bindMouseDownListener = function () {
+ // Capture clicks outside popup
+ this.getElementWindow().addEventListener( 'mousedown', this.onMouseDownHandler, true );
+};
+
+/**
+ * Handles close button click events.
+ *
+ * @private
+ */
+OO.ui.PopupWidget.prototype.onCloseButtonClick = function () {
+ if ( this.isVisible() ) {
+ this.toggle( false );
+ }
+};
+
+/**
+ * Unbind mouse down listener.
+ *
+ * @private
+ */
+OO.ui.PopupWidget.prototype.unbindMouseDownListener = function () {
+ this.getElementWindow().removeEventListener( 'mousedown', this.onMouseDownHandler, true );
+};
+
+/**
+ * Handles key down events.
+ *
+ * @private
+ * @param {KeyboardEvent} e Key down event
+ */
+OO.ui.PopupWidget.prototype.onDocumentKeyDown = function ( e ) {
+ if (
+ e.which === OO.ui.Keys.ESCAPE &&
+ this.isVisible()
+ ) {
+ this.toggle( false );
+ e.preventDefault();
+ e.stopPropagation();
+ }
+};
+
+/**
+ * Bind key down listener.
+ *
+ * @private
+ */
+OO.ui.PopupWidget.prototype.bindKeyDownListener = function () {
+ this.getElementWindow().addEventListener( 'keydown', this.onDocumentKeyDownHandler, true );
+};
+
+/**
+ * Unbind key down listener.
+ *
+ * @private
+ */
+OO.ui.PopupWidget.prototype.unbindKeyDownListener = function () {
+ this.getElementWindow().removeEventListener( 'keydown', this.onDocumentKeyDownHandler, true );
+};
+
+/**
+ * Show, hide, or toggle the visibility of the anchor.
+ *
+ * @param {boolean} [show] Show anchor, omit to toggle
+ */
+OO.ui.PopupWidget.prototype.toggleAnchor = function ( show ) {
+ show = show === undefined ? !this.anchored : !!show;
+
+ if ( this.anchored !== show ) {
+ if ( show ) {
+ this.$element.addClass( 'oo-ui-popupWidget-anchored' );
+ this.$element.addClass( 'oo-ui-popupWidget-anchored-' + this.anchorEdge );
+ } else {
+ this.$element.removeClass( 'oo-ui-popupWidget-anchored' );
+ this.$element.removeClass( 'oo-ui-popupWidget-anchored-' + this.anchorEdge );
+ }
+ this.anchored = show;
+ }
+};
+
+/**
+ * Change which edge the anchor appears on.
+ *
+ * @param {string} edge 'top', 'bottom', 'start' or 'end'
+ */
+OO.ui.PopupWidget.prototype.setAnchorEdge = function ( edge ) {
+ if ( [ 'top', 'bottom', 'start', 'end' ].indexOf( edge ) === -1 ) {
+ throw new Error( 'Invalid value for edge: ' + edge );
+ }
+ if ( this.anchorEdge !== null ) {
+ this.$element.removeClass( 'oo-ui-popupWidget-anchored-' + this.anchorEdge );
+ }
+ this.anchorEdge = edge;
+ if ( this.anchored ) {
+ this.$element.addClass( 'oo-ui-popupWidget-anchored-' + edge );
+ }
+};
+
+/**
+ * Check if the anchor is visible.
+ *
+ * @return {boolean} Anchor is visible
+ */
+OO.ui.PopupWidget.prototype.hasAnchor = function () {
+ return this.anchored;
+};
+
+/**
+ * Toggle visibility of the popup. The popup is initially hidden and must be shown by calling
+ * `.toggle( true )` after its #$element is attached to the DOM.
+ *
+ * Do not show the popup while it is not attached to the DOM. The calculations required to display
+ * it in the right place and with the right dimensions only work correctly while it is attached.
+ * Side-effects may include broken interface and exceptions being thrown. This wasn't always
+ * strictly enforced, so currently it only generates a warning in the browser console.
+ *
+ * @fires ready
+ * @inheritdoc
+ */
+OO.ui.PopupWidget.prototype.toggle = function ( show ) {
+ var change, normalHeight, oppositeHeight, normalWidth, oppositeWidth;
+ show = show === undefined ? !this.isVisible() : !!show;
+
+ change = show !== this.isVisible();
+
+ if ( show && !this.warnedUnattached && !this.isElementAttached() ) {
+ OO.ui.warnDeprecation( 'PopupWidget#toggle: Before calling this method, the popup must be attached to the DOM.' );
+ this.warnedUnattached = true;
+ }
+ if ( show && !this.$floatableContainer && this.isElementAttached() ) {
+ // Fall back to the parent node if the floatableContainer is not set
+ this.setFloatableContainer( this.$element.parent() );
+ }
+
+ if ( change && show && this.autoFlip ) {
+ // Reset auto-flipping before showing the popup again. It's possible we no longer need to flip
+ // (e.g. if the user scrolled).
+ this.isAutoFlipped = false;
+ }
+
+ // Parent method
+ OO.ui.PopupWidget.parent.prototype.toggle.call( this, show );
+
+ if ( change ) {
+ this.togglePositioning( show && !!this.$floatableContainer );
+
+ if ( show ) {
+ if ( this.autoClose ) {
+ this.bindMouseDownListener();
+ this.bindKeyDownListener();
+ }
+ this.updateDimensions();
+ this.toggleClipping( true );
+
+ if ( this.autoFlip ) {
+ if ( this.popupPosition === 'above' || this.popupPosition === 'below' ) {
+ if ( this.isClippedVertically() || this.isFloatableOutOfView() ) {
+ // If opening the popup in the normal direction causes it to be clipped, open
+ // in the opposite one instead
+ normalHeight = this.$element.height();
+ this.isAutoFlipped = !this.isAutoFlipped;
+ this.position();
+ if ( this.isClippedVertically() || this.isFloatableOutOfView() ) {
+ // If that also causes it to be clipped, open in whichever direction
+ // we have more space
+ oppositeHeight = this.$element.height();
+ if ( oppositeHeight < normalHeight ) {
+ this.isAutoFlipped = !this.isAutoFlipped;
+ this.position();
+ }
+ }
+ }
+ }
+ if ( this.popupPosition === 'before' || this.popupPosition === 'after' ) {
+ if ( this.isClippedHorizontally() || this.isFloatableOutOfView() ) {
+ // If opening the popup in the normal direction causes it to be clipped, open
+ // in the opposite one instead
+ normalWidth = this.$element.width();
+ this.isAutoFlipped = !this.isAutoFlipped;
+ // Due to T180173 horizontally clipped PopupWidgets have messed up dimensions,
+ // which causes positioning to be off. Toggle clipping back and fort to work around.
+ this.toggleClipping( false );
+ this.position();
+ this.toggleClipping( true );
+ if ( this.isClippedHorizontally() || this.isFloatableOutOfView() ) {
+ // If that also causes it to be clipped, open in whichever direction
+ // we have more space
+ oppositeWidth = this.$element.width();
+ if ( oppositeWidth < normalWidth ) {
+ this.isAutoFlipped = !this.isAutoFlipped;
+ // Due to T180173 horizontally clipped PopupWidgets have messed up dimensions,
+ // which causes positioning to be off. Toggle clipping back and fort to work around.
+ this.toggleClipping( false );
+ this.position();
+ this.toggleClipping( true );
+ }
+ }
+ }
+ }
+ }
+
+ this.emit( 'ready' );
+ } else {
+ this.toggleClipping( false );
+ if ( this.autoClose ) {
+ this.unbindMouseDownListener();
+ this.unbindKeyDownListener();
+ }
+ }
+ }
+
+ return this;
+};
+
+/**
+ * Set the size of the popup.
+ *
+ * Changing the size may also change the popup's position depending on the alignment.
+ *
+ * @param {number} width Width in pixels
+ * @param {number} height Height in pixels
+ * @param {boolean} [transition=false] Use a smooth transition
+ * @chainable
+ */
+OO.ui.PopupWidget.prototype.setSize = function ( width, height, transition ) {
+ this.width = width;
+ this.height = height !== undefined ? height : null;
+ if ( this.isVisible() ) {
+ this.updateDimensions( transition );
+ }
+};
+
+/**
+ * Update the size and position.
+ *
+ * Only use this to keep the popup properly anchored. Use #setSize to change the size, and this will
+ * be called automatically.
+ *
+ * @param {boolean} [transition=false] Use a smooth transition
+ * @chainable
+ */
+OO.ui.PopupWidget.prototype.updateDimensions = function ( transition ) {
+ var widget = this;
+
+ // Prevent transition from being interrupted
+ clearTimeout( this.transitionTimeout );
+ if ( transition ) {
+ // Enable transition
+ this.$element.addClass( 'oo-ui-popupWidget-transitioning' );
+ }
+
+ this.position();
+
+ if ( transition ) {
+ // Prevent transitioning after transition is complete
+ this.transitionTimeout = setTimeout( function () {
+ widget.$element.removeClass( 'oo-ui-popupWidget-transitioning' );
+ }, 200 );
+ } else {
+ // Prevent transitioning immediately
+ this.$element.removeClass( 'oo-ui-popupWidget-transitioning' );
+ }
+};
+
+/**
+ * @inheritdoc
+ */
+OO.ui.PopupWidget.prototype.computePosition = function () {
+ var direction, align, vertical, start, end, near, far, sizeProp, popupSize, anchorSize, anchorPos,
+ anchorOffset, anchorMargin, parentPosition, positionProp, positionAdjustment, floatablePos,
+ offsetParentPos, containerPos, popupPosition, viewportSpacing,
+ popupPos = {},
+ anchorCss = { left: '', right: '', top: '', bottom: '' },
+ popupPositionOppositeMap = {
+ above: 'below',
+ below: 'above',
+ before: 'after',
+ after: 'before'
+ },
+ alignMap = {
+ ltr: {
+ 'force-left': 'backwards',
+ 'force-right': 'forwards'
+ },
+ rtl: {
+ 'force-left': 'forwards',
+ 'force-right': 'backwards'
+ }
+ },
+ anchorEdgeMap = {
+ above: 'bottom',
+ below: 'top',
+ before: 'end',
+ after: 'start'
+ },
+ hPosMap = {
+ forwards: 'start',
+ center: 'center',
+ backwards: this.anchored ? 'before' : 'end'
+ },
+ vPosMap = {
+ forwards: 'top',
+ center: 'center',
+ backwards: 'bottom'
+ };
+
+ if ( !this.$container ) {
+ // Lazy-initialize $container if not specified in constructor
+ this.$container = $( this.getClosestScrollableElementContainer() );
+ }
+ direction = this.$container.css( 'direction' );
+
+ // Set height and width before we do anything else, since it might cause our measurements
+ // to change (e.g. due to scrollbars appearing or disappearing), and it also affects centering
+ this.$popup.css( {
+ width: this.width,
+ height: this.height !== null ? this.height : 'auto'
+ } );
+
+ align = alignMap[ direction ][ this.align ] || this.align;
+ popupPosition = this.popupPosition;
+ if ( this.isAutoFlipped ) {
+ popupPosition = popupPositionOppositeMap[ popupPosition ];
+ }
+
+ // If the popup is positioned before or after, then the anchor positioning is vertical, otherwise horizontal
+ vertical = popupPosition === 'before' || popupPosition === 'after';
+ start = vertical ? 'top' : ( direction === 'rtl' ? 'right' : 'left' );
+ end = vertical ? 'bottom' : ( direction === 'rtl' ? 'left' : 'right' );
+ near = vertical ? 'top' : 'left';
+ far = vertical ? 'bottom' : 'right';
+ sizeProp = vertical ? 'Height' : 'Width';
+ popupSize = vertical ? ( this.height || this.$popup.height() ) : this.width;
+
+ this.setAnchorEdge( anchorEdgeMap[ popupPosition ] );
+ this.horizontalPosition = vertical ? popupPosition : hPosMap[ align ];
+ this.verticalPosition = vertical ? vPosMap[ align ] : popupPosition;
+
+ // Parent method
+ parentPosition = OO.ui.mixin.FloatableElement.prototype.computePosition.call( this );
+ // Find out which property FloatableElement used for positioning, and adjust that value
+ positionProp = vertical ?
+ ( parentPosition.top !== '' ? 'top' : 'bottom' ) :
+ ( parentPosition.left !== '' ? 'left' : 'right' );
+
+ // Figure out where the near and far edges of the popup and $floatableContainer are
+ floatablePos = this.$floatableContainer.offset();
+ floatablePos[ far ] = floatablePos[ near ] + this.$floatableContainer[ 'outer' + sizeProp ]();
+ // Measure where the offsetParent is and compute our position based on that and parentPosition
+ offsetParentPos = this.$element.offsetParent()[ 0 ] === document.documentElement ?
+ { top: 0, left: 0 } :
+ this.$element.offsetParent().offset();
+
+ if ( positionProp === near ) {
+ popupPos[ near ] = offsetParentPos[ near ] + parentPosition[ near ];
+ popupPos[ far ] = popupPos[ near ] + popupSize;
+ } else {
+ popupPos[ far ] = offsetParentPos[ near ] +
+ this.$element.offsetParent()[ 'inner' + sizeProp ]() - parentPosition[ far ];
+ popupPos[ near ] = popupPos[ far ] - popupSize;
+ }
+
+ if ( this.anchored ) {
+ // Position the anchor (which is positioned relative to the popup) to point to $floatableContainer
+ anchorPos = ( floatablePos[ start ] + floatablePos[ end ] ) / 2;
+ anchorOffset = ( start === far ? -1 : 1 ) * ( anchorPos - popupPos[ start ] );
+
+ // If the anchor is less than 2*anchorSize from either edge, move the popup to make more space
+ // this.$anchor.width()/height() returns 0 because of the CSS trickery we use, so use scrollWidth/Height
+ anchorSize = this.$anchor[ 0 ][ 'scroll' + sizeProp ];
+ anchorMargin = parseFloat( this.$anchor.css( 'margin-' + start ) );
+ if ( anchorOffset + anchorMargin < 2 * anchorSize ) {
+ // Not enough space for the anchor on the start side; pull the popup startwards
+ positionAdjustment = ( positionProp === start ? -1 : 1 ) *
+ ( 2 * anchorSize - ( anchorOffset + anchorMargin ) );
+ } else if ( anchorOffset + anchorMargin > popupSize - 2 * anchorSize ) {
+ // Not enough space for the anchor on the end side; pull the popup endwards
+ positionAdjustment = ( positionProp === end ? -1 : 1 ) *
+ ( anchorOffset + anchorMargin - ( popupSize - 2 * anchorSize ) );
+ } else {
+ positionAdjustment = 0;
+ }
+ } else {
+ positionAdjustment = 0;
+ }
+
+ // Check if the popup will go beyond the edge of this.$container
+ containerPos = this.$container[ 0 ] === document.documentElement ?
+ { top: 0, left: 0 } :
+ this.$container.offset();
+ containerPos[ far ] = containerPos[ near ] + this.$container[ 'inner' + sizeProp ]();
+ if ( this.$container[ 0 ] === document.documentElement ) {
+ viewportSpacing = OO.ui.getViewportSpacing();
+ containerPos[ near ] += viewportSpacing[ near ];
+ containerPos[ far ] -= viewportSpacing[ far ];
+ }
+ // Take into account how much the popup will move because of the adjustments we're going to make
+ popupPos[ near ] += ( positionProp === near ? 1 : -1 ) * positionAdjustment;
+ popupPos[ far ] += ( positionProp === near ? 1 : -1 ) * positionAdjustment;
+ if ( containerPos[ near ] + this.containerPadding > popupPos[ near ] ) {
+ // Popup goes beyond the near (left/top) edge, move it to the right/bottom
+ positionAdjustment += ( positionProp === near ? 1 : -1 ) *
+ ( containerPos[ near ] + this.containerPadding - popupPos[ near ] );
+ } else if ( containerPos[ far ] - this.containerPadding < popupPos[ far ] ) {
+ // Popup goes beyond the far (right/bottom) edge, move it to the left/top
+ positionAdjustment += ( positionProp === far ? 1 : -1 ) *
+ ( popupPos[ far ] - ( containerPos[ far ] - this.containerPadding ) );
+ }
+
+ if ( this.anchored ) {
+ // Adjust anchorOffset for positionAdjustment
+ anchorOffset += ( positionProp === start ? -1 : 1 ) * positionAdjustment;
+
+ // Position the anchor
+ anchorCss[ start ] = anchorOffset;
+ this.$anchor.css( anchorCss );
+ }
+
+ // Move the popup if needed
+ parentPosition[ positionProp ] += positionAdjustment;
+
+ return parentPosition;
+};
+
+/**
+ * Set popup alignment
+ *
+ * @param {string} [align=center] Alignment of the popup, `center`, `force-left`, `force-right`,
+ * `backwards` or `forwards`.
+ */
+OO.ui.PopupWidget.prototype.setAlignment = function ( align ) {
+ // Validate alignment
+ if ( [ 'force-left', 'force-right', 'backwards', 'forwards', 'center' ].indexOf( align ) > -1 ) {
+ this.align = align;
+ } else {
+ this.align = 'center';
+ }
+ this.position();
+};
+
+/**
+ * Get popup alignment
+ *
+ * @return {string} Alignment of the popup, `center`, `force-left`, `force-right`,
+ * `backwards` or `forwards`.
+ */
+OO.ui.PopupWidget.prototype.getAlignment = function () {
+ return this.align;
+};
+
+/**
+ * Change the positioning of the popup.
+ *
+ * @param {string} position 'above', 'below', 'before' or 'after'
+ */
+OO.ui.PopupWidget.prototype.setPosition = function ( position ) {
+ if ( [ 'above', 'below', 'before', 'after' ].indexOf( position ) === -1 ) {
+ position = 'below';
+ }
+ this.popupPosition = position;
+ this.position();
+};
+
+/**
+ * Get popup positioning.
+ *
+ * @return {string} 'above', 'below', 'before' or 'after'
+ */
+OO.ui.PopupWidget.prototype.getPosition = function () {
+ return this.popupPosition;
+};
+
+/**
+ * Set popup auto-flipping.
+ *
+ * @param {boolean} autoFlip Whether to automatically switch the popup's position between
+ * 'above' and 'below', or between 'before' and 'after', if there is not enough space in the
+ * desired direction to display the popup without clipping
+ */
+OO.ui.PopupWidget.prototype.setAutoFlip = function ( autoFlip ) {
+ autoFlip = !!autoFlip;
+
+ if ( this.autoFlip !== autoFlip ) {
+ this.autoFlip = autoFlip;
+ }
+};
+
+/**
+ * Get an ID of the body element, this can be used as the
+ * `aria-describedby` attribute for an input field.
+ *
+ * @return {string} The ID of the body element
+ */
+OO.ui.PopupWidget.prototype.getBodyId = function () {
+ var id = this.$body.attr( 'id' );
+ if ( id === undefined ) {
+ id = OO.ui.generateElementId();
+ this.$body.attr( 'id', id );
+ }
+ return id;
+};
+
+/**
+ * PopupElement is mixed into other classes to generate a {@link OO.ui.PopupWidget popup widget}.
+ * A popup is a container for content. It is overlaid and positioned absolutely. By default, each
+ * popup has an anchor, which is an arrow-like protrusion that points toward the popup’s origin.
+ * See {@link OO.ui.PopupWidget PopupWidget} for an example.
+ *
+ * @abstract
+ * @class
+ *
+ * @constructor
+ * @param {Object} [config] Configuration options
+ * @cfg {Object} [popup] Configuration to pass to popup
+ * @cfg {boolean} [popup.autoClose=true] Popup auto-closes when it loses focus
+ */
+OO.ui.mixin.PopupElement = function OoUiMixinPopupElement( config ) {
+ // Configuration initialization
+ config = config || {};
+
+ // Properties
+ this.popup = new OO.ui.PopupWidget( $.extend(
+ {
+ autoClose: true,
+ $floatableContainer: this.$element
+ },
+ config.popup,
+ {
+ $autoCloseIgnore: this.$element.add( config.popup && config.popup.$autoCloseIgnore )
+ }
+ ) );
+};
+
+/* Methods */
+
+/**
+ * Get popup.
+ *
+ * @return {OO.ui.PopupWidget} Popup widget
+ */
+OO.ui.mixin.PopupElement.prototype.getPopup = function () {
+ return this.popup;
+};
+
+/**
+ * PopupButtonWidgets toggle the visibility of a contained {@link OO.ui.PopupWidget PopupWidget},
+ * which is used to display additional information or options.
+ *
+ * @example
+ * // Example of a popup button.
+ * var popupButton = new OO.ui.PopupButtonWidget( {
+ * label: 'Popup button with options',
+ * icon: 'menu',
+ * popup: {
+ * $content: $( '<p>Additional options here.</p>' ),
+ * padded: true,
+ * align: 'force-left'
+ * }
+ * } );
+ * // Append the button to the DOM.
+ * $( 'body' ).append( popupButton.$element );
+ *
+ * @class
+ * @extends OO.ui.ButtonWidget
+ * @mixins OO.ui.mixin.PopupElement
+ *
+ * @constructor
+ * @param {Object} [config] Configuration options
+ * @cfg {jQuery} [$overlay] Render the popup into a separate layer. This configuration is useful in cases where
+ * the expanded popup is larger than its containing `<div>`. The specified overlay layer is usually on top of the
+ * containing `<div>` and has a larger area. By default, the popup uses relative positioning.
+ * See <https://www.mediawiki.org/wiki/OOUI/Concepts#Overlays>.
+ */
+OO.ui.PopupButtonWidget = function OoUiPopupButtonWidget( config ) {
+ // Configuration initialization
+ config = config || {};
+
+ // Parent constructor
+ OO.ui.PopupButtonWidget.parent.call( this, config );
+
+ // Mixin constructors
+ OO.ui.mixin.PopupElement.call( this, config );
+
+ // Properties
+ this.$overlay = ( config.$overlay === true ? OO.ui.getDefaultOverlay() : config.$overlay ) || this.$element;
+
+ // Events
+ this.connect( this, { click: 'onAction' } );
+
+ // Initialization
+ this.$element
+ .addClass( 'oo-ui-popupButtonWidget' )
+ .attr( 'aria-haspopup', 'true' );
+ this.popup.$element
+ .addClass( 'oo-ui-popupButtonWidget-popup' )
+ .toggleClass( 'oo-ui-popupButtonWidget-framed-popup', this.isFramed() )
+ .toggleClass( 'oo-ui-popupButtonWidget-frameless-popup', !this.isFramed() );
+ this.$overlay.append( this.popup.$element );
+};
+
+/* Setup */
+
+OO.inheritClass( OO.ui.PopupButtonWidget, OO.ui.ButtonWidget );
+OO.mixinClass( OO.ui.PopupButtonWidget, OO.ui.mixin.PopupElement );
+
+/* Methods */
+
+/**
+ * Handle the button action being triggered.
+ *
+ * @private
+ */
+OO.ui.PopupButtonWidget.prototype.onAction = function () {
+ this.popup.toggle();
+};
+
+/**
+ * Mixin for OO.ui.Widget subclasses to provide OO.ui.mixin.GroupElement.
+ *
+ * Use together with OO.ui.mixin.ItemWidget to make disabled state inheritable.
+ *
+ * @private
+ * @abstract
+ * @class
+ * @mixins OO.ui.mixin.GroupElement
+ *
+ * @constructor
+ * @param {Object} [config] Configuration options
+ */
+OO.ui.mixin.GroupWidget = function OoUiMixinGroupWidget( config ) {
+ // Mixin constructors
+ OO.ui.mixin.GroupElement.call( this, config );
+};
+
+/* Setup */
+
+OO.mixinClass( OO.ui.mixin.GroupWidget, OO.ui.mixin.GroupElement );
+
+/* Methods */
+
+/**
+ * Set the disabled state of the widget.
+ *
+ * This will also update the disabled state of child widgets.
+ *
+ * @param {boolean} disabled Disable widget
+ * @chainable
+ */
+OO.ui.mixin.GroupWidget.prototype.setDisabled = function ( disabled ) {
+ var i, len;
+
+ // Parent method
+ // Note: Calling #setDisabled this way assumes this is mixed into an OO.ui.Widget
+ OO.ui.Widget.prototype.setDisabled.call( this, disabled );
+
+ // During construction, #setDisabled is called before the OO.ui.mixin.GroupElement constructor
+ if ( this.items ) {
+ for ( i = 0, len = this.items.length; i < len; i++ ) {
+ this.items[ i ].updateDisabled();
+ }
+ }
+
+ return this;
+};
+
+/**
+ * Mixin for widgets used as items in widgets that mix in OO.ui.mixin.GroupWidget.
+ *
+ * Item widgets have a reference to a OO.ui.mixin.GroupWidget while they are attached to the group. This
+ * allows bidirectional communication.
+ *
+ * Use together with OO.ui.mixin.GroupWidget to make disabled state inheritable.
+ *
+ * @private
+ * @abstract
+ * @class
+ *
+ * @constructor
+ */
+OO.ui.mixin.ItemWidget = function OoUiMixinItemWidget() {
+ //
+};
+
+/* Methods */
+
+/**
+ * Check if widget is disabled.
+ *
+ * Checks parent if present, making disabled state inheritable.
+ *
+ * @return {boolean} Widget is disabled
+ */
+OO.ui.mixin.ItemWidget.prototype.isDisabled = function () {
+ return this.disabled ||
+ ( this.elementGroup instanceof OO.ui.Widget && this.elementGroup.isDisabled() );
+};
+
+/**
+ * Set group element is in.
+ *
+ * @param {OO.ui.mixin.GroupElement|null} group Group element, null if none
+ * @chainable
+ */
+OO.ui.mixin.ItemWidget.prototype.setElementGroup = function ( group ) {
+ // Parent method
+ // Note: Calling #setElementGroup this way assumes this is mixed into an OO.ui.Element
+ OO.ui.Element.prototype.setElementGroup.call( this, group );
+
+ // Initialize item disabled states
+ this.updateDisabled();
+
+ return this;
+};
+
+/**
+ * OptionWidgets are special elements that can be selected and configured with data. The
+ * data is often unique for each option, but it does not have to be. OptionWidgets are used
+ * with OO.ui.SelectWidget to create a selection of mutually exclusive options. For more information
+ * and examples, please see the [OOUI documentation on MediaWiki][1].
+ *
+ * [1]: https://www.mediawiki.org/wiki/OOUI/Widgets/Selects_and_Options
+ *
+ * @class
+ * @extends OO.ui.Widget
+ * @mixins OO.ui.mixin.ItemWidget
+ * @mixins OO.ui.mixin.LabelElement
+ * @mixins OO.ui.mixin.FlaggedElement
+ * @mixins OO.ui.mixin.AccessKeyedElement
+ *
+ * @constructor
+ * @param {Object} [config] Configuration options
+ */
+OO.ui.OptionWidget = function OoUiOptionWidget( config ) {
+ // Configuration initialization
+ config = config || {};
+
+ // Parent constructor
+ OO.ui.OptionWidget.parent.call( this, config );
+
+ // Mixin constructors
+ OO.ui.mixin.ItemWidget.call( this );
+ OO.ui.mixin.LabelElement.call( this, config );
+ OO.ui.mixin.FlaggedElement.call( this, config );
+ OO.ui.mixin.AccessKeyedElement.call( this, config );
+
+ // Properties
+ this.selected = false;
+ this.highlighted = false;
+ this.pressed = false;
+
+ // Initialization
+ this.$element
+ .data( 'oo-ui-optionWidget', this )
+ // Allow programmatic focussing (and by accesskey), but not tabbing
+ .attr( 'tabindex', '-1' )
+ .attr( 'role', 'option' )
+ .attr( 'aria-selected', 'false' )
+ .addClass( 'oo-ui-optionWidget' )
+ .append( this.$label );
+};
+
+/* Setup */
+
+OO.inheritClass( OO.ui.OptionWidget, OO.ui.Widget );
+OO.mixinClass( OO.ui.OptionWidget, OO.ui.mixin.ItemWidget );
+OO.mixinClass( OO.ui.OptionWidget, OO.ui.mixin.LabelElement );
+OO.mixinClass( OO.ui.OptionWidget, OO.ui.mixin.FlaggedElement );
+OO.mixinClass( OO.ui.OptionWidget, OO.ui.mixin.AccessKeyedElement );
+
+/* Static Properties */
+
+/**
+ * Whether this option can be selected. See #setSelected.
+ *
+ * @static
+ * @inheritable
+ * @property {boolean}
+ */
+OO.ui.OptionWidget.static.selectable = true;
+
+/**
+ * Whether this option can be highlighted. See #setHighlighted.
+ *
+ * @static
+ * @inheritable
+ * @property {boolean}
+ */
+OO.ui.OptionWidget.static.highlightable = true;
+
+/**
+ * Whether this option can be pressed. See #setPressed.
+ *
+ * @static
+ * @inheritable
+ * @property {boolean}
+ */
+OO.ui.OptionWidget.static.pressable = true;
+
+/**
+ * Whether this option will be scrolled into view when it is selected.
+ *
+ * @static
+ * @inheritable
+ * @property {boolean}
+ */
+OO.ui.OptionWidget.static.scrollIntoViewOnSelect = false;
+
+/* Methods */
+
+/**
+ * Check if the option can be selected.
+ *
+ * @return {boolean} Item is selectable
+ */
+OO.ui.OptionWidget.prototype.isSelectable = function () {
+ return this.constructor.static.selectable && !this.disabled && this.isVisible();
+};
+
+/**
+ * Check if the option can be highlighted. A highlight indicates that the option
+ * may be selected when a user presses enter or clicks. Disabled items cannot
+ * be highlighted.
+ *
+ * @return {boolean} Item is highlightable
+ */
+OO.ui.OptionWidget.prototype.isHighlightable = function () {
+ return this.constructor.static.highlightable && !this.disabled && this.isVisible();
+};
+
+/**
+ * Check if the option can be pressed. The pressed state occurs when a user mouses
+ * down on an item, but has not yet let go of the mouse.
+ *
+ * @return {boolean} Item is pressable
+ */
+OO.ui.OptionWidget.prototype.isPressable = function () {
+ return this.constructor.static.pressable && !this.disabled && this.isVisible();
+};
+
+/**
+ * Check if the option is selected.
+ *
+ * @return {boolean} Item is selected
+ */
+OO.ui.OptionWidget.prototype.isSelected = function () {
+ return this.selected;
+};
+
+/**
+ * Check if the option is highlighted. A highlight indicates that the
+ * item may be selected when a user presses enter or clicks.
+ *
+ * @return {boolean} Item is highlighted
+ */
+OO.ui.OptionWidget.prototype.isHighlighted = function () {
+ return this.highlighted;
+};
+
+/**
+ * Check if the option is pressed. The pressed state occurs when a user mouses
+ * down on an item, but has not yet let go of the mouse. The item may appear
+ * selected, but it will not be selected until the user releases the mouse.
+ *
+ * @return {boolean} Item is pressed
+ */
+OO.ui.OptionWidget.prototype.isPressed = function () {
+ return this.pressed;
+};
+
+/**
+ * Set the option’s selected state. In general, all modifications to the selection
+ * should be handled by the SelectWidget’s {@link OO.ui.SelectWidget#selectItem selectItem( [item] )}
+ * method instead of this method.
+ *
+ * @param {boolean} [state=false] Select option
+ * @chainable
+ */
+OO.ui.OptionWidget.prototype.setSelected = function ( state ) {
+ if ( this.constructor.static.selectable ) {
+ this.selected = !!state;
+ this.$element
+ .toggleClass( 'oo-ui-optionWidget-selected', state )
+ .attr( 'aria-selected', state.toString() );
+ if ( state && this.constructor.static.scrollIntoViewOnSelect ) {
+ this.scrollElementIntoView();
+ }
+ this.updateThemeClasses();
+ }
+ return this;
+};
+
+/**
+ * Set the option’s highlighted state. In general, all programmatic
+ * modifications to the highlight should be handled by the
+ * SelectWidget’s {@link OO.ui.SelectWidget#highlightItem highlightItem( [item] )}
+ * method instead of this method.
+ *
+ * @param {boolean} [state=false] Highlight option
+ * @chainable
+ */
+OO.ui.OptionWidget.prototype.setHighlighted = function ( state ) {
+ if ( this.constructor.static.highlightable ) {
+ this.highlighted = !!state;
+ this.$element.toggleClass( 'oo-ui-optionWidget-highlighted', state );
+ this.updateThemeClasses();
+ }
+ return this;
+};
+
+/**
+ * Set the option’s pressed state. In general, all
+ * programmatic modifications to the pressed state should be handled by the
+ * SelectWidget’s {@link OO.ui.SelectWidget#pressItem pressItem( [item] )}
+ * method instead of this method.
+ *
+ * @param {boolean} [state=false] Press option
+ * @chainable
+ */
+OO.ui.OptionWidget.prototype.setPressed = function ( state ) {
+ if ( this.constructor.static.pressable ) {
+ this.pressed = !!state;
+ this.$element.toggleClass( 'oo-ui-optionWidget-pressed', state );
+ this.updateThemeClasses();
+ }
+ return this;
+};
+
+/**
+ * Get text to match search strings against.
+ *
+ * The default implementation returns the label text, but subclasses
+ * can override this to provide more complex behavior.
+ *
+ * @return {string|boolean} String to match search string against
+ */
+OO.ui.OptionWidget.prototype.getMatchText = function () {
+ var label = this.getLabel();
+ return typeof label === 'string' ? label : this.$label.text();
+};
+
+/**
+ * A SelectWidget is of a generic selection of options. The OOUI library contains several types of
+ * select widgets, including {@link OO.ui.ButtonSelectWidget button selects},
+ * {@link OO.ui.RadioSelectWidget radio selects}, and {@link OO.ui.MenuSelectWidget
+ * menu selects}.
+ *
+ * This class should be used together with OO.ui.OptionWidget or OO.ui.DecoratedOptionWidget. For more
+ * information, please see the [OOUI documentation on MediaWiki][1].
+ *
+ * @example
+ * // Example of a select widget with three options
+ * var select = new OO.ui.SelectWidget( {
+ * items: [
+ * new OO.ui.OptionWidget( {
+ * data: 'a',
+ * label: 'Option One',
+ * } ),
+ * new OO.ui.OptionWidget( {
+ * data: 'b',
+ * label: 'Option Two',
+ * } ),
+ * new OO.ui.OptionWidget( {
+ * data: 'c',
+ * label: 'Option Three',
+ * } )
+ * ]
+ * } );
+ * $( 'body' ).append( select.$element );
+ *
+ * [1]: https://www.mediawiki.org/wiki/OOUI/Widgets/Selects_and_Options
+ *
+ * @abstract
+ * @class
+ * @extends OO.ui.Widget
+ * @mixins OO.ui.mixin.GroupWidget
+ *
+ * @constructor
+ * @param {Object} [config] Configuration options
+ * @cfg {OO.ui.OptionWidget[]} [items] An array of options to add to the select.
+ * Options are created with {@link OO.ui.OptionWidget OptionWidget} classes. See
+ * the [OOUI documentation on MediaWiki] [2] for examples.
+ * [2]: https://www.mediawiki.org/wiki/OOUI/Widgets/Selects_and_Options
+ */
+OO.ui.SelectWidget = function OoUiSelectWidget( config ) {
+ // Configuration initialization
+ config = config || {};
+
+ // Parent constructor
+ OO.ui.SelectWidget.parent.call( this, config );
+
+ // Mixin constructors
+ OO.ui.mixin.GroupWidget.call( this, $.extend( {}, config, { $group: this.$element } ) );
+
+ // Properties
+ this.pressed = false;
+ this.selecting = null;
+ this.onMouseUpHandler = this.onMouseUp.bind( this );
+ this.onMouseMoveHandler = this.onMouseMove.bind( this );
+ this.onKeyDownHandler = this.onKeyDown.bind( this );
+ this.onKeyPressHandler = this.onKeyPress.bind( this );
+ this.keyPressBuffer = '';
+ this.keyPressBufferTimer = null;
+ this.blockMouseOverEvents = 0;
+
+ // Events
+ this.connect( this, {
+ toggle: 'onToggle'
+ } );
+ this.$element.on( {
+ focusin: this.onFocus.bind( this ),
+ mousedown: this.onMouseDown.bind( this ),
+ mouseover: this.onMouseOver.bind( this ),
+ mouseleave: this.onMouseLeave.bind( this )
+ } );
+
+ // Initialization
+ this.$element
+ .addClass( 'oo-ui-selectWidget oo-ui-selectWidget-depressed' )
+ .attr( 'role', 'listbox' );
+ this.setFocusOwner( this.$element );
+ if ( Array.isArray( config.items ) ) {
+ this.addItems( config.items );
+ }
+};
+
+/* Setup */
+
+OO.inheritClass( OO.ui.SelectWidget, OO.ui.Widget );
+OO.mixinClass( OO.ui.SelectWidget, OO.ui.mixin.GroupWidget );
+
+/* Events */
+
+/**
+ * @event highlight
+ *
+ * A `highlight` event is emitted when the highlight is changed with the #highlightItem method.
+ *
+ * @param {OO.ui.OptionWidget|null} item Highlighted item
+ */
+
+/**
+ * @event press
+ *
+ * A `press` event is emitted when the #pressItem method is used to programmatically modify the
+ * pressed state of an option.
+ *
+ * @param {OO.ui.OptionWidget|null} item Pressed item
+ */
+
+/**
+ * @event select
+ *
+ * A `select` event is emitted when the selection is modified programmatically with the #selectItem method.
+ *
+ * @param {OO.ui.OptionWidget|null} item Selected item
+ */
+
+/**
+ * @event choose
+ * A `choose` event is emitted when an item is chosen with the #chooseItem method.
+ * @param {OO.ui.OptionWidget} item Chosen item
+ */
+
+/**
+ * @event add
+ *
+ * An `add` event is emitted when options are added to the select with the #addItems method.
+ *
+ * @param {OO.ui.OptionWidget[]} items Added items
+ * @param {number} index Index of insertion point
+ */
+
+/**
+ * @event remove
+ *
+ * A `remove` event is emitted when options are removed from the select with the #clearItems
+ * or #removeItems methods.
+ *
+ * @param {OO.ui.OptionWidget[]} items Removed items
+ */
+
+/* Methods */
+
+/**
+ * Handle focus events
+ *
+ * @private
+ * @param {jQuery.Event} event
+ */
+OO.ui.SelectWidget.prototype.onFocus = function ( event ) {
+ var item;
+ if ( event.target === this.$element[ 0 ] ) {
+ // This widget was focussed, e.g. by the user tabbing to it.
+ // The styles for focus state depend on one of the items being selected.
+ if ( !this.findSelectedItem() ) {
+ item = this.findFirstSelectableItem();
+ }
+ } else {
+ if ( event.target.tabIndex === -1 ) {
+ // One of the options got focussed (and the event bubbled up here).
+ // They can't be tabbed to, but they can be activated using accesskeys.
+ // OptionWidgets and focusable UI elements inside them have tabindex="-1" set.
+ item = this.findTargetItem( event );
+ } else {
+ // There is something actually user-focusable in one of the labels of the options, and the
+ // user focussed it (e.g. by tabbing to it). Do nothing (especially, don't change the focus).
+ return;
+ }
+ }
+
+ if ( item ) {
+ if ( item.constructor.static.highlightable ) {
+ this.highlightItem( item );
+ } else {
+ this.selectItem( item );
+ }
+ }
+
+ if ( event.target !== this.$element[ 0 ] ) {
+ this.$focusOwner.focus();
+ }
+};
+
+/**
+ * Handle mouse down events.
+ *
+ * @private
+ * @param {jQuery.Event} e Mouse down event
+ */
+OO.ui.SelectWidget.prototype.onMouseDown = function ( e ) {
+ var item;
+
+ if ( !this.isDisabled() && e.which === OO.ui.MouseButtons.LEFT ) {
+ this.togglePressed( true );
+ item = this.findTargetItem( e );
+ if ( item && item.isSelectable() ) {
+ this.pressItem( item );
+ this.selecting = item;
+ this.getElementDocument().addEventListener( 'mouseup', this.onMouseUpHandler, true );
+ this.getElementDocument().addEventListener( 'mousemove', this.onMouseMoveHandler, true );
+ }
+ }
+ return false;
+};
+
+/**
+ * Handle mouse up events.
+ *
+ * @private
+ * @param {MouseEvent} e Mouse up event
+ */
+OO.ui.SelectWidget.prototype.onMouseUp = function ( e ) {
+ var item;
+
+ this.togglePressed( false );
+ if ( !this.selecting ) {
+ item = this.findTargetItem( e );
+ if ( item && item.isSelectable() ) {
+ this.selecting = item;
+ }
+ }
+ if ( !this.isDisabled() && e.which === OO.ui.MouseButtons.LEFT && this.selecting ) {
+ this.pressItem( null );
+ this.chooseItem( this.selecting );
+ this.selecting = null;
+ }
+
+ this.getElementDocument().removeEventListener( 'mouseup', this.onMouseUpHandler, true );
+ this.getElementDocument().removeEventListener( 'mousemove', this.onMouseMoveHandler, true );
+
+ return false;
+};
+
+/**
+ * Handle mouse move events.
+ *
+ * @private
+ * @param {MouseEvent} e Mouse move event
+ */
+OO.ui.SelectWidget.prototype.onMouseMove = function ( e ) {
+ var item;
+
+ if ( !this.isDisabled() && this.pressed ) {
+ item = this.findTargetItem( e );
+ if ( item && item !== this.selecting && item.isSelectable() ) {
+ this.pressItem( item );
+ this.selecting = item;
+ }
+ }
+};
+
+/**
+ * Handle mouse over events.
+ *
+ * @private
+ * @param {jQuery.Event} e Mouse over event
+ */
+OO.ui.SelectWidget.prototype.onMouseOver = function ( e ) {
+ var item;
+ if ( this.blockMouseOverEvents ) {
+ return;
+ }
+ if ( !this.isDisabled() ) {
+ item = this.findTargetItem( e );
+ this.highlightItem( item && item.isHighlightable() ? item : null );
+ }
+ return false;
+};
+
+/**
+ * Handle mouse leave events.
+ *
+ * @private
+ * @param {jQuery.Event} e Mouse over event
+ */
+OO.ui.SelectWidget.prototype.onMouseLeave = function () {
+ if ( !this.isDisabled() ) {
+ this.highlightItem( null );
+ }
+ return false;
+};
+
+/**
+ * Handle key down events.
+ *
+ * @protected
+ * @param {KeyboardEvent} e Key down event
+ */
+OO.ui.SelectWidget.prototype.onKeyDown = function ( e ) {
+ var nextItem,
+ handled = false,
+ currentItem = this.findHighlightedItem() || this.findSelectedItem();
+
+ if ( !this.isDisabled() && this.isVisible() ) {
+ switch ( e.keyCode ) {
+ case OO.ui.Keys.ENTER:
+ if ( currentItem && currentItem.constructor.static.highlightable ) {
+ // Was only highlighted, now let's select it. No-op if already selected.
+ this.chooseItem( currentItem );
+ handled = true;
+ }
+ break;
+ case OO.ui.Keys.UP:
+ case OO.ui.Keys.LEFT:
+ this.clearKeyPressBuffer();
+ nextItem = this.findRelativeSelectableItem( currentItem, -1 );
+ handled = true;
+ break;
+ case OO.ui.Keys.DOWN:
+ case OO.ui.Keys.RIGHT:
+ this.clearKeyPressBuffer();
+ nextItem = this.findRelativeSelectableItem( currentItem, 1 );
+ handled = true;
+ break;
+ case OO.ui.Keys.ESCAPE:
+ case OO.ui.Keys.TAB:
+ if ( currentItem && currentItem.constructor.static.highlightable ) {
+ currentItem.setHighlighted( false );
+ }
+ this.unbindKeyDownListener();
+ this.unbindKeyPressListener();
+ // Don't prevent tabbing away / defocusing
+ handled = false;
+ break;
+ }
+
+ if ( nextItem ) {
+ if ( nextItem.constructor.static.highlightable ) {
+ this.highlightItem( nextItem );
+ } else {
+ this.chooseItem( nextItem );
+ }
+ this.scrollItemIntoView( nextItem );
+ }
+
+ if ( handled ) {
+ e.preventDefault();
+ e.stopPropagation();
+ }
+ }
+};
+
+/**
+ * Bind key down listener.
+ *
+ * @protected
+ */
+OO.ui.SelectWidget.prototype.bindKeyDownListener = function () {
+ this.getElementWindow().addEventListener( 'keydown', this.onKeyDownHandler, true );
+};
+
+/**
+ * Unbind key down listener.
+ *
+ * @protected
+ */
+OO.ui.SelectWidget.prototype.unbindKeyDownListener = function () {
+ this.getElementWindow().removeEventListener( 'keydown', this.onKeyDownHandler, true );
+};
+
+/**
+ * Scroll item into view, preventing spurious mouse highlight actions from happening.
+ *
+ * @param {OO.ui.OptionWidget} item Item to scroll into view
+ */
+OO.ui.SelectWidget.prototype.scrollItemIntoView = function ( item ) {
+ var widget = this;
+ // Chromium's Blink engine will generate spurious 'mouseover' events during programmatic scrolling
+ // and around 100-150 ms after it is finished.
+ this.blockMouseOverEvents++;
+ item.scrollElementIntoView().done( function () {
+ setTimeout( function () {
+ widget.blockMouseOverEvents--;
+ }, 200 );
+ } );
+};
+
+/**
+ * Clear the key-press buffer
+ *
+ * @protected
+ */
+OO.ui.SelectWidget.prototype.clearKeyPressBuffer = function () {
+ if ( this.keyPressBufferTimer ) {
+ clearTimeout( this.keyPressBufferTimer );
+ this.keyPressBufferTimer = null;
+ }
+ this.keyPressBuffer = '';
+};
+
+/**
+ * Handle key press events.
+ *
+ * @protected
+ * @param {KeyboardEvent} e Key press event
+ */
+OO.ui.SelectWidget.prototype.onKeyPress = function ( e ) {
+ var c, filter, item;
+
+ if ( !e.charCode ) {
+ if ( e.keyCode === OO.ui.Keys.BACKSPACE && this.keyPressBuffer !== '' ) {
+ this.keyPressBuffer = this.keyPressBuffer.substr( 0, this.keyPressBuffer.length - 1 );
+ return false;
+ }
+ return;
+ }
+ if ( String.fromCodePoint ) {
+ c = String.fromCodePoint( e.charCode );
+ } else {
+ c = String.fromCharCode( e.charCode );
+ }
+
+ if ( this.keyPressBufferTimer ) {
+ clearTimeout( this.keyPressBufferTimer );
+ }
+ this.keyPressBufferTimer = setTimeout( this.clearKeyPressBuffer.bind( this ), 1500 );
+
+ item = this.findHighlightedItem() || this.findSelectedItem();
+
+ if ( this.keyPressBuffer === c ) {
+ // Common (if weird) special case: typing "xxxx" will cycle through all
+ // the items beginning with "x".
+ if ( item ) {
+ item = this.findRelativeSelectableItem( item, 1 );
+ }
+ } else {
+ this.keyPressBuffer += c;
+ }
+
+ filter = this.getItemMatcher( this.keyPressBuffer, false );
+ if ( !item || !filter( item ) ) {
+ item = this.findRelativeSelectableItem( item, 1, filter );
+ }
+ if ( item ) {
+ if ( this.isVisible() && item.constructor.static.highlightable ) {
+ this.highlightItem( item );
+ } else {
+ this.chooseItem( item );
+ }
+ this.scrollItemIntoView( item );
+ }
+
+ e.preventDefault();
+ e.stopPropagation();
+};
+
+/**
+ * Get a matcher for the specific string
+ *
+ * @protected
+ * @param {string} s String to match against items
+ * @param {boolean} [exact=false] Only accept exact matches
+ * @return {Function} function ( OO.ui.OptionWidget ) => boolean
+ */
+OO.ui.SelectWidget.prototype.getItemMatcher = function ( s, exact ) {
+ var re;
+
+ if ( s.normalize ) {
+ s = s.normalize();
+ }
+ s = exact ? s.trim() : s.replace( /^\s+/, '' );
+ re = '^\\s*' + s.replace( /([\\{}()|.?*+\-^$[\]])/g, '\\$1' ).replace( /\s+/g, '\\s+' );
+ if ( exact ) {
+ re += '\\s*$';
+ }
+ re = new RegExp( re, 'i' );
+ return function ( item ) {
+ var matchText = item.getMatchText();
+ if ( matchText.normalize ) {
+ matchText = matchText.normalize();
+ }
+ return re.test( matchText );
+ };
+};
+
+/**
+ * Bind key press listener.
+ *
+ * @protected
+ */
+OO.ui.SelectWidget.prototype.bindKeyPressListener = function () {
+ this.getElementWindow().addEventListener( 'keypress', this.onKeyPressHandler, true );
+};
+
+/**
+ * Unbind key down listener.
+ *
+ * If you override this, be sure to call this.clearKeyPressBuffer() from your
+ * implementation.
+ *
+ * @protected
+ */
+OO.ui.SelectWidget.prototype.unbindKeyPressListener = function () {
+ this.getElementWindow().removeEventListener( 'keypress', this.onKeyPressHandler, true );
+ this.clearKeyPressBuffer();
+};
+
+/**
+ * Visibility change handler
+ *
+ * @protected
+ * @param {boolean} visible
+ */
+OO.ui.SelectWidget.prototype.onToggle = function ( visible ) {
+ if ( !visible ) {
+ this.clearKeyPressBuffer();
+ }
+};
+
+/**
+ * Get the closest item to a jQuery.Event.
+ *
+ * @private
+ * @param {jQuery.Event} e
+ * @return {OO.ui.OptionWidget|null} Outline item widget, `null` if none was found
+ */
+OO.ui.SelectWidget.prototype.findTargetItem = function ( e ) {
+ var $option = $( e.target ).closest( '.oo-ui-optionWidget' );
+ if ( !$option.closest( '.oo-ui-selectWidget' ).is( this.$element ) ) {
+ return null;
+ }
+ return $option.data( 'oo-ui-optionWidget' ) || null;
+};
+
+/**
+ * Find selected item.
+ *
+ * @return {OO.ui.OptionWidget|null} Selected item, `null` if no item is selected
+ */
+OO.ui.SelectWidget.prototype.findSelectedItem = function () {
+ var i, len;
+
+ for ( i = 0, len = this.items.length; i < len; i++ ) {
+ if ( this.items[ i ].isSelected() ) {
+ return this.items[ i ];
+ }
+ }
+ return null;
+};
+
+/**
+ * Get selected item.
+ *
+ * @deprecated Since v0.25.0; use {@link #findSelectedItem} instead.
+ * @return {OO.ui.OptionWidget|null} Selected item, `null` if no item is selected
+ */
+OO.ui.SelectWidget.prototype.getSelectedItem = function () {
+ OO.ui.warnDeprecation( 'SelectWidget#getSelectedItem: Deprecated function. Use findSelectedItem instead. See T76630.' );
+ return this.findSelectedItem();
+};
+
+/**
+ * Find highlighted item.
+ *
+ * @return {OO.ui.OptionWidget|null} Highlighted item, `null` if no item is highlighted
+ */
+OO.ui.SelectWidget.prototype.findHighlightedItem = function () {
+ var i, len;
+
+ for ( i = 0, len = this.items.length; i < len; i++ ) {
+ if ( this.items[ i ].isHighlighted() ) {
+ return this.items[ i ];
+ }
+ }
+ return null;
+};
+
+/**
+ * Toggle pressed state.
+ *
+ * Press is a state that occurs when a user mouses down on an item, but
+ * has not yet let go of the mouse. The item may appear selected, but it will not be selected
+ * until the user releases the mouse.
+ *
+ * @param {boolean} pressed An option is being pressed
+ */
+OO.ui.SelectWidget.prototype.togglePressed = function ( pressed ) {
+ if ( pressed === undefined ) {
+ pressed = !this.pressed;
+ }
+ if ( pressed !== this.pressed ) {
+ this.$element
+ .toggleClass( 'oo-ui-selectWidget-pressed', pressed )
+ .toggleClass( 'oo-ui-selectWidget-depressed', !pressed );
+ this.pressed = pressed;
+ }
+};
+
+/**
+ * Highlight an option. If the `item` param is omitted, no options will be highlighted
+ * and any existing highlight will be removed. The highlight is mutually exclusive.
+ *
+ * @param {OO.ui.OptionWidget} [item] Item to highlight, omit for no highlight
+ * @fires highlight
+ * @chainable
+ */
+OO.ui.SelectWidget.prototype.highlightItem = function ( item ) {
+ var i, len, highlighted,
+ changed = false;
+
+ for ( i = 0, len = this.items.length; i < len; i++ ) {
+ highlighted = this.items[ i ] === item;
+ if ( this.items[ i ].isHighlighted() !== highlighted ) {
+ this.items[ i ].setHighlighted( highlighted );
+ changed = true;
+ }
+ }
+ if ( changed ) {
+ if ( item ) {
+ this.$focusOwner.attr( 'aria-activedescendant', item.getElementId() );
+ } else {
+ this.$focusOwner.removeAttr( 'aria-activedescendant' );
+ }
+ this.emit( 'highlight', item );
+ }
+
+ return this;
+};
+
+/**
+ * Fetch an item by its label.
+ *
+ * @param {string} label Label of the item to select.
+ * @param {boolean} [prefix=false] Allow a prefix match, if only a single item matches
+ * @return {OO.ui.Element|null} Item with equivalent label, `null` if none exists
+ */
+OO.ui.SelectWidget.prototype.getItemFromLabel = function ( label, prefix ) {
+ var i, item, found,
+ len = this.items.length,
+ filter = this.getItemMatcher( label, true );
+
+ for ( i = 0; i < len; i++ ) {
+ item = this.items[ i ];
+ if ( item instanceof OO.ui.OptionWidget && item.isSelectable() && filter( item ) ) {
+ return item;
+ }
+ }
+
+ if ( prefix ) {
+ found = null;
+ filter = this.getItemMatcher( label, false );
+ for ( i = 0; i < len; i++ ) {
+ item = this.items[ i ];
+ if ( item instanceof OO.ui.OptionWidget && item.isSelectable() && filter( item ) ) {
+ if ( found ) {
+ return null;
+ }
+ found = item;
+ }
+ }
+ if ( found ) {
+ return found;
+ }
+ }
+
+ return null;
+};
+
+/**
+ * Programmatically select an option by its label. If the item does not exist,
+ * all options will be deselected.
+ *
+ * @param {string} [label] Label of the item to select.
+ * @param {boolean} [prefix=false] Allow a prefix match, if only a single item matches
+ * @fires select
+ * @chainable
+ */
+OO.ui.SelectWidget.prototype.selectItemByLabel = function ( label, prefix ) {
+ var itemFromLabel = this.getItemFromLabel( label, !!prefix );
+ if ( label === undefined || !itemFromLabel ) {
+ return this.selectItem();
+ }
+ return this.selectItem( itemFromLabel );
+};
+
+/**
+ * Programmatically select an option by its data. If the `data` parameter is omitted,
+ * or if the item does not exist, all options will be deselected.
+ *
+ * @param {Object|string} [data] Value of the item to select, omit to deselect all
+ * @fires select
+ * @chainable
+ */
+OO.ui.SelectWidget.prototype.selectItemByData = function ( data ) {
+ var itemFromData = this.findItemFromData( data );
+ if ( data === undefined || !itemFromData ) {
+ return this.selectItem();
+ }
+ return this.selectItem( itemFromData );
+};
+
+/**
+ * Programmatically select an option by its reference. If the `item` parameter is omitted,
+ * all options will be deselected.
+ *
+ * @param {OO.ui.OptionWidget} [item] Item to select, omit to deselect all
+ * @fires select
+ * @chainable
+ */
+OO.ui.SelectWidget.prototype.selectItem = function ( item ) {
+ var i, len, selected,
+ changed = false;
+
+ for ( i = 0, len = this.items.length; i < len; i++ ) {
+ selected = this.items[ i ] === item;
+ if ( this.items[ i ].isSelected() !== selected ) {
+ this.items[ i ].setSelected( selected );
+ changed = true;
+ }
+ }
+ if ( changed ) {
+ if ( item && !item.constructor.static.highlightable ) {
+ if ( item ) {
+ this.$focusOwner.attr( 'aria-activedescendant', item.getElementId() );
+ } else {
+ this.$focusOwner.removeAttr( 'aria-activedescendant' );
+ }
+ }
+ this.emit( 'select', item );
+ }
+
+ return this;
+};
+
+/**
+ * Press an item.
+ *
+ * Press is a state that occurs when a user mouses down on an item, but has not
+ * yet let go of the mouse. The item may appear selected, but it will not be selected until the user
+ * releases the mouse.
+ *
+ * @param {OO.ui.OptionWidget} [item] Item to press, omit to depress all
+ * @fires press
+ * @chainable
+ */
+OO.ui.SelectWidget.prototype.pressItem = function ( item ) {
+ var i, len, pressed,
+ changed = false;
+
+ for ( i = 0, len = this.items.length; i < len; i++ ) {
+ pressed = this.items[ i ] === item;
+ if ( this.items[ i ].isPressed() !== pressed ) {
+ this.items[ i ].setPressed( pressed );
+ changed = true;
+ }
+ }
+ if ( changed ) {
+ this.emit( 'press', item );
+ }
+
+ return this;
+};
+
+/**
+ * Choose an item.
+ *
+ * Note that ‘choose’ should never be modified programmatically. A user can choose
+ * an option with the keyboard or mouse and it becomes selected. To select an item programmatically,
+ * use the #selectItem method.
+ *
+ * This method is identical to #selectItem, but may vary in subclasses that take additional action
+ * when users choose an item with the keyboard or mouse.
+ *
+ * @param {OO.ui.OptionWidget} item Item to choose
+ * @fires choose
+ * @chainable
+ */
+OO.ui.SelectWidget.prototype.chooseItem = function ( item ) {
+ if ( item ) {
+ this.selectItem( item );
+ this.emit( 'choose', item );
+ }
+
+ return this;
+};
+
+/**
+ * Find an option by its position relative to the specified item (or to the start of the option array,
+ * if item is `null`). The direction in which to search through the option array is specified with a
+ * number: -1 for reverse (the default) or 1 for forward. The method will return an option, or
+ * `null` if there are no options in the array.
+ *
+ * @param {OO.ui.OptionWidget|null} item Item to describe the start position, or `null` to start at the beginning of the array.
+ * @param {number} direction Direction to move in: -1 to move backward, 1 to move forward
+ * @param {Function} [filter] Only consider items for which this function returns
+ * true. Function takes an OO.ui.OptionWidget and returns a boolean.
+ * @return {OO.ui.OptionWidget|null} Item at position, `null` if there are no items in the select
+ */
+OO.ui.SelectWidget.prototype.findRelativeSelectableItem = function ( item, direction, filter ) {
+ var currentIndex, nextIndex, i,
+ increase = direction > 0 ? 1 : -1,
+ len = this.items.length;
+
+ if ( item instanceof OO.ui.OptionWidget ) {
+ currentIndex = this.items.indexOf( item );
+ nextIndex = ( currentIndex + increase + len ) % len;
+ } else {
+ // If no item is selected and moving forward, start at the beginning.
+ // If moving backward, start at the end.
+ nextIndex = direction > 0 ? 0 : len - 1;
+ }
+
+ for ( i = 0; i < len; i++ ) {
+ item = this.items[ nextIndex ];
+ if (
+ item instanceof OO.ui.OptionWidget && item.isSelectable() &&
+ ( !filter || filter( item ) )
+ ) {
+ return item;
+ }
+ nextIndex = ( nextIndex + increase + len ) % len;
+ }
+ return null;
+};
+
+/**
+ * Find the next selectable item or `null` if there are no selectable items.
+ * Disabled options and menu-section markers and breaks are not selectable.
+ *
+ * @return {OO.ui.OptionWidget|null} Item, `null` if there aren't any selectable items
+ */
+OO.ui.SelectWidget.prototype.findFirstSelectableItem = function () {
+ return this.findRelativeSelectableItem( null, 1 );
+};
+
+/**
+ * Add an array of options to the select. Optionally, an index number can be used to
+ * specify an insertion point.
+ *
+ * @param {OO.ui.OptionWidget[]} items Items to add
+ * @param {number} [index] Index to insert items after
+ * @fires add
+ * @chainable
+ */
+OO.ui.SelectWidget.prototype.addItems = function ( items, index ) {
+ // Mixin method
+ OO.ui.mixin.GroupWidget.prototype.addItems.call( this, items, index );
+
+ // Always provide an index, even if it was omitted
+ this.emit( 'add', items, index === undefined ? this.items.length - items.length - 1 : index );
+
+ return this;
+};
+
+/**
+ * Remove the specified array of options from the select. Options will be detached
+ * from the DOM, not removed, so they can be reused later. To remove all options from
+ * the select, you may wish to use the #clearItems method instead.
+ *
+ * @param {OO.ui.OptionWidget[]} items Items to remove
+ * @fires remove
+ * @chainable
+ */
+OO.ui.SelectWidget.prototype.removeItems = function ( items ) {
+ var i, len, item;
+
+ // Deselect items being removed
+ for ( i = 0, len = items.length; i < len; i++ ) {
+ item = items[ i ];
+ if ( item.isSelected() ) {
+ this.selectItem( null );
+ }
+ }
+
+ // Mixin method
+ OO.ui.mixin.GroupWidget.prototype.removeItems.call( this, items );
+
+ this.emit( 'remove', items );
+
+ return this;
+};
+
+/**
+ * Clear all options from the select. Options will be detached from the DOM, not removed,
+ * so that they can be reused later. To remove a subset of options from the select, use
+ * the #removeItems method.
+ *
+ * @fires remove
+ * @chainable
+ */
+OO.ui.SelectWidget.prototype.clearItems = function () {
+ var items = this.items.slice();
+
+ // Mixin method
+ OO.ui.mixin.GroupWidget.prototype.clearItems.call( this );
+
+ // Clear selection
+ this.selectItem( null );
+
+ this.emit( 'remove', items );
+
+ return this;
+};
+
+/**
+ * Set the DOM element which has focus while the user is interacting with this SelectWidget.
+ *
+ * Currently this is just used to set `aria-activedescendant` on it.
+ *
+ * @protected
+ * @param {jQuery} $focusOwner
+ */
+OO.ui.SelectWidget.prototype.setFocusOwner = function ( $focusOwner ) {
+ this.$focusOwner = $focusOwner;
+};
+
+/**
+ * DecoratedOptionWidgets are {@link OO.ui.OptionWidget options} that can be configured
+ * with an {@link OO.ui.mixin.IconElement icon} and/or {@link OO.ui.mixin.IndicatorElement indicator}.
+ * This class is used with OO.ui.SelectWidget to create a selection of mutually exclusive
+ * options. For more information about options and selects, please see the
+ * [OOUI documentation on MediaWiki][1].
+ *
+ * @example
+ * // Decorated options in a select widget
+ * var select = new OO.ui.SelectWidget( {
+ * items: [
+ * new OO.ui.DecoratedOptionWidget( {
+ * data: 'a',
+ * label: 'Option with icon',
+ * icon: 'help'
+ * } ),
+ * new OO.ui.DecoratedOptionWidget( {
+ * data: 'b',
+ * label: 'Option with indicator',
+ * indicator: 'next'
+ * } )
+ * ]
+ * } );
+ * $( 'body' ).append( select.$element );
+ *
+ * [1]: https://www.mediawiki.org/wiki/OOUI/Widgets/Selects_and_Options
+ *
+ * @class
+ * @extends OO.ui.OptionWidget
+ * @mixins OO.ui.mixin.IconElement
+ * @mixins OO.ui.mixin.IndicatorElement
+ *
+ * @constructor
+ * @param {Object} [config] Configuration options
+ */
+OO.ui.DecoratedOptionWidget = function OoUiDecoratedOptionWidget( config ) {
+ // Parent constructor
+ OO.ui.DecoratedOptionWidget.parent.call( this, config );
+
+ // Mixin constructors
+ OO.ui.mixin.IconElement.call( this, config );
+ OO.ui.mixin.IndicatorElement.call( this, config );
+
+ // Initialization
+ this.$element
+ .addClass( 'oo-ui-decoratedOptionWidget' )
+ .prepend( this.$icon )
+ .append( this.$indicator );
+};
+
+/* Setup */
+
+OO.inheritClass( OO.ui.DecoratedOptionWidget, OO.ui.OptionWidget );
+OO.mixinClass( OO.ui.DecoratedOptionWidget, OO.ui.mixin.IconElement );
+OO.mixinClass( OO.ui.DecoratedOptionWidget, OO.ui.mixin.IndicatorElement );
+
+/**
+ * MenuOptionWidget is an option widget that looks like a menu item. The class is used with
+ * OO.ui.MenuSelectWidget to create a menu of mutually exclusive options. Please see
+ * the [OOUI documentation on MediaWiki] [1] for more information.
+ *
+ * [1]: https://www.mediawiki.org/wiki/OOUI/Widgets/Selects_and_Options#Menu_selects_and_options
+ *
+ * @class
+ * @extends OO.ui.DecoratedOptionWidget
+ *
+ * @constructor
+ * @param {Object} [config] Configuration options
+ */
+OO.ui.MenuOptionWidget = function OoUiMenuOptionWidget( config ) {
+ // Parent constructor
+ OO.ui.MenuOptionWidget.parent.call( this, config );
+
+ // Properties
+ this.checkIcon = new OO.ui.IconWidget( {
+ icon: 'check',
+ classes: [ 'oo-ui-menuOptionWidget-checkIcon' ]
+ } );
+
+ // Initialization
+ this.$element
+ .prepend( this.checkIcon.$element )
+ .addClass( 'oo-ui-menuOptionWidget' );
+};
+
+/* Setup */
+
+OO.inheritClass( OO.ui.MenuOptionWidget, OO.ui.DecoratedOptionWidget );
+
+/* Static Properties */
+
+/**
+ * @static
+ * @inheritdoc
+ */
+OO.ui.MenuOptionWidget.static.scrollIntoViewOnSelect = true;
+
+/**
+ * MenuSectionOptionWidgets are used inside {@link OO.ui.MenuSelectWidget menu select widgets} to group one or more related
+ * {@link OO.ui.MenuOptionWidget menu options}. MenuSectionOptionWidgets cannot be highlighted or selected.
+ *
+ * @example
+ * var myDropdown = new OO.ui.DropdownWidget( {
+ * menu: {
+ * items: [
+ * new OO.ui.MenuSectionOptionWidget( {
+ * label: 'Dogs'
+ * } ),
+ * new OO.ui.MenuOptionWidget( {
+ * data: 'corgi',
+ * label: 'Welsh Corgi'
+ * } ),
+ * new OO.ui.MenuOptionWidget( {
+ * data: 'poodle',
+ * label: 'Standard Poodle'
+ * } ),
+ * new OO.ui.MenuSectionOptionWidget( {
+ * label: 'Cats'
+ * } ),
+ * new OO.ui.MenuOptionWidget( {
+ * data: 'lion',
+ * label: 'Lion'
+ * } )
+ * ]
+ * }
+ * } );
+ * $( 'body' ).append( myDropdown.$element );
+ *
+ * @class
+ * @extends OO.ui.DecoratedOptionWidget
+ *
+ * @constructor
+ * @param {Object} [config] Configuration options
+ */
+OO.ui.MenuSectionOptionWidget = function OoUiMenuSectionOptionWidget( config ) {
+ // Parent constructor
+ OO.ui.MenuSectionOptionWidget.parent.call( this, config );
+
+ // Initialization
+ this.$element.addClass( 'oo-ui-menuSectionOptionWidget' )
+ .removeAttr( 'role aria-selected' );
+};
+
+/* Setup */
+
+OO.inheritClass( OO.ui.MenuSectionOptionWidget, OO.ui.DecoratedOptionWidget );
+
+/* Static Properties */
+
+/**
+ * @static
+ * @inheritdoc
+ */
+OO.ui.MenuSectionOptionWidget.static.selectable = false;
+
+/**
+ * @static
+ * @inheritdoc
+ */
+OO.ui.MenuSectionOptionWidget.static.highlightable = false;
+
+/**
+ * MenuSelectWidget is a {@link OO.ui.SelectWidget select widget} that contains options and
+ * is used together with OO.ui.MenuOptionWidget. It is designed be used as part of another widget.
+ * See {@link OO.ui.DropdownWidget DropdownWidget}, {@link OO.ui.ComboBoxInputWidget ComboBoxInputWidget},
+ * and {@link OO.ui.mixin.LookupElement LookupElement} for examples of widgets that contain menus.
+ * MenuSelectWidgets themselves are not instantiated directly, rather subclassed
+ * and customized to be opened, closed, and displayed as needed.
+ *
+ * By default, menus are clipped to the visible viewport and are not visible when a user presses the
+ * mouse outside the menu.
+ *
+ * Menus also have support for keyboard interaction:
+ *
+ * - Enter/Return key: choose and select a menu option
+ * - Up-arrow key: highlight the previous menu option
+ * - Down-arrow key: highlight the next menu option
+ * - Esc key: hide the menu
+ *
+ * Unlike most widgets, MenuSelectWidget is initially hidden and must be shown by calling #toggle.
+ *
+ * Please see the [OOUI documentation on MediaWiki][1] for more information.
+ * [1]: https://www.mediawiki.org/wiki/OOUI/Widgets/Selects_and_Options
+ *
+ * @class
+ * @extends OO.ui.SelectWidget
+ * @mixins OO.ui.mixin.ClippableElement
+ * @mixins OO.ui.mixin.FloatableElement
+ *
+ * @constructor
+ * @param {Object} [config] Configuration options
+ * @cfg {OO.ui.TextInputWidget} [input] Text input used to implement option highlighting for menu items that match
+ * the text the user types. This config is used by {@link OO.ui.ComboBoxInputWidget ComboBoxInputWidget}
+ * and {@link OO.ui.mixin.LookupElement LookupElement}
+ * @cfg {jQuery} [$input] Text input used to implement option highlighting for menu items that match
+ * the text the user types. This config is used by {@link OO.ui.CapsuleMultiselectWidget CapsuleMultiselectWidget}
+ * @cfg {OO.ui.Widget} [widget] Widget associated with the menu's active state. If the user clicks the mouse
+ * anywhere on the page outside of this widget, the menu is hidden. For example, if there is a button
+ * that toggles the menu's visibility on click, the menu will be hidden then re-shown when the user clicks
+ * that button, unless the button (or its parent widget) is passed in here.
+ * @cfg {boolean} [autoHide=true] Hide the menu when the mouse is pressed outside the menu.
+ * @cfg {jQuery} [$autoCloseIgnore] If these elements are clicked, don't auto-hide the menu.
+ * @cfg {boolean} [hideOnChoose=true] Hide the menu when the user chooses an option.
+ * @cfg {boolean} [filterFromInput=false] Filter the displayed options from the input
+ * @cfg {boolean} [highlightOnFilter] Highlight the first result when filtering
+ * @cfg {number} [width] Width of the menu
+ */
+OO.ui.MenuSelectWidget = function OoUiMenuSelectWidget( config ) {
+ // Configuration initialization
+ config = config || {};
+
+ // Parent constructor
+ OO.ui.MenuSelectWidget.parent.call( this, config );
+
+ // Mixin constructors
+ OO.ui.mixin.ClippableElement.call( this, $.extend( {}, config, { $clippable: this.$group } ) );
+ OO.ui.mixin.FloatableElement.call( this, config );
+
+ // Properties
+ this.autoHide = config.autoHide === undefined || !!config.autoHide;
+ this.hideOnChoose = config.hideOnChoose === undefined || !!config.hideOnChoose;
+ this.filterFromInput = !!config.filterFromInput;
+ this.$input = config.$input ? config.$input : config.input ? config.input.$input : null;
+ this.$widget = config.widget ? config.widget.$element : null;
+ this.$autoCloseIgnore = config.$autoCloseIgnore || $( [] );
+ this.onDocumentMouseDownHandler = this.onDocumentMouseDown.bind( this );
+ this.onInputEditHandler = OO.ui.debounce( this.updateItemVisibility.bind( this ), 100 );
+ this.highlightOnFilter = !!config.highlightOnFilter;
+ this.width = config.width;
+
+ // Initialization
+ this.$element.addClass( 'oo-ui-menuSelectWidget' );
+ if ( config.widget ) {
+ this.setFocusOwner( config.widget.$tabIndexed );
+ }
+
+ // Initially hidden - using #toggle may cause errors if subclasses override toggle with methods
+ // that reference properties not initialized at that time of parent class construction
+ // TODO: Find a better way to handle post-constructor setup
+ this.visible = false;
+ this.$element.addClass( 'oo-ui-element-hidden' );
+};
+
+/* Setup */
+
+OO.inheritClass( OO.ui.MenuSelectWidget, OO.ui.SelectWidget );
+OO.mixinClass( OO.ui.MenuSelectWidget, OO.ui.mixin.ClippableElement );
+OO.mixinClass( OO.ui.MenuSelectWidget, OO.ui.mixin.FloatableElement );
+
+/* Events */
+
+/**
+ * @event ready
+ *
+ * The menu is ready: it is visible and has been positioned and clipped.
+ */
+
+/* Methods */
+
+/**
+ * Handles document mouse down events.
+ *
+ * @protected
+ * @param {MouseEvent} e Mouse down event
+ */
+OO.ui.MenuSelectWidget.prototype.onDocumentMouseDown = function ( e ) {
+ if (
+ this.isVisible() &&
+ !OO.ui.contains(
+ this.$element.add( this.$widget ).add( this.$autoCloseIgnore ).get(),
+ e.target,
+ true
+ )
+ ) {
+ this.toggle( false );
+ }
+};
+
+/**
+ * @inheritdoc
+ */
+OO.ui.MenuSelectWidget.prototype.onKeyDown = function ( e ) {
+ var currentItem = this.findHighlightedItem() || this.findSelectedItem();
+
+ if ( !this.isDisabled() && this.isVisible() ) {
+ switch ( e.keyCode ) {
+ case OO.ui.Keys.LEFT:
+ case OO.ui.Keys.RIGHT:
+ // Do nothing if a text field is associated, arrow keys will be handled natively
+ if ( !this.$input ) {
+ OO.ui.MenuSelectWidget.parent.prototype.onKeyDown.call( this, e );
+ }
+ break;
+ case OO.ui.Keys.ESCAPE:
+ case OO.ui.Keys.TAB:
+ if ( currentItem ) {
+ currentItem.setHighlighted( false );
+ }
+ this.toggle( false );
+ // Don't prevent tabbing away, prevent defocusing
+ if ( e.keyCode === OO.ui.Keys.ESCAPE ) {
+ e.preventDefault();
+ e.stopPropagation();
+ }
+ break;
+ default:
+ OO.ui.MenuSelectWidget.parent.prototype.onKeyDown.call( this, e );
+ return;
+ }
+ }
+};
+
+/**
+ * Update menu item visibility and clipping after input changes (if filterFromInput is enabled)
+ * or after items were added/removed (always).
+ *
+ * @protected
+ */
+OO.ui.MenuSelectWidget.prototype.updateItemVisibility = function () {
+ var i, item, visible, section, sectionEmpty, filter, exactFilter,
+ firstItemFound = false,
+ anyVisible = false,
+ len = this.items.length,
+ showAll = !this.isVisible(),
+ exactMatch = false;
+
+ if ( this.$input && this.filterFromInput ) {
+ filter = showAll ? null : this.getItemMatcher( this.$input.val() );
+ exactFilter = this.getItemMatcher( this.$input.val(), true );
+
+ // Hide non-matching options, and also hide section headers if all options
+ // in their section are hidden.
+ for ( i = 0; i < len; i++ ) {
+ item = this.items[ i ];
+ if ( item instanceof OO.ui.MenuSectionOptionWidget ) {
+ if ( section ) {
+ // If the previous section was empty, hide its header
+ section.toggle( showAll || !sectionEmpty );
+ }
+ section = item;
+ sectionEmpty = true;
+ } else if ( item instanceof OO.ui.OptionWidget ) {
+ visible = showAll || filter( item );
+ exactMatch = exactMatch || exactFilter( item );
+ anyVisible = anyVisible || visible;
+ sectionEmpty = sectionEmpty && !visible;
+ item.toggle( visible );
+ if ( this.highlightOnFilter && visible && !firstItemFound ) {
+ // Highlight the first item in the list
+ this.highlightItem( item );
+ firstItemFound = true;
+ }
+ }
+ }
+ // Process the final section
+ if ( section ) {
+ section.toggle( showAll || !sectionEmpty );
+ }
+
+ if ( anyVisible && this.items.length && !exactMatch ) {
+ this.scrollItemIntoView( this.items[ 0 ] );
+ }
+
+ this.$element.toggleClass( 'oo-ui-menuSelectWidget-invisible', !anyVisible );
+ }
+
+ // Reevaluate clipping
+ this.clip();
+};
+
+/**
+ * @inheritdoc
+ */
+OO.ui.MenuSelectWidget.prototype.bindKeyDownListener = function () {
+ if ( this.$input ) {
+ this.$input.on( 'keydown', this.onKeyDownHandler );
+ } else {
+ OO.ui.MenuSelectWidget.parent.prototype.bindKeyDownListener.call( this );
+ }
+};
+
+/**
+ * @inheritdoc
+ */
+OO.ui.MenuSelectWidget.prototype.unbindKeyDownListener = function () {
+ if ( this.$input ) {
+ this.$input.off( 'keydown', this.onKeyDownHandler );
+ } else {
+ OO.ui.MenuSelectWidget.parent.prototype.unbindKeyDownListener.call( this );
+ }
+};
+
+/**
+ * @inheritdoc
+ */
+OO.ui.MenuSelectWidget.prototype.bindKeyPressListener = function () {
+ if ( this.$input ) {
+ if ( this.filterFromInput ) {
+ this.$input.on( 'keydown mouseup cut paste change input select', this.onInputEditHandler );
+ this.updateItemVisibility();
+ }
+ } else {
+ OO.ui.MenuSelectWidget.parent.prototype.bindKeyPressListener.call( this );
+ }
+};
+
+/**
+ * @inheritdoc
+ */
+OO.ui.MenuSelectWidget.prototype.unbindKeyPressListener = function () {
+ if ( this.$input ) {
+ if ( this.filterFromInput ) {
+ this.$input.off( 'keydown mouseup cut paste change input select', this.onInputEditHandler );
+ this.updateItemVisibility();
+ }
+ } else {
+ OO.ui.MenuSelectWidget.parent.prototype.unbindKeyPressListener.call( this );
+ }
+};
+
+/**
+ * Choose an item.
+ *
+ * When a user chooses an item, the menu is closed, unless the hideOnChoose config option is set to false.
+ *
+ * Note that ‘choose’ should never be modified programmatically. A user can choose an option with the keyboard
+ * or mouse and it becomes selected. To select an item programmatically, use the #selectItem method.
+ *
+ * @param {OO.ui.OptionWidget} item Item to choose
+ * @chainable
+ */
+OO.ui.MenuSelectWidget.prototype.chooseItem = function ( item ) {
+ OO.ui.MenuSelectWidget.parent.prototype.chooseItem.call( this, item );
+ if ( this.hideOnChoose ) {
+ this.toggle( false );
+ }
+ return this;
+};
+
+/**
+ * @inheritdoc
+ */
+OO.ui.MenuSelectWidget.prototype.addItems = function ( items, index ) {
+ // Parent method
+ OO.ui.MenuSelectWidget.parent.prototype.addItems.call( this, items, index );
+
+ this.updateItemVisibility();
+
+ return this;
+};
+
+/**
+ * @inheritdoc
+ */
+OO.ui.MenuSelectWidget.prototype.removeItems = function ( items ) {
+ // Parent method
+ OO.ui.MenuSelectWidget.parent.prototype.removeItems.call( this, items );
+
+ this.updateItemVisibility();
+
+ return this;
+};
+
+/**
+ * @inheritdoc
+ */
+OO.ui.MenuSelectWidget.prototype.clearItems = function () {
+ // Parent method
+ OO.ui.MenuSelectWidget.parent.prototype.clearItems.call( this );
+
+ this.updateItemVisibility();
+
+ return this;
+};
+
+/**
+ * Toggle visibility of the menu. The menu is initially hidden and must be shown by calling
+ * `.toggle( true )` after its #$element is attached to the DOM.
+ *
+ * Do not show the menu while it is not attached to the DOM. The calculations required to display
+ * it in the right place and with the right dimensions only work correctly while it is attached.
+ * Side-effects may include broken interface and exceptions being thrown. This wasn't always
+ * strictly enforced, so currently it only generates a warning in the browser console.
+ *
+ * @fires ready
+ * @inheritdoc
+ */
+OO.ui.MenuSelectWidget.prototype.toggle = function ( visible ) {
+ var change, belowHeight, aboveHeight;
+
+ visible = ( visible === undefined ? !this.visible : !!visible ) && !!this.items.length;
+ change = visible !== this.isVisible();
+
+ if ( visible && !this.warnedUnattached && !this.isElementAttached() ) {
+ OO.ui.warnDeprecation( 'MenuSelectWidget#toggle: Before calling this method, the menu must be attached to the DOM.' );
+ this.warnedUnattached = true;
+ }
+
+ if ( change ) {
+ if ( visible && ( this.width || this.$floatableContainer ) ) {
+ this.setIdealSize( this.width || this.$floatableContainer.width() );
+ }
+ if ( visible ) {
+ // Reset position before showing the popup again. It's possible we no longer need to flip
+ // (e.g. if the user scrolled).
+ this.setVerticalPosition( 'below' );
+ }
+ }
+
+ // Parent method
+ OO.ui.MenuSelectWidget.parent.prototype.toggle.call( this, visible );
+
+ if ( change ) {
+ if ( visible ) {
+ this.bindKeyDownListener();
+ this.bindKeyPressListener();
+
+ this.togglePositioning( !!this.$floatableContainer );
+ this.toggleClipping( true );
+
+ if ( this.isClippedVertically() || this.isFloatableOutOfView() ) {
+ // If opening the menu downwards causes it to be clipped, flip it to open upwards instead
+ belowHeight = this.$element.height();
+ this.setVerticalPosition( 'above' );
+ if ( this.isClippedVertically() || this.isFloatableOutOfView() ) {
+ // If opening upwards also causes it to be clipped, flip it to open in whichever direction
+ // we have more space
+ aboveHeight = this.$element.height();
+ if ( aboveHeight < belowHeight ) {
+ this.setVerticalPosition( 'below' );
+ }
+ }
+ }
+ // Note that we do not flip the menu's opening direction if the clipping changes
+ // later (e.g. after the user scrolls), that seems like it would be annoying
+
+ this.$focusOwner.attr( 'aria-expanded', 'true' );
+
+ if ( this.findSelectedItem() ) {
+ this.$focusOwner.attr( 'aria-activedescendant', this.findSelectedItem().getElementId() );
+ this.findSelectedItem().scrollElementIntoView( { duration: 0 } );
+ }
+
+ // Auto-hide
+ if ( this.autoHide ) {
+ this.getElementDocument().addEventListener( 'mousedown', this.onDocumentMouseDownHandler, true );
+ }
+
+ this.emit( 'ready' );
+ } else {
+ this.$focusOwner.removeAttr( 'aria-activedescendant' );
+ this.unbindKeyDownListener();
+ this.unbindKeyPressListener();
+ this.$focusOwner.attr( 'aria-expanded', 'false' );
+ this.getElementDocument().removeEventListener( 'mousedown', this.onDocumentMouseDownHandler, true );
+ this.togglePositioning( false );
+ this.toggleClipping( false );
+ }
+ }
+
+ return this;
+};
+
+/**
+ * DropdownWidgets are not menus themselves, rather they contain a menu of options created with
+ * OO.ui.MenuOptionWidget. The DropdownWidget takes care of opening and displaying the menu so that
+ * users can interact with it.
+ *
+ * If you want to use this within an HTML form, such as a OO.ui.FormLayout, use
+ * OO.ui.DropdownInputWidget instead.
+ *
+ * @example
+ * // Example: A DropdownWidget with a menu that contains three options
+ * var dropDown = new OO.ui.DropdownWidget( {
+ * label: 'Dropdown menu: Select a menu option',
+ * menu: {
+ * items: [
+ * new OO.ui.MenuOptionWidget( {
+ * data: 'a',
+ * label: 'First'
+ * } ),
+ * new OO.ui.MenuOptionWidget( {
+ * data: 'b',
+ * label: 'Second'
+ * } ),
+ * new OO.ui.MenuOptionWidget( {
+ * data: 'c',
+ * label: 'Third'
+ * } )
+ * ]
+ * }
+ * } );
+ *
+ * $( 'body' ).append( dropDown.$element );
+ *
+ * dropDown.getMenu().selectItemByData( 'b' );
+ *
+ * dropDown.getMenu().findSelectedItem().getData(); // returns 'b'
+ *
+ * For more information, please see the [OOUI documentation on MediaWiki] [1].
+ *
+ * [1]: https://www.mediawiki.org/wiki/OOUI/Widgets/Selects_and_Options#Menu_selects_and_options
+ *
+ * @class
+ * @extends OO.ui.Widget
+ * @mixins OO.ui.mixin.IconElement
+ * @mixins OO.ui.mixin.IndicatorElement
+ * @mixins OO.ui.mixin.LabelElement
+ * @mixins OO.ui.mixin.TitledElement
+ * @mixins OO.ui.mixin.TabIndexedElement
+ *
+ * @constructor
+ * @param {Object} [config] Configuration options
+ * @cfg {Object} [menu] Configuration options to pass to {@link OO.ui.MenuSelectWidget menu select widget}
+ * @cfg {jQuery} [$overlay] Render the menu into a separate layer. This configuration is useful in cases where
+ * the expanded menu is larger than its containing `<div>`. The specified overlay layer is usually on top of the
+ * containing `<div>` and has a larger area. By default, the menu uses relative positioning.
+ * See <https://www.mediawiki.org/wiki/OOUI/Concepts#Overlays>.
+ */
+OO.ui.DropdownWidget = function OoUiDropdownWidget( config ) {
+ // Configuration initialization
+ config = $.extend( { indicator: 'down' }, config );
+
+ // Parent constructor
+ OO.ui.DropdownWidget.parent.call( this, config );
+
+ // Properties (must be set before TabIndexedElement constructor call)
+ this.$handle = $( '<span>' );
+ this.$overlay = ( config.$overlay === true ? OO.ui.getDefaultOverlay() : config.$overlay ) || this.$element;
+
+ // Mixin constructors
+ OO.ui.mixin.IconElement.call( this, config );
+ OO.ui.mixin.IndicatorElement.call( this, config );
+ OO.ui.mixin.LabelElement.call( this, config );
+ OO.ui.mixin.TitledElement.call( this, $.extend( {}, config, { $titled: this.$label } ) );
+ OO.ui.mixin.TabIndexedElement.call( this, $.extend( {}, config, { $tabIndexed: this.$handle } ) );
+
+ // Properties
+ this.menu = new OO.ui.MenuSelectWidget( $.extend( {
+ widget: this,
+ $floatableContainer: this.$element
+ }, config.menu ) );
+
+ // Events
+ this.$handle.on( {
+ click: this.onClick.bind( this ),
+ keydown: this.onKeyDown.bind( this ),
+ // Hack? Handle type-to-search when menu is not expanded and not handling its own events
+ keypress: this.menu.onKeyPressHandler,
+ blur: this.menu.clearKeyPressBuffer.bind( this.menu )
+ } );
+ this.menu.connect( this, {
+ select: 'onMenuSelect',
+ toggle: 'onMenuToggle'
+ } );
+
+ // Initialization
+ this.$handle
+ .addClass( 'oo-ui-dropdownWidget-handle' )
+ .attr( {
+ role: 'combobox',
+ 'aria-owns': this.menu.getElementId(),
+ 'aria-autocomplete': 'list'
+ } )
+ .append( this.$icon, this.$label, this.$indicator );
+ this.$element
+ .addClass( 'oo-ui-dropdownWidget' )
+ .append( this.$handle );
+ this.$overlay.append( this.menu.$element );
+};
+
+/* Setup */
+
+OO.inheritClass( OO.ui.DropdownWidget, OO.ui.Widget );
+OO.mixinClass( OO.ui.DropdownWidget, OO.ui.mixin.IconElement );
+OO.mixinClass( OO.ui.DropdownWidget, OO.ui.mixin.IndicatorElement );
+OO.mixinClass( OO.ui.DropdownWidget, OO.ui.mixin.LabelElement );
+OO.mixinClass( OO.ui.DropdownWidget, OO.ui.mixin.TitledElement );
+OO.mixinClass( OO.ui.DropdownWidget, OO.ui.mixin.TabIndexedElement );
+
+/* Methods */
+
+/**
+ * Get the menu.
+ *
+ * @return {OO.ui.MenuSelectWidget} Menu of widget
+ */
+OO.ui.DropdownWidget.prototype.getMenu = function () {
+ return this.menu;
+};
+
+/**
+ * Handles menu select events.
+ *
+ * @private
+ * @param {OO.ui.MenuOptionWidget} item Selected menu item
+ */
+OO.ui.DropdownWidget.prototype.onMenuSelect = function ( item ) {
+ var selectedLabel;
+
+ if ( !item ) {
+ this.setLabel( null );
+ return;
+ }
+
+ selectedLabel = item.getLabel();
+
+ // If the label is a DOM element, clone it, because setLabel will append() it
+ if ( selectedLabel instanceof jQuery ) {
+ selectedLabel = selectedLabel.clone();
+ }
+
+ this.setLabel( selectedLabel );
+};
+
+/**
+ * Handle menu toggle events.
+ *
+ * @private
+ * @param {boolean} isVisible Open state of the menu
+ */
+OO.ui.DropdownWidget.prototype.onMenuToggle = function ( isVisible ) {
+ this.$element.toggleClass( 'oo-ui-dropdownWidget-open', isVisible );
+ this.$handle.attr(
+ 'aria-expanded',
+ this.$element.hasClass( 'oo-ui-dropdownWidget-open' ).toString()
+ );
+};
+
+/**
+ * Handle mouse click events.
+ *
+ * @private
+ * @param {jQuery.Event} e Mouse click event
+ */
+OO.ui.DropdownWidget.prototype.onClick = function ( e ) {
+ if ( !this.isDisabled() && e.which === OO.ui.MouseButtons.LEFT ) {
+ this.menu.toggle();
+ }
+ return false;
+};
+
+/**
+ * Handle key down events.
+ *
+ * @private
+ * @param {jQuery.Event} e Key down event
+ */
+OO.ui.DropdownWidget.prototype.onKeyDown = function ( e ) {
+ if (
+ !this.isDisabled() &&
+ (
+ e.which === OO.ui.Keys.ENTER ||
+ (
+ e.which === OO.ui.Keys.SPACE &&
+ // Avoid conflicts with type-to-search, see SelectWidget#onKeyPress.
+ // Space only closes the menu is the user is not typing to search.
+ this.menu.keyPressBuffer === ''
+ ) ||
+ (
+ !this.menu.isVisible() &&
+ (
+ e.which === OO.ui.Keys.UP ||
+ e.which === OO.ui.Keys.DOWN
+ )
+ )
+ )
+ ) {
+ this.menu.toggle();
+ return false;
+ }
+};
+
+/**
+ * RadioOptionWidget is an option widget that looks like a radio button.
+ * The class is used with OO.ui.RadioSelectWidget to create a selection of radio options.
+ * Please see the [OOUI documentation on MediaWiki] [1] for more information.
+ *
+ * [1]: https://www.mediawiki.org/wiki/OOUI/Widgets/Selects_and_Options#Button_selects_and_option
+ *
+ * @class
+ * @extends OO.ui.OptionWidget
+ *
+ * @constructor
+ * @param {Object} [config] Configuration options
+ */
+OO.ui.RadioOptionWidget = function OoUiRadioOptionWidget( config ) {
+ // Configuration initialization
+ config = config || {};
+
+ // Properties (must be done before parent constructor which calls #setDisabled)
+ this.radio = new OO.ui.RadioInputWidget( { value: config.data, tabIndex: -1 } );
+
+ // Parent constructor
+ OO.ui.RadioOptionWidget.parent.call( this, config );
+
+ // Initialization
+ // Remove implicit role, we're handling it ourselves
+ this.radio.$input.attr( 'role', 'presentation' );
+ this.$element
+ .addClass( 'oo-ui-radioOptionWidget' )
+ .attr( 'role', 'radio' )
+ .attr( 'aria-checked', 'false' )
+ .removeAttr( 'aria-selected' )
+ .prepend( this.radio.$element );
+};
+
+/* Setup */
+
+OO.inheritClass( OO.ui.RadioOptionWidget, OO.ui.OptionWidget );
+
+/* Static Properties */
+
+/**
+ * @static
+ * @inheritdoc
+ */
+OO.ui.RadioOptionWidget.static.highlightable = false;
+
+/**
+ * @static
+ * @inheritdoc
+ */
+OO.ui.RadioOptionWidget.static.scrollIntoViewOnSelect = true;
+
+/**
+ * @static
+ * @inheritdoc
+ */
+OO.ui.RadioOptionWidget.static.pressable = false;
+
+/**
+ * @static
+ * @inheritdoc
+ */
+OO.ui.RadioOptionWidget.static.tagName = 'label';
+
+/* Methods */
+
+/**
+ * @inheritdoc
+ */
+OO.ui.RadioOptionWidget.prototype.setSelected = function ( state ) {
+ OO.ui.RadioOptionWidget.parent.prototype.setSelected.call( this, state );
+
+ this.radio.setSelected( state );
+ this.$element
+ .attr( 'aria-checked', state.toString() )
+ .removeAttr( 'aria-selected' );
+
+ return this;
+};
+
+/**
+ * @inheritdoc
+ */
+OO.ui.RadioOptionWidget.prototype.setDisabled = function ( disabled ) {
+ OO.ui.RadioOptionWidget.parent.prototype.setDisabled.call( this, disabled );
+
+ this.radio.setDisabled( this.isDisabled() );
+
+ return this;
+};
+
+/**
+ * RadioSelectWidget is a {@link OO.ui.SelectWidget select widget} that contains radio
+ * options and is used together with OO.ui.RadioOptionWidget. The RadioSelectWidget provides
+ * an interface for adding, removing and selecting options.
+ * Please see the [OOUI documentation on MediaWiki][1] for more information.
+ *
+ * If you want to use this within an HTML form, such as a OO.ui.FormLayout, use
+ * OO.ui.RadioSelectInputWidget instead.
+ *
+ * @example
+ * // A RadioSelectWidget with RadioOptions.
+ * var option1 = new OO.ui.RadioOptionWidget( {
+ * data: 'a',
+ * label: 'Selected radio option'
+ * } );
+ *
+ * var option2 = new OO.ui.RadioOptionWidget( {
+ * data: 'b',
+ * label: 'Unselected radio option'
+ * } );
+ *
+ * var radioSelect=new OO.ui.RadioSelectWidget( {
+ * items: [ option1, option2 ]
+ * } );
+ *
+ * // Select 'option 1' using the RadioSelectWidget's selectItem() method.
+ * radioSelect.selectItem( option1 );
+ *
+ * $( 'body' ).append( radioSelect.$element );
+ *
+ * [1]: https://www.mediawiki.org/wiki/OOUI/Widgets/Selects_and_Options
+
+ *
+ * @class
+ * @extends OO.ui.SelectWidget
+ * @mixins OO.ui.mixin.TabIndexedElement
+ *
+ * @constructor
+ * @param {Object} [config] Configuration options
+ */
+OO.ui.RadioSelectWidget = function OoUiRadioSelectWidget( config ) {
+ // Parent constructor
+ OO.ui.RadioSelectWidget.parent.call( this, config );
+
+ // Mixin constructors
+ OO.ui.mixin.TabIndexedElement.call( this, config );
+
+ // Events
+ this.$element.on( {
+ focus: this.bindKeyDownListener.bind( this ),
+ blur: this.unbindKeyDownListener.bind( this )
+ } );
+
+ // Initialization
+ this.$element
+ .addClass( 'oo-ui-radioSelectWidget' )
+ .attr( 'role', 'radiogroup' );
+};
+
+/* Setup */
+
+OO.inheritClass( OO.ui.RadioSelectWidget, OO.ui.SelectWidget );
+OO.mixinClass( OO.ui.RadioSelectWidget, OO.ui.mixin.TabIndexedElement );
+
+/**
+ * MultioptionWidgets are special elements that can be selected and configured with data. The
+ * data is often unique for each option, but it does not have to be. MultioptionWidgets are used
+ * with OO.ui.SelectWidget to create a selection of mutually exclusive options. For more information
+ * and examples, please see the [OOUI documentation on MediaWiki][1].
+ *
+ * [1]: https://www.mediawiki.org/wiki/OOUI/Widgets/Selects_and_Multioptions
+ *
+ * @class
+ * @extends OO.ui.Widget
+ * @mixins OO.ui.mixin.ItemWidget
+ * @mixins OO.ui.mixin.LabelElement
+ *
+ * @constructor
+ * @param {Object} [config] Configuration options
+ * @cfg {boolean} [selected=false] Whether the option is initially selected
+ */
+OO.ui.MultioptionWidget = function OoUiMultioptionWidget( config ) {
+ // Configuration initialization
+ config = config || {};
+
+ // Parent constructor
+ OO.ui.MultioptionWidget.parent.call( this, config );
+
+ // Mixin constructors
+ OO.ui.mixin.ItemWidget.call( this );
+ OO.ui.mixin.LabelElement.call( this, config );
+
+ // Properties
+ this.selected = null;
+
+ // Initialization
+ this.$element
+ .addClass( 'oo-ui-multioptionWidget' )
+ .append( this.$label );
+ this.setSelected( config.selected );
+};
+
+/* Setup */
+
+OO.inheritClass( OO.ui.MultioptionWidget, OO.ui.Widget );
+OO.mixinClass( OO.ui.MultioptionWidget, OO.ui.mixin.ItemWidget );
+OO.mixinClass( OO.ui.MultioptionWidget, OO.ui.mixin.LabelElement );
+
+/* Events */
+
+/**
+ * @event change
+ *
+ * A change event is emitted when the selected state of the option changes.
+ *
+ * @param {boolean} selected Whether the option is now selected
+ */
+
+/* Methods */
+
+/**
+ * Check if the option is selected.
+ *
+ * @return {boolean} Item is selected
+ */
+OO.ui.MultioptionWidget.prototype.isSelected = function () {
+ return this.selected;
+};
+
+/**
+ * Set the option’s selected state. In general, all modifications to the selection
+ * should be handled by the SelectWidget’s {@link OO.ui.SelectWidget#selectItem selectItem( [item] )}
+ * method instead of this method.
+ *
+ * @param {boolean} [state=false] Select option
+ * @chainable
+ */
+OO.ui.MultioptionWidget.prototype.setSelected = function ( state ) {
+ state = !!state;
+ if ( this.selected !== state ) {
+ this.selected = state;
+ this.emit( 'change', state );
+ this.$element.toggleClass( 'oo-ui-multioptionWidget-selected', state );
+ }
+ return this;
+};
+
+/**
+ * MultiselectWidget allows selecting multiple options from a list.
+ *
+ * For more information about menus and options, please see the [OOUI documentation on MediaWiki][1].
+ *
+ * [1]: https://www.mediawiki.org/wiki/OOUI/Widgets/Selects_and_Options#Menu_selects_and_options
+ *
+ * @class
+ * @abstract
+ * @extends OO.ui.Widget
+ * @mixins OO.ui.mixin.GroupWidget
+ *
+ * @constructor
+ * @param {Object} [config] Configuration options
+ * @cfg {OO.ui.MultioptionWidget[]} [items] An array of options to add to the multiselect.
+ */
+OO.ui.MultiselectWidget = function OoUiMultiselectWidget( config ) {
+ // Parent constructor
+ OO.ui.MultiselectWidget.parent.call( this, config );
+
+ // Configuration initialization
+ config = config || {};
+
+ // Mixin constructors
+ OO.ui.mixin.GroupWidget.call( this, config );
+
+ // Events
+ this.aggregate( { change: 'select' } );
+ // This is mostly for compatibility with CapsuleMultiselectWidget... normally, 'change' is emitted
+ // by GroupElement only when items are added/removed
+ this.connect( this, { select: [ 'emit', 'change' ] } );
+
+ // Initialization
+ if ( config.items ) {
+ this.addItems( config.items );
+ }
+ this.$group.addClass( 'oo-ui-multiselectWidget-group' );
+ this.$element.addClass( 'oo-ui-multiselectWidget' )
+ .append( this.$group );
+};
+
+/* Setup */
+
+OO.inheritClass( OO.ui.MultiselectWidget, OO.ui.Widget );
+OO.mixinClass( OO.ui.MultiselectWidget, OO.ui.mixin.GroupWidget );
+
+/* Events */
+
+/**
+ * @event change
+ *
+ * A change event is emitted when the set of items changes, or an item is selected or deselected.
+ */
+
+/**
+ * @event select
+ *
+ * A select event is emitted when an item is selected or deselected.
+ */
+
+/* Methods */
+
+/**
+ * Find options that are selected.
+ *
+ * @return {OO.ui.MultioptionWidget[]} Selected options
+ */
+OO.ui.MultiselectWidget.prototype.findSelectedItems = function () {
+ return this.items.filter( function ( item ) {
+ return item.isSelected();
+ } );
+};
+
+/**
+ * Get options that are selected.
+ *
+ * @deprecated Since v0.25.0; use {@link #findSelectedItems} instead.
+ * @return {OO.ui.MultioptionWidget[]} Selected options
+ */
+OO.ui.MultiselectWidget.prototype.getSelectedItems = function () {
+ OO.ui.warnDeprecation( 'MultiselectWidget#getSelectedItems: Deprecated function. Use findSelectedItems instead. See T76630.' );
+ return this.findSelectedItems();
+};
+
+/**
+ * Find the data of options that are selected.
+ *
+ * @return {Object[]|string[]} Values of selected options
+ */
+OO.ui.MultiselectWidget.prototype.findSelectedItemsData = function () {
+ return this.findSelectedItems().map( function ( item ) {
+ return item.data;
+ } );
+};
+
+/**
+ * Get the data of options that are selected.
+ *
+ * @deprecated Since v0.25.0; use {@link #findSelectedItemsData} instead.
+ * @return {Object[]|string[]} Values of selected options
+ */
+OO.ui.MultiselectWidget.prototype.getSelectedItemsData = function () {
+ OO.ui.warnDeprecation( 'MultiselectWidget#getSelectedItemsData: Deprecated function. Use findSelectedItemsData instead. See T76630.' );
+ return this.findSelectedItemsData();
+};
+
+/**
+ * Select options by reference. Options not mentioned in the `items` array will be deselected.
+ *
+ * @param {OO.ui.MultioptionWidget[]} items Items to select
+ * @chainable
+ */
+OO.ui.MultiselectWidget.prototype.selectItems = function ( items ) {
+ this.items.forEach( function ( item ) {
+ var selected = items.indexOf( item ) !== -1;
+ item.setSelected( selected );
+ } );
+ return this;
+};
+
+/**
+ * Select items by their data. Options not mentioned in the `datas` array will be deselected.
+ *
+ * @param {Object[]|string[]} datas Values of items to select
+ * @chainable
+ */
+OO.ui.MultiselectWidget.prototype.selectItemsByData = function ( datas ) {
+ var items,
+ widget = this;
+ items = datas.map( function ( data ) {
+ return widget.findItemFromData( data );
+ } );
+ this.selectItems( items );
+ return this;
+};
+
+/**
+ * CheckboxMultioptionWidget is an option widget that looks like a checkbox.
+ * The class is used with OO.ui.CheckboxMultiselectWidget to create a selection of checkbox options.
+ * Please see the [OOUI documentation on MediaWiki] [1] for more information.
+ *
+ * [1]: https://www.mediawiki.org/wiki/OOUI/Widgets/Selects_and_Options#Button_selects_and_option
+ *
+ * @class
+ * @extends OO.ui.MultioptionWidget
+ *
+ * @constructor
+ * @param {Object} [config] Configuration options
+ */
+OO.ui.CheckboxMultioptionWidget = function OoUiCheckboxMultioptionWidget( config ) {
+ // Configuration initialization
+ config = config || {};
+
+ // Properties (must be done before parent constructor which calls #setDisabled)
+ this.checkbox = new OO.ui.CheckboxInputWidget();
+
+ // Parent constructor
+ OO.ui.CheckboxMultioptionWidget.parent.call( this, config );
+
+ // Events
+ this.checkbox.on( 'change', this.onCheckboxChange.bind( this ) );
+ this.$element.on( 'keydown', this.onKeyDown.bind( this ) );
+
+ // Initialization
+ this.$element
+ .addClass( 'oo-ui-checkboxMultioptionWidget' )
+ .prepend( this.checkbox.$element );
+};
+
+/* Setup */
+
+OO.inheritClass( OO.ui.CheckboxMultioptionWidget, OO.ui.MultioptionWidget );
+
+/* Static Properties */
+
+/**
+ * @static
+ * @inheritdoc
+ */
+OO.ui.CheckboxMultioptionWidget.static.tagName = 'label';
+
+/* Methods */
+
+/**
+ * Handle checkbox selected state change.
+ *
+ * @private
+ */
+OO.ui.CheckboxMultioptionWidget.prototype.onCheckboxChange = function () {
+ this.setSelected( this.checkbox.isSelected() );
+};
+
+/**
+ * @inheritdoc
+ */
+OO.ui.CheckboxMultioptionWidget.prototype.setSelected = function ( state ) {
+ OO.ui.CheckboxMultioptionWidget.parent.prototype.setSelected.call( this, state );
+ this.checkbox.setSelected( state );
+ return this;
+};
+
+/**
+ * @inheritdoc
+ */
+OO.ui.CheckboxMultioptionWidget.prototype.setDisabled = function ( disabled ) {
+ OO.ui.CheckboxMultioptionWidget.parent.prototype.setDisabled.call( this, disabled );
+ this.checkbox.setDisabled( this.isDisabled() );
+ return this;
+};
+
+/**
+ * Focus the widget.
+ */
+OO.ui.CheckboxMultioptionWidget.prototype.focus = function () {
+ this.checkbox.focus();
+};
+
+/**
+ * Handle key down events.
+ *
+ * @protected
+ * @param {jQuery.Event} e
+ */
+OO.ui.CheckboxMultioptionWidget.prototype.onKeyDown = function ( e ) {
+ var
+ element = this.getElementGroup(),
+ nextItem;
+
+ if ( e.keyCode === OO.ui.Keys.LEFT || e.keyCode === OO.ui.Keys.UP ) {
+ nextItem = element.getRelativeFocusableItem( this, -1 );
+ } else if ( e.keyCode === OO.ui.Keys.RIGHT || e.keyCode === OO.ui.Keys.DOWN ) {
+ nextItem = element.getRelativeFocusableItem( this, 1 );
+ }
+
+ if ( nextItem ) {
+ e.preventDefault();
+ nextItem.focus();
+ }
+};
+
+/**
+ * CheckboxMultiselectWidget is a {@link OO.ui.MultiselectWidget multiselect widget} that contains
+ * checkboxes and is used together with OO.ui.CheckboxMultioptionWidget. The
+ * CheckboxMultiselectWidget provides an interface for adding, removing and selecting options.
+ * Please see the [OOUI documentation on MediaWiki][1] for more information.
+ *
+ * If you want to use this within an HTML form, such as a OO.ui.FormLayout, use
+ * OO.ui.CheckboxMultiselectInputWidget instead.
+ *
+ * @example
+ * // A CheckboxMultiselectWidget with CheckboxMultioptions.
+ * var option1 = new OO.ui.CheckboxMultioptionWidget( {
+ * data: 'a',
+ * selected: true,
+ * label: 'Selected checkbox'
+ * } );
+ *
+ * var option2 = new OO.ui.CheckboxMultioptionWidget( {
+ * data: 'b',
+ * label: 'Unselected checkbox'
+ * } );
+ *
+ * var multiselect=new OO.ui.CheckboxMultiselectWidget( {
+ * items: [ option1, option2 ]
+ * } );
+ *
+ * $( 'body' ).append( multiselect.$element );
+ *
+ * [1]: https://www.mediawiki.org/wiki/OOUI/Widgets/Selects_and_Options
+ *
+ * @class
+ * @extends OO.ui.MultiselectWidget
+ *
+ * @constructor
+ * @param {Object} [config] Configuration options
+ */
+OO.ui.CheckboxMultiselectWidget = function OoUiCheckboxMultiselectWidget( config ) {
+ // Parent constructor
+ OO.ui.CheckboxMultiselectWidget.parent.call( this, config );
+
+ // Properties
+ this.$lastClicked = null;
+
+ // Events
+ this.$group.on( 'click', this.onClick.bind( this ) );
+
+ // Initialization
+ this.$element
+ .addClass( 'oo-ui-checkboxMultiselectWidget' );
+};
+
+/* Setup */
+
+OO.inheritClass( OO.ui.CheckboxMultiselectWidget, OO.ui.MultiselectWidget );
+
+/* Methods */
+
+/**
+ * Get an option by its position relative to the specified item (or to the start of the option array,
+ * if item is `null`). The direction in which to search through the option array is specified with a
+ * number: -1 for reverse (the default) or 1 for forward. The method will return an option, or
+ * `null` if there are no options in the array.
+ *
+ * @param {OO.ui.CheckboxMultioptionWidget|null} item Item to describe the start position, or `null` to start at the beginning of the array.
+ * @param {number} direction Direction to move in: -1 to move backward, 1 to move forward
+ * @return {OO.ui.CheckboxMultioptionWidget|null} Item at position, `null` if there are no items in the select
+ */
+OO.ui.CheckboxMultiselectWidget.prototype.getRelativeFocusableItem = function ( item, direction ) {
+ var currentIndex, nextIndex, i,
+ increase = direction > 0 ? 1 : -1,
+ len = this.items.length;
+
+ if ( item ) {
+ currentIndex = this.items.indexOf( item );
+ nextIndex = ( currentIndex + increase + len ) % len;
+ } else {
+ // If no item is selected and moving forward, start at the beginning.
+ // If moving backward, start at the end.
+ nextIndex = direction > 0 ? 0 : len - 1;
+ }
+
+ for ( i = 0; i < len; i++ ) {
+ item = this.items[ nextIndex ];
+ if ( item && !item.isDisabled() ) {
+ return item;
+ }
+ nextIndex = ( nextIndex + increase + len ) % len;
+ }
+ return null;
+};
+
+/**
+ * Handle click events on checkboxes.
+ *
+ * @param {jQuery.Event} e
+ */
+OO.ui.CheckboxMultiselectWidget.prototype.onClick = function ( e ) {
+ var $options, lastClickedIndex, nowClickedIndex, i, direction, wasSelected, items,
+ $lastClicked = this.$lastClicked,
+ $nowClicked = $( e.target ).closest( '.oo-ui-checkboxMultioptionWidget' )
+ .not( '.oo-ui-widget-disabled' );
+
+ // Allow selecting multiple options at once by Shift-clicking them
+ if ( $lastClicked && $nowClicked.length && e.shiftKey ) {
+ $options = this.$group.find( '.oo-ui-checkboxMultioptionWidget' );
+ lastClickedIndex = $options.index( $lastClicked );
+ nowClickedIndex = $options.index( $nowClicked );
+ // If it's the same item, either the user is being silly, or it's a fake event generated by the
+ // browser. In either case we don't need custom handling.
+ if ( nowClickedIndex !== lastClickedIndex ) {
+ items = this.items;
+ wasSelected = items[ nowClickedIndex ].isSelected();
+ direction = nowClickedIndex > lastClickedIndex ? 1 : -1;
+
+ // This depends on the DOM order of the items and the order of the .items array being the same.
+ for ( i = lastClickedIndex; i !== nowClickedIndex; i += direction ) {
+ if ( !items[ i ].isDisabled() ) {
+ items[ i ].setSelected( !wasSelected );
+ }
+ }
+ // For the now-clicked element, use immediate timeout to allow the browser to do its own
+ // handling first, then set our value. The order in which events happen is different for
+ // clicks on the <input> and on the <label> and there are additional fake clicks fired for
+ // non-click actions that change the checkboxes.
+ e.preventDefault();
+ setTimeout( function () {
+ if ( !items[ nowClickedIndex ].isDisabled() ) {
+ items[ nowClickedIndex ].setSelected( !wasSelected );
+ }
+ } );
+ }
+ }
+
+ if ( $nowClicked.length ) {
+ this.$lastClicked = $nowClicked;
+ }
+};
+
+/**
+ * Focus the widget
+ *
+ * @chainable
+ */
+OO.ui.CheckboxMultiselectWidget.prototype.focus = function () {
+ var item;
+ if ( !this.isDisabled() ) {
+ item = this.getRelativeFocusableItem( null, 1 );
+ if ( item ) {
+ item.focus();
+ }
+ }
+ return this;
+};
+
+/**
+ * @inheritdoc
+ */
+OO.ui.CheckboxMultiselectWidget.prototype.simulateLabelClick = function () {
+ this.focus();
+};
+
+/**
+ * Progress bars visually display the status of an operation, such as a download,
+ * and can be either determinate or indeterminate:
+ *
+ * - **determinate** process bars show the percent of an operation that is complete.
+ *
+ * - **indeterminate** process bars use a visual display of motion to indicate that an operation
+ * is taking place. Because the extent of an indeterminate operation is unknown, the bar does
+ * not use percentages.
+ *
+ * The value of the `progress` configuration determines whether the bar is determinate or indeterminate.
+ *
+ * @example
+ * // Examples of determinate and indeterminate progress bars.
+ * var progressBar1 = new OO.ui.ProgressBarWidget( {
+ * progress: 33
+ * } );
+ * var progressBar2 = new OO.ui.ProgressBarWidget();
+ *
+ * // Create a FieldsetLayout to layout progress bars
+ * var fieldset = new OO.ui.FieldsetLayout;
+ * fieldset.addItems( [
+ * new OO.ui.FieldLayout( progressBar1, {label: 'Determinate', align: 'top'}),
+ * new OO.ui.FieldLayout( progressBar2, {label: 'Indeterminate', align: 'top'})
+ * ] );
+ * $( 'body' ).append( fieldset.$element );
+ *
+ * @class
+ * @extends OO.ui.Widget
+ *
+ * @constructor
+ * @param {Object} [config] Configuration options
+ * @cfg {number|boolean} [progress=false] The type of progress bar (determinate or indeterminate).
+ * To create a determinate progress bar, specify a number that reflects the initial percent complete.
+ * By default, the progress bar is indeterminate.
+ */
+OO.ui.ProgressBarWidget = function OoUiProgressBarWidget( config ) {
+ // Configuration initialization
+ config = config || {};
+
+ // Parent constructor
+ OO.ui.ProgressBarWidget.parent.call( this, config );
+
+ // Properties
+ this.$bar = $( '<div>' );
+ this.progress = null;
+
+ // Initialization
+ this.setProgress( config.progress !== undefined ? config.progress : false );
+ this.$bar.addClass( 'oo-ui-progressBarWidget-bar' );
+ this.$element
+ .attr( {
+ role: 'progressbar',
+ 'aria-valuemin': 0,
+ 'aria-valuemax': 100
+ } )
+ .addClass( 'oo-ui-progressBarWidget' )
+ .append( this.$bar );
+};
+
+/* Setup */
+
+OO.inheritClass( OO.ui.ProgressBarWidget, OO.ui.Widget );
+
+/* Static Properties */
+
+/**
+ * @static
+ * @inheritdoc
+ */
+OO.ui.ProgressBarWidget.static.tagName = 'div';
+
+/* Methods */
+
+/**
+ * Get the percent of the progress that has been completed. Indeterminate progresses will return `false`.
+ *
+ * @return {number|boolean} Progress percent
+ */
+OO.ui.ProgressBarWidget.prototype.getProgress = function () {
+ return this.progress;
+};
+
+/**
+ * Set the percent of the process completed or `false` for an indeterminate process.
+ *
+ * @param {number|boolean} progress Progress percent or `false` for indeterminate
+ */
+OO.ui.ProgressBarWidget.prototype.setProgress = function ( progress ) {
+ this.progress = progress;
+
+ if ( progress !== false ) {
+ this.$bar.css( 'width', this.progress + '%' );
+ this.$element.attr( 'aria-valuenow', this.progress );
+ } else {
+ this.$bar.css( 'width', '' );
+ this.$element.removeAttr( 'aria-valuenow' );
+ }
+ this.$element.toggleClass( 'oo-ui-progressBarWidget-indeterminate', progress === false );
+};
+
+/**
+ * InputWidget is the base class for all input widgets, which
+ * include {@link OO.ui.TextInputWidget text inputs}, {@link OO.ui.CheckboxInputWidget checkbox inputs},
+ * {@link OO.ui.RadioInputWidget radio inputs}, and {@link OO.ui.ButtonInputWidget button inputs}.
+ * See the [OOUI documentation on MediaWiki] [1] for more information and examples.
+ *
+ * [1]: https://www.mediawiki.org/wiki/OOUI/Widgets/Inputs
+ *
+ * @abstract
+ * @class
+ * @extends OO.ui.Widget
+ * @mixins OO.ui.mixin.FlaggedElement
+ * @mixins OO.ui.mixin.TabIndexedElement
+ * @mixins OO.ui.mixin.TitledElement
+ * @mixins OO.ui.mixin.AccessKeyedElement
+ *
+ * @constructor
+ * @param {Object} [config] Configuration options
+ * @cfg {string} [name=''] The value of the input’s HTML `name` attribute.
+ * @cfg {string} [value=''] The value of the input.
+ * @cfg {string} [dir] The directionality of the input (ltr/rtl).
+ * @cfg {string} [inputId] The value of the input’s HTML `id` attribute.
+ * @cfg {Function} [inputFilter] The name of an input filter function. Input filters modify the value of an input
+ * before it is accepted.
+ */
+OO.ui.InputWidget = function OoUiInputWidget( config ) {
+ // Configuration initialization
+ config = config || {};
+
+ // Parent constructor
+ OO.ui.InputWidget.parent.call( this, config );
+
+ // Properties
+ // See #reusePreInfuseDOM about config.$input
+ this.$input = config.$input || this.getInputElement( config );
+ this.value = '';
+ this.inputFilter = config.inputFilter;
+
+ // Mixin constructors
+ OO.ui.mixin.FlaggedElement.call( this, config );
+ OO.ui.mixin.TabIndexedElement.call( this, $.extend( {}, config, { $tabIndexed: this.$input } ) );
+ OO.ui.mixin.TitledElement.call( this, $.extend( {}, config, { $titled: this.$input } ) );
+ OO.ui.mixin.AccessKeyedElement.call( this, $.extend( {}, config, { $accessKeyed: this.$input } ) );
+
+ // Events
+ this.$input.on( 'keydown mouseup cut paste change input select', this.onEdit.bind( this ) );
+
+ // Initialization
+ this.$input
+ .addClass( 'oo-ui-inputWidget-input' )
+ .attr( 'name', config.name )
+ .prop( 'disabled', this.isDisabled() );
+ this.$element
+ .addClass( 'oo-ui-inputWidget' )
+ .append( this.$input );
+ this.setValue( config.value );
+ if ( config.dir ) {
+ this.setDir( config.dir );
+ }
+ if ( config.inputId !== undefined ) {
+ this.setInputId( config.inputId );
+ }
+};
+
+/* Setup */
+
+OO.inheritClass( OO.ui.InputWidget, OO.ui.Widget );
+OO.mixinClass( OO.ui.InputWidget, OO.ui.mixin.FlaggedElement );
+OO.mixinClass( OO.ui.InputWidget, OO.ui.mixin.TabIndexedElement );
+OO.mixinClass( OO.ui.InputWidget, OO.ui.mixin.TitledElement );
+OO.mixinClass( OO.ui.InputWidget, OO.ui.mixin.AccessKeyedElement );
+
+/* Static Methods */
+
+/**
+ * @inheritdoc
+ */
+OO.ui.InputWidget.static.reusePreInfuseDOM = function ( node, config ) {
+ config = OO.ui.InputWidget.parent.static.reusePreInfuseDOM( node, config );
+ // Reusing `$input` lets browsers preserve inputted values across page reloads, see T114134.
+ config.$input = $( node ).find( '.oo-ui-inputWidget-input' );
+ return config;
+};
+
+/**
+ * @inheritdoc
+ */
+OO.ui.InputWidget.static.gatherPreInfuseState = function ( node, config ) {
+ var state = OO.ui.InputWidget.parent.static.gatherPreInfuseState( node, config );
+ if ( config.$input && config.$input.length ) {
+ state.value = config.$input.val();
+ // Might be better in TabIndexedElement, but it's awkward to do there because mixins are awkward
+ state.focus = config.$input.is( ':focus' );
+ }
+ return state;
+};
+
+/* Events */
+
+/**
+ * @event change
+ *
+ * A change event is emitted when the value of the input changes.
+ *
+ * @param {string} value
+ */
+
+/* Methods */
+
+/**
+ * Get input element.
+ *
+ * Subclasses of OO.ui.InputWidget use the `config` parameter to produce different elements in
+ * different circumstances. The element must have a `value` property (like form elements).
+ *
+ * @protected
+ * @param {Object} config Configuration options
+ * @return {jQuery} Input element
+ */
+OO.ui.InputWidget.prototype.getInputElement = function () {
+ return $( '<input>' );
+};
+
+/**
+ * Handle potentially value-changing events.
+ *
+ * @private
+ * @param {jQuery.Event} e Key down, mouse up, cut, paste, change, input, or select event
+ */
+OO.ui.InputWidget.prototype.onEdit = function () {
+ var widget = this;
+ if ( !this.isDisabled() ) {
+ // Allow the stack to clear so the value will be updated
+ setTimeout( function () {
+ widget.setValue( widget.$input.val() );
+ } );
+ }
+};
+
+/**
+ * Get the value of the input.
+ *
+ * @return {string} Input value
+ */
+OO.ui.InputWidget.prototype.getValue = function () {
+ // Resynchronize our internal data with DOM data. Other scripts executing on the page can modify
+ // it, and we won't know unless they're kind enough to trigger a 'change' event.
+ var value = this.$input.val();
+ if ( this.value !== value ) {
+ this.setValue( value );
+ }
+ return this.value;
+};
+
+/**
+ * Set the directionality of the input.
+ *
+ * @param {string} dir Text directionality: 'ltr', 'rtl' or 'auto'
+ * @chainable
+ */
+OO.ui.InputWidget.prototype.setDir = function ( dir ) {
+ this.$input.prop( 'dir', dir );
+ return this;
+};
+
+/**
+ * Set the value of the input.
+ *
+ * @param {string} value New value
+ * @fires change
+ * @chainable
+ */
+OO.ui.InputWidget.prototype.setValue = function ( value ) {
+ value = this.cleanUpValue( value );
+ // Update the DOM if it has changed. Note that with cleanUpValue, it
+ // is possible for the DOM value to change without this.value changing.
+ if ( this.$input.val() !== value ) {
+ this.$input.val( value );
+ }
+ if ( this.value !== value ) {
+ this.value = value;
+ this.emit( 'change', this.value );
+ }
+ // The first time that the value is set (probably while constructing the widget),
+ // remember it in defaultValue. This property can be later used to check whether
+ // the value of the input has been changed since it was created.
+ if ( this.defaultValue === undefined ) {
+ this.defaultValue = this.value;
+ this.$input[ 0 ].defaultValue = this.defaultValue;
+ }
+ return this;
+};
+
+/**
+ * Clean up incoming value.
+ *
+ * Ensures value is a string, and converts undefined and null to empty string.
+ *
+ * @private
+ * @param {string} value Original value
+ * @return {string} Cleaned up value
+ */
+OO.ui.InputWidget.prototype.cleanUpValue = function ( value ) {
+ if ( value === undefined || value === null ) {
+ return '';
+ } else if ( this.inputFilter ) {
+ return this.inputFilter( String( value ) );
+ } else {
+ return String( value );
+ }
+};
+
+/**
+ * @inheritdoc
+ */
+OO.ui.InputWidget.prototype.setDisabled = function ( state ) {
+ OO.ui.InputWidget.parent.prototype.setDisabled.call( this, state );
+ if ( this.$input ) {
+ this.$input.prop( 'disabled', this.isDisabled() );
+ }
+ return this;
+};
+
+/**
+ * Set the 'id' attribute of the `<input>` element.
+ *
+ * @param {string} id
+ * @chainable
+ */
+OO.ui.InputWidget.prototype.setInputId = function ( id ) {
+ this.$input.attr( 'id', id );
+ return this;
+};
+
+/**
+ * @inheritdoc
+ */
+OO.ui.InputWidget.prototype.restorePreInfuseState = function ( state ) {
+ OO.ui.InputWidget.parent.prototype.restorePreInfuseState.call( this, state );
+ if ( state.value !== undefined && state.value !== this.getValue() ) {
+ this.setValue( state.value );
+ }
+ if ( state.focus ) {
+ this.focus();
+ }
+};
+
+/**
+ * Data widget intended for creating 'hidden'-type inputs.
+ *
+ * @class
+ * @extends OO.ui.Widget
+ *
+ * @constructor
+ * @param {Object} [config] Configuration options
+ * @cfg {string} [value=''] The value of the input.
+ * @cfg {string} [name=''] The value of the input’s HTML `name` attribute.
+ */
+OO.ui.HiddenInputWidget = function OoUiHiddenInputWidget( config ) {
+ // Configuration initialization
+ config = $.extend( { value: '', name: '' }, config );
+
+ // Parent constructor
+ OO.ui.HiddenInputWidget.parent.call( this, config );
+
+ // Initialization
+ this.$element.attr( {
+ type: 'hidden',
+ value: config.value,
+ name: config.name
+ } );
+ this.$element.removeAttr( 'aria-disabled' );
+};
+
+/* Setup */
+
+OO.inheritClass( OO.ui.HiddenInputWidget, OO.ui.Widget );
+
+/* Static Properties */
+
+/**
+ * @static
+ * @inheritdoc
+ */
+OO.ui.HiddenInputWidget.static.tagName = 'input';
+
+/**
+ * ButtonInputWidget is used to submit HTML forms and is intended to be used within
+ * a OO.ui.FormLayout. If you do not need the button to work with HTML forms, you probably
+ * want to use OO.ui.ButtonWidget instead. Button input widgets can be rendered as either an
+ * HTML `<button>` (the default) or an HTML `<input>` tags. See the
+ * [OOUI documentation on MediaWiki] [1] for more information.
+ *
+ * @example
+ * // A ButtonInputWidget rendered as an HTML button, the default.
+ * var button = new OO.ui.ButtonInputWidget( {
+ * label: 'Input button',
+ * icon: 'check',
+ * value: 'check'
+ * } );
+ * $( 'body' ).append( button.$element );
+ *
+ * [1]: https://www.mediawiki.org/wiki/OOUI/Widgets/Inputs#Button_inputs
+ *
+ * @class
+ * @extends OO.ui.InputWidget
+ * @mixins OO.ui.mixin.ButtonElement
+ * @mixins OO.ui.mixin.IconElement
+ * @mixins OO.ui.mixin.IndicatorElement
+ * @mixins OO.ui.mixin.LabelElement
+ * @mixins OO.ui.mixin.TitledElement
+ *
+ * @constructor
+ * @param {Object} [config] Configuration options
+ * @cfg {string} [type='button'] The value of the HTML `'type'` attribute: 'button', 'submit' or 'reset'.
+ * @cfg {boolean} [useInputTag=false] Use an `<input>` tag instead of a `<button>` tag, the default.
+ * Widgets configured to be an `<input>` do not support {@link #icon icons} and {@link #indicator indicators},
+ * non-plaintext {@link #label labels}, or {@link #value values}. In general, useInputTag should only
+ * be set to `true` when there’s need to support IE 6 in a form with multiple buttons.
+ */
+OO.ui.ButtonInputWidget = function OoUiButtonInputWidget( config ) {
+ // Configuration initialization
+ config = $.extend( { type: 'button', useInputTag: false }, config );
+
+ // See InputWidget#reusePreInfuseDOM about config.$input
+ if ( config.$input ) {
+ config.$input.empty();
+ }
+
+ // Properties (must be set before parent constructor, which calls #setValue)
+ this.useInputTag = config.useInputTag;
+
+ // Parent constructor
+ OO.ui.ButtonInputWidget.parent.call( this, config );
+
+ // Mixin constructors
+ OO.ui.mixin.ButtonElement.call( this, $.extend( {}, config, { $button: this.$input } ) );
+ OO.ui.mixin.IconElement.call( this, config );
+ OO.ui.mixin.IndicatorElement.call( this, config );
+ OO.ui.mixin.LabelElement.call( this, config );
+ OO.ui.mixin.TitledElement.call( this, $.extend( {}, config, { $titled: this.$input } ) );
+
+ // Initialization
+ if ( !config.useInputTag ) {
+ this.$input.append( this.$icon, this.$label, this.$indicator );
+ }
+ this.$element.addClass( 'oo-ui-buttonInputWidget' );
+};
+
+/* Setup */
+
+OO.inheritClass( OO.ui.ButtonInputWidget, OO.ui.InputWidget );
+OO.mixinClass( OO.ui.ButtonInputWidget, OO.ui.mixin.ButtonElement );
+OO.mixinClass( OO.ui.ButtonInputWidget, OO.ui.mixin.IconElement );
+OO.mixinClass( OO.ui.ButtonInputWidget, OO.ui.mixin.IndicatorElement );
+OO.mixinClass( OO.ui.ButtonInputWidget, OO.ui.mixin.LabelElement );
+OO.mixinClass( OO.ui.ButtonInputWidget, OO.ui.mixin.TitledElement );
+
+/* Static Properties */
+
+/**
+ * @static
+ * @inheritdoc
+ */
+OO.ui.ButtonInputWidget.static.tagName = 'span';
+
+/* Methods */
+
+/**
+ * @inheritdoc
+ * @protected
+ */
+OO.ui.ButtonInputWidget.prototype.getInputElement = function ( config ) {
+ var type;
+ type = [ 'button', 'submit', 'reset' ].indexOf( config.type ) !== -1 ? config.type : 'button';
+ return $( '<' + ( config.useInputTag ? 'input' : 'button' ) + ' type="' + type + '">' );
+};
+
+/**
+ * Set label value.
+ *
+ * If #useInputTag is `true`, the label is set as the `value` of the `<input>` tag.
+ *
+ * @param {jQuery|string|Function|null} label Label nodes, text, a function that returns nodes or
+ * text, or `null` for no label
+ * @chainable
+ */
+OO.ui.ButtonInputWidget.prototype.setLabel = function ( label ) {
+ if ( typeof label === 'function' ) {
+ label = OO.ui.resolveMsg( label );
+ }
+
+ if ( this.useInputTag ) {
+ // Discard non-plaintext labels
+ if ( typeof label !== 'string' ) {
+ label = '';
+ }
+
+ this.$input.val( label );
+ }
+
+ return OO.ui.mixin.LabelElement.prototype.setLabel.call( this, label );
+};
+
+/**
+ * Set the value of the input.
+ *
+ * This method is disabled for button inputs configured as {@link #useInputTag <input> tags}, as
+ * they do not support {@link #value values}.
+ *
+ * @param {string} value New value
+ * @chainable
+ */
+OO.ui.ButtonInputWidget.prototype.setValue = function ( value ) {
+ if ( !this.useInputTag ) {
+ OO.ui.ButtonInputWidget.parent.prototype.setValue.call( this, value );
+ }
+ return this;
+};
+
+/**
+ * @inheritdoc
+ */
+OO.ui.ButtonInputWidget.prototype.getInputId = function () {
+ // Disable generating `<label>` elements for buttons. One would very rarely need additional label
+ // for a button, and it's already a big clickable target, and it causes unexpected rendering.
+ return null;
+};
+
+/**
+ * CheckboxInputWidgets, like HTML checkboxes, can be selected and/or configured with a value.
+ * Note that these {@link OO.ui.InputWidget input widgets} are best laid out
+ * in {@link OO.ui.FieldLayout field layouts} that use the {@link OO.ui.FieldLayout#align inline}
+ * alignment. For more information, please see the [OOUI documentation on MediaWiki][1].
+ *
+ * This widget can be used inside an HTML form, such as a OO.ui.FormLayout.
+ *
+ * @example
+ * // An example of selected, unselected, and disabled checkbox inputs
+ * var checkbox1=new OO.ui.CheckboxInputWidget( {
+ * value: 'a',
+ * selected: true
+ * } );
+ * var checkbox2=new OO.ui.CheckboxInputWidget( {
+ * value: 'b'
+ * } );
+ * var checkbox3=new OO.ui.CheckboxInputWidget( {
+ * value:'c',
+ * disabled: true
+ * } );
+ * // Create a fieldset layout with fields for each checkbox.
+ * var fieldset = new OO.ui.FieldsetLayout( {
+ * label: 'Checkboxes'
+ * } );
+ * fieldset.addItems( [
+ * new OO.ui.FieldLayout( checkbox1, { label: 'Selected checkbox', align: 'inline' } ),
+ * new OO.ui.FieldLayout( checkbox2, { label: 'Unselected checkbox', align: 'inline' } ),
+ * new OO.ui.FieldLayout( checkbox3, { label: 'Disabled checkbox', align: 'inline' } ),
+ * ] );
+ * $( 'body' ).append( fieldset.$element );
+ *
+ * [1]: https://www.mediawiki.org/wiki/OOUI/Widgets/Inputs
+ *
+ * @class
+ * @extends OO.ui.InputWidget
+ *
+ * @constructor
+ * @param {Object} [config] Configuration options
+ * @cfg {boolean} [selected=false] Select the checkbox initially. By default, the checkbox is not selected.
+ */
+OO.ui.CheckboxInputWidget = function OoUiCheckboxInputWidget( config ) {
+ // Configuration initialization
+ config = config || {};
+
+ // Parent constructor
+ OO.ui.CheckboxInputWidget.parent.call( this, config );
+
+ // Properties
+ this.checkIcon = new OO.ui.IconWidget( {
+ icon: 'check',
+ classes: [ 'oo-ui-checkboxInputWidget-checkIcon' ]
+ } );
+
+ // Initialization
+ this.$element
+ .addClass( 'oo-ui-checkboxInputWidget' )
+ // Required for pretty styling in WikimediaUI theme
+ .append( this.checkIcon.$element );
+ this.setSelected( config.selected !== undefined ? config.selected : false );
+};
+
+/* Setup */
+
+OO.inheritClass( OO.ui.CheckboxInputWidget, OO.ui.InputWidget );
+
+/* Static Properties */
+
+/**
+ * @static
+ * @inheritdoc
+ */
+OO.ui.CheckboxInputWidget.static.tagName = 'span';
+
+/* Static Methods */
+
+/**
+ * @inheritdoc
+ */
+OO.ui.CheckboxInputWidget.static.gatherPreInfuseState = function ( node, config ) {
+ var state = OO.ui.CheckboxInputWidget.parent.static.gatherPreInfuseState( node, config );
+ state.checked = config.$input.prop( 'checked' );
+ return state;
+};
+
+/* Methods */
+
+/**
+ * @inheritdoc
+ * @protected
+ */
+OO.ui.CheckboxInputWidget.prototype.getInputElement = function () {
+ return $( '<input>' ).attr( 'type', 'checkbox' );
+};
+
+/**
+ * @inheritdoc
+ */
+OO.ui.CheckboxInputWidget.prototype.onEdit = function () {
+ var widget = this;
+ if ( !this.isDisabled() ) {
+ // Allow the stack to clear so the value will be updated
+ setTimeout( function () {
+ widget.setSelected( widget.$input.prop( 'checked' ) );
+ } );
+ }
+};
+
+/**
+ * Set selection state of this checkbox.
+ *
+ * @param {boolean} state `true` for selected
+ * @chainable
+ */
+OO.ui.CheckboxInputWidget.prototype.setSelected = function ( state ) {
+ state = !!state;
+ if ( this.selected !== state ) {
+ this.selected = state;
+ this.$input.prop( 'checked', this.selected );
+ this.emit( 'change', this.selected );
+ }
+ // The first time that the selection state is set (probably while constructing the widget),
+ // remember it in defaultSelected. This property can be later used to check whether
+ // the selection state of the input has been changed since it was created.
+ if ( this.defaultSelected === undefined ) {
+ this.defaultSelected = this.selected;
+ this.$input[ 0 ].defaultChecked = this.defaultSelected;
+ }
+ return this;
+};
+
+/**
+ * Check if this checkbox is selected.
+ *
+ * @return {boolean} Checkbox is selected
+ */
+OO.ui.CheckboxInputWidget.prototype.isSelected = function () {
+ // Resynchronize our internal data with DOM data. Other scripts executing on the page can modify
+ // it, and we won't know unless they're kind enough to trigger a 'change' event.
+ var selected = this.$input.prop( 'checked' );
+ if ( this.selected !== selected ) {
+ this.setSelected( selected );
+ }
+ return this.selected;
+};
+
+/**
+ * @inheritdoc
+ */
+OO.ui.CheckboxInputWidget.prototype.simulateLabelClick = function () {
+ if ( !this.isDisabled() ) {
+ this.$input.click();
+ }
+ this.focus();
+};
+
+/**
+ * @inheritdoc
+ */
+OO.ui.CheckboxInputWidget.prototype.restorePreInfuseState = function ( state ) {
+ OO.ui.CheckboxInputWidget.parent.prototype.restorePreInfuseState.call( this, state );
+ if ( state.checked !== undefined && state.checked !== this.isSelected() ) {
+ this.setSelected( state.checked );
+ }
+};
+
+/**
+ * DropdownInputWidget is a {@link OO.ui.DropdownWidget DropdownWidget} intended to be used
+ * within an HTML form, such as a OO.ui.FormLayout. The selected value is synchronized with the value
+ * of a hidden HTML `input` tag. Please see the [OOUI documentation on MediaWiki][1] for
+ * more information about input widgets.
+ *
+ * A DropdownInputWidget always has a value (one of the options is always selected), unless there
+ * are no options. If no `value` configuration option is provided, the first option is selected.
+ * If you need a state representing no value (no option being selected), use a DropdownWidget.
+ *
+ * This and OO.ui.RadioSelectInputWidget support the same configuration options.
+ *
+ * @example
+ * // Example: A DropdownInputWidget with three options
+ * var dropdownInput = new OO.ui.DropdownInputWidget( {
+ * options: [
+ * { data: 'a', label: 'First' },
+ * { data: 'b', label: 'Second'},
+ * { data: 'c', label: 'Third' }
+ * ]
+ * } );
+ * $( 'body' ).append( dropdownInput.$element );
+ *
+ * [1]: https://www.mediawiki.org/wiki/OOUI/Widgets/Inputs
+ *
+ * @class
+ * @extends OO.ui.InputWidget
+ *
+ * @constructor
+ * @param {Object} [config] Configuration options
+ * @cfg {Object[]} [options=[]] Array of menu options in the format `{ data: …, label: … }`
+ * @cfg {Object} [dropdown] Configuration options for {@link OO.ui.DropdownWidget DropdownWidget}
+ */
+OO.ui.DropdownInputWidget = function OoUiDropdownInputWidget( config ) {
+ // Configuration initialization
+ config = config || {};
+
+ // Properties (must be done before parent constructor which calls #setDisabled)
+ this.dropdownWidget = new OO.ui.DropdownWidget( config.dropdown );
+ // Set up the options before parent constructor, which uses them to validate config.value.
+ // Use this instead of setOptions() because this.$input is not set up yet.
+ this.setOptionsData( config.options || [] );
+
+ // Parent constructor
+ OO.ui.DropdownInputWidget.parent.call( this, config );
+
+ // Events
+ this.dropdownWidget.getMenu().connect( this, { select: 'onMenuSelect' } );
+
+ // Initialization
+ this.$element
+ .addClass( 'oo-ui-dropdownInputWidget' )
+ .append( this.dropdownWidget.$element );
+ this.setTabIndexedElement( this.dropdownWidget.$tabIndexed );
+};
+
+/* Setup */
+
+OO.inheritClass( OO.ui.DropdownInputWidget, OO.ui.InputWidget );
+
+/* Methods */
+
+/**
+ * @inheritdoc
+ * @protected
+ */
+OO.ui.DropdownInputWidget.prototype.getInputElement = function () {
+ return $( '<select>' );
+};
+
+/**
+ * Handles menu select events.
+ *
+ * @private
+ * @param {OO.ui.MenuOptionWidget|null} item Selected menu item
+ */
+OO.ui.DropdownInputWidget.prototype.onMenuSelect = function ( item ) {
+ this.setValue( item ? item.getData() : '' );
+};
+
+/**
+ * @inheritdoc
+ */
+OO.ui.DropdownInputWidget.prototype.setValue = function ( value ) {
+ var selected;
+ value = this.cleanUpValue( value );
+ // Only allow setting values that are actually present in the dropdown
+ selected = this.dropdownWidget.getMenu().findItemFromData( value ) ||
+ this.dropdownWidget.getMenu().findFirstSelectableItem();
+ this.dropdownWidget.getMenu().selectItem( selected );
+ value = selected ? selected.getData() : '';
+ OO.ui.DropdownInputWidget.parent.prototype.setValue.call( this, value );
+ if ( this.optionsDirty ) {
+ // We reached this from the constructor or from #setOptions.
+ // We have to update the <select> element.
+ this.updateOptionsInterface();
+ }
+ return this;
+};
+
+/**
+ * @inheritdoc
+ */
+OO.ui.DropdownInputWidget.prototype.setDisabled = function ( state ) {
+ this.dropdownWidget.setDisabled( state );
+ OO.ui.DropdownInputWidget.parent.prototype.setDisabled.call( this, state );
+ return this;
+};
+
+/**
+ * Set the options available for this input.
+ *
+ * @param {Object[]} options Array of menu options in the format `{ data: …, label: … }`
+ * @chainable
+ */
+OO.ui.DropdownInputWidget.prototype.setOptions = function ( options ) {
+ var value = this.getValue();
+
+ this.setOptionsData( options );
+
+ // Re-set the value to update the visible interface (DropdownWidget and <select>).
+ // In case the previous value is no longer an available option, select the first valid one.
+ this.setValue( value );
+
+ return this;
+};
+
+/**
+ * Set the internal list of options, used e.g. by setValue() to see which options are allowed.
+ *
+ * This method may be called before the parent constructor, so various properties may not be
+ * intialized yet.
+ *
+ * @param {Object[]} options Array of menu options in the format `{ data: …, label: … }`
+ * @private
+ */
+OO.ui.DropdownInputWidget.prototype.setOptionsData = function ( options ) {
+ var
+ optionWidgets,
+ widget = this;
+
+ this.optionsDirty = true;
+
+ optionWidgets = options.map( function ( opt ) {
+ var optValue;
+
+ if ( opt.optgroup !== undefined ) {
+ return widget.createMenuSectionOptionWidget( opt.optgroup );
+ }
+
+ optValue = widget.cleanUpValue( opt.data );
+ return widget.createMenuOptionWidget(
+ optValue,
+ opt.label !== undefined ? opt.label : optValue
+ );
+
+ } );
+
+ this.dropdownWidget.getMenu().clearItems().addItems( optionWidgets );
+};
+
+/**
+ * Create a menu option widget.
+ *
+ * @protected
+ * @param {string} data Item data
+ * @param {string} label Item label
+ * @return {OO.ui.MenuOptionWidget} Option widget
+ */
+OO.ui.DropdownInputWidget.prototype.createMenuOptionWidget = function ( data, label ) {
+ return new OO.ui.MenuOptionWidget( {
+ data: data,
+ label: label
+ } );
+};
+
+/**
+ * Create a menu section option widget.
+ *
+ * @protected
+ * @param {string} label Section item label
+ * @return {OO.ui.MenuSectionOptionWidget} Menu section option widget
+ */
+OO.ui.DropdownInputWidget.prototype.createMenuSectionOptionWidget = function ( label ) {
+ return new OO.ui.MenuSectionOptionWidget( {
+ label: label
+ } );
+};
+
+/**
+ * Update the user-visible interface to match the internal list of options and value.
+ *
+ * This method must only be called after the parent constructor.
+ *
+ * @private
+ */
+OO.ui.DropdownInputWidget.prototype.updateOptionsInterface = function () {
+ var
+ $optionsContainer = this.$input,
+ defaultValue = this.defaultValue,
+ widget = this;
+
+ this.$input.empty();
+
+ this.dropdownWidget.getMenu().getItems().forEach( function ( optionWidget ) {
+ var $optionNode;
+
+ if ( !( optionWidget instanceof OO.ui.MenuSectionOptionWidget ) ) {
+ $optionNode = $( '<option>' )
+ .attr( 'value', optionWidget.getData() )
+ .text( optionWidget.getLabel() );
+
+ // Remember original selection state. This property can be later used to check whether
+ // the selection state of the input has been changed since it was created.
+ $optionNode[ 0 ].defaultSelected = ( optionWidget.getData() === defaultValue );
+
+ $optionsContainer.append( $optionNode );
+ } else {
+ $optionNode = $( '<optgroup>' )
+ .attr( 'label', optionWidget.getLabel() );
+ widget.$input.append( $optionNode );
+ $optionsContainer = $optionNode;
+ }
+ } );
+
+ this.optionsDirty = false;
+};
+
+/**
+ * @inheritdoc
+ */
+OO.ui.DropdownInputWidget.prototype.focus = function () {
+ this.dropdownWidget.focus();
+ return this;
+};
+
+/**
+ * @inheritdoc
+ */
+OO.ui.DropdownInputWidget.prototype.blur = function () {
+ this.dropdownWidget.blur();
+ return this;
+};
+
+/**
+ * RadioInputWidget creates a single radio button. Because radio buttons are usually used as a set,
+ * in most cases you will want to use a {@link OO.ui.RadioSelectWidget radio select}
+ * with {@link OO.ui.RadioOptionWidget radio options} instead of this class. For more information,
+ * please see the [OOUI documentation on MediaWiki][1].
+ *
+ * This widget can be used inside an HTML form, such as a OO.ui.FormLayout.
+ *
+ * @example
+ * // An example of selected, unselected, and disabled radio inputs
+ * var radio1 = new OO.ui.RadioInputWidget( {
+ * value: 'a',
+ * selected: true
+ * } );
+ * var radio2 = new OO.ui.RadioInputWidget( {
+ * value: 'b'
+ * } );
+ * var radio3 = new OO.ui.RadioInputWidget( {
+ * value: 'c',
+ * disabled: true
+ * } );
+ * // Create a fieldset layout with fields for each radio button.
+ * var fieldset = new OO.ui.FieldsetLayout( {
+ * label: 'Radio inputs'
+ * } );
+ * fieldset.addItems( [
+ * new OO.ui.FieldLayout( radio1, { label: 'Selected', align: 'inline' } ),
+ * new OO.ui.FieldLayout( radio2, { label: 'Unselected', align: 'inline' } ),
+ * new OO.ui.FieldLayout( radio3, { label: 'Disabled', align: 'inline' } ),
+ * ] );
+ * $( 'body' ).append( fieldset.$element );
+ *
+ * [1]: https://www.mediawiki.org/wiki/OOUI/Widgets/Inputs
+ *
+ * @class
+ * @extends OO.ui.InputWidget
+ *
+ * @constructor
+ * @param {Object} [config] Configuration options
+ * @cfg {boolean} [selected=false] Select the radio button initially. By default, the radio button is not selected.
+ */
+OO.ui.RadioInputWidget = function OoUiRadioInputWidget( config ) {
+ // Configuration initialization
+ config = config || {};
+
+ // Parent constructor
+ OO.ui.RadioInputWidget.parent.call( this, config );
+
+ // Initialization
+ this.$element
+ .addClass( 'oo-ui-radioInputWidget' )
+ // Required for pretty styling in WikimediaUI theme
+ .append( $( '<span>' ) );
+ this.setSelected( config.selected !== undefined ? config.selected : false );
+};
+
+/* Setup */
+
+OO.inheritClass( OO.ui.RadioInputWidget, OO.ui.InputWidget );
+
+/* Static Properties */
+
+/**
+ * @static
+ * @inheritdoc
+ */
+OO.ui.RadioInputWidget.static.tagName = 'span';
+
+/* Static Methods */
+
+/**
+ * @inheritdoc
+ */
+OO.ui.RadioInputWidget.static.gatherPreInfuseState = function ( node, config ) {
+ var state = OO.ui.RadioInputWidget.parent.static.gatherPreInfuseState( node, config );
+ state.checked = config.$input.prop( 'checked' );
+ return state;
+};
+
+/* Methods */
+
+/**
+ * @inheritdoc
+ * @protected
+ */
+OO.ui.RadioInputWidget.prototype.getInputElement = function () {
+ return $( '<input>' ).attr( 'type', 'radio' );
+};
+
+/**
+ * @inheritdoc
+ */
+OO.ui.RadioInputWidget.prototype.onEdit = function () {
+ // RadioInputWidget doesn't track its state.
+};
+
+/**
+ * Set selection state of this radio button.
+ *
+ * @param {boolean} state `true` for selected
+ * @chainable
+ */
+OO.ui.RadioInputWidget.prototype.setSelected = function ( state ) {
+ // RadioInputWidget doesn't track its state.
+ this.$input.prop( 'checked', state );
+ // The first time that the selection state is set (probably while constructing the widget),
+ // remember it in defaultSelected. This property can be later used to check whether
+ // the selection state of the input has been changed since it was created.
+ if ( this.defaultSelected === undefined ) {
+ this.defaultSelected = state;
+ this.$input[ 0 ].defaultChecked = this.defaultSelected;
+ }
+ return this;
+};
+
+/**
+ * Check if this radio button is selected.
+ *
+ * @return {boolean} Radio is selected
+ */
+OO.ui.RadioInputWidget.prototype.isSelected = function () {
+ return this.$input.prop( 'checked' );
+};
+
+/**
+ * @inheritdoc
+ */
+OO.ui.RadioInputWidget.prototype.simulateLabelClick = function () {
+ if ( !this.isDisabled() ) {
+ this.$input.click();
+ }
+ this.focus();
+};
+
+/**
+ * @inheritdoc
+ */
+OO.ui.RadioInputWidget.prototype.restorePreInfuseState = function ( state ) {
+ OO.ui.RadioInputWidget.parent.prototype.restorePreInfuseState.call( this, state );
+ if ( state.checked !== undefined && state.checked !== this.isSelected() ) {
+ this.setSelected( state.checked );
+ }
+};
+
+/**
+ * RadioSelectInputWidget is a {@link OO.ui.RadioSelectWidget RadioSelectWidget} intended to be used
+ * within an HTML form, such as a OO.ui.FormLayout. The selected value is synchronized with the value
+ * of a hidden HTML `input` tag. Please see the [OOUI documentation on MediaWiki][1] for
+ * more information about input widgets.
+ *
+ * This and OO.ui.DropdownInputWidget support the same configuration options.
+ *
+ * @example
+ * // Example: A RadioSelectInputWidget with three options
+ * var radioSelectInput = new OO.ui.RadioSelectInputWidget( {
+ * options: [
+ * { data: 'a', label: 'First' },
+ * { data: 'b', label: 'Second'},
+ * { data: 'c', label: 'Third' }
+ * ]
+ * } );
+ * $( 'body' ).append( radioSelectInput.$element );
+ *
+ * [1]: https://www.mediawiki.org/wiki/OOUI/Widgets/Inputs
+ *
+ * @class
+ * @extends OO.ui.InputWidget
+ *
+ * @constructor
+ * @param {Object} [config] Configuration options
+ * @cfg {Object[]} [options=[]] Array of menu options in the format `{ data: …, label: … }`
+ */
+OO.ui.RadioSelectInputWidget = function OoUiRadioSelectInputWidget( config ) {
+ // Configuration initialization
+ config = config || {};
+
+ // Properties (must be done before parent constructor which calls #setDisabled)
+ this.radioSelectWidget = new OO.ui.RadioSelectWidget();
+ // Set up the options before parent constructor, which uses them to validate config.value.
+ // Use this instead of setOptions() because this.$input is not set up yet
+ this.setOptionsData( config.options || [] );
+
+ // Parent constructor
+ OO.ui.RadioSelectInputWidget.parent.call( this, config );
+
+ // Events
+ this.radioSelectWidget.connect( this, { select: 'onMenuSelect' } );
+
+ // Initialization
+ this.$element
+ .addClass( 'oo-ui-radioSelectInputWidget' )
+ .append( this.radioSelectWidget.$element );
+ this.setTabIndexedElement( this.radioSelectWidget.$tabIndexed );
+};
+
+/* Setup */
+
+OO.inheritClass( OO.ui.RadioSelectInputWidget, OO.ui.InputWidget );
+
+/* Static Methods */
+
+/**
+ * @inheritdoc
+ */
+OO.ui.RadioSelectInputWidget.static.gatherPreInfuseState = function ( node, config ) {
+ var state = OO.ui.RadioSelectInputWidget.parent.static.gatherPreInfuseState( node, config );
+ state.value = $( node ).find( '.oo-ui-radioInputWidget .oo-ui-inputWidget-input:checked' ).val();
+ return state;
+};
+
+/**
+ * @inheritdoc
+ */
+OO.ui.RadioSelectInputWidget.static.reusePreInfuseDOM = function ( node, config ) {
+ config = OO.ui.RadioSelectInputWidget.parent.static.reusePreInfuseDOM( node, config );
+ // Cannot reuse the `<input type=radio>` set
+ delete config.$input;
+ return config;
+};
+
+/* Methods */
+
+/**
+ * @inheritdoc
+ * @protected
+ */
+OO.ui.RadioSelectInputWidget.prototype.getInputElement = function () {
+ // Use this instead of <input type="hidden">, because hidden inputs do not have separate
+ // 'value' and 'defaultValue' properties, and InputWidget wants to handle 'defaultValue'.
+ return $( '<input>' ).addClass( 'oo-ui-element-hidden' );
+};
+
+/**
+ * Handles menu select events.
+ *
+ * @private
+ * @param {OO.ui.RadioOptionWidget} item Selected menu item
+ */
+OO.ui.RadioSelectInputWidget.prototype.onMenuSelect = function ( item ) {
+ this.setValue( item.getData() );
+};
+
+/**
+ * @inheritdoc
+ */
+OO.ui.RadioSelectInputWidget.prototype.setValue = function ( value ) {
+ var selected;
+ value = this.cleanUpValue( value );
+ // Only allow setting values that are actually present in the dropdown
+ selected = this.radioSelectWidget.findItemFromData( value ) ||
+ this.radioSelectWidget.findFirstSelectableItem();
+ this.radioSelectWidget.selectItem( selected );
+ value = selected ? selected.getData() : '';
+ OO.ui.RadioSelectInputWidget.parent.prototype.setValue.call( this, value );
+ return this;
+};
+
+/**
+ * @inheritdoc
+ */
+OO.ui.RadioSelectInputWidget.prototype.setDisabled = function ( state ) {
+ this.radioSelectWidget.setDisabled( state );
+ OO.ui.RadioSelectInputWidget.parent.prototype.setDisabled.call( this, state );
+ return this;
+};
+
+/**
+ * Set the options available for this input.
+ *
+ * @param {Object[]} options Array of menu options in the format `{ data: …, label: … }`
+ * @chainable
+ */
+OO.ui.RadioSelectInputWidget.prototype.setOptions = function ( options ) {
+ var value = this.getValue();
+
+ this.setOptionsData( options );
+
+ // Re-set the value to update the visible interface (RadioSelectWidget).
+ // In case the previous value is no longer an available option, select the first valid one.
+ this.setValue( value );
+
+ return this;
+};
+
+/**
+ * Set the internal list of options, used e.g. by setValue() to see which options are allowed.
+ *
+ * This method may be called before the parent constructor, so various properties may not be
+ * intialized yet.
+ *
+ * @param {Object[]} options Array of menu options in the format `{ data: …, label: … }`
+ * @private
+ */
+OO.ui.RadioSelectInputWidget.prototype.setOptionsData = function ( options ) {
+ var widget = this;
+
+ this.radioSelectWidget
+ .clearItems()
+ .addItems( options.map( function ( opt ) {
+ var optValue = widget.cleanUpValue( opt.data );
+ return new OO.ui.RadioOptionWidget( {
+ data: optValue,
+ label: opt.label !== undefined ? opt.label : optValue
+ } );
+ } ) );
+};
+
+/**
+ * @inheritdoc
+ */
+OO.ui.RadioSelectInputWidget.prototype.focus = function () {
+ this.radioSelectWidget.focus();
+ return this;
+};
+
+/**
+ * @inheritdoc
+ */
+OO.ui.RadioSelectInputWidget.prototype.blur = function () {
+ this.radioSelectWidget.blur();
+ return this;
+};
+
+/**
+ * CheckboxMultiselectInputWidget is a
+ * {@link OO.ui.CheckboxMultiselectWidget CheckboxMultiselectWidget} intended to be used within a
+ * HTML form, such as a OO.ui.FormLayout. The selected values are synchronized with the value of
+ * HTML `<input type=checkbox>` tags. Please see the [OOUI documentation on MediaWiki][1] for
+ * more information about input widgets.
+ *
+ * @example
+ * // Example: A CheckboxMultiselectInputWidget with three options
+ * var multiselectInput = new OO.ui.CheckboxMultiselectInputWidget( {
+ * options: [
+ * { data: 'a', label: 'First' },
+ * { data: 'b', label: 'Second'},
+ * { data: 'c', label: 'Third' }
+ * ]
+ * } );
+ * $( 'body' ).append( multiselectInput.$element );
+ *
+ * [1]: https://www.mediawiki.org/wiki/OOUI/Widgets/Inputs
+ *
+ * @class
+ * @extends OO.ui.InputWidget
+ *
+ * @constructor
+ * @param {Object} [config] Configuration options
+ * @cfg {Object[]} [options=[]] Array of menu options in the format `{ data: …, label: …, disabled: … }`
+ */
+OO.ui.CheckboxMultiselectInputWidget = function OoUiCheckboxMultiselectInputWidget( config ) {
+ // Configuration initialization
+ config = config || {};
+
+ // Properties (must be done before parent constructor which calls #setDisabled)
+ this.checkboxMultiselectWidget = new OO.ui.CheckboxMultiselectWidget();
+ // Must be set before the #setOptionsData call below
+ this.inputName = config.name;
+ // Set up the options before parent constructor, which uses them to validate config.value.
+ // Use this instead of setOptions() because this.$input is not set up yet
+ this.setOptionsData( config.options || [] );
+
+ // Parent constructor
+ OO.ui.CheckboxMultiselectInputWidget.parent.call( this, config );
+
+ // Events
+ this.checkboxMultiselectWidget.connect( this, { select: 'onCheckboxesSelect' } );
+
+ // Initialization
+ this.$element
+ .addClass( 'oo-ui-checkboxMultiselectInputWidget' )
+ .append( this.checkboxMultiselectWidget.$element );
+ // We don't use this.$input, but rather the CheckboxInputWidgets inside each option
+ this.$input.detach();
+};
+
+/* Setup */
+
+OO.inheritClass( OO.ui.CheckboxMultiselectInputWidget, OO.ui.InputWidget );
+
+/* Static Methods */
+
+/**
+ * @inheritdoc
+ */
+OO.ui.CheckboxMultiselectInputWidget.static.gatherPreInfuseState = function ( node, config ) {
+ var state = OO.ui.CheckboxMultiselectInputWidget.parent.static.gatherPreInfuseState( node, config );
+ state.value = $( node ).find( '.oo-ui-checkboxInputWidget .oo-ui-inputWidget-input:checked' )
+ .toArray().map( function ( el ) { return el.value; } );
+ return state;
+};
+
+/**
+ * @inheritdoc
+ */
+OO.ui.CheckboxMultiselectInputWidget.static.reusePreInfuseDOM = function ( node, config ) {
+ config = OO.ui.CheckboxMultiselectInputWidget.parent.static.reusePreInfuseDOM( node, config );
+ // Cannot reuse the `<input type=checkbox>` set
+ delete config.$input;
+ return config;
+};
+
+/* Methods */
+
+/**
+ * @inheritdoc
+ * @protected
+ */
+OO.ui.CheckboxMultiselectInputWidget.prototype.getInputElement = function () {
+ // Actually unused
+ return $( '<unused>' );
+};
+
+/**
+ * Handles CheckboxMultiselectWidget select events.
+ *
+ * @private
+ */
+OO.ui.CheckboxMultiselectInputWidget.prototype.onCheckboxesSelect = function () {
+ this.setValue( this.checkboxMultiselectWidget.findSelectedItemsData() );
+};
+
+/**
+ * @inheritdoc
+ */
+OO.ui.CheckboxMultiselectInputWidget.prototype.getValue = function () {
+ var value = this.$element.find( '.oo-ui-checkboxInputWidget .oo-ui-inputWidget-input:checked' )
+ .toArray().map( function ( el ) { return el.value; } );
+ if ( this.value !== value ) {
+ this.setValue( value );
+ }
+ return this.value;
+};
+
+/**
+ * @inheritdoc
+ */
+OO.ui.CheckboxMultiselectInputWidget.prototype.setValue = function ( value ) {
+ value = this.cleanUpValue( value );
+ this.checkboxMultiselectWidget.selectItemsByData( value );
+ OO.ui.CheckboxMultiselectInputWidget.parent.prototype.setValue.call( this, value );
+ if ( this.optionsDirty ) {
+ // We reached this from the constructor or from #setOptions.
+ // We have to update the <select> element.
+ this.updateOptionsInterface();
+ }
+ return this;
+};
+
+/**
+ * Clean up incoming value.
+ *
+ * @param {string[]} value Original value
+ * @return {string[]} Cleaned up value
+ */
+OO.ui.CheckboxMultiselectInputWidget.prototype.cleanUpValue = function ( value ) {
+ var i, singleValue,
+ cleanValue = [];
+ if ( !Array.isArray( value ) ) {
+ return cleanValue;
+ }
+ for ( i = 0; i < value.length; i++ ) {
+ singleValue =
+ OO.ui.CheckboxMultiselectInputWidget.parent.prototype.cleanUpValue.call( this, value[ i ] );
+ // Remove options that we don't have here
+ if ( !this.checkboxMultiselectWidget.findItemFromData( singleValue ) ) {
+ continue;
+ }
+ cleanValue.push( singleValue );
+ }
+ return cleanValue;
+};
+
+/**
+ * @inheritdoc
+ */
+OO.ui.CheckboxMultiselectInputWidget.prototype.setDisabled = function ( state ) {
+ this.checkboxMultiselectWidget.setDisabled( state );
+ OO.ui.CheckboxMultiselectInputWidget.parent.prototype.setDisabled.call( this, state );
+ return this;
+};
+
+/**
+ * Set the options available for this input.
+ *
+ * @param {Object[]} options Array of menu options in the format `{ data: …, label: …, disabled: … }`
+ * @chainable
+ */
+OO.ui.CheckboxMultiselectInputWidget.prototype.setOptions = function ( options ) {
+ var value = this.getValue();
+
+ this.setOptionsData( options );
+
+ // Re-set the value to update the visible interface (CheckboxMultiselectWidget).
+ // This will also get rid of any stale options that we just removed.
+ this.setValue( value );
+
+ return this;
+};
+
+/**
+ * Set the internal list of options, used e.g. by setValue() to see which options are allowed.
+ *
+ * This method may be called before the parent constructor, so various properties may not be
+ * intialized yet.
+ *
+ * @param {Object[]} options Array of menu options in the format `{ data: …, label: … }`
+ * @private
+ */
+OO.ui.CheckboxMultiselectInputWidget.prototype.setOptionsData = function ( options ) {
+ var widget = this;
+
+ this.optionsDirty = true;
+
+ this.checkboxMultiselectWidget
+ .clearItems()
+ .addItems( options.map( function ( opt ) {
+ var optValue, item, optDisabled;
+ optValue =
+ OO.ui.CheckboxMultiselectInputWidget.parent.prototype.cleanUpValue.call( widget, opt.data );
+ optDisabled = opt.disabled !== undefined ? opt.disabled : false;
+ item = new OO.ui.CheckboxMultioptionWidget( {
+ data: optValue,
+ label: opt.label !== undefined ? opt.label : optValue,
+ disabled: optDisabled
+ } );
+ // Set the 'name' and 'value' for form submission
+ item.checkbox.$input.attr( 'name', widget.inputName );
+ item.checkbox.setValue( optValue );
+ return item;
+ } ) );
+};
+
+/**
+ * Update the user-visible interface to match the internal list of options and value.
+ *
+ * This method must only be called after the parent constructor.
+ *
+ * @private
+ */
+OO.ui.CheckboxMultiselectInputWidget.prototype.updateOptionsInterface = function () {
+ var defaultValue = this.defaultValue;
+
+ this.checkboxMultiselectWidget.getItems().forEach( function ( item ) {
+ // Remember original selection state. This property can be later used to check whether
+ // the selection state of the input has been changed since it was created.
+ var isDefault = defaultValue.indexOf( item.getData() ) !== -1;
+ item.checkbox.defaultSelected = isDefault;
+ item.checkbox.$input[ 0 ].defaultChecked = isDefault;
+ } );
+
+ this.optionsDirty = false;
+};
+
+/**
+ * @inheritdoc
+ */
+OO.ui.CheckboxMultiselectInputWidget.prototype.focus = function () {
+ this.checkboxMultiselectWidget.focus();
+ return this;
+};
+
+/**
+ * TextInputWidgets, like HTML text inputs, can be configured with options that customize the
+ * size of the field as well as its presentation. In addition, these widgets can be configured
+ * with {@link OO.ui.mixin.IconElement icons}, {@link OO.ui.mixin.IndicatorElement indicators}, an optional
+ * validation-pattern (used to determine if an input value is valid or not) and an input filter,
+ * which modifies incoming values rather than validating them.
+ * Please see the [OOUI documentation on MediaWiki] [1] for more information and examples.
+ *
+ * This widget can be used inside an HTML form, such as a OO.ui.FormLayout.
+ *
+ * @example
+ * // Example of a text input widget
+ * var textInput = new OO.ui.TextInputWidget( {
+ * value: 'Text input'
+ * } )
+ * $( 'body' ).append( textInput.$element );
+ *
+ * [1]: https://www.mediawiki.org/wiki/OOUI/Widgets/Inputs
+ *
+ * @class
+ * @extends OO.ui.InputWidget
+ * @mixins OO.ui.mixin.IconElement
+ * @mixins OO.ui.mixin.IndicatorElement
+ * @mixins OO.ui.mixin.PendingElement
+ * @mixins OO.ui.mixin.LabelElement
+ *
+ * @constructor
+ * @param {Object} [config] Configuration options
+ * @cfg {string} [type='text'] The value of the HTML `type` attribute: 'text', 'password'
+ * 'email', 'url' or 'number'.
+ * @cfg {string} [placeholder] Placeholder text
+ * @cfg {boolean} [autofocus=false] Use an HTML `autofocus` attribute to
+ * instruct the browser to focus this widget.
+ * @cfg {boolean} [readOnly=false] Prevent changes to the value of the text input.
+ * @cfg {number} [maxLength] Maximum number of characters allowed in the input.
+ *
+ * For unfortunate historical reasons, this counts the number of UTF-16 code units rather than
+ * Unicode codepoints, which means that codepoints outside the Basic Multilingual Plane (e.g.
+ * many emojis) count as 2 characters each.
+ * @cfg {string} [labelPosition='after'] The position of the inline label relative to that of
+ * the value or placeholder text: `'before'` or `'after'`
+ * @cfg {boolean} [required=false] Mark the field as required with `true`. Implies `indicator: 'required'`.
+ * Note that `false` & setting `indicator: 'required' will result in no indicator shown.
+ * @cfg {boolean} [autocomplete=true] Should the browser support autocomplete for this field
+ * @cfg {boolean} [spellcheck] Should the browser support spellcheck for this field (`undefined` means
+ * leaving it up to the browser).
+ * @cfg {RegExp|Function|string} [validate] Validation pattern: when string, a symbolic name of a
+ * pattern defined by the class: 'non-empty' (the value cannot be an empty string) or 'integer'
+ * (the value must contain only numbers); when RegExp, a regular expression that must match the
+ * value for it to be considered valid; when Function, a function receiving the value as parameter
+ * that must return true, or promise resolving to true, for it to be considered valid.
+ */
+OO.ui.TextInputWidget = function OoUiTextInputWidget( config ) {
+ // Configuration initialization
+ config = $.extend( {
+ type: 'text',
+ labelPosition: 'after'
+ }, config );
+
+ if ( config.multiline ) {
+ OO.ui.warnDeprecation( 'TextInputWidget: config.multiline is deprecated. Use the MultilineTextInputWidget instead. See T130434.' );
+ return new OO.ui.MultilineTextInputWidget( config );
+ }
+
+ // Parent constructor
+ OO.ui.TextInputWidget.parent.call( this, config );
+
+ // Mixin constructors
+ OO.ui.mixin.IconElement.call( this, config );
+ OO.ui.mixin.IndicatorElement.call( this, config );
+ OO.ui.mixin.PendingElement.call( this, $.extend( {}, config, { $pending: this.$input } ) );
+ OO.ui.mixin.LabelElement.call( this, config );
+
+ // Properties
+ this.type = this.getSaneType( config );
+ this.readOnly = false;
+ this.required = false;
+ this.validate = null;
+ this.styleHeight = null;
+ this.scrollWidth = null;
+
+ this.setValidation( config.validate );
+ this.setLabelPosition( config.labelPosition );
+
+ // Events
+ this.$input.on( {
+ keypress: this.onKeyPress.bind( this ),
+ blur: this.onBlur.bind( this ),
+ focus: this.onFocus.bind( this )
+ } );
+ this.$icon.on( 'mousedown', this.onIconMouseDown.bind( this ) );
+ this.$indicator.on( 'mousedown', this.onIndicatorMouseDown.bind( this ) );
+ this.on( 'labelChange', this.updatePosition.bind( this ) );
+ this.on( 'change', OO.ui.debounce( this.onDebouncedChange.bind( this ), 250 ) );
+
+ // Initialization
+ this.$element
+ .addClass( 'oo-ui-textInputWidget oo-ui-textInputWidget-type-' + this.type )
+ .append( this.$icon, this.$indicator );
+ this.setReadOnly( !!config.readOnly );
+ this.setRequired( !!config.required );
+ if ( config.placeholder !== undefined ) {
+ this.$input.attr( 'placeholder', config.placeholder );
+ }
+ if ( config.maxLength !== undefined ) {
+ this.$input.attr( 'maxlength', config.maxLength );
+ }
+ if ( config.autofocus ) {
+ this.$input.attr( 'autofocus', 'autofocus' );
+ }
+ if ( config.autocomplete === false ) {
+ this.$input.attr( 'autocomplete', 'off' );
+ // Turning off autocompletion also disables "form caching" when the user navigates to a
+ // different page and then clicks "Back". Re-enable it when leaving. Borrowed from jQuery UI.
+ $( window ).on( {
+ beforeunload: function () {
+ this.$input.removeAttr( 'autocomplete' );
+ }.bind( this ),
+ pageshow: function () {
+ // Browsers don't seem to actually fire this event on "Back", they instead just reload the
+ // whole page... it shouldn't hurt, though.
+ this.$input.attr( 'autocomplete', 'off' );
+ }.bind( this )
+ } );
+ }
+ if ( config.spellcheck !== undefined ) {
+ this.$input.attr( 'spellcheck', config.spellcheck ? 'true' : 'false' );
+ }
+ if ( this.label ) {
+ this.isWaitingToBeAttached = true;
+ this.installParentChangeDetector();
+ }
+};
+
+/* Setup */
+
+OO.inheritClass( OO.ui.TextInputWidget, OO.ui.InputWidget );
+OO.mixinClass( OO.ui.TextInputWidget, OO.ui.mixin.IconElement );
+OO.mixinClass( OO.ui.TextInputWidget, OO.ui.mixin.IndicatorElement );
+OO.mixinClass( OO.ui.TextInputWidget, OO.ui.mixin.PendingElement );
+OO.mixinClass( OO.ui.TextInputWidget, OO.ui.mixin.LabelElement );
+
+/* Static Properties */
+
+OO.ui.TextInputWidget.static.validationPatterns = {
+ 'non-empty': /.+/,
+ integer: /^\d+$/
+};
+
+/* Events */
+
+/**
+ * An `enter` event is emitted when the user presses 'enter' inside the text box.
+ *
+ * @event enter
+ */
+
+/* Methods */
+
+/**
+ * Handle icon mouse down events.
+ *
+ * @private
+ * @param {jQuery.Event} e Mouse down event
+ */
+OO.ui.TextInputWidget.prototype.onIconMouseDown = function ( e ) {
+ if ( e.which === OO.ui.MouseButtons.LEFT ) {
+ this.focus();
+ return false;
+ }
+};
+
+/**
+ * Handle indicator mouse down events.
+ *
+ * @private
+ * @param {jQuery.Event} e Mouse down event
+ */
+OO.ui.TextInputWidget.prototype.onIndicatorMouseDown = function ( e ) {
+ if ( e.which === OO.ui.MouseButtons.LEFT ) {
+ this.focus();
+ return false;
+ }
+};
+
+/**
+ * Handle key press events.
+ *
+ * @private
+ * @param {jQuery.Event} e Key press event
+ * @fires enter If enter key is pressed
+ */
+OO.ui.TextInputWidget.prototype.onKeyPress = function ( e ) {
+ if ( e.which === OO.ui.Keys.ENTER ) {
+ this.emit( 'enter', e );
+ }
+};
+
+/**
+ * Handle blur events.
+ *
+ * @private
+ * @param {jQuery.Event} e Blur event
+ */
+OO.ui.TextInputWidget.prototype.onBlur = function () {
+ this.setValidityFlag();
+};
+
+/**
+ * Handle focus events.
+ *
+ * @private
+ * @param {jQuery.Event} e Focus event
+ */
+OO.ui.TextInputWidget.prototype.onFocus = function () {
+ if ( this.isWaitingToBeAttached ) {
+ // If we've received focus, then we must be attached to the document, and if
+ // isWaitingToBeAttached is still true, that means the handler never fired. Fire it now.
+ this.onElementAttach();
+ }
+ this.setValidityFlag( true );
+};
+
+/**
+ * Handle element attach events.
+ *
+ * @private
+ * @param {jQuery.Event} e Element attach event
+ */
+OO.ui.TextInputWidget.prototype.onElementAttach = function () {
+ this.isWaitingToBeAttached = false;
+ // Any previously calculated size is now probably invalid if we reattached elsewhere
+ this.valCache = null;
+ this.positionLabel();
+};
+
+/**
+ * Handle debounced change events.
+ *
+ * @param {string} value
+ * @private
+ */
+OO.ui.TextInputWidget.prototype.onDebouncedChange = function () {
+ this.setValidityFlag();
+};
+
+/**
+ * Check if the input is {@link #readOnly read-only}.
+ *
+ * @return {boolean}
+ */
+OO.ui.TextInputWidget.prototype.isReadOnly = function () {
+ return this.readOnly;
+};
+
+/**
+ * Set the {@link #readOnly read-only} state of the input.
+ *
+ * @param {boolean} state Make input read-only
+ * @chainable
+ */
+OO.ui.TextInputWidget.prototype.setReadOnly = function ( state ) {
+ this.readOnly = !!state;
+ this.$input.prop( 'readOnly', this.readOnly );
+ return this;
+};
+
+/**
+ * Check if the input is {@link #required required}.
+ *
+ * @return {boolean}
+ */
+OO.ui.TextInputWidget.prototype.isRequired = function () {
+ return this.required;
+};
+
+/**
+ * Set the {@link #required required} state of the input.
+ *
+ * @param {boolean} state Make input required
+ * @chainable
+ */
+OO.ui.TextInputWidget.prototype.setRequired = function ( state ) {
+ this.required = !!state;
+ if ( this.required ) {
+ this.$input
+ .prop( 'required', true )
+ .attr( 'aria-required', 'true' );
+ if ( this.getIndicator() === null ) {
+ this.setIndicator( 'required' );
+ }
+ } else {
+ this.$input
+ .prop( 'required', false )
+ .removeAttr( 'aria-required' );
+ if ( this.getIndicator() === 'required' ) {
+ this.setIndicator( null );
+ }
+ }
+ return this;
+};
+
+/**
+ * Support function for making #onElementAttach work across browsers.
+ *
+ * This whole function could be replaced with one line of code using the DOMNodeInsertedIntoDocument
+ * event, but it's not supported by Firefox and allegedly deprecated, so we only use it as fallback.
+ *
+ * Due to MutationObserver performance woes, #onElementAttach is only somewhat reliably called the
+ * first time that the element gets attached to the documented.
+ */
+OO.ui.TextInputWidget.prototype.installParentChangeDetector = function () {
+ var mutationObserver, onRemove, topmostNode, fakeParentNode,
+ MutationObserver = window.MutationObserver || window.WebKitMutationObserver || window.MozMutationObserver,
+ widget = this;
+
+ if ( MutationObserver ) {
+ // The new way. If only it wasn't so ugly.
+
+ if ( this.isElementAttached() ) {
+ // Widget is attached already, do nothing. This breaks the functionality of this function when
+ // the widget is detached and reattached. Alas, doing this correctly with MutationObserver
+ // would require observation of the whole document, which would hurt performance of other,
+ // more important code.
+ return;
+ }
+
+ // Find topmost node in the tree
+ topmostNode = this.$element[ 0 ];
+ while ( topmostNode.parentNode ) {
+ topmostNode = topmostNode.parentNode;
+ }
+
+ // We have no way to detect the $element being attached somewhere without observing the entire
+ // DOM with subtree modifications, which would hurt performance. So we cheat: we hook to the
+ // parent node of $element, and instead detect when $element is removed from it (and thus
+ // probably attached somewhere else). If there is no parent, we create a "fake" one. If it
+ // doesn't get attached, we end up back here and create the parent.
+
+ mutationObserver = new MutationObserver( function ( mutations ) {
+ var i, j, removedNodes;
+ for ( i = 0; i < mutations.length; i++ ) {
+ removedNodes = mutations[ i ].removedNodes;
+ for ( j = 0; j < removedNodes.length; j++ ) {
+ if ( removedNodes[ j ] === topmostNode ) {
+ setTimeout( onRemove, 0 );
+ return;
+ }
+ }
+ }
+ } );
+
+ onRemove = function () {
+ // If the node was attached somewhere else, report it
+ if ( widget.isElementAttached() ) {
+ widget.onElementAttach();
+ }
+ mutationObserver.disconnect();
+ widget.installParentChangeDetector();
+ };
+
+ // Create a fake parent and observe it
+ fakeParentNode = $( '<div>' ).append( topmostNode )[ 0 ];
+ mutationObserver.observe( fakeParentNode, { childList: true } );
+ } else {
+ // Using the DOMNodeInsertedIntoDocument event is much nicer and less magical, and works for
+ // detachment and reattachment, but it's not supported by Firefox and allegedly deprecated.
+ this.$element.on( 'DOMNodeInsertedIntoDocument', this.onElementAttach.bind( this ) );
+ }
+};
+
+/**
+ * @inheritdoc
+ * @protected
+ */
+OO.ui.TextInputWidget.prototype.getInputElement = function ( config ) {
+ if ( this.getSaneType( config ) === 'number' ) {
+ return $( '<input>' )
+ .attr( 'step', 'any' )
+ .attr( 'type', 'number' );
+ } else {
+ return $( '<input>' ).attr( 'type', this.getSaneType( config ) );
+ }
+};
+
+/**
+ * Get sanitized value for 'type' for given config.
+ *
+ * @param {Object} config Configuration options
+ * @return {string|null}
+ * @protected
+ */
+OO.ui.TextInputWidget.prototype.getSaneType = function ( config ) {
+ var allowedTypes = [
+ 'text',
+ 'password',
+ 'email',
+ 'url',
+ 'number'
+ ];
+ return allowedTypes.indexOf( config.type ) !== -1 ? config.type : 'text';
+};
+
+/**
+ * Focus the input and select a specified range within the text.
+ *
+ * @param {number} from Select from offset
+ * @param {number} [to] Select to offset, defaults to from
+ * @chainable
+ */
+OO.ui.TextInputWidget.prototype.selectRange = function ( from, to ) {
+ var isBackwards, start, end,
+ input = this.$input[ 0 ];
+
+ to = to || from;
+
+ isBackwards = to < from;
+ start = isBackwards ? to : from;
+ end = isBackwards ? from : to;
+
+ this.focus();
+
+ try {
+ input.setSelectionRange( start, end, isBackwards ? 'backward' : 'forward' );
+ } catch ( e ) {
+ // IE throws an exception if you call setSelectionRange on a unattached DOM node.
+ // Rather than expensively check if the input is attached every time, just check
+ // if it was the cause of an error being thrown. If not, rethrow the error.
+ if ( this.getElementDocument().body.contains( input ) ) {
+ throw e;
+ }
+ }
+ return this;
+};
+
+/**
+ * Get an object describing the current selection range in a directional manner
+ *
+ * @return {Object} Object containing 'from' and 'to' offsets
+ */
+OO.ui.TextInputWidget.prototype.getRange = function () {
+ var input = this.$input[ 0 ],
+ start = input.selectionStart,
+ end = input.selectionEnd,
+ isBackwards = input.selectionDirection === 'backward';
+
+ return {
+ from: isBackwards ? end : start,
+ to: isBackwards ? start : end
+ };
+};
+
+/**
+ * Get the length of the text input value.
+ *
+ * This could differ from the length of #getValue if the
+ * value gets filtered
+ *
+ * @return {number} Input length
+ */
+OO.ui.TextInputWidget.prototype.getInputLength = function () {
+ return this.$input[ 0 ].value.length;
+};
+
+/**
+ * Focus the input and select the entire text.
+ *
+ * @chainable
+ */
+OO.ui.TextInputWidget.prototype.select = function () {
+ return this.selectRange( 0, this.getInputLength() );
+};
+
+/**
+ * Focus the input and move the cursor to the start.
+ *
+ * @chainable
+ */
+OO.ui.TextInputWidget.prototype.moveCursorToStart = function () {
+ return this.selectRange( 0 );
+};
+
+/**
+ * Focus the input and move the cursor to the end.
+ *
+ * @chainable
+ */
+OO.ui.TextInputWidget.prototype.moveCursorToEnd = function () {
+ return this.selectRange( this.getInputLength() );
+};
+
+/**
+ * Insert new content into the input.
+ *
+ * @param {string} content Content to be inserted
+ * @chainable
+ */
+OO.ui.TextInputWidget.prototype.insertContent = function ( content ) {
+ var start, end,
+ range = this.getRange(),
+ value = this.getValue();
+
+ start = Math.min( range.from, range.to );
+ end = Math.max( range.from, range.to );
+
+ this.setValue( value.slice( 0, start ) + content + value.slice( end ) );
+ this.selectRange( start + content.length );
+ return this;
+};
+
+/**
+ * Insert new content either side of a selection.
+ *
+ * @param {string} pre Content to be inserted before the selection
+ * @param {string} post Content to be inserted after the selection
+ * @chainable
+ */
+OO.ui.TextInputWidget.prototype.encapsulateContent = function ( pre, post ) {
+ var start, end,
+ range = this.getRange(),
+ offset = pre.length;
+
+ start = Math.min( range.from, range.to );
+ end = Math.max( range.from, range.to );
+
+ this.selectRange( start ).insertContent( pre );
+ this.selectRange( offset + end ).insertContent( post );
+
+ this.selectRange( offset + start, offset + end );
+ return this;
+};
+
+/**
+ * Set the validation pattern.
+ *
+ * The validation pattern is either a regular expression, a function, or the symbolic name of a
+ * pattern defined by the class: 'non-empty' (the value cannot be an empty string) or 'integer' (the
+ * value must contain only numbers).
+ *
+ * @param {RegExp|Function|string|null} validate Regular expression, function, or the symbolic name
+ * of a pattern (either ‘integer’ or ‘non-empty’) defined by the class.
+ */
+OO.ui.TextInputWidget.prototype.setValidation = function ( validate ) {
+ if ( validate instanceof RegExp || validate instanceof Function ) {
+ this.validate = validate;
+ } else {
+ this.validate = this.constructor.static.validationPatterns[ validate ] || /.*/;
+ }
+};
+
+/**
+ * Sets the 'invalid' flag appropriately.
+ *
+ * @param {boolean} [isValid] Optionally override validation result
+ */
+OO.ui.TextInputWidget.prototype.setValidityFlag = function ( isValid ) {
+ var widget = this,
+ setFlag = function ( valid ) {
+ if ( !valid ) {
+ widget.$input.attr( 'aria-invalid', 'true' );
+ } else {
+ widget.$input.removeAttr( 'aria-invalid' );
+ }
+ widget.setFlags( { invalid: !valid } );
+ };
+
+ if ( isValid !== undefined ) {
+ setFlag( isValid );
+ } else {
+ this.getValidity().then( function () {
+ setFlag( true );
+ }, function () {
+ setFlag( false );
+ } );
+ }
+};
+
+/**
+ * Get the validity of current value.
+ *
+ * This method returns a promise that resolves if the value is valid and rejects if
+ * it isn't. Uses the {@link #validate validation pattern} to check for validity.
+ *
+ * @return {jQuery.Promise} A promise that resolves if the value is valid, rejects if not.
+ */
+OO.ui.TextInputWidget.prototype.getValidity = function () {
+ var result;
+
+ function rejectOrResolve( valid ) {
+ if ( valid ) {
+ return $.Deferred().resolve().promise();
+ } else {
+ return $.Deferred().reject().promise();
+ }
+ }
+
+ // Check browser validity and reject if it is invalid
+ if (
+ this.$input[ 0 ].checkValidity !== undefined &&
+ this.$input[ 0 ].checkValidity() === false
+ ) {
+ return rejectOrResolve( false );
+ }
+
+ // Run our checks if the browser thinks the field is valid
+ if ( this.validate instanceof Function ) {
+ result = this.validate( this.getValue() );
+ if ( result && $.isFunction( result.promise ) ) {
+ return result.promise().then( function ( valid ) {
+ return rejectOrResolve( valid );
+ } );
+ } else {
+ return rejectOrResolve( result );
+ }
+ } else {
+ return rejectOrResolve( this.getValue().match( this.validate ) );
+ }
+};
+
+/**
+ * Set the position of the inline label relative to that of the value: `‘before’` or `‘after’`.
+ *
+ * @param {string} labelPosition Label position, 'before' or 'after'
+ * @chainable
+ */
+OO.ui.TextInputWidget.prototype.setLabelPosition = function ( labelPosition ) {
+ this.labelPosition = labelPosition;
+ if ( this.label ) {
+ // If there is no label and we only change the position, #updatePosition is a no-op,
+ // but it takes really a lot of work to do nothing.
+ this.updatePosition();
+ }
+ return this;
+};
+
+/**
+ * Update the position of the inline label.
+ *
+ * This method is called by #setLabelPosition, and can also be called on its own if
+ * something causes the label to be mispositioned.
+ *
+ * @chainable
+ */
+OO.ui.TextInputWidget.prototype.updatePosition = function () {
+ var after = this.labelPosition === 'after';
+
+ this.$element
+ .toggleClass( 'oo-ui-textInputWidget-labelPosition-after', !!this.label && after )
+ .toggleClass( 'oo-ui-textInputWidget-labelPosition-before', !!this.label && !after );
+
+ this.valCache = null;
+ this.scrollWidth = null;
+ this.positionLabel();
+
+ return this;
+};
+
+/**
+ * Position the label by setting the correct padding on the input.
+ *
+ * @private
+ * @chainable
+ */
+OO.ui.TextInputWidget.prototype.positionLabel = function () {
+ var after, rtl, property, newCss;
+
+ if ( this.isWaitingToBeAttached ) {
+ // #onElementAttach will be called soon, which calls this method
+ return this;
+ }
+
+ newCss = {
+ 'padding-right': '',
+ 'padding-left': ''
+ };
+
+ if ( this.label ) {
+ this.$element.append( this.$label );
+ } else {
+ this.$label.detach();
+ // Clear old values if present
+ this.$input.css( newCss );
+ return;
+ }
+
+ after = this.labelPosition === 'after';
+ rtl = this.$element.css( 'direction' ) === 'rtl';
+ property = after === rtl ? 'padding-left' : 'padding-right';
+
+ newCss[ property ] = this.$label.outerWidth( true ) + ( after ? this.scrollWidth : 0 );
+ // We have to clear the padding on the other side, in case the element direction changed
+ this.$input.css( newCss );
+
+ return this;
+};
+
+/**
+ * @class
+ * @extends OO.ui.TextInputWidget
+ *
+ * @constructor
+ * @param {Object} [config] Configuration options
+ */
+OO.ui.SearchInputWidget = function OoUiSearchInputWidget( config ) {
+ config = $.extend( {
+ icon: 'search'
+ }, config );
+
+ // Parent constructor
+ OO.ui.SearchInputWidget.parent.call( this, config );
+
+ // Events
+ this.connect( this, {
+ change: 'onChange'
+ } );
+
+ // Initialization
+ this.updateSearchIndicator();
+ this.connect( this, {
+ disable: 'onDisable'
+ } );
+};
+
+/* Setup */
+
+OO.inheritClass( OO.ui.SearchInputWidget, OO.ui.TextInputWidget );
+
+/* Methods */
+
+/**
+ * @inheritdoc
+ * @protected
+ */
+OO.ui.SearchInputWidget.prototype.getSaneType = function () {
+ return 'search';
+};
+
+/**
+ * @inheritdoc
+ */
+OO.ui.SearchInputWidget.prototype.onIndicatorMouseDown = function ( e ) {
+ if ( e.which === OO.ui.MouseButtons.LEFT ) {
+ // Clear the text field
+ this.setValue( '' );
+ this.focus();
+ return false;
+ }
+};
+
+/**
+ * Update the 'clear' indicator displayed on type: 'search' text
+ * fields, hiding it when the field is already empty or when it's not
+ * editable.
+ */
+OO.ui.SearchInputWidget.prototype.updateSearchIndicator = function () {
+ if ( this.getValue() === '' || this.isDisabled() || this.isReadOnly() ) {
+ this.setIndicator( null );
+ } else {
+ this.setIndicator( 'clear' );
+ }
+};
+
+/**
+ * Handle change events.
+ *
+ * @private
+ */
+OO.ui.SearchInputWidget.prototype.onChange = function () {
+ this.updateSearchIndicator();
+};
+
+/**
+ * Handle disable events.
+ *
+ * @param {boolean} disabled Element is disabled
+ * @private
+ */
+OO.ui.SearchInputWidget.prototype.onDisable = function () {
+ this.updateSearchIndicator();
+};
+
+/**
+ * @inheritdoc
+ */
+OO.ui.SearchInputWidget.prototype.setReadOnly = function ( state ) {
+ OO.ui.SearchInputWidget.parent.prototype.setReadOnly.call( this, state );
+ this.updateSearchIndicator();
+ return this;
+};
+
+/**
+ * @class
+ * @extends OO.ui.TextInputWidget
+ *
+ * @constructor
+ * @param {Object} [config] Configuration options
+ * @cfg {number} [rows] Number of visible lines in textarea. If used with `autosize`,
+ * specifies minimum number of rows to display.
+ * @cfg {boolean} [autosize=false] Automatically resize the text input to fit its content.
+ * Use the #maxRows config to specify a maximum number of displayed rows.
+ * @cfg {number} [maxRows] Maximum number of rows to display when #autosize is set to true.
+ * Defaults to the maximum of `10` and `2 * rows`, or `10` if `rows` isn't provided.
+ */
+OO.ui.MultilineTextInputWidget = function OoUiMultilineTextInputWidget( config ) {
+ config = $.extend( {
+ type: 'text'
+ }, config );
+ config.multiline = false;
+ // Parent constructor
+ OO.ui.MultilineTextInputWidget.parent.call( this, config );
+
+ // Properties
+ this.multiline = true;
+ this.autosize = !!config.autosize;
+ this.minRows = config.rows !== undefined ? config.rows : '';
+ this.maxRows = config.maxRows || Math.max( 2 * ( this.minRows || 0 ), 10 );
+
+ // Clone for resizing
+ if ( this.autosize ) {
+ this.$clone = this.$input
+ .clone()
+ .insertAfter( this.$input )
+ .attr( 'aria-hidden', 'true' )
+ .addClass( 'oo-ui-element-hidden' );
+ }
+
+ // Events
+ this.connect( this, {
+ change: 'onChange'
+ } );
+
+ // Initialization
+ if ( this.multiline && config.rows ) {
+ this.$input.attr( 'rows', config.rows );
+ }
+ if ( this.autosize ) {
+ this.$input.addClass( 'oo-ui-textInputWidget-autosized' );
+ this.isWaitingToBeAttached = true;
+ this.installParentChangeDetector();
+ }
+};
+
+/* Setup */
+
+OO.inheritClass( OO.ui.MultilineTextInputWidget, OO.ui.TextInputWidget );
+
+/* Static Methods */
+
+/**
+ * @inheritdoc
+ */
+OO.ui.MultilineTextInputWidget.static.gatherPreInfuseState = function ( node, config ) {
+ var state = OO.ui.MultilineTextInputWidget.parent.static.gatherPreInfuseState( node, config );
+ state.scrollTop = config.$input.scrollTop();
+ return state;
+};
+
+/* Methods */
+
+/**
+ * @inheritdoc
+ */
+OO.ui.MultilineTextInputWidget.prototype.onElementAttach = function () {
+ OO.ui.MultilineTextInputWidget.parent.prototype.onElementAttach.call( this );
+ this.adjustSize();
+};
+
+/**
+ * Handle change events.
+ *
+ * @private
+ */
+OO.ui.MultilineTextInputWidget.prototype.onChange = function () {
+ this.adjustSize();
+};
+
+/**
+ * @inheritdoc
+ */
+OO.ui.MultilineTextInputWidget.prototype.updatePosition = function () {
+ OO.ui.MultilineTextInputWidget.parent.prototype.updatePosition.call( this );
+ this.adjustSize();
+};
+
+/**
+ * @inheritdoc
+ *
+ * Modify to emit 'enter' on Ctrl/Meta+Enter, instead of plain Enter
+ */
+OO.ui.MultilineTextInputWidget.prototype.onKeyPress = function ( e ) {
+ if (
+ ( e.which === OO.ui.Keys.ENTER && ( e.ctrlKey || e.metaKey ) ) ||
+ // Some platforms emit keycode 10 for ctrl+enter in a textarea
+ e.which === 10
+ ) {
+ this.emit( 'enter', e );
+ }
+};
+
+/**
+ * Automatically adjust the size of the text input.
+ *
+ * This only affects multiline inputs that are {@link #autosize autosized}.
+ *
+ * @chainable
+ * @fires resize
+ */
+OO.ui.MultilineTextInputWidget.prototype.adjustSize = function () {
+ var scrollHeight, innerHeight, outerHeight, maxInnerHeight, measurementError,
+ idealHeight, newHeight, scrollWidth, property;
+
+ if ( this.$input.val() !== this.valCache ) {
+ if ( this.autosize ) {
+ this.$clone
+ .val( this.$input.val() )
+ .attr( 'rows', this.minRows )
+ // Set inline height property to 0 to measure scroll height
+ .css( 'height', 0 );
+
+ this.$clone.removeClass( 'oo-ui-element-hidden' );
+
+ this.valCache = this.$input.val();
+
+ scrollHeight = this.$clone[ 0 ].scrollHeight;
+
+ // Remove inline height property to measure natural heights
+ this.$clone.css( 'height', '' );
+ innerHeight = this.$clone.innerHeight();
+ outerHeight = this.$clone.outerHeight();
+
+ // Measure max rows height
+ this.$clone
+ .attr( 'rows', this.maxRows )
+ .css( 'height', 'auto' )
+ .val( '' );
+ maxInnerHeight = this.$clone.innerHeight();
+
+ // Difference between reported innerHeight and scrollHeight with no scrollbars present.
+ // This is sometimes non-zero on Blink-based browsers, depending on zoom level.
+ measurementError = maxInnerHeight - this.$clone[ 0 ].scrollHeight;
+ idealHeight = Math.min( maxInnerHeight, scrollHeight + measurementError );
+
+ this.$clone.addClass( 'oo-ui-element-hidden' );
+
+ // Only apply inline height when expansion beyond natural height is needed
+ // Use the difference between the inner and outer height as a buffer
+ newHeight = idealHeight > innerHeight ? idealHeight + ( outerHeight - innerHeight ) : '';
+ if ( newHeight !== this.styleHeight ) {
+ this.$input.css( 'height', newHeight );
+ this.styleHeight = newHeight;
+ this.emit( 'resize' );
+ }
+ }
+ scrollWidth = this.$input[ 0 ].offsetWidth - this.$input[ 0 ].clientWidth;
+ if ( scrollWidth !== this.scrollWidth ) {
+ property = this.$element.css( 'direction' ) === 'rtl' ? 'left' : 'right';
+ // Reset
+ this.$label.css( { right: '', left: '' } );
+ this.$indicator.css( { right: '', left: '' } );
+
+ if ( scrollWidth ) {
+ this.$indicator.css( property, scrollWidth );
+ if ( this.labelPosition === 'after' ) {
+ this.$label.css( property, scrollWidth );
+ }
+ }
+
+ this.scrollWidth = scrollWidth;
+ this.positionLabel();
+ }
+ }
+ return this;
+};
+
+/**
+ * @inheritdoc
+ * @protected
+ */
+OO.ui.MultilineTextInputWidget.prototype.getInputElement = function () {
+ return $( '<textarea>' );
+};
+
+/**
+ * Check if the input supports multiple lines.
+ *
+ * @return {boolean}
+ */
+OO.ui.MultilineTextInputWidget.prototype.isMultiline = function () {
+ return !!this.multiline;
+};
+
+/**
+ * Check if the input automatically adjusts its size.
+ *
+ * @return {boolean}
+ */
+OO.ui.MultilineTextInputWidget.prototype.isAutosizing = function () {
+ return !!this.autosize;
+};
+
+/**
+ * @inheritdoc
+ */
+OO.ui.MultilineTextInputWidget.prototype.restorePreInfuseState = function ( state ) {
+ OO.ui.MultilineTextInputWidget.parent.prototype.restorePreInfuseState.call( this, state );
+ if ( state.scrollTop !== undefined ) {
+ this.$input.scrollTop( state.scrollTop );
+ }
+};
+
+/**
+ * ComboBoxInputWidgets combine a {@link OO.ui.TextInputWidget text input} (where a value
+ * can be entered manually) and a {@link OO.ui.MenuSelectWidget menu of options} (from which
+ * a value can be chosen instead). Users can choose options from the combo box in one of two ways:
+ *
+ * - by typing a value in the text input field. If the value exactly matches the value of a menu
+ * option, that option will appear to be selected.
+ * - by choosing a value from the menu. The value of the chosen option will then appear in the text
+ * input field.
+ *
+ * After the user chooses an option, its `data` will be used as a new value for the widget.
+ * A `label` also can be specified for each option: if given, it will be shown instead of the
+ * `data` in the dropdown menu.
+ *
+ * This widget can be used inside an HTML form, such as a OO.ui.FormLayout.
+ *
+ * For more information about menus and options, please see the [OOUI documentation on MediaWiki][1].
+ *
+ * @example
+ * // Example: A ComboBoxInputWidget.
+ * var comboBox = new OO.ui.ComboBoxInputWidget( {
+ * value: 'Option 1',
+ * options: [
+ * { data: 'Option 1' },
+ * { data: 'Option 2' },
+ * { data: 'Option 3' }
+ * ]
+ * } );
+ * $( 'body' ).append( comboBox.$element );
+ *
+ * @example
+ * // Example: A ComboBoxInputWidget with additional option labels.
+ * var comboBox = new OO.ui.ComboBoxInputWidget( {
+ * value: 'Option 1',
+ * options: [
+ * {
+ * data: 'Option 1',
+ * label: 'Option One'
+ * },
+ * {
+ * data: 'Option 2',
+ * label: 'Option Two'
+ * },
+ * {
+ * data: 'Option 3',
+ * label: 'Option Three'
+ * }
+ * ]
+ * } );
+ * $( 'body' ).append( comboBox.$element );
+ *
+ * [1]: https://www.mediawiki.org/wiki/OOUI/Widgets/Selects_and_Options#Menu_selects_and_options
+ *
+ * @class
+ * @extends OO.ui.TextInputWidget
+ *
+ * @constructor
+ * @param {Object} [config] Configuration options
+ * @cfg {Object[]} [options=[]] Array of menu options in the format `{ data: …, label: … }`
+ * @cfg {Object} [menu] Configuration options to pass to the {@link OO.ui.MenuSelectWidget menu select widget}.
+ * @cfg {jQuery} [$overlay] Render the menu into a separate layer. This configuration is useful in cases where
+ * the expanded menu is larger than its containing `<div>`. The specified overlay layer is usually on top of the
+ * containing `<div>` and has a larger area. By default, the menu uses relative positioning.
+ * See <https://www.mediawiki.org/wiki/OOUI/Concepts#Overlays>.
+ */
+OO.ui.ComboBoxInputWidget = function OoUiComboBoxInputWidget( config ) {
+ // Configuration initialization
+ config = $.extend( {
+ autocomplete: false
+ }, config );
+
+ // ComboBoxInputWidget shouldn't support `multiline`
+ config.multiline = false;
+
+ // See InputWidget#reusePreInfuseDOM about `config.$input`
+ if ( config.$input ) {
+ config.$input.removeAttr( 'list' );
+ }
+
+ // Parent constructor
+ OO.ui.ComboBoxInputWidget.parent.call( this, config );
+
+ // Properties
+ this.$overlay = ( config.$overlay === true ? OO.ui.getDefaultOverlay() : config.$overlay ) || this.$element;
+ this.dropdownButton = new OO.ui.ButtonWidget( {
+ classes: [ 'oo-ui-comboBoxInputWidget-dropdownButton' ],
+ indicator: 'down',
+ disabled: this.disabled
+ } );
+ this.menu = new OO.ui.MenuSelectWidget( $.extend(
+ {
+ widget: this,
+ input: this,
+ $floatableContainer: this.$element,
+ disabled: this.isDisabled()
+ },
+ config.menu
+ ) );
+
+ // Events
+ this.connect( this, {
+ change: 'onInputChange',
+ enter: 'onInputEnter'
+ } );
+ this.dropdownButton.connect( this, {
+ click: 'onDropdownButtonClick'
+ } );
+ this.menu.connect( this, {
+ choose: 'onMenuChoose',
+ add: 'onMenuItemsChange',
+ remove: 'onMenuItemsChange',
+ toggle: 'onMenuToggle'
+ } );
+
+ // Initialization
+ this.$input.attr( {
+ role: 'combobox',
+ 'aria-owns': this.menu.getElementId(),
+ 'aria-autocomplete': 'list'
+ } );
+ // Do not override options set via config.menu.items
+ if ( config.options !== undefined ) {
+ this.setOptions( config.options );
+ }
+ this.$field = $( '<div>' )
+ .addClass( 'oo-ui-comboBoxInputWidget-field' )
+ .append( this.$input, this.dropdownButton.$element );
+ this.$element
+ .addClass( 'oo-ui-comboBoxInputWidget' )
+ .append( this.$field );
+ this.$overlay.append( this.menu.$element );
+ this.onMenuItemsChange();
+};
+
+/* Setup */
+
+OO.inheritClass( OO.ui.ComboBoxInputWidget, OO.ui.TextInputWidget );
+
+/* Methods */
+
+/**
+ * Get the combobox's menu.
+ *
+ * @return {OO.ui.MenuSelectWidget} Menu widget
+ */
+OO.ui.ComboBoxInputWidget.prototype.getMenu = function () {
+ return this.menu;
+};
+
+/**
+ * Get the combobox's text input widget.
+ *
+ * @return {OO.ui.TextInputWidget} Text input widget
+ */
+OO.ui.ComboBoxInputWidget.prototype.getInput = function () {
+ return this;
+};
+
+/**
+ * Handle input change events.
+ *
+ * @private
+ * @param {string} value New value
+ */
+OO.ui.ComboBoxInputWidget.prototype.onInputChange = function ( value ) {
+ var match = this.menu.findItemFromData( value );
+
+ this.menu.selectItem( match );
+ if ( this.menu.findHighlightedItem() ) {
+ this.menu.highlightItem( match );
+ }
+
+ if ( !this.isDisabled() ) {
+ this.menu.toggle( true );
+ }
+};
+
+/**
+ * Handle input enter events.
+ *
+ * @private
+ */
+OO.ui.ComboBoxInputWidget.prototype.onInputEnter = function () {
+ if ( !this.isDisabled() ) {
+ this.menu.toggle( false );
+ }
+};
+
+/**
+ * Handle button click events.
+ *
+ * @private
+ */
+OO.ui.ComboBoxInputWidget.prototype.onDropdownButtonClick = function () {
+ this.menu.toggle();
+ this.focus();
+};
+
+/**
+ * Handle menu choose events.
+ *
+ * @private
+ * @param {OO.ui.OptionWidget} item Chosen item
+ */
+OO.ui.ComboBoxInputWidget.prototype.onMenuChoose = function ( item ) {
+ this.setValue( item.getData() );
+};
+
+/**
+ * Handle menu item change events.
+ *
+ * @private
+ */
+OO.ui.ComboBoxInputWidget.prototype.onMenuItemsChange = function () {
+ var match = this.menu.findItemFromData( this.getValue() );
+ this.menu.selectItem( match );
+ if ( this.menu.findHighlightedItem() ) {
+ this.menu.highlightItem( match );
+ }
+ this.$element.toggleClass( 'oo-ui-comboBoxInputWidget-empty', this.menu.isEmpty() );
+};
+
+/**
+ * Handle menu toggle events.
+ *
+ * @private
+ * @param {boolean} isVisible Open state of the menu
+ */
+OO.ui.ComboBoxInputWidget.prototype.onMenuToggle = function ( isVisible ) {
+ this.$element.toggleClass( 'oo-ui-comboBoxInputWidget-open', isVisible );
+};
+
+/**
+ * @inheritdoc
+ */
+OO.ui.ComboBoxInputWidget.prototype.setDisabled = function ( disabled ) {
+ // Parent method
+ OO.ui.ComboBoxInputWidget.parent.prototype.setDisabled.call( this, disabled );
+
+ if ( this.dropdownButton ) {
+ this.dropdownButton.setDisabled( this.isDisabled() );
+ }
+ if ( this.menu ) {
+ this.menu.setDisabled( this.isDisabled() );
+ }
+
+ return this;
+};
+
+/**
+ * Set the options available for this input.
+ *
+ * @param {Object[]} options Array of menu options in the format `{ data: …, label: … }`
+ * @chainable
+ */
+OO.ui.ComboBoxInputWidget.prototype.setOptions = function ( options ) {
+ this.getMenu()
+ .clearItems()
+ .addItems( options.map( function ( opt ) {
+ return new OO.ui.MenuOptionWidget( {
+ data: opt.data,
+ label: opt.label !== undefined ? opt.label : opt.data
+ } );
+ } ) );
+
+ return this;
+};
+
+/**
+ * FieldLayouts are used with OO.ui.FieldsetLayout. Each FieldLayout requires a field-widget,
+ * which is a widget that is specified by reference before any optional configuration settings.
+ *
+ * Field layouts can be configured with help text and/or labels. Labels are aligned in one of four ways:
+ *
+ * - **left**: The label is placed before the field-widget and aligned with the left margin.
+ * A left-alignment is used for forms with many fields.
+ * - **right**: The label is placed before the field-widget and aligned to the right margin.
+ * A right-alignment is used for long but familiar forms which users tab through,
+ * verifying the current field with a quick glance at the label.
+ * - **top**: The label is placed above the field-widget. A top-alignment is used for brief forms
+ * that users fill out from top to bottom.
+ * - **inline**: The label is placed after the field-widget and aligned to the left.
+ * An inline-alignment is best used with checkboxes or radio buttons.
+ *
+ * Help text is accessed via a help icon that appears in the upper right corner of the rendered field layout.
+ * Please see the [OOUI documentation on MediaWiki] [1] for examples and more information.
+ *
+ * [1]: https://www.mediawiki.org/wiki/OOUI/Layouts/Fields_and_Fieldsets
+ *
+ * @class
+ * @extends OO.ui.Layout
+ * @mixins OO.ui.mixin.LabelElement
+ * @mixins OO.ui.mixin.TitledElement
+ *
+ * @constructor
+ * @param {OO.ui.Widget} fieldWidget Field widget
+ * @param {Object} [config] Configuration options
+ * @cfg {string} [align='left'] Alignment of the label: 'left', 'right', 'top' or 'inline'
+ * @cfg {Array} [errors] Error messages about the widget, which will be displayed below the widget.
+ * The array may contain strings or OO.ui.HtmlSnippet instances.
+ * @cfg {Array} [notices] Notices about the widget, which will be displayed below the widget.
+ * The array may contain strings or OO.ui.HtmlSnippet instances.
+ * @cfg {string|OO.ui.HtmlSnippet} [help] Help text. When help text is specified, a "help" icon will appear
+ * in the upper-right corner of the rendered field; clicking it will display the text in a popup.
+ * For important messages, you are advised to use `notices`, as they are always shown.
+ * @cfg {jQuery} [$overlay] Passed to OO.ui.PopupButtonWidget for help popup, if `help` is given.
+ * See <https://www.mediawiki.org/wiki/OOUI/Concepts#Overlays>.
+ *
+ * @throws {Error} An error is thrown if no widget is specified
+ */
+OO.ui.FieldLayout = function OoUiFieldLayout( fieldWidget, config ) {
+ // Allow passing positional parameters inside the config object
+ if ( OO.isPlainObject( fieldWidget ) && config === undefined ) {
+ config = fieldWidget;
+ fieldWidget = config.fieldWidget;
+ }
+
+ // Make sure we have required constructor arguments
+ if ( fieldWidget === undefined ) {
+ throw new Error( 'Widget not found' );
+ }
+
+ // Configuration initialization
+ config = $.extend( { align: 'left' }, config );
+
+ // Parent constructor
+ OO.ui.FieldLayout.parent.call( this, config );
+
+ // Mixin constructors
+ OO.ui.mixin.LabelElement.call( this, $.extend( {}, config, {
+ $label: $( '<label>' )
+ } ) );
+ OO.ui.mixin.TitledElement.call( this, $.extend( {}, config, { $titled: this.$label } ) );
+
+ // Properties
+ this.fieldWidget = fieldWidget;
+ this.errors = [];
+ this.notices = [];
+ this.$field = this.isFieldInline() ? $( '<span>' ) : $( '<div>' );
+ this.$messages = $( '<ul>' );
+ this.$header = $( '<span>' );
+ this.$body = $( '<div>' );
+ this.align = null;
+ if ( config.help ) {
+ this.popupButtonWidget = new OO.ui.PopupButtonWidget( {
+ $overlay: config.$overlay,
+ popup: {
+ padded: true
+ },
+ classes: [ 'oo-ui-fieldLayout-help' ],
+ framed: false,
+ icon: 'info'
+ } );
+ if ( config.help instanceof OO.ui.HtmlSnippet ) {
+ this.popupButtonWidget.getPopup().$body.html( config.help.toString() );
+ } else {
+ this.popupButtonWidget.getPopup().$body.text( config.help );
+ }
+ this.$help = this.popupButtonWidget.$element;
+ } else {
+ this.$help = $( [] );
+ }
+
+ // Events
+ this.fieldWidget.connect( this, { disable: 'onFieldDisable' } );
+
+ // Initialization
+ if ( config.help ) {
+ // Set the 'aria-describedby' attribute on the fieldWidget
+ // Preference given to an input or a button
+ (
+ this.fieldWidget.$input ||
+ this.fieldWidget.$button ||
+ this.fieldWidget.$element
+ ).attr(
+ 'aria-describedby',
+ this.popupButtonWidget.getPopup().getBodyId()
+ );
+ }
+ if ( this.fieldWidget.getInputId() ) {
+ this.$label.attr( 'for', this.fieldWidget.getInputId() );
+ } else {
+ this.$label.on( 'click', function () {
+ this.fieldWidget.simulateLabelClick();
+ }.bind( this ) );
+ }
+ this.$element
+ .addClass( 'oo-ui-fieldLayout' )
+ .toggleClass( 'oo-ui-fieldLayout-disabled', this.fieldWidget.isDisabled() )
+ .append( this.$body );
+ this.$body.addClass( 'oo-ui-fieldLayout-body' );
+ this.$header.addClass( 'oo-ui-fieldLayout-header' );
+ this.$messages.addClass( 'oo-ui-fieldLayout-messages' );
+ this.$field
+ .addClass( 'oo-ui-fieldLayout-field' )
+ .append( this.fieldWidget.$element );
+
+ this.setErrors( config.errors || [] );
+ this.setNotices( config.notices || [] );
+ this.setAlignment( config.align );
+ // Call this again to take into account the widget's accessKey
+ this.updateTitle();
+};
+
+/* Setup */
+
+OO.inheritClass( OO.ui.FieldLayout, OO.ui.Layout );
+OO.mixinClass( OO.ui.FieldLayout, OO.ui.mixin.LabelElement );
+OO.mixinClass( OO.ui.FieldLayout, OO.ui.mixin.TitledElement );
+
+/* Methods */
+
+/**
+ * Handle field disable events.
+ *
+ * @private
+ * @param {boolean} value Field is disabled
+ */
+OO.ui.FieldLayout.prototype.onFieldDisable = function ( value ) {
+ this.$element.toggleClass( 'oo-ui-fieldLayout-disabled', value );
+};
+
+/**
+ * Get the widget contained by the field.
+ *
+ * @return {OO.ui.Widget} Field widget
+ */
+OO.ui.FieldLayout.prototype.getField = function () {
+ return this.fieldWidget;
+};
+
+/**
+ * Return `true` if the given field widget can be used with `'inline'` alignment (see
+ * #setAlignment). Return `false` if it can't or if this can't be determined.
+ *
+ * @return {boolean}
+ */
+OO.ui.FieldLayout.prototype.isFieldInline = function () {
+ // This is very simplistic, but should be good enough.
+ return this.getField().$element.prop( 'tagName' ).toLowerCase() === 'span';
+};
+
+/**
+ * @protected
+ * @param {string} kind 'error' or 'notice'
+ * @param {string|OO.ui.HtmlSnippet} text
+ * @return {jQuery}
+ */
+OO.ui.FieldLayout.prototype.makeMessage = function ( kind, text ) {
+ var $listItem, $icon, message;
+ $listItem = $( '<li>' );
+ if ( kind === 'error' ) {
+ $icon = new OO.ui.IconWidget( { icon: 'alert', flags: [ 'warning' ] } ).$element;
+ $listItem.attr( 'role', 'alert' );
+ } else if ( kind === 'notice' ) {
+ $icon = new OO.ui.IconWidget( { icon: 'notice' } ).$element;
+ } else {
+ $icon = '';
+ }
+ message = new OO.ui.LabelWidget( { label: text } );
+ $listItem
+ .append( $icon, message.$element )
+ .addClass( 'oo-ui-fieldLayout-messages-' + kind );
+ return $listItem;
+};
+
+/**
+ * Set the field alignment mode.
+ *
+ * @private
+ * @param {string} value Alignment mode, either 'left', 'right', 'top' or 'inline'
+ * @chainable
+ */
+OO.ui.FieldLayout.prototype.setAlignment = function ( value ) {
+ if ( value !== this.align ) {
+ // Default to 'left'
+ if ( [ 'left', 'right', 'top', 'inline' ].indexOf( value ) === -1 ) {
+ value = 'left';
+ }
+ // Validate
+ if ( value === 'inline' && !this.isFieldInline() ) {
+ value = 'top';
+ }
+ // Reorder elements
+ if ( value === 'top' ) {
+ this.$header.append( this.$help, this.$label );
+ this.$body.append( this.$header, this.$field );
+ } else if ( value === 'inline' ) {
+ this.$header.append( this.$help, this.$label );
+ this.$body.append( this.$field, this.$header );
+ } else {
+ this.$header.append( this.$label );
+ this.$body.append( this.$header, this.$help, this.$field );
+ }
+ // Set classes. The following classes can be used here:
+ // * oo-ui-fieldLayout-align-left
+ // * oo-ui-fieldLayout-align-right
+ // * oo-ui-fieldLayout-align-top
+ // * oo-ui-fieldLayout-align-inline
+ if ( this.align ) {
+ this.$element.removeClass( 'oo-ui-fieldLayout-align-' + this.align );
+ }
+ this.$element.addClass( 'oo-ui-fieldLayout-align-' + value );
+ this.align = value;
+ }
+
+ return this;
+};
+
+/**
+ * Set the list of error messages.
+ *
+ * @param {Array} errors Error messages about the widget, which will be displayed below the widget.
+ * The array may contain strings or OO.ui.HtmlSnippet instances.
+ * @chainable
+ */
+OO.ui.FieldLayout.prototype.setErrors = function ( errors ) {
+ this.errors = errors.slice();
+ this.updateMessages();
+ return this;
+};
+
+/**
+ * Set the list of notice messages.
+ *
+ * @param {Array} notices Notices about the widget, which will be displayed below the widget.
+ * The array may contain strings or OO.ui.HtmlSnippet instances.
+ * @chainable
+ */
+OO.ui.FieldLayout.prototype.setNotices = function ( notices ) {
+ this.notices = notices.slice();
+ this.updateMessages();
+ return this;
+};
+
+/**
+ * Update the rendering of error and notice messages.
+ *
+ * @private
+ */
+OO.ui.FieldLayout.prototype.updateMessages = function () {
+ var i;
+ this.$messages.empty();
+
+ if ( this.errors.length || this.notices.length ) {
+ this.$body.after( this.$messages );
+ } else {
+ this.$messages.remove();
+ return;
+ }
+
+ for ( i = 0; i < this.notices.length; i++ ) {
+ this.$messages.append( this.makeMessage( 'notice', this.notices[ i ] ) );
+ }
+ for ( i = 0; i < this.errors.length; i++ ) {
+ this.$messages.append( this.makeMessage( 'error', this.errors[ i ] ) );
+ }
+};
+
+/**
+ * Include information about the widget's accessKey in our title. TitledElement calls this method.
+ * (This is a bit of a hack.)
+ *
+ * @protected
+ * @param {string} title Tooltip label for 'title' attribute
+ * @return {string}
+ */
+OO.ui.FieldLayout.prototype.formatTitleWithAccessKey = function ( title ) {
+ if ( this.fieldWidget && this.fieldWidget.formatTitleWithAccessKey ) {
+ return this.fieldWidget.formatTitleWithAccessKey( title );
+ }
+ return title;
+};
+
+/**
+ * ActionFieldLayouts are used with OO.ui.FieldsetLayout. The layout consists of a field-widget, a button,
+ * and an optional label and/or help text. The field-widget (e.g., a {@link OO.ui.TextInputWidget TextInputWidget}),
+ * is required and is specified before any optional configuration settings.
+ *
+ * Labels can be aligned in one of four ways:
+ *
+ * - **left**: The label is placed before the field-widget and aligned with the left margin.
+ * A left-alignment is used for forms with many fields.
+ * - **right**: The label is placed before the field-widget and aligned to the right margin.
+ * A right-alignment is used for long but familiar forms which users tab through,
+ * verifying the current field with a quick glance at the label.
+ * - **top**: The label is placed above the field-widget. A top-alignment is used for brief forms
+ * that users fill out from top to bottom.
+ * - **inline**: The label is placed after the field-widget and aligned to the left.
+ * An inline-alignment is best used with checkboxes or radio buttons.
+ *
+ * Help text is accessed via a help icon that appears in the upper right corner of the rendered field layout when help
+ * text is specified.
+ *
+ * @example
+ * // Example of an ActionFieldLayout
+ * var actionFieldLayout = new OO.ui.ActionFieldLayout(
+ * new OO.ui.TextInputWidget( {
+ * placeholder: 'Field widget'
+ * } ),
+ * new OO.ui.ButtonWidget( {
+ * label: 'Button'
+ * } ),
+ * {
+ * label: 'An ActionFieldLayout. This label is aligned top',
+ * align: 'top',
+ * help: 'This is help text'
+ * }
+ * );
+ *
+ * $( 'body' ).append( actionFieldLayout.$element );
+ *
+ * @class
+ * @extends OO.ui.FieldLayout
+ *
+ * @constructor
+ * @param {OO.ui.Widget} fieldWidget Field widget
+ * @param {OO.ui.ButtonWidget} buttonWidget Button widget
+ * @param {Object} config
+ */
+OO.ui.ActionFieldLayout = function OoUiActionFieldLayout( fieldWidget, buttonWidget, config ) {
+ // Allow passing positional parameters inside the config object
+ if ( OO.isPlainObject( fieldWidget ) && config === undefined ) {
+ config = fieldWidget;
+ fieldWidget = config.fieldWidget;
+ buttonWidget = config.buttonWidget;
+ }
+
+ // Parent constructor
+ OO.ui.ActionFieldLayout.parent.call( this, fieldWidget, config );
+
+ // Properties
+ this.buttonWidget = buttonWidget;
+ this.$button = $( '<span>' );
+ this.$input = this.isFieldInline() ? $( '<span>' ) : $( '<div>' );
+
+ // Initialization
+ this.$element
+ .addClass( 'oo-ui-actionFieldLayout' );
+ this.$button
+ .addClass( 'oo-ui-actionFieldLayout-button' )
+ .append( this.buttonWidget.$element );
+ this.$input
+ .addClass( 'oo-ui-actionFieldLayout-input' )
+ .append( this.fieldWidget.$element );
+ this.$field
+ .append( this.$input, this.$button );
+};
+
+/* Setup */
+
+OO.inheritClass( OO.ui.ActionFieldLayout, OO.ui.FieldLayout );
+
+/**
+ * FieldsetLayouts are composed of one or more {@link OO.ui.FieldLayout FieldLayouts},
+ * which each contain an individual widget and, optionally, a label. Each Fieldset can be
+ * configured with a label as well. For more information and examples,
+ * please see the [OOUI documentation on MediaWiki][1].
+ *
+ * @example
+ * // Example of a fieldset layout
+ * var input1 = new OO.ui.TextInputWidget( {
+ * placeholder: 'A text input field'
+ * } );
+ *
+ * var input2 = new OO.ui.TextInputWidget( {
+ * placeholder: 'A text input field'
+ * } );
+ *
+ * var fieldset = new OO.ui.FieldsetLayout( {
+ * label: 'Example of a fieldset layout'
+ * } );
+ *
+ * fieldset.addItems( [
+ * new OO.ui.FieldLayout( input1, {
+ * label: 'Field One'
+ * } ),
+ * new OO.ui.FieldLayout( input2, {
+ * label: 'Field Two'
+ * } )
+ * ] );
+ * $( 'body' ).append( fieldset.$element );
+ *
+ * [1]: https://www.mediawiki.org/wiki/OOUI/Layouts/Fields_and_Fieldsets
+ *
+ * @class
+ * @extends OO.ui.Layout
+ * @mixins OO.ui.mixin.IconElement
+ * @mixins OO.ui.mixin.LabelElement
+ * @mixins OO.ui.mixin.GroupElement
+ *
+ * @constructor
+ * @param {Object} [config] Configuration options
+ * @cfg {OO.ui.FieldLayout[]} [items] An array of fields to add to the fieldset. See OO.ui.FieldLayout for more information about fields.
+ * @cfg {string|OO.ui.HtmlSnippet} [help] Help text. When help text is specified, a "help" icon will appear
+ * in the upper-right corner of the rendered field; clicking it will display the text in a popup.
+ * For important messages, you are advised to use `notices`, as they are always shown.
+ * @cfg {jQuery} [$overlay] Passed to OO.ui.PopupButtonWidget for help popup, if `help` is given.
+ * See <https://www.mediawiki.org/wiki/OOUI/Concepts#Overlays>.
+ */
+OO.ui.FieldsetLayout = function OoUiFieldsetLayout( config ) {
+ // Configuration initialization
+ config = config || {};
+
+ // Parent constructor
+ OO.ui.FieldsetLayout.parent.call( this, config );
+
+ // Mixin constructors
+ OO.ui.mixin.IconElement.call( this, config );
+ OO.ui.mixin.LabelElement.call( this, config );
+ OO.ui.mixin.GroupElement.call( this, config );
+
+ // Properties
+ this.$header = $( '<legend>' );
+ if ( config.help ) {
+ this.popupButtonWidget = new OO.ui.PopupButtonWidget( {
+ $overlay: config.$overlay,
+ popup: {
+ padded: true
+ },
+ classes: [ 'oo-ui-fieldsetLayout-help' ],
+ framed: false,
+ icon: 'info'
+ } );
+ if ( config.help instanceof OO.ui.HtmlSnippet ) {
+ this.popupButtonWidget.getPopup().$body.html( config.help.toString() );
+ } else {
+ this.popupButtonWidget.getPopup().$body.text( config.help );
+ }
+ this.$help = this.popupButtonWidget.$element;
+ } else {
+ this.$help = $( [] );
+ }
+
+ // Initialization
+ this.$header
+ .addClass( 'oo-ui-fieldsetLayout-header' )
+ .append( this.$icon, this.$label, this.$help );
+ this.$group.addClass( 'oo-ui-fieldsetLayout-group' );
+ this.$element
+ .addClass( 'oo-ui-fieldsetLayout' )
+ .prepend( this.$header, this.$group );
+ if ( Array.isArray( config.items ) ) {
+ this.addItems( config.items );
+ }
+};
+
+/* Setup */
+
+OO.inheritClass( OO.ui.FieldsetLayout, OO.ui.Layout );
+OO.mixinClass( OO.ui.FieldsetLayout, OO.ui.mixin.IconElement );
+OO.mixinClass( OO.ui.FieldsetLayout, OO.ui.mixin.LabelElement );
+OO.mixinClass( OO.ui.FieldsetLayout, OO.ui.mixin.GroupElement );
+
+/* Static Properties */
+
+/**
+ * @static
+ * @inheritdoc
+ */
+OO.ui.FieldsetLayout.static.tagName = 'fieldset';
+
+/**
+ * FormLayouts are used to wrap {@link OO.ui.FieldsetLayout FieldsetLayouts} when you intend to use browser-based
+ * form submission for the fields instead of handling them in JavaScript. Form layouts can be configured with an
+ * HTML form action, an encoding type, and a method using the #action, #enctype, and #method configs, respectively.
+ * See the [OOUI documentation on MediaWiki] [1] for more information and examples.
+ *
+ * Only widgets from the {@link OO.ui.InputWidget InputWidget} family support form submission. It
+ * includes standard form elements like {@link OO.ui.CheckboxInputWidget checkboxes}, {@link
+ * OO.ui.RadioInputWidget radio buttons} and {@link OO.ui.TextInputWidget text fields}, as well as
+ * some fancier controls. Some controls have both regular and InputWidget variants, for example
+ * OO.ui.DropdownWidget and OO.ui.DropdownInputWidget – only the latter support form submission and
+ * often have simplified APIs to match the capabilities of HTML forms.
+ * See the [OOUI documentation on MediaWiki] [2] for more information about InputWidgets.
+ *
+ * [1]: https://www.mediawiki.org/wiki/OOUI/Layouts/Forms
+ * [2]: https://www.mediawiki.org/wiki/OOUI/Widgets/Inputs
+ *
+ * @example
+ * // Example of a form layout that wraps a fieldset layout
+ * var input1 = new OO.ui.TextInputWidget( {
+ * placeholder: 'Username'
+ * } );
+ * var input2 = new OO.ui.TextInputWidget( {
+ * placeholder: 'Password',
+ * type: 'password'
+ * } );
+ * var submit = new OO.ui.ButtonInputWidget( {
+ * label: 'Submit'
+ * } );
+ *
+ * var fieldset = new OO.ui.FieldsetLayout( {
+ * label: 'A form layout'
+ * } );
+ * fieldset.addItems( [
+ * new OO.ui.FieldLayout( input1, {
+ * label: 'Username',
+ * align: 'top'
+ * } ),
+ * new OO.ui.FieldLayout( input2, {
+ * label: 'Password',
+ * align: 'top'
+ * } ),
+ * new OO.ui.FieldLayout( submit )
+ * ] );
+ * var form = new OO.ui.FormLayout( {
+ * items: [ fieldset ],
+ * action: '/api/formhandler',
+ * method: 'get'
+ * } )
+ * $( 'body' ).append( form.$element );
+ *
+ * @class
+ * @extends OO.ui.Layout
+ * @mixins OO.ui.mixin.GroupElement
+ *
+ * @constructor
+ * @param {Object} [config] Configuration options
+ * @cfg {string} [method] HTML form `method` attribute
+ * @cfg {string} [action] HTML form `action` attribute
+ * @cfg {string} [enctype] HTML form `enctype` attribute
+ * @cfg {OO.ui.FieldsetLayout[]} [items] Fieldset layouts to add to the form layout.
+ */
+OO.ui.FormLayout = function OoUiFormLayout( config ) {
+ var action;
+
+ // Configuration initialization
+ config = config || {};
+
+ // Parent constructor
+ OO.ui.FormLayout.parent.call( this, config );
+
+ // Mixin constructors
+ OO.ui.mixin.GroupElement.call( this, $.extend( {}, config, { $group: this.$element } ) );
+
+ // Events
+ this.$element.on( 'submit', this.onFormSubmit.bind( this ) );
+
+ // Make sure the action is safe
+ action = config.action;
+ if ( action !== undefined && !OO.ui.isSafeUrl( action ) ) {
+ action = './' + action;
+ }
+
+ // Initialization
+ this.$element
+ .addClass( 'oo-ui-formLayout' )
+ .attr( {
+ method: config.method,
+ action: action,
+ enctype: config.enctype
+ } );
+ if ( Array.isArray( config.items ) ) {
+ this.addItems( config.items );
+ }
+};
+
+/* Setup */
+
+OO.inheritClass( OO.ui.FormLayout, OO.ui.Layout );
+OO.mixinClass( OO.ui.FormLayout, OO.ui.mixin.GroupElement );
+
+/* Events */
+
+/**
+ * A 'submit' event is emitted when the form is submitted.
+ *
+ * @event submit
+ */
+
+/* Static Properties */
+
+/**
+ * @static
+ * @inheritdoc
+ */
+OO.ui.FormLayout.static.tagName = 'form';
+
+/* Methods */
+
+/**
+ * Handle form submit events.
+ *
+ * @private
+ * @param {jQuery.Event} e Submit event
+ * @fires submit
+ */
+OO.ui.FormLayout.prototype.onFormSubmit = function () {
+ if ( this.emit( 'submit' ) ) {
+ return false;
+ }
+};
+
+/**
+ * PanelLayouts expand to cover the entire area of their parent. They can be configured with scrolling, padding,
+ * and a frame, and are often used together with {@link OO.ui.StackLayout StackLayouts}.
+ *
+ * @example
+ * // Example of a panel layout
+ * var panel = new OO.ui.PanelLayout( {
+ * expanded: false,
+ * framed: true,
+ * padded: true,
+ * $content: $( '<p>A panel layout with padding and a frame.</p>' )
+ * } );
+ * $( 'body' ).append( panel.$element );
+ *
+ * @class
+ * @extends OO.ui.Layout
+ *
+ * @constructor
+ * @param {Object} [config] Configuration options
+ * @cfg {boolean} [scrollable=false] Allow vertical scrolling
+ * @cfg {boolean} [padded=false] Add padding between the content and the edges of the panel.
+ * @cfg {boolean} [expanded=true] Expand the panel to fill the entire parent element.
+ * @cfg {boolean} [framed=false] Render the panel with a frame to visually separate it from outside content.
+ */
+OO.ui.PanelLayout = function OoUiPanelLayout( config ) {
+ // Configuration initialization
+ config = $.extend( {
+ scrollable: false,
+ padded: false,
+ expanded: true,
+ framed: false
+ }, config );
+
+ // Parent constructor
+ OO.ui.PanelLayout.parent.call( this, config );
+
+ // Initialization
+ this.$element.addClass( 'oo-ui-panelLayout' );
+ if ( config.scrollable ) {
+ this.$element.addClass( 'oo-ui-panelLayout-scrollable' );
+ }
+ if ( config.padded ) {
+ this.$element.addClass( 'oo-ui-panelLayout-padded' );
+ }
+ if ( config.expanded ) {
+ this.$element.addClass( 'oo-ui-panelLayout-expanded' );
+ }
+ if ( config.framed ) {
+ this.$element.addClass( 'oo-ui-panelLayout-framed' );
+ }
+};
+
+/* Setup */
+
+OO.inheritClass( OO.ui.PanelLayout, OO.ui.Layout );
+
+/* Methods */
+
+/**
+ * Focus the panel layout
+ *
+ * The default implementation just focuses the first focusable element in the panel
+ */
+OO.ui.PanelLayout.prototype.focus = function () {
+ OO.ui.findFocusable( this.$element ).focus();
+};
+
+/**
+ * HorizontalLayout arranges its contents in a single line (using `display: inline-block` for its
+ * items), with small margins between them. Convenient when you need to put a number of block-level
+ * widgets on a single line next to each other.
+ *
+ * Note that inline elements, such as OO.ui.ButtonWidgets, do not need this wrapper.
+ *
+ * @example
+ * // HorizontalLayout with a text input and a label
+ * var layout = new OO.ui.HorizontalLayout( {
+ * items: [
+ * new OO.ui.LabelWidget( { label: 'Label' } ),
+ * new OO.ui.TextInputWidget( { value: 'Text' } )
+ * ]
+ * } );
+ * $( 'body' ).append( layout.$element );
+ *
+ * @class
+ * @extends OO.ui.Layout
+ * @mixins OO.ui.mixin.GroupElement
+ *
+ * @constructor
+ * @param {Object} [config] Configuration options
+ * @cfg {OO.ui.Widget[]|OO.ui.Layout[]} [items] Widgets or other layouts to add to the layout.
+ */
+OO.ui.HorizontalLayout = function OoUiHorizontalLayout( config ) {
+ // Configuration initialization
+ config = config || {};
+
+ // Parent constructor
+ OO.ui.HorizontalLayout.parent.call( this, config );
+
+ // Mixin constructors
+ OO.ui.mixin.GroupElement.call( this, $.extend( {}, config, { $group: this.$element } ) );
+
+ // Initialization
+ this.$element.addClass( 'oo-ui-horizontalLayout' );
+ if ( Array.isArray( config.items ) ) {
+ this.addItems( config.items );
+ }
+};
+
+/* Setup */
+
+OO.inheritClass( OO.ui.HorizontalLayout, OO.ui.Layout );
+OO.mixinClass( OO.ui.HorizontalLayout, OO.ui.mixin.GroupElement );
+
+}( OO ) );
+
+//# sourceMappingURL=oojs-ui-core.js.map \ No newline at end of file